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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 ... 111 112 113 114 115 ... 140 210 280 350 420 490 525 · «PREV / NEXT»
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 14, 2011 07:19 PM

Quote:
Who of you people would enjoy it if they cut Dungeon, Sylvan or Academy (also for future expansions) because its better for the storyline?

I would actually think this as a very bad excuse for leaving them out.

I rather see a less deep storyline that a game without those factions.


Polar opposite of this, certainly.

I am all for abandoning some more traditional factions if it makes for better storyline/storytelling.

I'd rather have them pay better attention to the storyline and make the actual world deeper, than have them shovel in Elves and Wizzards in half-baked way.

I'd rather see innovation, than some budding actor phoning in his elf voice, just because fanboys demand Elves.
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admira
admira


Promising
Famous Hero
posted January 14, 2011 07:24 PM
Edited by admira at 19:27, 14 Jan 2011.

Quote:
Quote:
Every time I listened to Erwan with "Rush now think later!" I have a funny feeling it is a scene with Kraal mentoring Sandor in tutorial campaign or first chapter of the campaign's cutscene.

Whenever I hear that I come to think of horribly acted Heroes 5 campaign cutscenes.


Yeah Heroes V (especially original release) has the worst voice acts in the history of Heroes

@War-overlord: Well if you think of it. Heroes II is a story of 2 siblings Archibald and Roland on their war. Now in Heroes VI we have 5 siblings instead of 2.

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted January 14, 2011 07:34 PM

Quote:
Quote:
Who of you people would enjoy it if they cut Dungeon, Sylvan or Academy (also for future expansions) because its better for the storyline?

I would actually think this as a very bad excuse for leaving them out.

I rather see a less deep storyline that a game without those factions.


Polar opposite of this, certainly.

I am all for abandoning some more traditional factions if it makes for better storyline/storytelling.

I'd rather have them pay better attention to the storyline and make the actual world deeper, than have them shovel in Elves and Wizzards in half-baked way.

I'd rather see innovation, than some budding actor phoning in his elf voice, just because fanboys demand Elves.


Oyyyy !! we're not fanboys, and we do demand elves, if its innovative elves it will be even cooler, however if we dont get elves.... u will be the one to pay the ultimate price.. yup buddy u'll wake up with pointy ears one day

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properkheldar
properkheldar


Famous Hero
Keeper of books
posted January 14, 2011 07:37 PM

When Ubi where making H5 they must have been torn between making their own game and universe and pleasing the series hardcore fans. In my opinion they tried to hard to match factions from H3 and as a result many of the differences (for me) were visual rather then innovative.

With H6 they seem a lot more confident in their own ability and vision and thats a god thing, creators have to belive in what they create. The game seems innovative with new ideas. After the sucess of clash of heroes the brand of "might and magic" got new life and when they decided to make might and magic an umbrella brand I suspected that big things were to come.  And I for one am more intereseted in a world and lore that makes sense and leaves you wanting more then a lot of factions. I say that from the perspective as an old warhammer (the real life game) player spending hours reading the factions codexes.      

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 14, 2011 07:37 PM

Quote:
Who of you people would enjoy it if they cut Dungeon, Sylvan or Academy (also for future expansions) because its better for the storyline?

I would actually think this as a very bad excuse for leaving them out.

I rather see a less deep storyline that a game without those factions.

I wouldn't support that. I play the campaigns at most one time, then they are forgotten. The factions live on and are what defines the game for me. Throwing away so many of the essential old factions just to fit some storyline that I will soon have forgotten anyway would be very poor prioritizing from my perspective.
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Willis
Willis


Known Hero
posted January 14, 2011 07:56 PM

I just want cool factions that are fun to play. I don't care if there are 5 or 8. I would prefer 5 really well designed factions to 8 so-so factions. I also have to say that I am quite happy that there are no elves. Elves are pansies. It will be refreshing to play a fantasy game without much of them.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 14, 2011 08:00 PM

Quote:
Who of you people would enjoy it if they cut Dungeon, Sylvan or Academy (also for future expansions) because its better for the storyline?

I would actually think this as a very bad excuse for leaving them out.

I rather see a less deep storyline that a game without those factions.


As stated in the official site, the events of Heroes VI occur at 564 YSD. Two years later, in 566 YSD, we get this:

566 YSD: Day of the Tears of Fire � death of Tuidhana

A massive fire burns down the Elven capital. The High King Arniel dies in the flames with most of his court. Brythigga, the Mother of Trees, sacred to the Elves, is also consumed by the fire, leaving a blackened scar on the earth where nothing would ever grow again. The loss is devastating. The Dark Elves are blamed and given an offer of exile or death by Arniel�s son, Vaniel. Most chose exile; the rest are hunted down and destroyed without mercy. Tuidhana remains with her lands and is killed. The place where Brythigga had stood was stricken from the maps, and to this day no elf will go there. Another Mother of Trees has been consecrated, hidden deep within the forests, but no Elf will speak of her to outsiders. (Sylvan / Dungeon)


Just the perfect scenario for an expansion!
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 14, 2011 08:02 PM

I agree, those events will be awesome for a campaign.
I really love Dungeon(even if they were way better in H3) so it would be super cool to see how they came to be, and their connection with the faceless.
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 14, 2011 08:05 PM
Edited by kodial79 at 20:06, 14 Jan 2011.

Quote:
I agree, those events will be awesome for a campaign.
I really love Dungeon(even if they were way better in H3) so it would be super cool to see how they came to be, and their connection with the faceless.


That's right! Ubisoft has absolutely no excuse to not create an expansion that will have us play through this. I'm sure they know that and I expect them to deliver!
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 14, 2011 08:28 PM

Quote:
Quote:
I agree, those events will be awesome for a campaign.
I really love Dungeon(even if they were way better in H3) so it would be super cool to see how they came to be, and their connection with the faceless.

That's right! Ubisoft has absolutely no excuse to not create an expansion that will have us play through this. I'm sure they know that and I expect them to deliver!

Well it seems like the obvious choice. On the good side, we might get two new factions in one expansion. On the bad side, it still leaves out Academy. But then, we can't have them all at once. They can save Academy + another entirely new faction for second expansion thne.
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 14, 2011 08:34 PM
Edited by kodial79 at 20:34, 14 Jan 2011.

Quote:
Quote:
Quote:
I agree, those events will be awesome for a campaign.
I really love Dungeon(even if they were way better in H3) so it would be super cool to see how they came to be, and their connection with the faceless.

That's right! Ubisoft has absolutely no excuse to not create an expansion that will have us play through this. I'm sure they know that and I expect them to deliver!

Well it seems like the obvious choice. On the good side, we might get two new factions in one expansion. On the bad side, it still leaves out Academy. But then, we can't have them all at once. They can save Academy + another entirely new faction for second expansion thne.


Well, a little later than that, the Necromancers will be too big for the Silver Cities to keep, and the hatred between Academy and Necropolis will begin! Second expansion maybe?
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 14, 2011 08:37 PM

Quote:
Well, a little later than that, the Necromancers will be too big for the Silver Cities to keep, and the hatred between Academy and Necropolis will begin! Second expansion maybe?

Lets hope so, and then a Ylath and Fortress(or Faceless) faction as the third expansion
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 14, 2011 08:41 PM

Quote:
Quote:
Well, a little later than that, the Necromancers will be too big for the Silver Cities to keep, and the hatred between Academy and Necropolis will begin! Second expansion maybe?

Lets hope so, and then a Ylath and Fortress(or Faceless) faction as the third expansion


The Faceless are tied with Dungeon. They might make an apperance is the first expansion if it goes according to the events of the timeline. The Fortress remains neutral to the affairs of Ashan until much later in the events of the Hammers of Fate. It's kinda hopeless to be added but nice if they do so. But if they add Sylvan, Dungeon and Academy then we got 8 factions. Will they go beyond 8? I'm not so sure. And really, besides the Fortress, who else is left? Dragon Knights? Free Cities? I don't think they would make interesting factions.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 14, 2011 08:43 PM
Edited by Jabanoss at 20:46, 14 Jan 2011.

EVERYTHING can be made interesting... *a old and wise scholars voice*


Also a Faceless faction doesn't not need to be tied with Dungeon, I have always thought it would be better with 2 underground factions. The Faceless can represent the more freakish creatures that live down there (ie. Troglodytes )
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 14, 2011 08:45 PM
Edited by War-overlord at 20:46, 14 Jan 2011.

Quote:
You are vain, you got your orcs and the rest of the game doesn't matter anymore, elves, mages and mythologic creatures have fans too.


I assure you, I would have said the same if the Orcs had not made the cut. I did not rage at Heroes V and HoF for not having Orcs join. I did not rage at DM for having Orcs only as things to be brutally slaughtered.

My preference for storytelling outweighs my preferences for Orcs.
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 14, 2011 08:48 PM

Quote:
EVERYTHING can be made interesting... *a old and wise scholars voice*


It's just that the Dragon Knights seems to be an organization of individuals rather than army generals. Kinda like a few select warriors that would make more sense to meet or play as in a Might and Magic game rather than a Heroes of Might and Magic game.

The Free Cities on the other hand, don't feel like a must when you've got Haven. If I'm not mistaken the Free Cities are each on its own, so they don't make up for a united front and form a faction to be called that. Again the Free Cities would be an ideal place to visit in a Might and Magic game for some urban adventuring, and if I recall right, you visit them in Dark Messiah.
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Willis
Willis


Known Hero
posted January 14, 2011 08:54 PM

An urban tileset would be kind of interesting. Like a giant sprawling haven town. I guess that probably wouldn't make sense with the scale of the game, though.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 14, 2011 09:05 PM
Edited by alcibiades at 21:15, 14 Jan 2011.

Quote:
Quote:
EVERYTHING can be made interesting... *a old and wise scholars voice*

It's just that the Dragon Knights seems to be an organization of individuals rather than army generals. Kinda like a few select warriors that would make more sense to meet or play as in a Might and Magic game rather than a Heroes of Might and Magic game.

The Free Cities on the other hand, don't feel like a must when you've got Haven. If I'm not mistaken the Free Cities are each on its own, so they don't make up for a united front and form a faction to be called that. Again the Free Cities would be an ideal place to visit in a Might and Magic game for some urban adventuring, and if I recall right, you visit them in Dark Messiah.

Yes, I agree with you, the way I read the story the Dragon Knights are not what I imagine as a faction. Of course one can always be proved wrong.

Free Cities - what would be their theme/race? Humans and Orcs are already represented. If we want to make another Human faction, it would need a strong theme, I don't see right away what that would be. Unless they make FC something unexpected like ... Minotaurs? Do we even know when Wizards created Minotaurs, and when they joined/got enslaved/whatever by the Dark Elves?

Then there are the Dwarves - I don't think they would make that faction again, after the bashing it got in H5. Rather, I believe if they would indeed make two factions in both expansions (or make a third expansion), they would try to make something entirely new. Of course there's always the Conflux joker, but I also think they would aim higher for that ...


EDIT > Hmm ... minotaurs are created right after Orc Wars.

Btw. Necromancer's flee to Heresh by 771, so that's a good time after the events of H6 Vanilla. Of course they could make the jump in an expansion.

Storyline is pretty keen on the Dragon Knights:
Quote:
564. Total lunar eclipse. This time the Blind Brothers had predicted it, and the Alliance, helped by the Dragon Knights, is quick to react.

If anything, I guess the faction we will see will be these "Blind Brothers":
Quote:
62. Sar-Antor founds the Blind Brothers, a congregation of healers, seers and embalmers dedicated to the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined in both body and mind.

Dragon Knights seems to be some sort of neutral power (bosses?). I think the Blind Brothers has so much overlap with the other factions (Haven, Necropolis, Academy) that I hope they go for something else, though.
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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted January 14, 2011 09:08 PM

Quote:
Quote:
Who of you people would enjoy it if they cut Dungeon, Sylvan or Academy (also for future expansions) because its better for the storyline?

I would actually think this as a very bad excuse for leaving them out.

I rather see a less deep storyline that a game without those factions.


As stated in the official site, the events of Heroes VI occur at 564 YSD. Two years later, in 566 YSD, we get this:

566 YSD: Day of the Tears of Fire � death of Tuidhana

A massive fire burns down the Elven capital. The High King Arniel dies in the flames with most of his court. Brythigga, the Mother of Trees, sacred to the Elves, is also consumed by the fire, leaving a blackened scar on the earth where nothing would ever grow again. The loss is devastating. The Dark Elves are blamed and given an offer of exile or death by Arniel�s son, Vaniel. Most chose exile; the rest are hunted down and destroyed without mercy. Tuidhana remains with her lands and is killed. The place where Brythigga had stood was stricken from the maps, and to this day no elf will go there. Another Mother of Trees has been consecrated, hidden deep within the forests, but no Elf will speak of her to outsiders. (Sylvan / Dungeon)


Just the perfect scenario for an expansion!


   Thats what I thought also, and except missing with may chain of reasoning that the Stronghold would be the forth faction(I hoped for Academy ... think it was on page 11) i never thought that the elves would be present in H6. (maybe as neutral) But I'm sure they'll be in an expansion dealing with the rupture of Dungeon from the Sylvan faction

Quote:
Well it seems like the obvious choice. On the good side, we might get two new factions in one expansion. On the bad side, it still leaves out Academy. But then, we can't have them all at once. They can save Academy + another entirely new faction for second expansion thne.

 
   True but the in-fight between Wizards and Necromancers start only in 751 - 770 and also the wizard aren't involved in any major event in the time span of 500-600 YSD (at list that is recounted in the official time line) which really worries me in regard to inclusion of Academy in H6 further expansions.


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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted January 14, 2011 09:12 PM

Since edited post often gets ignored:
Also a Faceless faction doesn't not need to be tied with Dungeon, I have always thought it would be better with 2 underground factions. The Faceless can represent the more freakish creatures that live down there (ie. Troglodytes )

Seriously I could kill pay to have 2 underground factions in Heroes. The underground has always(not in H5 though) been my favorite "terrain". It would be awesome to have 2 factions there, since there are so many creature down there that could used as excellent units. (medusa, troglodyte, beholder, manticore, minotaurs...)
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"You turn me on Jaba"
- Meroe

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