Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 ... 10 11 12 13 14 ... 70 140 210 280 350 420 490 525 · «PREV / NEXT»
Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 06, 2010 11:28 PM

Quote:
Frederick, just a minor complaint, could you edit to include new stuff in posts instead of double or triple post?
It's a bit of a pet peeve I'm afraid but I think most forums discourage it anyway.


Back on topic.
What do people think will be the next bit of news we get?
My guess is they really will do some kind of "creature feature" where they show us some creatures in greater detail.

Alternatively just some new screenshots from the current alpha build, possibly showing some different tilesets.


Will try. Just usually don't do this since I want people to know who and what I am commenting on, which is why I post three different posts, since each of the quotes is something I want to comment on. But will try to do so in the future, but don't blame me if it happens some time. After all old habits never die

As for the news I think the next will be the reveal in november. I don't think we are gonna get any significant news in the meantime, perhaps some leaked artwork, but that would be it. Quite sad actually They should have a continous flow of info so the fans never feel hungry and always have something to be excited about  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
admira
admira


Promising
Famous Hero
posted October 07, 2010 03:52 AM
Edited by admira at 05:34, 07 Oct 2010.

Quote:
Quote:
I sometimes think about how much pressure the developer of Heroes VI is. You know, with:
1. The Successfully Flawless King's Bounty and the 2 expansions on the loose

Flawless ? That's a joke, right ? King Bounty's story is about as bad as H5's one and looks like a game for 6 years old kids. The game has no tactical interest either. It's all about getting as many dragons as you can and destroy everything with your pet and AE spells.


Yes, compare to Heroes V initial release? I experienced even a single player campaign quest bugs and everything? King's bounty IS flawless, not perfect as for you said the story and stuff, but playability and bugs, it IS flawless. As for many dragons, I think we have different style of playing.

Quote:
Quote:
2. Civilization V on the loose

Civ 5 is far from perfect. The community is shared in half between lovers and haters Too many changes, too many flaws.


Yes, but basically it is enjoyable and bugs free at least for me so far.

Quote:
Quote:
3. Less faction on initial release

Totally irrelevant. It's not the amount of factions that will make Heroes 6 a good or a bad game. Better 5 perfectly balanced and different factions than 10 broken and uninteresting ones.

Whoa, hold your horse there. I know, I personally don't mind with the already-announced feature so far, in fact I don't mind even the reduction in resource and stuff, but this is not the case for many others, you see, many others will see the reduction in total number of faction as the reduction of the game's value like "hey the last time I got 6 now they only go for 5, wtf??" As I said, this is the developer's pressure to make sure they make it right.

Quote:
Quote:
4. Possibility of DRM (and how much it will damage the game's value on various gaming websites)

I agree on that one, but that's nothing the developpers can do about.

yes, that's even more pressure for the developer, since they can't do nothing about it.

Quote:
Quote:
5. Heavy Shadow of Heroes 3 with IV and V (2 straight rows) being relatively "Flawed" in many ways.

Well, I think they can't do any worse than H5. Dropping Nival was imo the best choice they could make.

Yes, but living under the old game shadow IS indeed a considerable pressure they must have taken now.

btw, this is taken from one of the comment in FB page, just to show you how my point on living under old series shadow is actually strong.
"Konstantin Emilov Stefanov
Might & Magic You wouldn't like either to have all at once and wait with nothing new until 2011, would you?

- " all at once ?"
- your kidding me right ? you got 1 cinematic video and 3 gameplay videos of total 10 min of the game max and l...ike 10-20 screenies of the same or two tree maps + loosing more and more details that kept people still playing HOMM 3 ... like tons of artifacts, neutral creatures ( and by neutral i dont mean just humans put as random put i mean PIGS DRAGONS NOOT in a fraction, also your loosing fractions, resources ... where is this going ?

i hate to criticize but the game is going back then forward, honestly even if you try to argue deep inside every one knows that ... believe me if you put out an HOMM 3 new expansion in 2d again same thing just shiny new expansion it will be like 100 times more popular then MMOH6 ... guess why? this just and advice bring back everything your getting away from the game you'll see the effect ... still put the new snow but dont take the old stuff away the game is about strategy not speed !

PS: and yes i will probably buy the game anyhow just because i like the story and the NAME of the game, and to see if im wrong ... I SO HOME IM WRONG! but for the sake of the game at least read my post HOMM developers
ps: and yes i will prob
"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PhoenixFlare
PhoenixFlare


Hired Hero
Rebirth
posted October 07, 2010 08:14 AM

Quote:
Yes, compare to Heroes V initial release? I experienced even a single player campaign quest bugs and everything? King's bounty IS flawless, not perfect as for you said the story and stuff, but playability and bugs, it IS flawless. As for many dragons, I think we have different style of playing.


We're probably on a different page here, but personally, I think Heroes V has decent playability and little bug problems compared to some other games I've played before. Nothing game-breaking, really, at least when you compare it to, say, Disciples III, which had a totally horrendous bug making the game totally unplayable -- they couldn't even get to the start screen! -- to many fans. It's unreasonable to expect flawlessness in anything. Heroes V is just fine, in my opinion. Not great, but not that bad, either.

On the other hand, that's probably also because I'm somewhat of a weirdo in that I'm extremely patient for some inexplicable reason. Yes, yes, I even finished the Disciples III campaign to the end despite the multiple bugs apparent in the game itself prior to the patch, which did not even solve some of the major bugs.

Quote:
Yes, but basically it is enjoyable and bugs free at least for me so far.


Agreed here. I actually found the changes in Civilization V refreshing and nice (especially the ranged combat, which I love very much!). My only complaint thus far is that it eats performance at late game, but other than that, totally enjoyable.

Quote:
Yes, but living under the old game shadow IS indeed a considerable pressure they must have taken now.

btw, this is taken from one of the comment in FB page, just to show you how my point on living under old series shadow is actually strong.
"Konstantin Emilov Stefanov
Might & Magic You wouldn't like either to have all at once and wait with nothing new until 2011, would you?

- " all at once ?"
- your kidding me right ? you got 1 cinematic video and 3 gameplay videos of total 10 min of the game max and l...ike 10-20 screenies of the same or two tree maps + loosing more and more details that kept people still playing HOMM 3 ... like tons of artifacts, neutral creatures ( and by neutral i dont mean just humans put as random put i mean PIGS DRAGONS NOOT in a fraction, also your loosing fractions, resources ... where is this going ?

i hate to criticize but the game is going back then forward, honestly even if you try to argue deep inside every one knows that ... believe me if you put out an HOMM 3 new expansion in 2d again same thing just shiny new expansion it will be like 100 times more popular then MMOH6 ... guess why? this just and advice bring back everything your getting away from the game you'll see the effect ... still put the new snow but dont take the old stuff away the game is about strategy not speed !

PS: and yes i will probably buy the game anyhow just because i like the story and the NAME of the game, and to see if im wrong ... I SO HOME IM WRONG! but for the sake of the game at least read my post HOMM developers
ps: and yes i will prob
"


If the developers actually take this particular comment as a yardstick to measure the pressure they should have in developing this game, I think they'll be making a big mistake. The disagreement of one person cannot and should not represent the feelings of the community as a whole.

I can understand the strong attachment many people have for Heroes III, which I played for countless hours with my sister before, but to impose that attachment to the entire series is just wrong. People tend to forget that Heroes VI's storyline will take place in Ashan, not Enroth, so to fit the background of all of Heroes III's factions (which, I think, is what most fans think is the most defining feature of Heroes III) to the sixth title is just unreasonable.

The basic spirit and vision of the game should endure in the series, but definitely not the entire feature of the successful predecessor if it'll make the game even more unbearable. If they are making a remake of Heroes III, then it's fine; but this game is not a remake, so there's no reason to adhere to the features of Heroes III. You can adapt the good ones to the new title, but doing beyond that is just silly. I myself would like to see my favorite Heroes III faction -- Fortress -- back in the series, but I wouldn't force it if it's not going to fit properly.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 07, 2010 09:07 AM
Edited by MrDragon at 09:09, 07 Oct 2010.

I played, loved and spent ages with HoMMIII, but from a raw gameplay perspective (and I do mean just gameplay.) HoMMV was definitely stronger I'd say.
HoMMV lost some traits of heroes III such as a wider variety of utility spells, and that really was a loss, but the game did evolve, in a good direction overall.

I recently downloaded (costs almost nothing now) HoMMIII and applied WoG, yet I still felt... after a few games with a few different factions that I simply didn't do enough things different in regards to my hero, army composition or battlefield tactics.
In Heroes V, (presuming the randomization swung in my favour) I'd pick up wildly different hero builds every game, emphasizing different schools of magic, different perks (perks were a brilliant addition to the game, lot less skill clutter, lot more fun effects) depending on my hero's faction and it's wildly different stat growth.
It frustrated me endlessly when my hero was out of mana and couldn't even attack, it frustrated me endlessly that most creatures were bland and unimaginative in stats, no matter how pretty the artwork and unique atmosphere they created.
HoMMIII, in my opinion at least, has not aged well mechanically.

So if somebody told me:
"We're going back to HoMMIII for the new release and just updated it's graphics for it, as well as added 12 brand new factions!"
I'd punch them in the teeth and tell them to stop being lazy gits, I want HoMM to be better then it used to be, to continue to evolve.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 07, 2010 09:07 AM

@Admira : You're telling me that a company that worked on 2 Warhammer games for Games Workshop could not withstand the pressure of working on a M&M game ? Seriously ?

Ubisoft and the M&M brand are choirboys in comparison to GW and Warhammer.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 07, 2010 09:53 AM

Quote:
@Admira : You're telling me that a company that worked on 2 Warhammer games for Games Workshop could not withstand the pressure of working on a M&M game ? Seriously ?

Ubisoft and the M&M brand are choirboys in comparison to GW and Warhammer.


QFT.
But the question is not if they can handle the pressure, but if they can produce a game that lives up to the legacy of the series as a whole.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted October 07, 2010 10:10 AM

I agree with MrDragon, a lot of H3's mechanics are inferior to H5's, although I have issues with those as well, especially the abysmal way morale was done, and the fact that the heroes prelearned the racial skills (that was a huge limit on the gameplay IMO).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted October 07, 2010 02:59 PM

“If "I" as a Haven general, want to hire a demon hero, maybe it's because I know I'll be acquiring a demon town soon and his skills will come in use, that is my choice.
Maybe I'd like to "fight fire with fire" so to speak.
A redeemed Inferno hero might be the perfect tool to fight them with.”

Fights the whole idea of town conversion that the new series introduces … but enough said both way of thinking have their merits.
On another note has it been announced if a demo would be released before the game …  or even better a beta like HoMM5 had??

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 07, 2010 03:21 PM

Well, town conversion is completely optional.

And yes, I'm hoping for a Beta, and me getting a beta key obviously.
In all seriousness though, a Beta will likely start around late January at the earliest by my estimates.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 07, 2010 05:13 PM

Quote:
HIII plays faster, and not just the AI, your own turns went faster as well, and your PC doesn't have a heart attack every time you go into a town.)


I had a good laugh after reading your very accurate description.

What's strange to me and have you noticed this too in HV?;

If I can 'see' the enemy , that turn seems to move faster within the A.I. but if they are still unseen by me, the turn can take forever and esp. on very large maps.

Some folks have made some really awesome maps in the huge and impossible sizes. Even with a new and faster/PC running twice the recommended sys reqs. most I can only play if I 'hotseat' and play all or most of the factions. The game platform is what 5 years old? and I have to play like this? Let's hope H6 corrects this serious mal-function.

Make a great day

____________
"Do your own research"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 07, 2010 11:49 PM

Quote:
I played, loved and spent ages with HoMMIII, but from a raw gameplay perspective (and I do mean just gameplay.) HoMMV was definitely stronger I'd say.
HoMMV lost some traits of heroes III such as a wider variety of utility spells, and that really was a loss, but the game did evolve, in a good direction overall.

I recently downloaded (costs almost nothing now) HoMMIII and applied WoG, yet I still felt... after a few games with a few different factions that I simply didn't do enough things different in regards to my hero, army composition or battlefield tactics.
In Heroes V, (presuming the randomization swung in my favour) I'd pick up wildly different hero builds every game, emphasizing different schools of magic, different perks (perks were a brilliant addition to the game, lot less skill clutter, lot more fun effects) depending on my hero's faction and it's wildly different stat growth.
It frustrated me endlessly when my hero was out of mana and couldn't even attack, it frustrated me endlessly that most creatures were bland and unimaginative in stats, no matter how pretty the artwork and unique atmosphere they created.
HoMMIII, in my opinion at least, has not aged well mechanically.

So if somebody told me:
"We're going back to HoMMIII for the new release and just updated it's graphics for it, as well as added 12 brand new factions!"
I'd punch them in the teeth and tell them to stop being lazy gits, I want HoMM to be better then it used to be, to continue to evolve.


Gotta agree with you there. Have tried to play heroes 3 myself after playing heroes 5 and happened to get very disappointed by the somewhat lack of strategy, which I think heroes 5 had. But what heroes 3 had in spades, which IMO heroes 5 somewhat lacked had to be the feel that every faction had inside their fortress/castle/fort/citadel. Sometimes I still think of the calm forest look of the rampart faction, which looked gorgeous. Not unlike the castles of heroes 5, which may have been in 3D but had no look or feel to them. The buildings were hard to tell from eachother and manouvering around was a pain in the ***. The heroes of heroes 3 were IMO a complete flop! There were no diversity except some stats and one ability native to the heroes, and yes, I think anyone have experienced the frustration of having no mana, which makes the hero useless!

@Nelgirith
Heroes 5 surely wasn't the worst of the bunch. Can only say that spot belongs to heroes 4 were the focus shift from army to pure heroes was ridiculous. You could basicly crush any unit from any faction with an army of heroes, which made the units completely useless in late game. And just as heroes 5 seems to lack feel in their castles, then heroes 4 completely sucked the soul out of them. Come on! Only being able to have 5 different creatures at the end sucked! Especially since you had to permanently eliminate possibility of having the other creatures should a different tactic be necessary.

Never thought heroes 5 was perfect, in fact there are balancing issues between might and magic. There were bugs that actually prohibited you from completing the campaign and the skills could en being destined by luck!(not cool) Still tough, they made more specialized abilities, a unique trait to each faction, a unique ability to almost every hero. We got cutscenes(which I like!), more voice acting enabling better story telling(Don't love the story, but don't hate it either), diverse creature abilities and better graphics(not the huge difference, but still). And finally it removed the focus on the heroes from heroes 4 and split it between the hero and his army(Could still use some fine tuning).

As for a demo? I think they are gonna do the same as they did in heroes 5. Demo to the people!    

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 08, 2010 02:31 PM

Quote:
I agree with MrDragon, a lot of H3's mechanics are inferior to H5's, although I have issues with those as well, especially the abysmal way morale was done, and the fact that the heroes prelearned the racial skills (that was a huge limit on the gameplay IMO).


And I agree with you about how 'morale' is valued in gameplay but I would guess maybe for a different reason?. Explain your opinion. My dislike is that If I wanted to make a random map and just play, I can't. It drives me nutz seeing a map with morale and luck bonus sites all over the map! Makes it pointless to pursue what<IMO> should be target traits for Knights/Fighters. Why bother when an enemy shows up with +7 Moral and +5 luck and has neither skill set nor artefacts?

As far as H3 and H5 strengths and looking forward to H6. I hope they take the 'best of both' and 'combine and refine'. I cannot see why not.

Make a great day
____________
"Do your own research"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mike80D
Mike80D


Famous Hero
Map Maker
posted October 08, 2010 05:26 PM

Yeah, Markkur, I agree on the morale bonus being over-done in the adventure map.  When I make a map I'm very careful not to add too many of those.

I remember a major multiplayer fight I had against my friend.  He had gotten two of the rings that give -2 luck each.  As a result my army effectively was halved b/c I got bad luck everytime.  It really bugged me that 2 rings could cut my army in half.  The same went for morale and initiative, they were overpowered.  I like the idea of morale & luck, but they need to be fixed.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 08, 2010 06:40 PM
Edited by Cepheus at 18:40, 08 Oct 2010.

To give you all a bit of direction, there are two very relevant topics - fairly intertwined - that we'd really appreciate discussion on right now:

- Feedback on ideal multiplayer modes.
- Feedback on what to do during AI/opponent turns.


I'll relay anything you post on these subjects in the VIP forum.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mike80D
Mike80D


Famous Hero
Map Maker
posted October 08, 2010 07:03 PM
Edited by Mike80D at 19:04, 08 Oct 2010.

Quote:
To give you all a bit of direction, there are two very relevant topics - fairly intertwined - that we'd really appreciate discussion on right now:

- Feedback on ideal multiplayer modes.
- Feedback on what to do during AI/opponent turns.


I'll relay anything you post on these subjects in the VIP forum.


Maybe its just b/c it is Friday and I'm ready for the weekend, but I don't think I fully understand the question(s).

Multiplayer for Homm5 was unbearable on the UBI server, but was quite good with Hamachi.  With a better game engine this will improve greatly.  I'm leery about relying on a UBI server again (especially for a game that doesn't have a monthly subscription), and think LAN with a separate program would be the most reliable.  I haven't played HotSeat since Homm2 or 3.  

For AI/opponent turns I have several suggestions:
1)  Enable us players to view our heroes and towns once we end our turn (you couldn't do this in Homm5).  This would actually reduce the turn time since we wouldn't have to rely on "active time" to plan certain things out.

2)  Have a specific sound play when it is our turn again.  I found myself turning the volume way up, walking away from the computer to do errands around my place, and waiting for the new day music to play.  Sometimes I missed it.  

3)  I don't know if this would be giving away too much in game info, but perhaps let the player know if their human opponent is in combat.  My friends and I would try to type "fight" in the chat box just to let the other person/people know if their turn would take awhile.  

4)  I think this goes without saying, but I expect the Homm6 AI to be much more efficient, and hopefully smarter and less predictable

Outside of those suggestions, I don't think it is in the best interest of the game to have a player still be able to recruit creatures, etc after they have ended their turn.  Ending a turn doesn't just stop movement of heroes, but should stop all action functions.  Still though, things should still be viewable.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 08, 2010 08:35 PM

Quote:
To give you all a bit of direction, there are two very relevant topics - fairly intertwined - that we'd really appreciate discussion on right now:

- Feedback on ideal multiplayer modes.
- Feedback on what to do during AI/opponent turns.


I'll relay anything you post on these subjects in the VIP forum.


Never eally played a lot of online multiplayer, but played a lot ho seat against AI. So I am gonna comment on thta part.

1) Sometimes you would have to wait ages for the opponent to make their move on the adventure map. So basicly unless that they are actually on the visible part of the map, then they should just spped up their turn big time! Wondered why the AI would sometimes use all their movement points to walk through the same portal over an over again, drove me insane!

2) As for modes I think it would be wise to have different parameters to adjust, when playing a map. Like one for enemy difficulty, amount of creeps, limiters(like only being able to use core or/and elite units), max amount of heroes, max town level, manually adjustable level cap on heroes, creep level(lot of either elite, core or champion)... If anyone else has something to add, then please do.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 08, 2010 09:37 PM

Something to do during the wait for your enemy.

At the end of every single turn in a multiplayer match versus human players, the game will drop a copy of your heroes (as they are) in an empty space, with a few random creature stacks.
You can engage these stacks to whittle away some time and have some fun with your now disposable units and mana.

Alternatively, you activate a mini-game which can earn you a small amount of gold whilst you're playing it (this encourages an enemy to finish his turn faster, but not enough to stress him up) Say an 8 minute wait could generate 200 gold if you keep winning, not exactly a gamebreaking quantity, but enough to give the player just that tiny bit more leeway, just enough to buy that 1 extra minotaur and still have the money for the third fortification's upgrade next turn.


Also timed match mode, where you get 8 minutes for your turn, paused by fights where you get 20 seconds per move, or 15 seconds for a creature turn, 25 for a hero turn. (deciding on a spell can take time.)
(Just throwing arbitrary numbers out now, but they might not be to bad.)
Encouraged for players who've worked their way around the game a few times, as new players may want to think more about individual moves they make.

Just some things to throw out there,

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
odium
odium


Known Hero
posted October 08, 2010 10:11 PM

Quote:

At the end of every single turn in a multiplayer match versus human players, the game will drop a copy of your heroes (as they are) in an empty space, with a few random creature stacks.
You can engage these stacks to whittle away some time and have some fun with your now disposable units and mana.



I had the same thoughts after reading Cepheus' request . I would add the fact that the creatures shouldn't be random but you should be able to chose amount (few, several, horde etc) and type (arcane archers, griffins etc). I think this will be really interesting since it will help you know whether it is safe to creep or not in the real turn.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted October 08, 2010 10:25 PM

Simultaneous turns would be very welcomed, similar to how they worked in H5 (turning off when the players meet) but with the option to restore them if both players agree and it would take them, say, over 1 turn to reach each other. Appling this to the AI seems impossible when you're playing againts 7 computer players since it would slow down the game horribly so I would like to able to minimize the game while the AI (or the human player while sim turns are off) is doing it's stuff and get some sort of on screen indication when my turn started. Less like a pop-up window or the game going full screen and more like a blinking icon on the task bar.
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted October 08, 2010 10:39 PM

Suggestion for what to do during opponents/AI's turn:

Add special "only while waiting" content, such as playing a minigame in the tavern (perhaps to win a small prize).

Simultaneous turns I think this would be most desired scenario, as any other option would be time spent in stasis, waiting, being bored, etc.

Or, if not possible: Make it so that you can do SOMETHING while waiting (Like checking on your castle, looking around the map.)

Drastically reducing the AI turn timer (which was ghastly in V) would help A LOT. And putting a rather short timer on multiplayer maps would also help. In conjunction with simultaneous turns, it would make for smooth, continuous gameplay.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Super Thread is 525 pages long: 1 ... 10 11 12 13 14 ... 70 140 210 280 350 420 490 525 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1690 seconds