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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 ... 9 10 11 12 13 ... 70 140 210 280 350 420 490 525 · «PREV / NEXT»
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 06, 2010 04:34 PM

Also Warcraft Naga have nothing to do with the Jungle.

In fact the only similarity Warcraft Naga and Heroes Naga have is that they are related to the Naga of the original myth who are also serpent people that lived near or in water.

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admira
admira


Promising
Famous Hero
posted October 06, 2010 04:54 PM

I sometimes think about how much pressure the developer of Heroes VI is. You know, with:
1. The Successfully Flawless King's Bounty and the 2 expansions on the loose
2. Civilization V on the loose
3. Less faction on initial release
4. Possibility of DRM (and how much it will damage the game's value on various gaming websites)
5. Heavy Shadow of Heroes 3 with IV and V (2 straight rows) being relatively "Flawed" in many ways.

When I say "Challenge", THIS is ought to be one.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 06, 2010 05:09 PM

There is one thing which gives the "less factions" thing actually some appeal to me.

Being a Starcraft veteran, I know just how powerful the diverse gameplay can be with only three well balanced yet extremely different species.

A few days ago I decided to install Heroes III again, been a while since I played it, but by now I already realize, that compared to Heroes V, all the factions feel very similar, there is much less variety between different heroes of the same faction, let alone different heroes from different factions.
A few units have truly unique abilities and traits which make them special, but beyond that, Heroes V had greatly improved upon the factions playing uniquely.
(Of course it also had many qualities HV screwed up, such as turn rate, HIII plays faster, and not just the AI, your own turns went faster as well, and your PC doesn't have a heart attack every time you go into a town.)

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admira
admira


Promising
Famous Hero
posted October 06, 2010 05:33 PM

Quote:
There is one thing which gives the "less factions" thing actually some appeal to me.

Being a Starcraft veteran, I know just how powerful the diverse gameplay can be with only three well balanced yet extremely different species.


NO, comparing starcraft (an RTS) and Heroes (a TBS) is flawed in many logic. In RTS a small number change effect greatly on the overcome of any battle, thus, making 1 more faction requires careful plan if you are not gonna ruin the balance or screw everything up. There is something like attack speed, movement speed not to mention player's reflect as a factor. In which are not the case in TBS. There are reasons why TBS may go with many factions without ruining the game balance. Like: Each unit has its own turn, etc. See how much variety you can go with magic the gathering deck. The reason why "variety" worked perfectly on TBS because everything has its own turn. IMHO.

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Danny
Danny


Famous Hero
posted October 06, 2010 05:41 PM

Quote:
compared to Heroes V, all the factions feel very similar, there is much less variety between different heroes of the same faction, let alone different heroes from different factions.
A few units have truly unique abilities and traits which make them special, but beyond that, Heroes V had greatly improved upon the factions playing uniquely.


I think this definitely gets overlooked and this is the reason why I don't agree with the "H3 should be the template" opinions. A lot of units were fillers without anything unique. I'm glad H6 follows the "less is more" approach and will have bigger differences between factions.

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MattII
MattII


Legendary Hero
posted October 06, 2010 06:08 PM

Yeah, but then you run into H5 in which mixing creatures between factions is a no-no, which IMO never made sense, I mean why can't you put a Rune on an Archer, of give a Mini-Artefact to a Unicorn.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 06, 2010 06:17 PM

Quote:
While working on a Homm5 map I came across a wide range of unused files and images (still in the homm5 data files).  I already knew about the WWII tank, spaceship, and a few others, but I recently found a detailed image titled "NagaTemple".  Here is what it looks like:I never really played the campaigns, so maybe it was used there.  Nonethless I find it interesting that the Nagas have a place (and their own Temple!) in Homm5, so hopefully they are in H6 with a larger role


Hello Mike,
I wondered where that came from. I've seen it on other's maps.

Where are those 'unused files' you mentioned located?
Also maybe you can answer this too for me; I.E. I open one of the 'Campaign scenerios' (that someone made available for us) within the Map Editor and can see an 'Object' placed on the map, say Artefact/BlueFlame. Why is not not in my 'Object list' to pull from and be used in making a "new map"  Where or how can I get it? As I said, I've seen your Naga-Hut or whatever its called used for 7th level neutrals but I do not have it to use even for ground-fodder.
Thanks for any help, as aways.


Make a great day
____________
"Do your own research"

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted October 06, 2010 06:32 PM
Edited by Kenishi at 18:34, 06 Oct 2010.

       So I`ve been reading a lot of opinions about the M&MH6 and I for one feel that the idea of having Hell Knights it`s OK , in Heroes 5 the action was set during a Inferno invasion so demonic heroes war ok, whereas her cultist (people ho give themselves freely to the forces of chaos) is more suited.
“Another option is that you have a wider selection of heroes to choose from when hiring, including multiple classes.
So probably 3 or 4 heroes at a time, including 2 native to your faction, one of either class and 1 or 2 additional ones of random factions.”
I would go with the Heroes 4 approach where only heroes of accepted alignment wear aloud for example. Life could only recruit from Order , Nature and Barbarian and of course Life (if I remember right) and would make the game more grounded in the concept, I mean way would a Heaven castle recruit a daemon … ?
Hiipo  thing  .. well in truth the hippo kills more people in Africa than any other animal, but it would be  … less cool  than lets say a crocodile as a mount for a jungle terrine or even a  dinosaur, just my opinion
“I like the idea of the heroes riding a large snake or armored beetle”
Me to.
“and I am a big supporter of the Naga theory AND the Sylvan theory”
Naga theory yes Sylvan  no read my earlier post … just makes it easier to put in 2 factions with one expansion …

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 06, 2010 06:34 PM
Edited by MrDragon at 18:42, 06 Oct 2010.

Quote:
Quote:
There is one thing which gives the "less factions" thing actually some appeal to me.

Being a Starcraft veteran, I know just how powerful the diverse gameplay can be with only three well balanced yet extremely different species.


NO, comparing starcraft (an RTS) and Heroes (a TBS) is flawed in many logic. In RTS a small number change effect greatly on the overcome of any battle, thus, making 1 more faction requires careful plan if you are not gonna ruin the balance or screw everything up. There is something like attack speed, movement speed not to mention player's reflect as a factor. In which are not the case in TBS. There are reasons why TBS may go with many factions without ruining the game balance. Like: Each unit has its own turn, etc. See how much variety you can go with magic the gathering deck. The reason why "variety" worked perfectly on TBS because everything has its own turn. IMHO.


Funny you should mention MTG, I also play MTG (Omni-Geek, I know...)
But MTG is not a very strongly balanced game to begin with unless you look at it from a block by block basis. (which is why all the big MTG tournament formats exist, most of which have highly limited rules on cards from what sets or blocks you're allowed to use.)
MTG is a great game but was designed at it's core for rapid expansion of the card set, not like Heroes at all.
I do love MTG though.. very much so, damn... and now I got to find my old Ice-Age deck (as in Ice-Age, not that Coldsnap business.)

Whilst I agree that RTS and TBS shouldn't be compared in a lot of ways, Balance and diversity are key elements they have in common.
A small number change in Heroes can have just as much impact as a small number change in any RTS.
Just think of how many turns a single stack of units might get over a single battle, short matches early game they might get 3 or 4 turns, late game this shoots well over 20 in big hero v hero battles, let alone an entire game of Heroes.
The big difference between TBS and RTS is reaction time and an attack action equalizer in the form of separate turns but a trait they share is number driven game mechanics that require careful balance, along with qualitative effects such as a Dragon's ability to fly, the Cerberus' no retaliation or the Protoss' ability to warp in structures without having a probe spend time building it. (other then the 1 second the probe needs to start the warp.)
A minor tweak to the damage of the Imp in Heroes V will immediately swing the power the faction has as a whole in any given battle.

It's easy to make new factions for Heroes V, it's hard to make BALANCED new factions that still play widely different.
They need good well thought out mechanics that give them unique tactics backed up by numbers that make them fair.
Traits ALL strategy games have in common, turn based or not.

I'd rather have 5 well balanced, diverse and exciting factions then the 9 we had in Heroes III which almost felt like re-skins of each other with the units mixed up.

THIS DOES NOT MEAN I DON'T WANT MORE FACTIONS.
It means I want Factions to be unique on a tactical level, if I have to make do 5 factions for that to happen (at least for the vanilla release) it will make do.
Mind you, dropping 1 faction from previous vanilla releases (with the exception of HoMM1) had better be worth it Devs!


Edit: As for why a Haven town would hire a Demon.
Heroes are individuals with their own thoughts and ideals, I'll agree that this is a pretty extreme case here but you should not damn an entire race based on the actions of some of it's members.
There are plenty of other more plausible and long winded story explanations though.
Also keep in mind they seem to be heading in the "Shades of Gray" direction, not Good VS Evil. (which is a big plus IMHO.)

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 06, 2010 06:57 PM
Edited by Nelgirith at 18:59, 06 Oct 2010.

Quote:
I sometimes think about how much pressure the developer of Heroes VI is. You know, with:
1. The Successfully Flawless King's Bounty and the 2 expansions on the loose

Flawless ? That's a joke, right ? King Bounty's story is about as bad as H5's one and looks like a game for 6 years old kids. The game has no tactical interest either. It's all about getting as many dragons as you can and destroy everything with your pet and AE spells.

Quote:
2. Civilization V on the loose

Civ 5 is far from perfect. The community is shared in half between lovers and haters Too many changes, too many flaws.

Quote:
3. Less faction on initial release

Totally irrelevant. It's not the amount of factions that will make Heroes 6 a good or a bad game. Better 5 perfectly balanced and different factions than 10 broken and uninteresting ones.

Quote:
4. Possibility of DRM (and how much it will damage the game's value on various gaming websites)

I agree on that one, but that's nothing the developpers can do about.

Quote:
5. Heavy Shadow of Heroes 3 with IV and V (2 straight rows) being relatively "Flawed" in many ways.

Well, I think they can't do any worse than H5. Dropping Nival was imo the best choice they could make.

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Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 06, 2010 07:57 PM

Quote:
You have mixed naga and water elemantal from h3!!! Naga were in Tower not conflux And they looked nothing like those fishy nagas from warcraft.


Fair enough! I admit defeat on this one, but still not so happy about the naga idea. Can't really help ut think of the nagas from w3, when anyone says naga. Also having trouble picturing the combination of eastern myth/lore/culture,which some talk about will be a theme for the naga(Picture of naga temple). Have this feeling, that if they are gonna feature the naga in Heroes 6, then they just might be an aquatic race.  

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Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 06, 2010 08:00 PM

Quote:
Also Warcraft Naga have nothing to do with the Jungle.

In fact the only similarity Warcraft Naga and Heroes Naga have is that they are related to the Naga of the original myth who are also serpent people that lived near or in water.


May be true that they don't have some native terrain like the races of heroes, but after all the first place you encountered the naga was on some islands(if I recall correctly), which also had a sort of tropical/jungle/ruins theme.  

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Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 06, 2010 08:17 PM
Edited by Frederik360 at 20:23, 06 Oct 2010.

Quote:
       So I`ve been reading a lot of opinions about the M&MH6 and I for one feel that the idea of having Hell Knights it`s OK , in Heroes 5 the action was set during a Inferno invasion so demonic heroes war ok, whereas her cultist (people ho give themselves freely to the forces of chaos) is more suited.
“Another option is that you have a wider selection of heroes to choose from when hiring, including multiple classes.
So probably 3 or 4 heroes at a time, including 2 native to your faction, one of either class and 1 or 2 additional ones of random factions.”
I would go with the Heroes 4 approach where only heroes of accepted alignment wear aloud for example. Life could only recruit from Order , Nature and Barbarian and of course Life (if I remember right) and would make the game more grounded in the concept, I mean way would a Heaven castle recruit a daemon … ?
Hiipo  thing  .. well in truth the hippo kills more people in Africa than any other animal, but it would be  … less cool  than lets say a crocodile as a mount for a jungle terrine or even a  dinosaur, just my opinion
“I like the idea of the heroes riding a large snake or armored beetle”
Me to.
“and I am a big supporter of the Naga theory AND the Sylvan theory”
Naga theory yes Sylvan  no read my earlier post … just makes it easier to put in 2 factions with one expansion …



First of all since the story is set 400 years before the events of Heroes 5 it is higly possible to have demon lords like the ones from Heroes 5. Around 564 YSD we have 2nd eclipse, which despite the efforts of the dragon knights can't prohibit all of the demons from entering the world. So there you have it, possibility of demonic demon lords, but there may not be as many as seen later. So would be sensible to have a mix, due to the lack of demons. To compensate they would start recruting humans,dwarves...But there should still be some demons to use the higher levels of destructive magic(assume this must be fire and lightning in H6), which the hell knights can't use. Ergo Hell Knight = Inferno might heroes and Demon lords = Inferno magic heroes.

Link to timeline if anyone cares:
http://www.heroesofmightandmagic.com/heroes5/timeline.shtml

As for the heroes idea, then i must admit that I never was a fan of being able to buy a lot of heroes from the other factions. IMO it would be wise to have a might- and a magic-class from some of the other factions, but I think that these should rotate like in heroes 5.

Know about the hippo killing a bunch of people, but that is mainly due to people entering their territory and not being able to read the warnings(behaviour of the hippos). Still, i wouldn't exclude the hippo just because of this. After all I wouldn't say an ox, a mammoth or even a dinosaur is any less dangerous!

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 06, 2010 08:25 PM
Edited by MrDragon at 20:30, 06 Oct 2010.

Quote:
Quote:
Also Warcraft Naga have nothing to do with the Jungle.

In fact the only similarity Warcraft Naga and Heroes Naga have is that they are related to the Naga of the original myth who are also serpent people that lived near or in water.


May be true that they don't have some native terrain like the races of heroes, but after all the first place you encountered the naga was on some islands(if I recall correctly), which also had a sort of tropical/jungle/ruins theme.  


Warcraft lore and history lesson:
Actually you first encounter them on the shores of Ashenvale.
After that you encounter them at the islands Gul'Dan had raised from the sea during the second war which contained the Ruins of the Tomb of Sargaras he had attempted to infiltrate to claim the Eye of Sargeras.
Those islands had sprouted some tropical greenery but overall had more of a sea theme to them then a jungle. (sea weeds, coral, algae encrusted ruins, not to mention all it's wildlife being sea creatures such as crabs, hydras, sea giants, sea turtles.)
Beyond this though, you end up seeing Naga all over the place, they originally come from the same culture, and in fact the same species as the Night Elves, but were mutated by the magics of the Old Gods.
They have no relation to jungles at all.
Their capitol city as at the bottom of the sea, you actually get to explore Naga territory in the new expansion of World of Warcraft.
Now let me show you a picture of Warcraft Naga:
http://images3.wikia.nocookie.net/__cb20070826213307/wowwiki/images/2/2c/Nagas.jpg

Now pictures of Heroes V Naga:
http://images2.wikia.nocookie.net/__cb20090814201429/mightandmagic/en/images/7/7d/AdrianFemaleNagaConcept.png
http://images1.wikia.nocookie.net/__cb20090814202060/mightandmagic/en/images/b/bf/AdrianMaleNagaConcept.png
http://mightandmagic.wikia.com/wiki/File:SanctuaryConcept1.png
A concept picture of their town style:
http://mightandmagic.wikia.com/wiki/File:SanctuaryConcept2.png

And finally to wrap it up, a picture of the original mythological interpretation of Naga.
http://en.wikipedia.org/wiki/File:Naga182.JPG

Speaking as a long time Warcraft fan AND Heroes Fan, I'd say, this is bollucks, in my opinion, they are widely different.

They could however screw this up by giving the Heroes Naga a backstory were they were once elves transformed by the water dragon and now are out for revenge against their former species.
If they did that I'd rage pretty hard.

Edit: Also people we're not talking Hippo's we were talking Pheldagriffs, as a joke.
Pheldagriffs are basically a joke creature dedicated to one of the head honchos of MTG, they are winged purple Hippos.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted October 06, 2010 09:25 PM
Edited by Kenishi at 14:51, 07 Oct 2010.

“First of all since the story is set 400 years before the events of Heroes 5 it is highly possible to have demon lords like the ones from Heroes 5. Around 564 YSD we have 2nd eclipse, which despite the efforts of the dragon knights can't prohibit all of the demons from entering the world. So there you have it, possibility of demonic demon lords, but there may not be as many as seen later. So would be sensible to have a mix, due to the lack of demons. To compensate they would start recruiting humans,dwarves...But there should still be some demons to use the higher levels of destructive magic(assume this must be fire and lightning in H6), which the hell knights can't use. Ergo Hell Knight = Inferno might heroes and Demon lords = Inferno magic heroes.”

Agreed, just tried to point out that the, human/dwarfs/elves succumbing to chaos force isn’t that farfetched, after all we all crave and have desires and some are willing to give up a lot to archive them, mean will keeping the native daemons as heroes to.

So basically we have the same thinking, I wrote that thinking that some people find it offensive to have humans/dwarfs etc in the Inferno faction.
“Edit: Also people we're not talking Hippo's we were talking Pheldagriffs, as a joke.
Pheldagriffs are basically a joke creature dedicated to one of the head honchos of MTG, they are winged purple Hippos.”  

Didn`t got the joke  … wait made a bit of enquiry on Google . .. 
“Edit: As for why a Haven town would hire a Demon.
Heroes are individuals with their own thoughts and ideals, I'll agree that this is a pretty extreme case here but you should not damn an entire race based on the actions of some of it's members.”

As grey as they want to make the whole game  they still need to have God guys fighting bad guys  … after all is something that a lot of people need and try to archive in gaming/ movies etc (to deliver to the mass consumer). … but I don’t want to create another debate about evil and good races , I`m just saying that Heaven fall in the good concept wile Inferno it`s his opposite  making them the bad guys, so basically  I don`t think  a Heavan faction should hire a inferno Hero, but seeing a that Heros 6 can have a larger array of Heroes , and as one person suggested, the possibility to create custom made heroes you would have more at your disposal in contrast to let`s say Heroes 5, which would eliminate the need to hire outside your faction ore tolerated faction like in Heroes 4

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 06, 2010 09:55 PM

Except that, based on the 3 faction PDFs we have, each class will have it's own defining traits.
It might be that for a certain strategy with Haven you'd like to hire an Inferno hero for the unique powers it possesses (ofset it with some morale boosters though).
This is something that has been in the game for quite a while and though it didn't matter that much in earlier titles, it looks like they are not only making the factions unique but the hero classes also.
So now is more then ever a reason to keep it.

If "I" as a Haven general, want to hire a demon hero, maybe it's because I know I'll be acquiring a demon town soon and his skills will come in use, that is my choice.
Maybe I'd like to "fight fire with fire" so to speak.
A redeemed Inferno hero might be the perfect tool to fight them with.

Sacrificing an established gameplay element now when it might become more relevant then ever in favour of not having it be "weird" when I hire an off faction hero is in my OPINION not a good move for the series.

Don't get me wrong, I want stuff to have a good story and make sense (I still play retro games purely because of the great stories they tell, Chrono Trigger, I'm looking at you!) but not if it sacrifices an interesting gameplay element that has been with the series for ages now.

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Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 06, 2010 10:02 PM

Quote:
Quote:
Quote:
Also Warcraft Naga have nothing to do with the Jungle.

In fact the only similarity Warcraft Naga and Heroes Naga have is that they are related to the Naga of the original myth who are also serpent people that lived near or in water.


May be true that they don't have some native terrain like the races of heroes, but after all the first place you encountered the naga was on some islands(if I recall correctly), which also had a sort of tropical/jungle/ruins theme.  


Warcraft lore and history lesson:
Actually you first encounter them on the shores of Ashenvale.
After that you encounter them at the islands Gul'Dan had raised from the sea during the second war which contained the Ruins of the Tomb of Sargaras he had attempted to infiltrate to claim the Eye of Sargeras.
Those islands had sprouted some tropical greenery but overall had more of a sea theme to them then a jungle. (sea weeds, coral, algae encrusted ruins, not to mention all it's wildlife being sea creatures such as crabs, hydras, sea giants, sea turtles.)
Beyond this though, you end up seeing Naga all over the place, they originally come from the same culture, and in fact the same species as the Night Elves, but were mutated by the magics of the Old Gods.
They have no relation to jungles at all.
Their capitol city as at the bottom of the sea, you actually get to explore Naga territory in the new expansion of World of Warcraft.
Now let me show you a picture of Warcraft Naga:
http://images3.wikia.nocookie.net/__cb20070826213307/wowwiki/images/2/2c/Nagas.jpg

Now pictures of Heroes V Naga:
http://images2.wikia.nocookie.net/__cb20090814201429/mightandmagic/en/images/7/7d/AdrianFemaleNagaConcept.png
http://images1.wikia.nocookie.net/__cb20090814202060/mightandmagic/en/images/b/bf/AdrianMaleNagaConcept.png
http://mightandmagic.wikia.com/wiki/File:SanctuaryConcept1.png
A concept picture of their town style:
http://mightandmagic.wikia.com/wiki/File:SanctuaryConcept2.png

And finally to wrap it up, a picture of the original mythological interpretation of Naga.
http://en.wikipedia.org/wiki/File:Naga182.JPG

Speaking as a long time Warcraft fan AND Heroes Fan, I'd say, this is bollucks, in my opinion, they are widely different.

They could however screw this up by giving the Heroes Naga a backstory were they were once elves transformed by the water dragon and now are out for revenge against their former species.
If they did that I'd rage pretty hard.

Edit: Also people we're not talking Hippo's we were talking Pheldagriffs, as a joke.
Pheldagriffs are basically a joke creature dedicated to one of the head honchos of MTG, they are winged purple Hippos.


Once agian I admit defeat, but I am still not quite sure if i am going to like nagas in heroes. But I guess thats MY problem and not the devs of ubi and blackhole.

BTW thanks for the link to the pics really gave an image of how they could look and if they keep the more snake look instead of blizzards aquatic look, then i might just come to like them with time...A long time

As for the pheldagrif/hippo joke i am starting to like the idea more and more. Come to think, that it actually could work given the right race, and if not in the original game then perhapsan expansion or in a mod later on.  

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Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted October 06, 2010 10:09 PM

Quote:
Except that, based on the 3 faction PDFs we have, each class will have it's own defining traits.
It might be that for a certain strategy with Haven you'd like to hire an Inferno hero for the unique powers it possesses (ofset it with some morale boosters though).
This is something that has been in the game for quite a while and though it didn't matter that much in earlier titles, it looks like they are not only making the factions unique but the hero classes also.
So now is more then ever a reason to keep it.

If "I" as a Haven general, want to hire a demon hero, maybe it's because I know I'll be acquiring a demon town soon and his skills will come in use, that is my choice.
Maybe I'd like to "fight fire with fire" so to speak.
A redeemed Inferno hero might be the perfect tool to fight them with.

Sacrificing an established gameplay element now when it might become more relevant then ever in favour of not having it be "weird" when I hire an off faction hero is in my OPINION not a good move for the series.

Don't get me wrong, I want stuff to have a good story and make sense (I still play retro games purely because of the great stories they tell, Chrono Trigger, I'm looking at you!) but not if it sacrifices an interesting gameplay element that has been with the series for ages now.


As said before, never liked the feature(don't like using an inferno hero with a haven faction)but that dosen't mean it should be removed. I know lot of people would hate the removal of purchasing different heroes from your town. Just think that we should limit it so you can't buy all types of heroes from the 5 factions at once. Just let it rotate between different heroes like in heroes 5, worked fine if you ask me.

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Mike80D
Mike80D


Famous Hero
Map Maker
posted October 06, 2010 10:59 PM

Quote:
Quote:
While working on a Homm5 map I came across a wide range of unused files and images (still in the homm5 data files).  I already knew about the WWII tank, spaceship, and a few others, but I recently found a detailed image titled "NagaTemple".  Here is what it looks like:I never really played the campaigns, so maybe it was used there.  Nonethless I find it interesting that the Nagas have a place (and their own Temple!) in Homm5, so hopefully they are in H6 with a larger role


Hello Mike,
I wondered where that came from. I've seen it on other's maps.

Where are those 'unused files' you mentioned located?
Also maybe you can answer this too for me; I.E. I open one of the 'Campaign scenerios' (that someone made available for us) within the Map Editor and can see an 'Object' placed on the map, say Artefact/BlueFlame. Why is not not in my 'Object list' to pull from and be used in making a "new map"  Where or how can I get it? As I said, I've seen your Naga-Hut or whatever its called used for 7th level neutrals but I do not have it to use even for ground-fodder.
Thanks for any help, as aways.


Make a great day


Markkur, I don't want to hijack this thread with map editor talk, so I'll post a reply to you in your original "Editor wish-list?" thread

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 06, 2010 11:14 PM

Frederick, just a minor complaint, could you edit to include new stuff in posts instead of double or triple post?
It's a bit of a pet peeve I'm afraid but I think most forums discourage it anyway.


Back on topic.
What do people think will be the next bit of news we get?
My guess is they really will do some kind of "creature feature" where they show us some creatures in greater detail.

Alternatively just some new screenshots from the current alpha build, possibly showing some different tilesets.

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