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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 ... 122 123 124 125 126 ... 140 210 280 350 420 490 525 · «PREV / NEXT»
Paiazza
Paiazza


Known Hero
لىخ ضل
posted January 19, 2011 08:40 PM
Edited by Paiazza at 20:42, 19 Jan 2011.

Why people refer to Coatl as a feathered snake? when it literally means snake. Coatl = snake, Quetzalcoalt = feathered snake.

If we go even further Naga = snake. So we have synonyms naga=coatl.

And the difference is from a fishy snakeman to a flying snake, when the two words literally mean the same thing.

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Charrclaw
Charrclaw


Known Hero
posted January 19, 2011 09:16 PM

Now I hate orcs. Cat killers!
Wait when Inferno gets Ovinnik as unit! Those orcs are dead!

I find shaman to be more boring looking then warrior...

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xerox
xerox


Promising
Undefeatable Hero
posted January 19, 2011 09:51 PM

tormentor really looks awesome

I still dont like the maniac though
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Wckey
Wckey


Famous Hero
posted January 19, 2011 09:53 PM

Quote:
I think we can all guess why this screenshot was taken  


Love them (except Ghoul, but that's just a matter of taste).
They really look diferent. And better than that is that we can see the quality of creatures in-game.

But now I have another question. I thought that we would have a static camera, that we could only zoom-in or zoom-out. But in the image the camera is in a different angle..
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Come back soon, Elvin!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 19, 2011 10:02 PM
Edited by Fauch at 22:03, 19 Jan 2011.

wow, the lacerator looks just like the ghoul, but red.

the posture of the maniac is really weird. he is crazy, there is no doubt

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 20, 2011 12:11 AM

The trio looks good. Looking forvard to see the Maniac in action.

and he diferent skins of the heroes are a terific news:-)
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Charrclaw
Charrclaw


Known Hero
posted January 20, 2011 12:19 AM
Edited by Charrclaw at 00:20, 20 Jan 2011.

Maybe the blue one is MAGIC hero o.0 But it has ( at least I see it that way) knights armor :S

Anyway I wonder about that artifact close to paladin. It looks like Tear of Asha pic in H5, but it can not be.

I hope we'll get more "on water" adventures, as in H5 maps player was  unable to build shipyards cuz town isn't close to water, and that sucked.
So yeah, I never saw how a shipyard in H5 towns looks like...

Yes, it is a Castle.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 20, 2011 12:44 AM

My impression is that they should have focused more on putting actual content that can be visited rather than on scenery
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e-lysander
e-lysander


Known Hero
Lysander
posted January 20, 2011 02:08 AM
Edited by e-lysander at 02:08, 20 Jan 2011.

I think the upgrade Elite Orc looks freakin' awesome.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 20, 2011 07:53 AM
Edited by kodial79 at 08:24, 20 Jan 2011.

Both screenshot are great! Especially the Jan 21 screenshot that is made especially for the good people of the community who just moan and moan about imaginary similarities between certain creatures! Good job, Ubisoft!

Jan 20 screenshot makes me wonder, is this the first we see of the H6 Death Knight? Sweet...

@Paiazza
I know what it means. I would rather call it feathered serpent because D&D came up with calling it just Couatl. I want M&M to steer as clear as possible from D&D. So it's either Feathered Serpent or Quatzelcoatl.  

@mancubus
Distinctive and childish? As opposed to what, really? Some of H5's cartoonish designs could be considered childish but not these. And I don't see how claws are more distinctive than any other weapons that could have been used in their stead.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted January 20, 2011 01:22 PM

I just toke a look at this image
http://static9.cdn.ubi.com/en-GB/images/MMH6_S_001_ADV_NECRO_V02tcm2110906.jpg

Read what Sveltana is saying

"Pure is the Unicorn, noble the Stag and always hungry is the Wolf.."

Unicorn? Stag? Wolf? 3 of the Duchyes. Is this a Story spoiler? Thatthe Wolves will have something to do with the death of Slava or Pavel?
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Wckey
Wckey


Famous Hero
posted January 20, 2011 03:27 PM
Edited by Wckey at 15:30, 20 Jan 2011.

I'm starting to think T-poses concept arts are better than the artworks they give us.

Also, an off-topic: Since heroes 6 is the heroes game that everyone talks now, why do they continue create H5 factions for heroes Kingdoms (they created some time ago elves and now they talk about dwarves)
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Come back soon, Elvin!

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Willis
Willis


Known Hero
posted January 20, 2011 03:43 PM

On today's screenshot they say the Haven building is a fort. Does that mean town? I can't say I'm a big fan of the building. It looks like it can't decide if it's a castle or a cathedral.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 20, 2011 05:09 PM

Also there's a difference between a village :


A city :


And a fort :

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LordGodric
LordGodric


Known Hero
The Griffin Rider
posted January 20, 2011 05:32 PM

Quote:
Maybe the blue one is MAGIC hero o.0 But it has ( at least I see it that way) knights armor :S



So, it could be an 'advanced class' of the knight. or even the magic hero, why it can't be a zealot/paladin who both pray to elrath and smith evil with a huge sword? in some games cleric uses heavy armor...

About the mmorpg ideia:
That would be epic! Wow has many players in specifc global areas, like north america or europe, but the world isn't just these two continets, you know, personaly i don't know anyone who plays that game here where i live (Porto Velho - Brazil).
make it with an asian corporation and bring it slowly to europe and na. look at nexon for example, one of the gratest of the mmogames... it's just matter of knwoing how to handle the situation.
anywways, I would suport more a mmo action-rpg, rather than just a point-click-watch-the-character-do-the-rest.
Or another game like dark messiah, but in 3rd person, it would be great. like crusaders of might and magic- ok, bad example...

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 20, 2011 05:53 PM

Quote:
edit: Perhaps if you can recruit units at forts I'll leave them there until I can pick them up.

Still according to what Ubi said, you will be able to recruit units in forts.

And just to prove that I'm not making up stuff ^^

Quote:
*What about the area of control?
There are still mines on the adventure map. You still have to flag them in order to gain resources. The new stuff is now all mines are in the "area of control" of a city or fort. Once you own the fort/city of an area and flagg the mines, the only way to take the mines from you is to capture the city/fort that controls the area.


Quote:
*What are the new mechanics for creature production?
Creature dwellings will work as resource production buildings. Basically, when you first capture a creature dwelling you will receive a first batch of creatures that you can integrate straight away to your army. The building will then work as a resource building meaning that it will add creatures to your creature pool every week as a gold mine would add gold to your resources. These creatures will then be hirable via the cities and forts you control. So there is no need for caravans.

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Properkheldar
Properkheldar


Famous Hero
Keeper of books
posted January 20, 2011 07:43 PM
Edited by Properkheldar at 19:45, 20 Jan 2011.

They probably work as control-points/garrisons that tie mines and dwellings to itself like a castle. You won´t be able to build there but enemies who want to take over the nearby dwellings or mines will have to take over the fort. And you will probably be able to recruit the creatures tied to it in the fort as well and stash them there to defend it (or leave your own creatures there).

Edit:

Just read this so yea...sounds like thats the case.

*What about the area of control?
There are still mines on the adventure map. You still have to flag them in order to gain resources. The new stuff is now all mines are in the "area of control" of a city or fort. Once you own the fort/city of an area and flagg the mines, the only way to take the mines from you is to capture the city/fort that controls the area.


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Willis
Willis


Known Hero
posted January 20, 2011 07:59 PM

Maybe you have to convert the fort to be able to recruit creatures for your faction. A Haven fort can only recruit Haven creatures, for example.

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Willis
Willis


Known Hero
posted January 20, 2011 08:27 PM
Edited by Willis at 20:38, 20 Jan 2011.

Au contraire:

Quote:
*What are the new mechanics for creature production?
Creature dwellings will work as resource production buildings. Basically, when you first capture a creature dwelling you will receive a first batch of creatures that you can integrate straight away to your army. The building will then work as a resource building meaning that it will add creatures to your creature pool every week as a gold mine would add gold to your resources. These creatures will then be hirable via the cities and forts you control. So there is no need for caravans.



edit: Depending on how common forts are this could severely reduce the amount of hero delivery boy chains you use, if you even use any. I know I probably wouldn't bother garrisoning forts much if I couldn't just recruit a defense at the fort itself. Awesome new mechanic, IMO!

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted January 20, 2011 08:38 PM

Quote:
Au contraire:

Quote:
*What are the new mechanics for creature production?
Creature dwellings will work as resource production buildings. Basically, when you first capture a creature dwelling you will receive a first batch of creatures that you can integrate straight away to your army. The building will then work as a resource building meaning that it will add creatures to your creature pool every week as a gold mine would add gold to your resources. These creatures will then be hirable via the cities and forts you control. So there is no need for caravans.




Then you can recruit them directly to your fort but they still come from external creature dwellings. What I meant is that your fort doesn't generate new creature batches by itself.
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