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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 153 154 155 156 157 ... 210 280 350 420 490 525 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 08, 2011 05:43 PM

Quote:
This part of the story has been retcon'd in Dark Messiah. Tieru's song "Chaos and Order" says this :


You're quoting from a fan fiction.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 08, 2011 05:47 PM

Quote:
Quote:
Is this artwork of the Wendigo tied to a specific game or comic?


It's from a D&D offspring called Pathfinder, at least the two wendigo's without a car are.


Also why people liked Dark Messiah so much? I mean it had like 4 different kinds of enemies... it was totally inspireless.


You are getting really anoyng with your D&D thing. You know there are palaces that were D&D is a rare RPG system because they have there own.

And for your DMoMaM
1: It was fun to play
2: It had a good atmosphere.
3: Some Game mechanics were really nice and innovative.
4: There are more aprox. 20 Creatures with different skills, behavior and states.
5: The Game had a vied spectrum of ways you could play the game with many different options how to eliminate your enemy.

For the last Only the different Bosses were 3 types. And I am talking about types not skins and total count.

I'm not a big FPS (in this case S=Slash) games but I palyed this one 4 times and thats a lot dor someone who last playd a FPS just for fun and not LAN in 10 years ago.
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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vitorsly
vitorsly


Known Hero
Joker!
posted February 08, 2011 05:52 PM

Quote:
Quote:
This part of the story has been retcon'd in Dark Messiah. Tieru's song "Chaos and Order" says this :


You're quoting from a fan fiction.

FAIL!
I heard Beta started already! If yes how do you think it is going?
I think you and elvin are testing it.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 08, 2011 05:55 PM

Don't believe everything you hear
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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mike80d
mike80d


Famous Hero
Map Maker
posted February 08, 2011 06:44 PM

Quote:
Quote:
I agree 1000% KB has unique ideas like the runes or might/mind/magic essence in the form of runes, the bosses on the battlefields with unique powers and the usage of objects on the battlefield. I am really sorry that they dont use the leadership value in Heroes 6. The spell system in KB is the best I have met in any game and I just love it - using crystals for spell upgrade and in the same time skills for this.
King's Bounty is an excellent single-player game, most of these things will result in a huge mess if they are implemented in a TBS with strong multiplayer focus like Heroes. Whilst KB is not concerned about the balance at all, Heroes is.


Many of the things mentioned about Kings Bounty have ALREADY been implemented in H6 now, which is the original point I was trying to make.  

Few would have guessed that H6 would have large bosses who take up 1/2 of a battlefield, or hero development trees, or magic scrolls on the adventure map, etc.  But those are just some of successfull Kings Bounty attributes being used in H6.  Therefore I would not be surprised at all if they implemented even more KB features like runes (for hero development), etc.  

On a side note, I do agree that some things would not translate well from KB to H6 (like leadership, etc).  

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mike80d
mike80d


Famous Hero
Map Maker
posted February 08, 2011 06:46 PM

Quote:
Don't believe everything you hear


Oh we know... you and Elvin can be quite deceitful on here! lol

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted February 08, 2011 08:48 PM
Edited by Zenofex at 20:49, 08 Feb 2011.

Quote:
Many of the things mentioned about Kings Bounty have ALREADY been implemented in H6 now, which is the original point I was trying to make.  

Few would have guessed that H6 would have large bosses who take up 1/2 of a battlefield, or hero development trees, or magic scrolls on the adventure map, etc.  But those are just some of successfull Kings Bounty attributes being used in H6.  Therefore I would not be surprised at all if they implemented even more KB features like runes (for hero development), etc.  

On a side note, I do agree that some things would not translate well from KB to H6 (like leadership, etc).  
I know that they are shamelessly stealing from King's Bounty like crazy but so far only compatible elements. The runes and the Leadership system are very unsuitable for multiplayer game like Heroes. If they have half a dozen brain cells, they'll avoid them like plague.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 08, 2011 09:07 PM

Quote:
Quote:
Many of the things mentioned about Kings Bounty have ALREADY been implemented in H6 now, which is the original point I was trying to make.  

Few would have guessed that H6 would have large bosses who take up 1/2 of a battlefield, or hero development trees, or magic scrolls on the adventure map, etc.  But those are just some of successfull Kings Bounty attributes being used in H6.  Therefore I would not be surprised at all if they implemented even more KB features like runes (for hero development), etc.  

On a side note, I do agree that some things would not translate well from KB to H6 (like leadership, etc).  
I know that they are shamelessly stealing from King's Bounty like crazy but so far only compatible elements. The runes and the Leadership system are very unsuitable for multiplayer game like Heroes. If they have half a dozen brain cells, they'll avoid them like plague.


I would not call it "shamelessly stealing", actually...

King's Bounty did not come up with skill trees. They've been around since forever in games with RPG elements. Bosses that tend to be of larger size than normal enemies, is the same. Just because King's Bounty is the first TBS to feature this kind of Bosses, doesn't mean now they have the rights to them. Besides, no one said that they will be occupying half the battlefield like in King's Bounty. For example, the Dragon Eel is 2x8, and others as reported are 4x8. That's nothing compared with what we saw in King's Bounty. Then it's also confirmed that scrolls won't be featured in H6.
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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted February 08, 2011 09:36 PM

Quote:
Then it's also confirmed that scrolls won't be featured in H6.
Actually there are scrolls in H6.
This picture:

is from thread:
H6 Map Objects
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya

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Charrclaw
Charrclaw


Known Hero
posted February 08, 2011 09:39 PM

I wish next screenshot will be infernal landscape. So far they fed us with heavens' and orcish!

And idea of potions and scrolls is great, but just can't imagine it cuz hero is not effected by battle...

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted February 08, 2011 09:45 PM
Edited by Sleeping_Sun at 21:47, 08 Feb 2011.

I would like to see inferno landscape as well but also I want to see necropolis landscape. It is strange that potions are in game since heroes don't fight directly in combat as in H4, but maybe they found another use for them. In time will see...

EDIT: Maybe scrolls don't have the same function, but if it looks like scroll then it definitely is a scroll.
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 08, 2011 09:47 PM
Edited by kodial79 at 21:51, 08 Feb 2011.

Quote:
I would like to see inferno landscape as well but also I want to see necropolis landscape. It is strange that potions are in game since heroes don't fight directly in combat as in H4, but maybe they found another use for them. In time will see...


There are neither potions nor scrolls. I shall try to find where I read this, and show you...

EDIT: Found it, it was from that Russian video interview with Erwan LeBreton that DarkLord translated for HC. Erwan confirmed that one-time use potions, scrolls or runes will not be featured in the game.
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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 08, 2011 09:54 PM

Quote:
I don't know what did they say about scrolls and potions, but if I see them on adventure map then this is enough proof for me that they are present in H6.


Yes, but it's not the kind of scrolls you use up in the battlefield to cast a spell just once or inscribe it in your spellbook. These are just magical items that look like scrolls. They provided permanent bonuses of sorts or maybe an extra spell that stays forever, just like every other magical item does, wether they're rings, wands, boots or whatever.
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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 08, 2011 09:57 PM

Scrolls will probably return in the way they have always worked.
Which is to say that the Scroll take the Shield or a misc slot in the heroes inventory and then grants a specific spell.
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"You turn me on Jaba"
- Meroe

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted February 08, 2011 10:06 PM
Edited by Sleeping_Sun at 22:08, 08 Feb 2011.

Didn't you knew that those rings are the rings of power!? Frodo could barely carry one, not to mention two...
Anyway, we could also say that hero could wear few necklaces/amulets not just one, but I think it is more because of aesthetics and that inventory wouldn't be too crowded with items... Personally it doesn't bother me.
EDIT:
@kodial
I never played KB so i don't know how scrolls work there.
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya

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Charrclaw
Charrclaw


Known Hero
posted February 08, 2011 10:11 PM

Well Frodo was just a pussy hobbit. On the other hand, what stops demon to wear 10 rings

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Sleeping_Sun
Sleeping_Sun


Promising
Famous Hero
Townscreen Architect
posted February 08, 2011 10:16 PM
Edited by Sleeping_Sun at 22:17, 08 Feb 2011.

@Charrclaw
Either his fat fingers if he has any at all (juggernaut) or tentacle (breeder). Others aren't interested in jewelery, but in the destruction of Ashan.
In any case it would be great to have 10 rings equipped on one hero.
____________
"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 08, 2011 11:42 PM
Edited by MrDragon at 23:42, 08 Feb 2011.

Quote:
Well that was...interesting XD

Anyways, more slots for artifacts would be nice. Pocket items, gadgets, rings! I had feel that H5 was poor on artifacts, I don't know why.


I already did some statistical research on the matter, in a thread a few months back:

TLDR version.

Heroes III had significantly more artifacts.
(Most artifacts were just stronger/weaker versions of each other)
Heroes V had a lot less but a much wider veriaty.
(Almost no items were in design or purpose similar to other ones.)

There are pros and cons to both cases.

My hope is, Heroes VI to have both the veriaty of V and the quantity of III. (basically the pros of both)

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted February 09, 2011 06:46 AM

Quote:
Quote:

"74 YSD - Mysterious Death of Sar-Shazzar: Sar-Shazzar dies in his sleep. When attendants attempt to move his body to the NECROPOLIS for preparation and burial, it crumbles to ashes."



Lol, Necropolis here doesn't mean the faction of necromancers. It simply means burial ground/place.


Yes, okay I agree here, but my point was that, on screenshot with the ravine between Holy Falcon Empire and Heresh, that the Necromancers were already occupying Heresh in 564 YSD, but that in 771 YSD (when seven cities became silver cities) that Heresh became the homeland of the Necromancers once they were "driven" out of Silver cities. So once again, I am wondering if the Necromancers are in two lands in H6....
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There is enough religion in the world to make one hate each other, but not enough to make one love...

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted February 09, 2011 06:53 AM

Here is the general reason normally given for why only one ring per hand, and only one necklace.

The power each item gives off is tremendous.  Even minor rings.  Which is why Detect Magic makes them glow to the one casting the spell.  When in too close of proximity to each other, these energies interferes with each other.

So it is not that more then one ring can not be worn, but that only the one with the 'strongest' energy would work.  The others would not be able to convey their power, as their energy would be blocked/interfered with.
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