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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 ... 171 172 173 174 175 ... 210 280 350 420 490 525 · «PREV / NEXT»
Willis
Willis


Known Hero
posted February 17, 2011 04:58 PM
Edited by Willis at 17:01, 17 Feb 2011.

Quote:
Quote:
Why is today's screenshot so low-res? Do they not want us to be able to make out the details of the neutral creature? It's a shame because it would make a great background for my desktop.

1920x1200 is low res?


For some reason whenever I downloaded it for hi-res it came out blurry. It seems to be better now, although it could use some anti-aliasing.

edit: and it seems like it has graphical artifacts on it, like around the griffin.

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 17, 2011 05:03 PM

Nice Screenshot! Breeder and Pit Fiend look wicked! New map object there too...

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Signature? I don't need no stinking signature!

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evinin
evinin


Supreme Hero
Servant of Asha
posted February 17, 2011 05:17 PM

The new screenshot (why are there two today?) is pretty awesome, wonderful volcano and the Breeder and Pit Lord are clearly seeable.
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maken
maken


Known Hero
Hail Hydra!
posted February 17, 2011 05:41 PM

there is a ninja mountain climber tree on the left.

pit fiend looks cool, I guess.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted February 17, 2011 05:48 PM

The gold min looks wierd..
Also whot is the stonehage?
And we have the pointing star agien.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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vinetu80
vinetu80


Adventuring Hero
posted February 17, 2011 05:57 PM

And that red thing with eyes at the top of the pic looks mightily like a gateway to Sheogh I wonder if Kiril will enter that way...

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 17, 2011 06:13 PM

It's most likely a fully developped Inferno city (with walls and stuff)

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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted February 17, 2011 06:16 PM
Edited by kodial79 at 18:18, 17 Feb 2011.

I don't see any walls. But then again, Inferno cities might not have walls... Only these chasms.

EDIT: BTW, the Succubus guards a Gold Mine, this is the first I see of the gold mine. Is the entrance inscribed with runes? That's weird, makes it seem magical.
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Signature? I don't need no stinking signature!

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mytheroes
mytheroes


Famous Hero
posted February 17, 2011 06:24 PM
Edited by mytheroes at 18:26, 17 Feb 2011.

It cannot be a fully developed Inferno city. The one in the official website is clearly more developed than in the screenshot.

Edit:
From the website

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Meundmein
Meundmein


Adventuring Hero
Tricky, tricky Death...
posted February 17, 2011 06:57 PM
Edited by Meundmein at 19:14, 17 Feb 2011.

I think I've just made a major discovery!!
look at this image!


And now the text below!:
El nagá Muchilinda cubre a Buda de una tormenta.
Meaning: Naga Muchilinda covers Buda from a storm.

Find any similarities between this and anything...don't now...a STATUE??
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Casting Lives And Deaths

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maken
maken


Known Hero
Hail Hydra!
posted February 17, 2011 07:50 PM
Edited by maken at 19:52, 17 Feb 2011.

somebody already discovered the hydra statue thing.

Now lets look at the following picture I made.



The green, pink and violet things are equal, IMO. And the thing inside the first pic pentagon is what is put on top of the second one pentagon

edit: the two eyes in the second pic can be tagged on the first one too. But its not worth it.

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foxxxer
foxxxer


Famous Hero
posted February 17, 2011 09:51 PM
Edited by foxxxer at 21:57, 17 Feb 2011.

Quote:
I think I've just made a major discovery!!
look at this image!


And now the text below!:
El nagá Muchilinda cubre a Buda de una tormenta.
Meaning: Naga Muchilinda covers Buda from a storm.

Find any similarities between this and anything...don't now...a STATUE??


Look this (bottom of the page): http://heroescommunity.com/viewthread.php3?TID=34503&pagenumber=5


@Maken, good vision. Hm, different angles. It seems the Inferno on the new screenshot is undeveloped.

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Elvin
Elvin


Admirable
Omnipresent Hero
Warm and fuzzy
posted February 17, 2011 10:07 PM

@Meundmein
You may not be the first but either way kudos for finding the connection

Btw about the recent info on reputation and the skill image. It seems that the embargo for the testing trip does not extend to magazines, just the online ones. However they cannot post hi res screens. Yet There may be other magazines featuring info about H6 these days but either way the immediate future looks bright indeed.
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Good design isn't more expensive, bad design is.
-Vitirr

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Charrclaw
Charrclaw


Known Hero
posted February 17, 2011 10:40 PM

The statue is probably going to be something to give morale and stuff like that. It's just themed for naga. I guess.

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Yaeliccc
Yaeliccc


Known Hero
Undead, but warm and fuzzy
posted February 17, 2011 11:05 PM

I dont like the concept of roads on the map.... i dont like it one bit... and it looks ugly..... and i dont like it...

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 17, 2011 11:20 PM

I like everything on the maps it looks awesome. And those roads are fine, but sure many of the other roads we have seen is better.

By the way Yaeliccc go collect your avatar NOW!
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"You turn me on Jaba"
- Meroe

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 17, 2011 11:22 PM

Hmmm ... speaking of which, have you noticed how all the maps parts we've seen so far look very "single tracked" - i.e. you follow the road from one end to the other, but there are no open widths for you to decide for yourself where you go?
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What will happen now?

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted February 17, 2011 11:28 PM

There are intersections though, and we have seen some open spaces.

My guess is the shots don't show a lot of open space because it's boring to look at compared to tight paths that can be blocked by monsters, map objects and pretty mountains/trees/cliffs/lava/waterfalls.

I.E. there are open spaces, but they are choosing to make shots of the more visually dynamic areas, which would make sense.

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted February 17, 2011 11:32 PM
Edited by Jabanoss at 23:34, 17 Feb 2011.

Quote:
Hmmm ... speaking of which, have you noticed how all the maps parts we've seen so far look very "single tracked" - i.e. you follow the road from one end to the other, but there are no open widths for you to decide for yourself where you go?

Yeah I have noticed that as well.
But I think it's just in those few screenies that we have actually seen. And since there will be a ton of custom maps later on it won't matter anyway.

Quote:
roads always lead somewhere, i dont wanna be led, i want to explore...there were roads to the castle and to the first two mines, then there were roads to all mines, now the entire map is made of roads... dont like it

I have no problem with roads but I agree there should be more open terrain.
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"You turn me on Jaba"
- Meroe

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted February 17, 2011 11:39 PM

I agree with Yaeliccc and Alci.

Some maps are bloated with roads, but also the roads on lava look quite terrible (it already annoyed me on the Inferno fort screenshot). You can barely see the terrain, it's just mountains and roads between the mountains or trees and roads between the trees.

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