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vitorsly
Known Hero
Joker!
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posted April 07, 2011 05:31 PM |
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Edited by vitorsly at 17:32, 07 Apr 2011.
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Quote:
Quote: Hmm why does it feel like I have joined vitorsly's and War-overlord's club for positive H6 fanatics?
Do you have your membership-card & hat yet? Cause if you don't, you ain't part of the club.
For me, it was part of my membership of the SUW-club(Shut-Up-Whiners-Club). Man, last weeks meeting was awesome. Can't give away to much to the non-members, but we learned the new secret handshake. And the part with the skydiving Narwhal was Legen-, wait for it......Dary!
Oh yeah I remenber that! Jabanoss: As 2nd in command of the SUW-club I declare you a non-whiner and you may say SHUT UP WHINERS AND LOOK ON THE GOOD SIDE whenever you want. [/king knighting someone]
My reaction when I assault a inferno castle in H6:
- I feel like someone is spying me... AHH! THOUSAND LOOKS!
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Nelgirith
Promising
Supreme Hero
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posted April 07, 2011 05:55 PM |
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Quote: I don't know if this has been confirmed before, but the Chinese articles in the news thread seems to confirm that the goofy animations from April Fools' Day are in the game. The crossbowman does his pogo stick thing and the sentinel apparently dances.
The chinese article *IS* an April Fool
If you translate it via google it makes more sense ^^
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Willis
Known Hero
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posted April 07, 2011 06:05 PM |
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Edited by Willis at 19:41, 07 Apr 2011.
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Quote: If you translate it via google it makes more sense ^^
I did that and it just seemed like google was terrible at translating Chinese. Nonetheless, there are images of a crossbowman pogoing in a battlefield setting. Unless they photoshopped it, it seems promising.
edit:This is the image I'm talking about. It's from a different angle then the April Fools' video, so it's likely it's real.
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EvilP
Promising
Known Hero
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posted April 07, 2011 06:56 PM |
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This one is an April fool, this one isn't, it's "offcial(at least in China)", the agent write this article and make screenshots by themselves, then they send it to media, they have a playable demo, for tests, experience and government sector approval. It seems will be one article per faction.
This article explain some haven creature abilities effect, Speed of Light actually is Strike and Return, Cleansing Light will decrease Glories quantity.
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OnLy4DuNgEoN
Adventuring Hero
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posted April 07, 2011 06:56 PM |
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Quote: Official site RSS "exploded":
Dev team new interview! 30 March 2011 10:00:00
Check out Julien and Max interview!
April Fool! 1 April 2011 10:00:00
Fun animation!
Website update! 4 April 2011 10:00:00
Sanctuary faction!
Work-in progress Michael Figurine - 6 6 April 2011 10:00:00
Michael lower body details
Sanctuary creature! 8 April 2011 10:00:00
Discover the Snow Maiden
Work-in progress Michael Figurine - 7 11 April 2011 10:00:00
Michael close ups!
Clash of Heroes HD is out! 13 April 2011 10:00:00
Clash of Heroes HD on Xbla and Psn!
New Website update! 15 April 2011 10:00:00
Reputation system explained
Work in progress Michael Figurine - 8 18 April 2011 10:00:00
Michael on his pedestal!
Beta Opening! 20 April 2011 10:00:00
Beta is now open! You have a key? Jump in!
these are JOKES right ? 4 april sanctuary faction ?ahaha,why did you post this when there are only BULLSHI)TS???All news were only bla bla like h6 is open in march,then april,then spring,now summer...i suppose the final decision will be winter....2012.omfg !
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Nelgirith
Promising
Supreme Hero
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posted April 07, 2011 07:06 PM |
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Quote: This one is an April fool, this one isn't, it's "offcial(at least in China)"
Well, then I'm already sure H6 is NOT for me Ridiculous animations, no thanks.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted April 07, 2011 07:20 PM |
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Quote: Oh yeah I remenber that! Jabanoss: As 2nd in command of the SUW-club I declare you a non-whiner and you may say SHUT UP WHINERS AND LOOK ON THE GOOD SIDE whenever you want. [/king knighting someone]
Thanks!
I personally have no problem with the funny animations if they should be in the game, however they should only be triggered in extremely rare cases.
____________
"You turn me on Jaba"
- Meroe
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mytheroes
Famous Hero
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posted April 07, 2011 07:22 PM |
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Quote:
This article explain some haven creature abilities effect, Speed of Light actually is Strike and Return, Cleansing Light will decrease Glories quantity.
Finally some worthwhile info. Do you mind translating the key points of the article for us?
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brukernavn
Hero of Order
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posted April 07, 2011 07:54 PM |
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I would also appreciate a translation. Tried with google translate, but almost half the sentences made no sense.
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Willis
Known Hero
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posted April 07, 2011 08:30 PM |
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Google translate from a section about the priestess:
Quote: Incidentally, the demo of the physical process of female monk in the attack and were not really so low, and their skills upgraded even more with the peace forces the attacker to hit a round of soy sauce...
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EvilP
Promising
Known Hero
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posted April 07, 2011 08:35 PM |
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Edited by EvilP at 20:37, 07 Apr 2011.
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Quote:
Quote:
This article explain some haven creature abilities effect, Speed of Light actually is Strike and Return, Cleansing Light will decrease Glories quantity.
Finally some worthwhile info. Do you mind translating the key points of the article for us?
Only a little abilities explanation and more garbage. I think only the Glories abilities something new.
edit: Pacification, attacked enemy can't attack on his next action
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Nelgirith
Promising
Supreme Hero
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posted April 07, 2011 08:46 PM |
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Quote: Cleansing Light will decrease Glories quantity
This seems really awkward though.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted April 07, 2011 09:17 PM |
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Quote: When I first played H5 I was seriously annoyed by how you could only pick 5 skills. I knew there were abilities, racial and its perks but I just didn't like it. Not much later I already loved the new system.
Now something similar seems to be happening with the alleged low number of spells for H6. Remember that the skill structure is not the same. That the skill reset at lvl 20 will do away with undesired earlygame ones allowing you to focus on building a full-combat hero if you so desire. That certain spells that were useful in earlygame may be replaced with other more important ones.
Also how many spells did you actually cast in an H5 final battle with say a demonlord? 2-4 mass spells? Plus 2-4 single others maybe. With a warlock? Maybe a few more single ones and rarely any mass. It's all an illusion of choice. Sure you *can* cast that stone spikes, vulnerability or wasp swarm but it's not gonna change anything, they will suck. The only ones that were actually useful without mastery were raise dead(only if it meant survival), arcane crystal for its blocking properties, haste/slow for countering purposes, regeneration, cleansing(hey at least it gave you a chance) and maybe icebolt? Out of which you would only have a handful each time and they would be perfectly situational.
I am not saying this is going to be the perfect system and we'll have a huge load of spells but I'm thinking you are reading too much into it without actually knowing where things stand.
Edit:
Did I even mention magic scrolls?
Sorry for being the guy with the "no" hat again, but I just feel that once again, the only focus is being put on that one single thing, namely the final battle. Come on, this is not a game that's only aimed for 1 vs. 1 duels, is it? It's not like the total aim for the game is that one single encounter - in fact, the game style I favor, those single epic encounters take second place.
Forget all skills at level 20 to re-focus? How does that even make sense? And why is that good for tactics - so that it is no longer a tactical choice between what you will need in early game and what you will need in late game? Now you just go for all the early game stuff first and then forget it all and switch to late game? Meh.
They might have put a lot of work into the decisions they've made, and they might be consistent, but for me they seem to be all the WRONG decisions for the game I want to play. First ressources, then town screens, and now skill system.
____________
What will happen now?
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted April 07, 2011 09:41 PM |
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Quote:
Quote: When I first played H5 I was seriously annoyed by how you could only pick 5 skills. I knew there were abilities, racial and its perks but I just didn't like it. Not much later I already loved the new system.
Now something similar seems to be happening with the alleged low number of spells for H6. Remember that the skill structure is not the same. That the skill reset at lvl 20 will do away with undesired earlygame ones allowing you to focus on building a full-combat hero if you so desire. That certain spells that were useful in earlygame may be replaced with other more important ones.
Also how many spells did you actually cast in an H5 final battle with say a demonlord? 2-4 mass spells? Plus 2-4 single others maybe. With a warlock? Maybe a few more single ones and rarely any mass. It's all an illusion of choice. Sure you *can* cast that stone spikes, vulnerability or wasp swarm but it's not gonna change anything, they will suck. The only ones that were actually useful without mastery were raise dead(only if it meant survival), arcane crystal for its blocking properties, haste/slow for countering purposes, regeneration, cleansing(hey at least it gave you a chance) and maybe icebolt? Out of which you would only have a handful each time and they would be perfectly situational.
I am not saying this is going to be the perfect system and we'll have a huge load of spells but I'm thinking you are reading too much into it without actually knowing where things stand.
Edit:
Did I even mention magic scrolls?
Sorry for being the guy with the "no" hat again, but I just feel that once again, the only focus is being put on that one single thing, namely the final battle. Come on, this is not a game that's only aimed for 1 vs. 1 duels, is it? It's not like the total aim for the game is that one single encounter - in fact, the game style I favor, those single epic encounters take second place.
Forget all skills at level 20 to re-focus? How does that even make sense? And why is that good for tactics - so that it is no longer a tactical choice between what you will need in early game and what you will need in late game? Now you just go for all the early game stuff first and then forget it all and switch to late game? Meh.
They might have put a lot of work into the decisions they've made, and they might be consistent, but for me they seem to be all the WRONG decisions for the game I want to play. First ressources, then town screens, and now skill system.
Couldn't Agree more!
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Astromidas
Hired Hero
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posted April 07, 2011 10:00 PM |
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Quote: 2 mines randomly appearing with pitiful damage? Not so much.
You have to choose the right skills of course, like Master of Earthblood.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted April 08, 2011 01:00 AM |
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I must Agree with alcibiades.
Fallowing the trend of eliminating everything that is commonly used in the game is not the best decision.
A Strategy game with HoMaM should not by only about picking the best option thet is out there. But picking the option that is best for the sytuation.
Ofcorce there are spells and Skills that I have used rarely or never, but still, they were usefull, and most of all they created a sort of diversity.
It is the same by skills. If I chose something and can later change it, what sence does this desicion have? Making koplex thing symplified only destroies them in my eyes, and ultimatly can lead to their omission.
Symple things can by easily omitted, because there are not esential, if they were, they would not by made in a symple form.
In the worst scenarion herous X would look like an old footbal Manager game.
____________
I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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DarkLord
Supreme Hero
Fear me..
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posted April 08, 2011 02:34 AM |
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i care not about skill system, cuz i am not sure yet.. it may turn out good in the end..
i am enthusiastic about reducing resourses... i think it's better!!!
and i am furious about town screens.. it's awfull!!!!
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted April 08, 2011 08:22 AM |
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Quote:
Quote: Oh yeah I remenber that! Jabanoss: As 2nd in command of the SUW-club I declare you a non-whiner and you may say SHUT UP WHINERS AND LOOK ON THE GOOD SIDE whenever you want. [/king knighting someone]
Thanks!
I personally have no problem with the funny animations if they should be in the game, however they should only be triggered in extremely rare cases.
Like maybe only when you win battles.....then the troops do some circus dance!
I do prefer the darker side to Heroes and not all this light-hearted stuff but hey it's cool!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted April 08, 2011 09:33 AM |
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Quote: I just feel that once again, the only focus is being put on that one single thing, namely the final battle. Come on, this is not a game that's only aimed for 1 vs. 1 duels, is it? It's not like the total aim for the game is that one single encounter - in fact, the game style I favor, those single epic encounters take second place.
Forget all skills at level 20 to re-focus? How does that even make sense? And why is that good for tactics - so that it is no longer a tactical choice between what you will need in early game and what you will need in late game? Now you just go for all the early game stuff first and then forget it all and switch to late game? Meh.
They might have put a lot of work into the decisions they've made, and they might be consistent, but for me they seem to be all the WRONG decisions for the game I want to play. First ressources, then town screens, and now skill system.
Only because I made it sound like that since it is a big concern of mine. Think about it, that way you can get so many more options in the game, try so many things throughout the game. Mind you I was amongst of the first to ask that a respec should come with a certain cost/limitation else it would be a cheap feature but either way it's just that, an option. You don't like it, you forget it's even there.
Let's just face it, the way H5 worked, your creeping was what shaped the direction of your skills while your actual opponent less so. Is that fairer? Ideally skills should be useful both early AND lategame but that was not the case. Now you no longer need to carry garbage skills and focus on what you really want whether that is combat or adventure. Realm skills are incredibly useful for instance.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted April 08, 2011 10:03 AM |
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The beauty about Heroes V was that once you knew your faction and hero you were going to use, then you focus and strategize on how to develop your hero taking beginning-game and end-game all into account and you "mold" your hero into a super being.
In Heroes VI, taking skills away at your whim and choosing different skills later later in the game just doesn't seem that strategic...and moving away from the "chess-like" feel we all love about heroes.
Anyway, I suppose Heroes V had the memory mentor, but even such you had a price to pay for drastically changing skills..
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