Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 ... 31 32 33 34 35 ... 70 140 210 280 350 420 490 525 · «PREV / NEXT»
demonge
demonge


Known Hero
more than meets the eyes
posted November 19, 2010 11:13 PM

I'm afraid too much will not be enough till march/April
____________
Wait a second! I'm not big-boned, I'm just fat!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted November 20, 2010 01:43 PM
Edited by Frederik360 at 13:44, 20 Nov 2010.

Quote:
Here's the complete Vorpal Sword.



First of all, really like this pic seriously awsome man! But thought vorpal blades were supposed to have more of a purple- red glow about them? And not necessesary a fire aura.

Also really like the new fate spinner/fate weaver, think it matches the pit fiend/pit lord on the cool scale. Agree that this propably is a caster focused champion or at least providing some magical support to its team or harrasing for the enemy. But I am actually more intrigued by the text.

"The Fate Spinner

The Fate Spinner is an avatar of the Spider Goddess, a truly divine reflection of the Death aspect of Asha. She has left the goddess's side to materialize on the surface of Ashan. The Fate Spinner will often be present at the founding of a Necropolis, fortifying the foundations and encouraging its growth.

Like the queen of a hive she nurtures the growth of a necropolis; under her protection the undead comb the region for lost souls which they then recruit to swell their ranks. The Fate Spinner can either assume the form of a spider-woman hybrid or that of a human woman with two legs and six arms."

Especially how she nurtures the growth of a necropolis. Could be she would get an ability, that increases growth in the necropolis if she is positioned inside it. This of course raises the question if all champion units will have some sort of outside-battle support ability, which could be very interesting but perhaps also throw the balance off track. think i have already mentioned, that I don't like the new seraph/celestial. Primarily I don't like the look of their swords(especially the hilts), also if these are the retribution dealing instruments of elrath how come they don't have some sort of holy-fire look to them. We already saw the seraph in H5, which in my opinion had a more we are here to smite the enemies of elrath look to them. And finally what is up with the Iron-halo on the celestial? I don't know if this has some religious or mythological meaning to it, but couln't they come up with some other idea? Instead of just taking one from the warhammer universe.

At last I REALLY REALLY think they should change the maniac. I am fine with the tormentor, but having 2 creatures(tormentor and maniac) that look so much alike in the same faction?! That is just wrong. Would rather have some new imp or a tiny horned horned demon if you ask me!    

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FuntimeManchop
FuntimeManchop


Adventuring Hero
Adventure!
posted November 20, 2010 07:09 PM

Since Core units are of the Level 3 strength, Imps would have to have amazingly magical abilities to get on par with Succubus [which already fills this niche] and Hellhound.

Why not have the Gargoyle? Not a stone gargoyle, but something more like the original from H1. It's a scary monster. Why can't it be a demon? It even looks like a large Imp. It could easily fill Maniac's spot with the fear and the madness.

Who's with me?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
don_komandorr
don_komandorr


Known Hero
posted November 20, 2010 07:20 PM

Me! Also in H4 Gargs were with Death faction (but out of city). And Death is 1/2 of inferno.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted November 20, 2010 08:23 PM

Quote:
I still like the academy versions better, it more suits that theme me thinks.
What, the one where they're basically just hunched over a stone, how does that suit them (the town was Tower in H3 BTW, so if you want to be clear, just mention which edition of the game you're referring to since we only got one per game anyway)?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted November 20, 2010 09:08 PM

In my opinion Efreets should be a demonic neutral creature, as I think all factions should have some neutral units that doesn't really belong to the faction but that has the same theme. Efreets would fit fine in a demonic theme but not in the inferno faction.

The Maniac is kind of boring I need to see its animation however to really know, but otherwise just return the imp and have look like it did in heroes 3

Gargoyles should be a wizard unit
____________
"You turn me on Jaba"
- Meroe

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nelgirith
Nelgirith


Promising
Supreme Hero
posted November 20, 2010 10:03 PM

Quote:
Gargoyles are actually evil but under a spell of the mages so that they are bound to their wills.


Gargoyles are actually good-aligned creatures. They were built on churches and other holy places in order to hunt evil creatures and prevent them from entering those holy grounds. They were designed as ugly creatures in order to scare demons.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Frederik360
Frederik360


Adventuring Hero
Looking to the sky
posted November 20, 2010 10:53 PM

Quote:
Since Core units are of the Level 3 strength, Imps would have to have amazingly magical abilities to get on par with Succubus [which already fills this niche] and Hellhound.

Why not have the Gargoyle? Not a stone gargoyle, but something more like the original from H1. It's a scary monster. Why can't it be a demon? It even looks like a large Imp. It could easily fill Maniac's spot with the fear and the madness.

Who's with me?


Could work, I am thinking something like this:

http://www.arcadiastreet.com/cgdoodles/scifi-fantasy_130.htm

Don't think it should be an efreet on the other hand, think I have had enougfh of those. But a swift flyer or a ranged unit would be great, but perhaps that is exactly what we are getting. Who knows, but think it would be a great loss if inferno didn't have any ranged unit(Could be a revamped gog/gogmagog).  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lokheit
Lokheit


Known Hero
posted November 21, 2010 01:18 AM
Edited by Lokheit at 01:22, 21 Nov 2010.

Quote:
Lamasu are the most noble and kind creatures of the entire mythology/D&D history, they are evil in this game.

So this game twists mythology like some cool spinner I kinda like that.


In this game Necropolis isn't purely evil, they only want to be the ones who intermediate between the world of the living and the world of the death, like some sort of  choosen judges or something like that. More sinister and ceremonial than evil.

And the Lamasu case also in this game is a creature that was considered unworthy by the wizards and are given a second chance now by the ones who are persecuted by the wizards just because they are weird. Sounds like an abandoned and frustrated child instead of an evil being.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 21, 2010 01:27 AM

Quote:
Since Core units are of the Level 3 strength, Imps would have to have amazingly magical abilities to get on par with Succubus [which already fills this niche] and Hellhound.

Why not have the Gargoyle? Not a stone gargoyle, but something more like the original from H1. It's a scary monster. Why can't it be a demon? It even looks like a large Imp. It could easily fill Maniac's spot with the fear and the madness.

Who's with me?


Having a gargoyle that's not made out of stone means it isn't a gargoyle, no?
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 21, 2010 09:44 AM

Having Gargoyle in Inferno is a complete no-go for me. There simply is NO connection between the Gargoyle mythology and Demonic mythology, and apart from the vague connection that it's made of stone (is that even a connection?) I don't see any logic in that.

They chose to replace the Imp for whatever reason, probably to satisfy some fixed quota of "new" creatures. One can agree with that or not, and like or dislike the Maniac, but putting the Gargoyle in there will not fix the problem - it will only create a new one by having the aqward situation of putting an old creature, that already has changed town once, into yet another new town.


Changing the focus a bit back to the Gargoyle and its fate, then, I'm not sure what I would recommend. It's not undead so it does not belong in Necropolis. The fact that it is in fact magically animated would make Academy or Dungeon the most logical places (although the traditional connection between Gargoyles and cathedrals might meen we see Gargoyle as new Haven ellite - absurd as that seems, it would make better sense than having it in Inferno).

I think the whole Academy needs a major rethinking. H5 Academy was placed between a number of chairs, because they mixed mechanical, summoned creatures and bound spirits into a not-too-uniform whole (sometimes even in one creature, aka. the Titan). Whether one would want to keep the 'animate' focus (which would mean the Gargoyle is in) or find something else (maybe something more 'elemental', cf. the Djinn) I don't know. It would be a pity to discard the whole Arabian look from H5, because the town looked stunning.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
mytheroes
mytheroes


Famous Hero
posted November 21, 2010 09:47 AM

If you want Gargoyle in a Demon faction you can always play Disciples.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted November 21, 2010 10:17 AM

If they stuck the Gargoyle in Haven that would do it for me actually, Haven would finally be an interesting faction, but they won't, Haven shouldn't have 3 flyers I'd say.

Gargs never really meshed well with Wizard/Tower/Academy if you ask me.
But it wasn't a horrible match either.
If they could just nail the look of the Gargoyle, that would be alright, but that's very hard to do given Academy's current (rather gorgeous) Arabian theme.
The Gargoyle is quite literally the most Gothic creature there is, as it's most often seen as part of Gothic architecture.

I always perceive Gargoyles as benevolent guardians made as frightening as possible to use fear as a weapon against trespassers, which to be fair, as already said repeatedly in this thread, is sort of their original real world purpose as well.

In the end, the Gargoyle might be better off as a Neutral, as much as it pains me to say it.
There's no room for him in Haven where imho he's the best fit most true to his origins.

I'd love him to come back to his original faction though, Warlock/Dungeon was a good place for him.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jabanoss
jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted November 21, 2010 12:26 PM
Edited by jabanoss at 12:44, 21 Nov 2010.

I must say I agree that the gargoyle should be a neutral unit, simply because it fit nowhere else. And as neutral unit it is perfect as a guardian of treasures. However it would actually fit pretty well in the inferno faction, if they make the form right. Like first they are look terrifying and have a grey stone color and when upgraded look extremely terrifying and have a red or obsidian color. After all they worked very well in Diablo

But if they are going to be in a faction it should still be the Academy, just fix the shape.
____________
"You turn me on Jaba"
- Meroe

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
unicornblood
unicornblood


Hired Hero
Learning Human Soul
posted November 21, 2010 02:19 PM
Edited by unicornblood at 14:22, 21 Nov 2010.

Gargoyles aren't that important...stop arguing about them as their place is in Academy for the last 3 Heroes games...but what if there wil be no unicorns (and/or Sylvan) ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jabanoss
jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted November 21, 2010 02:22 PM

Quote:
Gargoyles aren't important...what if there wil be no unicorns (and/or Sylvan)

How about this, they combine unicorns and gargoyles!
that would be cool huh?
____________
"You turn me on Jaba"
- Meroe

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
unicornblood
unicornblood


Hired Hero
Learning Human Soul
posted November 21, 2010 02:43 PM

That would make me despise the series more than I would without any Sylvan at all
____________
Death is not the end, it's
merely a new and rough beginning

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted November 21, 2010 03:00 PM

Quote:
That would make me despise the series more than I would without any Sylvan at all

Well I'm a pretty hardcore Fortress (H3) and Dungeon (H3) fan, but you don't see me or heck many other "specific town" fans complaining to this level that his/her favorite faction isn't in.
Barbarian/Stronghold was excluded from the initial release last time around, seems only fair to give them a seat on the first installment this time around.
I mean they have been with the series since day 1, just like Sorceress/Rampart/Sylvan, they have just as much a right to that last slot.
Same goes for Warlock/Dungeon incidentally.
Fortress (H3) has completely vanished since H3, imagine how the Fortress fans must feel, both HIV and HV left them hanging.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jabanoss
jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted November 21, 2010 03:06 PM

The lack of a true Fortress faction is disturbing , I miss the gnolls and lizardmen with their cool beasts.

Even though i like the H5 dungeon it is nothing like the H3 dungeon
I want troglodytes! (and beholders, Medusas, harpies and manticores)
____________
"You turn me on Jaba"
- Meroe

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted November 21, 2010 03:12 PM

Quote:
The lack of a true Fortress faction is disturbing , I miss the gnolls and lizardmen with their cool beasts.

Even though i like the H5 dungeon it is nothing like the H3 dungeon
I want troglodytes! (and beholders, Medusas, harpies and manticores)

WTB Faceless run dungeon with a strong throwback to H3's dungeon!

With the slight possibility that the Naga MIGHT POSSIBLY, MAYBE, WE DON'T KNOW! are the 5th town, and water themed, we COULD MAYBE get some of that beloved Fortress (H3) back.

As much as I support the Naga theory, I would like to remind people, it is JUST A THEORY.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Super Thread is 525 pages long: 1 ... 31 32 33 34 35 ... 70 140 210 280 350 420 490 525 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1405 seconds