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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 ... 345 346 347 348 349 ... 350 420 490 525 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 05, 2011 04:45 PM

I don't really see how an excess of human heroes nukes the entire storyline. Nukes a bit of the lore, maybe.

Humanoid abuse has been a bit of a problem with H6 and Ashan though, all these bipeds running around. But I don't believe the devs would have gone with generic heroes if time and money had allowed them to do something more ambitious. Unique models for every race is a challenge. I would have been perfectly happy if it were like H3-5 and Naga portraits were just given to the human models, to hell with consistency, but that's a "woulda coulda shoulda" concern now.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 05, 2011 04:50 PM

Quote:
Nukes rather a big part of the lore.


Corrected.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 05, 2011 04:51 PM

True, if they've gone with Human heroes in order to be consistent with the hero models, it seems like they've shot themselves in the foot, but ok, last time people complained about disparity between hero models and persona, so maybe we have ourselves to blame.
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mike80d
mike80d


Famous Hero
Map Maker
posted May 05, 2011 05:02 PM

Quote:
Quote:
There's quite a difference - you can still have the same increased amount of, say, Cerberi with some other hero who will be equally capable of getting more Attack, Defense, etc., only if the hero who is actually increasing their growth is present in your "retinue", no matter that he's sitting on his ass in the capitol without gaining even a single point of XP. And that's what is likely to be the standard scenario.

A scenario we are working against.


I'm curious as to how you can fix this.  All I can come up with right now is that the hero's specilization starts out at 0 and increases by level.  This could even add in elite creatures (+1 / week) once the hero reaches level 10 or 15.  Other than that I'm not sure how to fix this b/c I agree with Zenofax - if the specilization is as stated then no-one would make him their main hero!

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 05, 2011 05:06 PM

To be honest, Tavern heroes can get away with having crappy stories.
And the whole 5 years in prison thing, I could see working if it was expanded upon and explained in detail over a good spread, because with only one sentance to work with it sounds INCREDIBLY stupid.

It's like trying to sum up the lord of the rings in one sentance, that would sound incredibly stupid.
Though I hope they don't because I think that whilst it has the POTENTIAL to make sense, it will likely fall flat on its face.

But that's all tavern hero backgrounds are, the POTENTIAL of a story working or failing, in the end, they are little more then blurbs for the player to project an idea of who these people are onto.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 05, 2011 05:14 PM

Tsuan's story in some way reminds me of Lovecraft's Shadow out of Time - in that the protagonist was given a lot of freedom within the Great Race's compounds. That could actually happen if the nagas gave her proper education and felt she had earned the right to walk free amongst them, after all I doubt they wished her 'imprisoned'.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 05, 2011 05:59 PM

Quote:
Quote:
Quote:
There's quite a difference - you can still have the same increased amount of, say, Cerberi with some other hero who will be equally capable of getting more Attack, Defense, etc., only if the hero who is actually increasing their growth is present in your "retinue", no matter that he's sitting on his ass in the capitol without gaining even a single point of XP. And that's what is likely to be the standard scenario.

A scenario we are working against.


I'm curious as to how you can fix this.  All I can come up with right now is that the hero's specilization starts out at 0 and increases by level.  This could even add in elite creatures (+1 / week) once the hero reaches level 10 or 15.  Other than that I'm not sure how to fix this b/c I agree with Zenofax - if the specilization is as stated then no-one would make him their main hero!


the cerberi automatically die if not led by the cerberi specialist
yeah, wasn't it easier to keep the attack / bonus defense. or to add a percentage. like deals +15% damage, receive -15% physical and magical damage?

though, I could see a point in increasing the growth rather than the strength. in H5, I would rather have more assassins to hire than having them stronger. that means more poison damage.

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Willis
Willis


Known Hero
posted May 05, 2011 06:22 PM

I think a combination of creature growth and creature strengthening would be good. Give the player a few more Cerberi per week, and make that hero able to use them more effectively. This way the player has some incentive to use the extra Cerberi with that particular hero.

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Tomash
Tomash


Hired Hero
posted May 05, 2011 10:31 PM
Edited by Tomash at 22:32, 05 May 2011.

Human heroes in Sanctuary... Human heroes in Stronghold... Humans everywhere!

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Naze
Naze


Known Hero
posted May 05, 2011 11:07 PM

Quote:
Human heroes in Sanctuary... Human heroes in Stronghold... Humans everywhere!


Yes, this and the town screens are the worst part of H6... as soon as the game (or at least the editor) is out, lets make a mod fixing these problems! If the developers are too lazy, we won't! Viva la modulation!

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Darkem
Darkem


Known Hero
posted May 05, 2011 11:17 PM
Edited by Darkem at 23:18, 05 May 2011.

Guys, guys...
Human heroes are pure tradition of HoMM. Every "faction" in H1-H4 has them. Universe with multicultural/race factions is much deeper than world with "Elven Kingdom", "Naga Kingdom", etc. Blah... It's little boring, don't u think?
I'm glad that Ubihole came back to the roots, to the tradition .

I'm happy, because H6 seems to be great game. I'm waiting.

P.S. I'm waiting for old heroes too. We have already "met" Lord Haart, so... Sandro, Crag Hack, Solmyr? Will u be there? In Ashan?


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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 05, 2011 11:38 PM

Quote:
P.S. I'm waiting for old heroes too.

They're the same characters in name only. A weird form for fan service if you ask me

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 06, 2011 10:09 AM

Quote:


I'm not gainst an occasional Human hero in each faction in order to have something to relate to (I've always been one of them who found the idea of playing with something that looked like a, well, blue or red blob (depending on if it was Academy or Inferno) rather uninspiring)


I agree, don't want my hero to be a red blob!

I'm on the fence though....

On the one hand - I want to play heroes that are part of the faction (ie. demon lord looking like a demon lord)

On the other hand - (I have four fingers and a thumb!) I like the traditional humna hero look like H1-4 for something us "humans" can relate to.

Maybe it's got something to do with the storyline....the 5 siblings born from father Slava all separaring to the 5 different factions....maybe only way after 564 YSD did actual heroes become fused or part of their faction....

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 06, 2011 10:50 AM
Edited by MrDragon at 11:54, 06 May 2011.

I'm not opposed to humans as heroes for every faction, but I don't want it to be the majority of every faction.
HoMMI-III had variety, humans and native races for every faction, they even had non-humans in Knight/Castle/Haven.

However come Ashan, the cultures of Stronghold, Sanctuary and Inferno seem odd places to have more then a few (1-4) human heroes out of several (5-9) to a pack (10-19) heroes per faction.
I'd prefer the majority of the heroes, to as consistent with lore, be native species like orc and centaur heroes for stronghold, naga and wanizame heroes for sanctuary and various kinds of demon heroes for Inferno in addition to a few (1-4) human heroes.

Which means by the way that when Sylvan, Dungeon, Fortress and Academy return I also expect species variety.

Humans can function perfectly well was dark sorcerers amongst the denizens of the Dungeon, not to mention minotaur heroes or maybe even Troglodytes if we can have them back.

A few human rangers wouldn't be a bad idea for Sylvan though I'd also like to see maybe a treant hero or something.

I'd like to see a high ranking Gremlin hero or maybe even a sentient Golem amongst the mage and djinn heroes.

And we KNOW the Dwarves DESPERATELY need to spice up not just their heroes but their units as well.



Edit: so the Orc heroes ARE Orcs?
They don't look very Orcish, the first background kinda lampshades that but the second certainly doesn't and Mokka looks a lot more human then her male counterpart.
Maybe a little tusk or some hardened demon flesh on her face, that would kinda fix it, but ok that's nitpicking.
They're orcish lore-wise which is fine by me and then look human enough for the people that prefer human heroes.
I'll just mod them or imagine them with a bit more fierceness.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted May 06, 2011 12:12 PM

Tha angel animation looks okward... I think I don't like it..
Also the rider doesnt look right..

But the Gryffin and Marksman look very good
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 06, 2011 12:15 PM

I actually love the dual wield ownage attack, was not very impressed with the normal one. As you can guess that's a lucky attack animation, same for the griffin Shame they didn't show the priestess lucky animation.
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Map also hosted on Moddb

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 06, 2011 12:17 PM
Edited by Zenofex at 12:20, 06 May 2011.

The Celestial attacks like she's trying to sweep something with a broom. Old habits die hard I guess...
And you've gotta love 50 second videos, half of which are showing logos.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 06, 2011 12:28 PM
Edited by MrDragon at 12:29, 06 May 2011.

Just noticed the vid that was tacked on to the heroes update.
I actually found myself not caring at all about the animations, maybe cus it's Haven...
But yeah, it's incredibly annoying that a 50 second video consists of 16 seconds of animations and 34 seconds of logos. (I am not joking, the animations start at 24 and end at 40 seconds)
So Zeno is being generous when he's saying half.

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Tomash
Tomash


Hired Hero
posted May 06, 2011 12:38 PM

Eastern europeans = human. Africans = orcs.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted May 06, 2011 12:38 PM

Quote:
so the Orc heroes ARE Orcs?
They don't look very Orcish, the first background kinda lampshades that but the second certainly doesn't and Mokka looks a lot more human then her male counterpart.
Maybe a little tusk or some hardened demon flesh on her face, that would kinda fix it, but ok that's nitpicking.
They're orcish lore-wise which is fine by me and then look human enough for the people that prefer human heroes.
I'll just mod them or imagine them with a bit more fierceness.


I agree that thye could use some tusks or horn-growth, but they lie in the expected path. If you look at the faces of the Orc Heroes of 5, they are also pretty human, save for sharp teeth and small spike that could have been covered by hair if they weren't bald. And the Female Orc generally look a lot more human than males do, see the shaman for instance.
Next to that comes that Pao Orcs are generally a lot less demonic than their Ranarian Cousins.
So I'm already glad that they're Orcs, even if they could have looked more Orcish.
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