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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 ... 372 373 374 375 376 ... 420 490 525 · «PREV / NEXT»
Fauch
Fauch


Responsible
Undefeatable Hero
posted May 24, 2011 08:04 PM

Quote:
They announced 10 maps for release. We might get more ... or not


I emphasized on the important part.

we know that for ubihole, less is better. maybe it is 10 maps, including campaigns?

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mike80d
mike80d


Famous Hero
Map Maker
posted May 24, 2011 10:34 PM

Map making before the game is not ideal.

I've made & published numerous maps and can safely say that in order to make a quality map you need to understand that particular game inside & out.  Everything from precise terrain bonus/hindrance to exactly which artifacts are OP.  Not to mention what each object means!  

It has nothing to do with you Mr. Dragon, but to make a map for a game not yet played (or only played for a week or two), will invariably result in a subpar map.  I appreciate your enthusiam though!

If you consider the design, programming, and marketing of the game 90% of the work, and the making of 10 maps the other 10%, I don't get why they don't double the amount of maps.  In a sense you'd be getting twice as much content for only 10% more work.  

Their current model is analagous to building a luxury car that you only plan to drive 10 miles.  All of that work to build it, you could get twice the enjoyment by driving a little further.

So far I love what I see from the game from a strategy, graphics, and and everything else.  But more maps or a RMG are sorely missing.

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Willis
Willis


Known Hero
posted May 24, 2011 10:52 PM

Well with any luck the beta will be available next month. If they were to make the map editor available, we would have a few months to produce maps. I kinda doubt they will, though.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 24, 2011 10:53 PM
Edited by MrDragon at 22:54, 24 May 2011.

Which is why I opened my statement with "I am not an insider and SAD to say..."

Implying that that is the only information we have beyond the 10 maps, and that it's not exactly something that gives us a lot of cause for celebration.
Edit: But it's at least better then nothing at all.

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Karanshade
Karanshade


Adventuring Hero
posted May 25, 2011 01:14 AM
Edited by Karanshade at 01:18, 25 May 2011.

About the RMG. They never were perfect as ppl tend to mention here over and over ,some imbalances and stuff.. but I used it a lot.
Simply because when u go for a nice hotseat with a friend , and not play the same maps over and over again , u can simply use the RMG to create ur map ,then edit it. At the end it was a 40 minutes work to correct the map issued by the rmg and then we were off for hours (days?) of game ... totally worth it

Quote:
Well with any luck the beta will be available next month. If they were to make the map editor available, we would have a few months to produce maps. I kinda doubt they will, though.


It would be the best move tough. In two month time , a few maps could already become some 'early classic' and be added to the final realease...free profit for ubihole.

____________

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Brukernavn
Brukernavn

Hero of Order
posted May 25, 2011 02:54 AM

Stop whining about few maps! You already get a huge number of playing hours compared to most other games. And they've said that an RMG is something they want to get done, but will probably not be ready before game release. And I think that's a good idea.

Logically, what has to come first, balancing and fine tuning or a random map generator?
The maps are worthless if the game is broken. Or would you rather postpone the game even longer to get the RMG in place for release?

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admira
admira


Promising
Famous Hero
posted May 25, 2011 03:18 AM

Quote:
Stop whining about few maps! You already get a huge number of playing hours compared to most other games. And they've said that an RMG is something they want to get done, but will probably not be ready before game release. And I think that's a good idea.

Logically, what has to come first, balancing and fine tuning or a random map generator?
The maps are worthless if the game is broken. Or would you rather postpone the game even longer to get the RMG in place for release?


Agree, that's why I love tbs, and heroes seems to be the last stand after disciples 3 failed to deliver its full potential. So, let them polish the game to its fullest potential which is the core of the game without worrying anything about feature(s)  that is not part of the core gameplay

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 25, 2011 08:20 AM
Edited by DoubleDeck at 08:21, 25 May 2011.

Also agree. Would love a RMG for H6 release but would prefer Ubihole to get the balancing right like Depeche Mode...remember the third expansion of H5 came with the RMG so it's okay....

I am rubbing my imaginery glass ball and this is what came up:

Sept 2011 - M&M Heroes VI
Aug 2012 - M&M Heroes VI : Arrows of fate (Elves / Dark Elves expansion)
Nov 2013 - M&M Heroes VI : Tribes of the 7 cities (Wizard expansion with RMG!!!!)

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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted May 25, 2011 08:39 AM

for me:

august 2012 The Alliance (Elves, Wizards) / I think Academy is more needed than Dungeon because of the balance (Haven, Sylvan, Academy VS Inferno, Necropolis, Stronghold) /

march 2013 Rise of the swamp (H3 fortress, Dungeon)

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 25, 2011 09:09 AM
Edited by DoubleDeck at 09:11, 25 May 2011.

The thing is the Elves / Dark Elves story on "Day of tears of fire" in 566YSD is very close in timeline to H6.....so could be an expansion having both.....where elves think Tuidhana burned down their "Avatar tree" but it was the sinistar demons instead...

Also Naga are good race too....

Remember Tribes was last expansion of H5 and Stronghold only came through then (being one of the staple factions since H1)....

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 25, 2011 09:43 AM

I think they are trying to shy away from the "good faction" "evil faction model", we probably won't even see a game mechanical split when it comes to morale and such. (in HoMMV for example, the morale loss from having a Sylvan/Haven army compared to Haven/Inferno was quite significant.)

I'd say Naga have just as much potential to be "evil" and destructive as humans do.
It won't surprise me if we bump into the old "Ambitious warmongering Shogun" arch-type at one point.

Haven's dark side comes from Zeal and bigotry.

Inferno's redeeming features could be personal freedom and identity.

Necropolis is already within Ashan's lore presented as not much of an "evil" pressence as one of balance.

Stronghold swings either way as the mood takes it, as it always has.

Sylvan is a faction made out of narrow-minded arrogant pointy eared xenophobes so is already "evil" in my books anyway.

And Dungeon is like Necropolis pretty much painted as a mixed bag in Ashan anyway.

Academy's ambition and thirst for knowledge already has and still has just as much potential for "evil" as any other faction.


My point: I don't think they'll try and keep the "good/evil" balanced by assigning an alignment to a faction, but by having every faction be just as capable of both "good" and "evil", which I would say is the most realistic approach anyway.
____________
Mr.Dragon Factions in production.
Citadel: 7/7 creatures, 2/2 hero base classes. (complete, for now)

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 25, 2011 10:31 AM

Quote:
I'd say Naga have just as much potential to be "evil" and destructive as humans do.
It won't surprise me if we bump into the old "Ambitious warmongering Shogun" arch-type at one point.
I actually expect them to surpass Haven in straightforwardness and dumbness. Hope I'm wrong but judging from their leader in the campaign - fat chance. The probability to have a story focused on "the righteous revenge" is just way too high and on the other hand this "Honor" thing as a racial skill hardly makes things better.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 25, 2011 10:35 AM

Quote:
keep the "good/evil" balanced

Has this been a problem in the past?
Even the "good" factions warred against each other at times.
To me, it is the heroes who give their faction its reputation.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 25, 2011 10:52 AM

Quote:
on the other hand this "Honor" thing as a racial skill hardly makes things better.

Oh frere. Talk about reading too much into it.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 25, 2011 10:57 AM
Edited by MrDragon at 11:14, 25 May 2011.

Quote:
Quote:
keep the "good/evil" balanced

Has this been a problem in the past?
Even the "good" factions warred against each other at times.
To me, it is the heroes who give their faction its reputation.

My point exactly, there doesn't seem to be a reason to label a faction with an alignment anymore.

Edit: Meaning there is no merit in adding factions with such labels to balance the factions into binary good and evil groupings.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted May 25, 2011 11:17 AM
Edited by Avirosb at 11:19, 25 May 2011.

Yeah, but you said 'anymore'.
I believe the last time they did that was in H2.

EDIT: Excluding maybe H3 Inferno

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 25, 2011 11:19 AM

Quote:
Yeah, but you said 'anymore'.
I believe the last time they did that was in H2.

Exactly, all the more reason to not split the factions by alignments.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 25, 2011 11:50 AM

Demons are probably on their own here though as they are perceived as "evil" by all other factions....but to have this good/evil split in the factions might not apply in H6, but we can't be sure.

All we can be sure about is that there are no longer "might" factions and "magic" factions, depending on class of hero you choose....but not sure about good or evil factions...

From the story of Ashan it is clear to see who are good and who are evil factions.....

Evil:
worshipping death
worshipping urgash
getting pumped up with demon blood
worshipping darkness

Good:
worshipping light
having pointy ears
hammering in the mines
worshipping air
worshipping water

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 25, 2011 12:16 PM
Edited by MrDragon at 12:24, 25 May 2011.

Quote:
worshipping death

Except that it's been made pretty clear that in Ashan, Death, like in actual real world Death Cults is not considered an evil force, rather a natural one, it is neither good nor evil.

Quote:
worshipping urgash

I'll give you that one, without any interesting lore to back Urgash, he seems pretty much a faceless evil right now, despite the fact that he is specifically Chaos, and Chaos is not the same thing as Evil, far from it in fact.

Quote:
getting pumped up with demon blood

That makes them victims more so then anything else, they are slaves that fought for personal freedom at the hands of those who cruelly transformed and enslaved them. ("Worshippers of Light and Knowledge" respectively.)

Quote:
worshipping darkness

Except there is nothing "evil" about worshipping Darkness, she is also one of the six elemental dragon children of the primeval goddess, making her just as valid to worship as Light from any moral stand-point.


Quote:
worshipping light

And despite that, they still plot against and murder each other.

Quote:
having pointy ears

Like I said, arrogant, narrow-minded, xenophobic, twats.

Quote:
hammering in the mines

See "worshipping light" and then add a pinch of extra greed.

Quote:
worshipping air

So far, no in-game playable faction does this.

Quote:
worshipping water

It's a natural force, nothing wrong or right with it, unless you want to imply that worshipping it's opposite is wrong, in which case, Dwarves are evil by this reasoning as they worship fire.



Edit: Note I am just talking about how you shouldn't shoe-horn them into alignments, not that it's literrary genius (because it's not).

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted May 25, 2011 12:18 PM

Quote:
Oh frere. Talk about reading too much into it.
What's frere?
As for the rest - Sanctuary seem to be designed strictly following the popular among the Europeans/Americans image of medieval Japan - which is not necessarily a bad thing, but I'll be surprised if it's not idealized. Honor, harmony, respect for the opponent, worthy death (plus maybe even a death poem) and blah-blah. Let's see how many of these will be used.

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