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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 ... 371 372 373 374 375 ... 420 490 525 · «PREV / NEXT»
lordriton
lordriton


Known Hero
posted May 24, 2011 09:58 AM
Edited by lordriton at 10:00, 24 May 2011.

I'm also a hardcore RMG user !  playing everyday one or even more sometimes, a random XL map, me alone against 7 computer players who are in one team, on impossible difficulty,  on Heroes 3.5 (WoG).
Seriously, i do this since years even,  and still i enjoy discovering every random map !
The RMG is just a great utility, it is very well done, and if the RMG from heroes VI was just like the one from WoG i would be more than happy with it.

For all the people who says that a random map cannot be good enough, i can just tell them that i have a lot of games, on PC and on xbox360, and wich one do i play the most ?   HoMM 3  
Well, 3.5 WoG to be exact, but i would play the basic H3.1 that introduced the RMG as much if there was no WoG.

WE NEED AN RMG FOR H6 !  
____________
Sorry for my miserable english, i'm french.

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MSG-1-1
MSG-1-1


Known Hero
posted May 24, 2011 10:04 AM

I dont think we can compare different heroes games when talking about a RMG. H4 for example was much more complex and more hard to balance= harder to make RMG, while h3 was a bit more simplistic. I've seen some h4 map generators but most of them sucked. The only ones I ever used was for making some decorations when making maps.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 24, 2011 10:08 AM

Quote:
Quote:
Can heros have initiative? Yes, even in Heroes 5, Initiative of standard 10...maybe Hero initiatives change according to might or magic users, blood or tears...

In H5, heroes had initiative because it was determining when they would act. In H6, they act when any of their creature acts, so they don't need initiative.


Just throwing it out there:

Maybe might heroes have an initiative factor, ie. they can only go when it't their turn on the ATB bar. And magic heroes don't have an initiative factor and can go any time when their creatures can act.

Comparing the two hero screens we have seen:

Duke Slava - level 6 might - His Initiative was 37
Svetlana - level 30 embalmer (tears magic) - Her initiative was 0 (irrelevant?)

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 24, 2011 10:20 AM
Edited by Nelgirith at 10:21, 24 May 2011.

Quote:
Quote:
Quote:
Can heros have initiative? Yes, even in Heroes 5, Initiative of standard 10...maybe Hero initiatives change according to might or magic users, blood or tears...

In H5, heroes had initiative because it was determining when they would act. In H6, they act when any of their creature acts, so they don't need initiative.


Just throwing it out there:

Maybe might heroes have an initiative factor, ie. they can only go when it't their turn on the ATB bar. And magic heroes don't have an initiative factor and can go any time when their creatures can act.


Or it's not initiative. Heroes do NOT need initiative. They can act once per turn and only when one of their creature is acting regardless whether it's a might or a magic hero. There's NO such thing as the hero's turn. The heroes don't even appear on the ATB bar


Quote:
Comparing the two hero screens we have seen:

Duke Slava - level 6 might - His Initiative was 37
Svetlana - level 30 embalmer (tears magic) - Her initiative was 0 (irrelevant?)

Wouldn't that rather imply that the flag is Leadership/Morale ? High for a knight, 0 for a necromancer.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 24, 2011 10:54 AM

Here's a theory:
All the different screens and footage are from several different builds of the game, some icons might have been changed, some UI missommunications might have been made, some things are just coincedantal.

So comparing data from different screens/footage to each other might just not work very well.

Double Deck, whilst I did believe your analogy, the Heroes having no iniative seems to make sense from all the screens we have seen, but like everything else, what I just said still applies, so that too might be coincidental, UI changes and or different builds.
Everything is possible.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 24, 2011 11:23 AM
Edited by DoubleDeck at 11:59, 24 May 2011.

I here you guys, I am just throwing it out there, so probably completely wrong! I know that the battle system is like Heroes 3 where your hero can have their turn whenever a friendly creature is going to act.....and that there are various Heroes 6 screens done and re-hashed and all....

Just wondering what the Chalice is then?

On Svetlana hero screen:
vampire has chalice = 0 (morale) and flag = 45 (initiative) and hero has flag = 0 (morale)
On Slava hero screen:
goblin has chalice = 21 and flag = 35 and hero's flag = 27

I could be wrong due to all the changes that are said to have been made, but chalice to me is morale and flag is initiative, maybe Elvin or someone can shed some light on these two stats icons...

Heroes do not have morale, but maybe might heroes have initiative...and magic heroes don't.....maybe these two screens are confusing the $$^# out of me!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 24, 2011 01:14 PM

Don't look too much into obsolete symbols, there is only contradiction and confusion to be gained. Best to wait and see the current version.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 24, 2011 01:48 PM

Those ones posted on page 6 of artwork thread by Lepastur on 4th April 2011, seemed current to me.....

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 24, 2011 02:13 PM

Simple straightforward +2 Might Power Gloves with a hint of Dwarven Nightmares. (Please do not let (HV)Fortress return with more then two dwarves!)

And part of a set.... hmmm Pathfinding on Gloves... set probably is geared towards utility skills like Scouting, Logistics and their perks.

The word "Vagrant" implies a peniless wanderer, so I'm expecting to see "Snatch" (no movement to pick up resources etc) on some part of the set or as a bonus.
____________
Mr.Dragon Factions in production.
Citadel: 7/7 creatures, 2/2 hero base classes. (complete, for now)

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mike80d
mike80d


Famous Hero
Map Maker
posted May 24, 2011 02:22 PM

A big part of the flaw in not having a RMG with the initial game is that there are only 10 maps to start with.  Based upon previous games, of those 10 maps there are likely only 5 of which that are larger and meant for multiplayer (and don't have castle restrictions, scripting, etc.).

It is this specific reason that I fear I'll get bored with the game after 1 to 2 months at most.  Lack of RMG wouldn't be nearly as big of a deal if the game came with many more maps.  

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted May 24, 2011 03:25 PM

Quote:
Simple straightforward +2 Might Power Gloves with a hint of Dwarven Nightmares. (Please do not let (HV)Fortress return with more then two dwarves!)


Hmmmm....Brawler gloves....might be a hint for future faction, might not....remember Dwarves are a faction on their own from Grimheim in Ashan so their entire faction consists of small, medium, animal-riding and tall dwarves!

Still hope for Sylvan, then Academy in future expansions first....

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted May 24, 2011 03:46 PM

Quote:
Any news about our Q&A btw?

____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 24, 2011 05:30 PM

Quote:
Those ones posted on page 6 of artwork thread by Lepastur on 4th April 2011, seemed current to me.....

Current as in an alpha version played in January ?

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Davy
Davy


Known Hero
posted May 24, 2011 05:43 PM

Quote:
A big part of the flaw in not having a RMG with the initial game is that there are only 10 maps to start with.  Based upon previous games, of those 10 maps there are likely only 5 of which that are larger and meant for multiplayer (and don't have castle restrictions, scripting, etc.).

It is this specific reason that I fear I'll get bored with the game after 1 to 2 months at most.  Lack of RMG wouldn't be nearly as big of a deal if the game came with many more maps.  


I don't think,that there are only so few,I mean out of the multiplayermaps in H5 only a hand full of them had some restrictions,so I think they will give us more "free" multiplayer maps for the multiplayer mode.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted May 24, 2011 05:59 PM

Quote:
I don't think,that there are only so few,I mean out of the multiplayermaps in H5 only a hand full of them had some restrictions,so I think they will give us more "free" multiplayer maps for the multiplayer mode.

They announced 10 maps for release. We might get more ... or not

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Willis
Willis


Known Hero
posted May 24, 2011 06:14 PM
Edited by Willis at 18:15, 24 May 2011.

IIRC, it seemed like a lot of the maps in H5 which would have worked perfectly well for team games restricted you from using them for team games. I think for most maps, allowing team play should be something you can do in-game, rather than opening up the map editor. Maps with specific scenarios or imbalances could be exceptions, of course.

I was also annoyed by the number of maps in H5 which would not allow you to change the factions around.

edit: I guess what I'm saying is that you should almost never have to open up the map editor to make an "Allied" version of a map.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 24, 2011 06:24 PM

Quote:
IIRC, it seemed like a lot of the maps in H5 which would have worked perfectly well for team games restricted you from using them for team games. I think for most maps, allowing team play should be something you can do in-game, rather than opening up the map editor. Maps with specific scenarios or imbalances could be exceptions, of course.

I was also annoyed by the number of maps in H5 which would not allow you to change the factions around.

edit: I guess what I'm saying is that you should almost never have to open up the map editor to make an "Allied" version of a map.

Whole heartedly agree, always been a bit of a pet peeve of mine of the series.

It's something so basic, I'm dissapointed every time they fail to include it.
Just a "Locked Teams" thing in the map editor if people aren't supposed to be able to change it, otherwise let them decide in the lobby. (or even during a game in progress under certain settings and with certain restrictions)

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mike80d
mike80d


Famous Hero
Map Maker
posted May 24, 2011 06:44 PM

I think people are underestimating how many maps had any of the following restrictions:

-Advanced start (i.e. start with a hero or town higher than level 1)
-Locked factions
-Locked teams
-Town construction capped (i.e can't build above tier 5)
-Scenario driven (i.e. capture and hold a town for 3 days)
-Only a 2-player map

I don't think I'm in the minority here in saying that I enjoy starting up a map that I don't know, picking the faction that I want to be, start my town & hero from the beginning, and go against more than 1 opponent (AI or human).  That to me is a very basic setting.

But all news has so far been that we're getting only 10 maps with the game.  Given the above restrictions listed I don't think its unreasonable to assume that only 4 or 5 maps will be considered "basic".  Without a RMG that is way too few to have.

Do the insiders here have any indication if there are more than 10 maps?  It would be appreciated.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted May 24, 2011 07:32 PM

About the Artifacts

Even though I am a Fortress Lover from heroes V, I must say that the chance of Brawler returning in any form in heroes VI is frightening. This unite is my least favorite and The only one I would Love to see changed. Hope these gauntlets are the last trace of him returning
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted May 24, 2011 07:56 PM
Edited by MrDragon at 19:57, 24 May 2011.

Quote:

Do the insiders here have any indication if there are more than 10 maps?  It would be appreciated.


I'm not an insider and sad to say that the only thing beyond 10 maps is 1 extra single player scenario for the deluxe edition and that they said that they wanted to release the map making tool before the launch of the game.

If we are lucky, some dedicated mappers will add a few good maps before release for download.
I myself, will try to at least get a 4 player FFA map without to many frills out ASAP, not making any promises, but I guess it's something.

So yeah unless the insiders know if they have increased that number (which I doubt), that's the best I can offer you.


Though with some luck, patches might come bundled with additional maps.
C'mon Blackhole, that shouldn't be too much to ask right?

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