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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ [ This thread is 525 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 (471) 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 ]
Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 12, 2011 11:13 AM

Quote:
Quote:
Quote:
Also, we'll get a RMG.

Sorry guys, not in the release

6. What can you tell us about Random Map Generator for Heroes VI?
For the moment we can only say that you will find the Random Map Generater in Heroes VI.


so in H6 but not in release ? wtf is that supposed to mean

Exactly what they said a few monthes ago, that they'll include it in a free patch (not in an expansion)

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 12, 2011 11:19 AM
Edited by Cepheus at 11:21, 12 Aug 2011.

Careful with spinning the old rumour mill there guys. That Q&A mention is a misworded slip up from Irina: there's no confirmation of RMGs for Heroes VI at this time.
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted August 12, 2011 11:37 AM

Quote:
Exactly what they said a few monthes ago, that they'll include it in a free patch (not in an expansion)

I don't remember that being directly promised but personally I'd bet on it.
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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted August 12, 2011 12:19 PM

So, the changelog is out for the new Beta version. I'm very excited about the new experience levels, I hope they remembers to edit Chest XP so that it gives normal XP (500/1000/1500) on mid level.

This is just lame, however:
Quote:
- Heal cooldown increased to 4 (from 3)
- Heal, Mass cooldown increased to once per battle
- Regeneration cooldown increased to 4 (from 3)
- Regeneration, Mass cooldown increased to once per battle

All that will do is prolong battles because players will have to wait longer to use Heal. Why is it they can't fathom that you don't balance an overpowered thing by making it more difficult to use, but that you should make it balanced. Adding restrictions like this will just make the game less fun to play.
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Wckey
Wckey


Famous Hero
posted August 12, 2011 01:11 PM
Edited by Wckey at 13:17, 12 Aug 2011.

I was expecting that we could at least fight one boss map, even if it was the Inferno vs. Mother Namtaru. Oh well, at least I can fail at playing games online
Quote:
All that will do is prolong battles because players will have to wait longer to use Heal. Why is it they can't fathom that you don't balance an overpowered thing by making it more difficult to use, but that you should make it balanced. Adding restrictions like this will just make the game less fun to play.

I have to agree. And healing spells are more usefull than mass healing most of the times, so only allowing mass healing spells to be used once won't change anything if you can use normal healing spells as many times as you want.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 12, 2011 01:24 PM
Edited by OmegaDestroyer at 13:27, 12 Aug 2011.

Quote:
The abilities Siege Master II and Siege Master III have been switched


Eh, so what?  Siege Master is a garbage ability.

As to the rest of the abilities, I agree to making a broken ability harder to use is not really fixing anything.  Most of the changes don't look like they will solve the alleged problems the game is facing.
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Negativland
Negativland


Promising
Adventuring Hero
but I'm not
posted August 12, 2011 02:14 PM

Medusas get full range? They were already strong (and many) to begin with, and with the right skills they were downright crazy. IMO they should have added range penalty to all core shooters, not remove it.

The exp multiplier fix is good news!

Quote:
Dump file is sent from beta players' computer in case of crashes


OH THANK GOD.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted August 12, 2011 02:15 PM

The experience multiplier values are the highlight for me as I considered X3 unplayable and X10 as poorly balanced where early levels are concerned.

Weakening week effects, fixing town conversion costs, scaling destructive spells, rebalancing the wail in a tasteful manner and toning down the incorporeal physical reduction, reducing the heal charges and improving the tormentors were all very good changes.

------

What is missing however is that..

1) Siege master is still ineffective. It cannot aim, and some damage over time at siege master II won't do much against a throng of marksmen that can decimate your stacks in a matter of few turns.

2) Core units are still as strong as ever  

3) Plenty of abilities remain underpowered.

4) Castle and champion dwellings are too damn expensive.

5) Sanctuary still sucks in sieges due to a lack of fliers. I'd like to see kirin fly and spring spirit to pass through walls or at the very least fix siege master.

Anyway that's why we have the beta, I hope we get some decent feedback on those with the second phase.

------

What I just do not like:

Coral maidens having full range is kinda overkill. And while I do not mind some extra cooldown for heal/regeneration, having their mass versions depleted after a single cast rather sucks. I can see why they did it, I just wish they gave it a long cooldown instead. Because it IS that powerful and it DOES resurrect every goddamn stack while being tier 1.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 12, 2011 02:21 PM
Edited by Nelgirith at 14:22, 12 Aug 2011.

Siege Master 3 would be more interesting if it gave us control of the catapult or if it was shooting a second time.

The healing changes are a step in the right direction, but I still think they need either to lower the general hitpoints pool of creatures or reduce the total healing.

I don't get why they reduced the effects of Acolyte of Fortune and Natural Born Leader ... seriously ... +4 Chance or Morale is like nothing ... + 2 is just useless.

Also, did Sanctuary really need Priestesses getting full range ?

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Wckey
Wckey


Famous Hero
posted August 12, 2011 02:41 PM

Quote:
Also, did Sanctuary really need Priestesses getting full range ?

I think this shows that developers are being a bit lazy. Instead of, like Elvin said, change some abilities of other creatures to make them more usefull in sieges, they prefer to go the easy way.
Still, with the Kappas ability and the fact that the core creatures are too strong, I don't think that Sanctuary has much problems in sieges.
I honestly hope they are doing something important with the game now, because the changes between betas don't justify the time we had to wait between the previous beta and the new one, imo.
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Kitten
Kitten


Known Hero
Roar
posted August 12, 2011 03:00 PM

Town conversion cost scales with the constructed dwellings
Wail of the Netherworld direct heal reduced from 5 to 2 Now her heal is quite useless, only 2 HP per unit.

As Nelgirith said, it would be nice to have one of the siege abilities to either control the catapult or shoot twice.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted August 12, 2011 03:04 PM

Quote:
Town conversion cost scales with the constructed dwellings

Would it make more sense to you that a lvl 1 town costs the same as a fully built town to convert..?
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Kitten
Kitten


Known Hero
Roar
posted August 12, 2011 03:11 PM

Quote:
Quote:
Town conversion cost scales with the constructed dwellings

Would it make more sense to you that a lvl 1 town costs the same as a fully built town to convert..?

It's not a matter of making sense, but I totally understand your point.
Resources aren't too plentiful and you need to conserv and use the little you got and the little you gain wisely. A neutral town with all those elements is hard to get early on and even if you do you won't have much resources to build on that new town anyway.

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted August 12, 2011 03:34 PM

Quote:
Medusas get full range? They were already strong (and many) to begin with, and with the right skills they were downright crazy. IMO they should have added range penalty to all core shooters, not remove it.
Yeah, previously it was a very strong ability if a ranged unit had no range penalty, now they made battlefield much larger AND gave almost all ranged unit full range. Huh?

I also think that the idea of making Spring Spirits able to pass through objects is rather brilliant. Not only would it fit nicely with the concept, it would also give the unit some sort of justification in the line-up, making it specificly usefull in sieges. Flying Kirin is not needed imo., then we would be back to the "just another dragon" situation.
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Avirosb Online
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 12, 2011 03:42 PM

Yeah, we already have a 'just another spirit' situation on our hands.
We don't need another one.

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 12, 2011 03:47 PM
Edited by OmegaDestroyer at 15:48, 12 Aug 2011.

Quote:
Medusas get full range? They were already strong (and many) to begin with, and with the right skills they were downright crazy. IMO they should have added range penalty to all core shooters, not remove it.


I agree.  Giving Medusas fall range is a poor decision.  The unit already blows most level 1 units away.  However, if they keep it with full range, I support not giving the Sanctuary any fliers or ability to pass through walls.  Make them weak at sieges.  Give them some disadvantage.
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I am the kaiser
I bring forth the raze

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted August 12, 2011 03:50 PM

They *are* weak at sieges.
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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted August 12, 2011 03:53 PM

Quote:
They *are* weak at sieges.
I guess there's also a line to walk there, because while no faction should be completely crippled in central aspects of the game like sieges, it can also be a way to distinguish the factions - i.e. Sanctuary is quick in creeping but poor at sieges, to give an example.

Obviously there should be some viable skills to make up for that, however, and while I don't remember how Siege Master works (it probably looked bad enough for me never to pick it), I agree that controling the catapult and/or giving extra shots is pretty much a no-brainer.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 12, 2011 03:55 PM

Catapults in this game are worthless.  Without being able to manually control them or get another shot, it takes way too long to break through the walls.  Even hammering on the gate will take several turns which will be spent being turned into a pincushion.
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I am the kaiser
I bring forth the raze

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War-overlord
War-overlord


Responsible
Legendary Hero
Presidente of Isla del Tropico
posted August 12, 2011 03:59 PM

Quote:
Catapults in this game are worthless.  Without being able to manually control them or get another shot, it takes way too long to break through the walls.  Even hammering on the gate will take several turns which will be spent being turned into a pincushion.


I second this.
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"Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that."-Lord General Zyvan

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