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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 420 ... 480 481 482 483 484 ... 490 525 · «PREV / NEXT»
Gweret
Gweret


Adventuring Hero
posted August 26, 2011 10:12 PM

Does anyone know when this Q&A will be released?
Or when we will get some "promising" info from UbiHole?

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 26, 2011 11:23 PM

"Soon"

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 27, 2011 06:29 AM

Quote:
"Soon"

Edit: Soon™
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 27, 2011 08:39 AM

Quote:
Quote:
"Soon"

Edit: Soon™

Nah, that's Blizzard

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 12:30 PM

Can someone tell me what you need to do for the racial ability of each faction to fill (the circle)?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 28, 2011 12:54 PM

Quote:
HAVEN
Guardian Angel 1 : makes the target CORE stack immune to any damage until the end of the NEXT turn. (The unit can still attack and move without breaking the effect).
Guardian Angel 2 : same as above but you can target ELITES.
Guardian Angel 3 : same as above but you can target CHAMPIONS.
Guardian Angel 4 : same as above, but the protected unit also gets healed over time for X% of its hitpoints.

The Haven gauge fills up every time an ally unit has positive morale or receives damage.


INFERNO
Gating 1 : A portal appears at the targeted area and after 1 turn, reinforcements of the targeted CORE stack. The gate has 3 structure points and if the gate is destroyed, it will interrupt the gating. If the original stack is destroyed, the phased stack will disappear.
Gating 2 : same as above but you can target ELITES.
Gating 3 : same as above but you can target CHAMPIONS.
Gating 4 : same as above except that the gating is instant. The gated stack will be bigger and can act in the same turn it was summoned.

The Inferno gauge fills every time an ally unit has good luck or opponent bad luck.


NECROPOLIS
Necromancy 1 : Raises X% of the undead fallen troops
Necromancy 2 : same as above, but more powerful.
Necromancy 3 : same as above, but more powerful.
Necromancy 4 : Raises X% of the undead fallen troops in the targeted zone (I've not seen that one yet, so I don't know the size !)

The Necropolis gauge fills up every time an ally unit or enemy takes damage.


STRONGHOLD
Rage 1 : All friendly Stronghold stacks gain 10 initiative for the current turn.
Rage 2 : All friendly Stronghold stacks gain 10 initiative and X Might Power for the current turn.
Rage 3 : All friendly Stronghold stacks gain 10 initiative, X Might Power and an additional retaliation for the current turn.
Rage 4 : All friendly Stronghold stacks gain 10 initiative, X Might Power and an additional retaliation for the current turn. Units will also stun enemies when they attack preventing retaliation.

The Stronghold gauge fills up every time an ally unit causes damage and every time the Hero uses Heroic Strike.


SANCTUARY
Honor 1 : All friendly Sanctuary units gain X Might and Magic Defense for the current turn.
Honor 2 : All friendly Sanctuary units gain X Might and Magic Defense and Y Hitpoints for the current turn.
Honor 3 : All friendly Sanctuary units gain X Might and Magic Defense, Y Hitpoints and a Frost Shield that inflict Z damage/creature to attackers for the current turn.
Honor 4 : Same as above, but the Frost Shield will also inflict the Chilled debuff to attackers.

The Sanctuary gauge fills up everytime a single ally unit attacks a single enemy and that includes the Hero's attack. Should at any time 2 of your stacks attack the same enemy stack, this enemy stack will then stop filling your gauge.

____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 01:13 PM
Edited by Elvin at 13:17, 28 Aug 2011.

Thank you sir. I just need some minutes to laugh at this...



The Necropolis gauge fills up every time an ally unit or enemy takes damage.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 28, 2011 01:16 PM

It fills up around death
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 28, 2011 01:16 PM
Edited by Jabanoss at 13:17, 28 Aug 2011.

Wait...
Bad Luck?
Can that even happen anymore? :/
In that case, how?

Edit: Or maybe it only can happen if artifacts are involved...
____________
"You turn me on Jaba"
- Meroe

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 01:28 PM

i don't even know, I am trying to find something to lower luck but only artifacts might do the trick probably. Necro's thingy too broken in my opinion. Also I hate noobs that in duels they choose necro all he time!

by the way, jabanoss your duel is timing out when I am trying to join! Not sure if you want random guys joining but anyway!

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Jabanoss
Jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted August 28, 2011 01:33 PM

No no I want random guys to join.
Hmm I suspect that my internet is bad as usual.
Kinda Strange though since it has worked perfectly well all other days before today and yesterday... :/
____________
"You turn me on Jaba"
- Meroe

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 01:43 PM

weird indeed. I have played more than 10-15 online duels but with many people (specific ones) i get that message. ANyway i have created a duel, if anyone cares to join, but no necro please

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted August 28, 2011 04:24 PM

So once again, Necro is the most powerful, with its gauge filling up most likely every turn, and inferno draws the short straw with luck...

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Gweret
Gweret


Adventuring Hero
posted August 28, 2011 04:44 PM
Edited by Gweret at 16:45, 28 Aug 2011.

Quote:
So once again, Necro is the most powerful, with its gauge filling up most likely every turn, and inferno draws the short straw with luck...

Maybe they thought that "powerful" gated Inferno creatures will more imbalanced than constant resurrection in Necropolis...
Looks like epic fail. Or maybe they were simply lazy.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 28, 2011 04:45 PM

Quote:
Gating 4 : same as above except that the gating is instant. The gated stack will be bigger and can act in the same turn it was summoned.
This is true for all stacks except the Pit Fiends/Lords which currently gate as many reinforcements as 30% of the original stack size.
Quote:
Necromancy 4 : Raises X% of the undead fallen troops in the targeted zone (I've not seen that one yet, so I don't know the size !)
The size is 3x3 squares and also casts -10 morale to the creature on the other side of the monitor.
Quote:
Rage 4 : All friendly Stronghold stacks gain 10 initiative, X Might Power and an additional retaliation for the current turn. Units will also stun enemies when they attack preventing retaliation.
I'm not really sure if the last sentence is correct but I have to re-check.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 05:04 PM

...

SO I am playing a duel with this guy Ugimus (or whatever it is) who I don't even know if he is from in here. We are at the last stage of the fight where he resurrects his angels (last stack standing) and they have the "resurrection" ability where you cannot attack them for 1 turn. 6 turns have passed and the game has obviously bugged bad and I cannot attack him of course. The guy kept playing instead of just quitting but oh well, everyone with his own weird habits..

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 28, 2011 05:09 PM

The spell's bugged and makes the stack on which it is cast invulnerable for indefinitely long time (or at least I haven't seen it expiring).

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 05:11 PM

Quote:
The spell's bugged and makes the stack on which it is cast invulnerable for indefinitely long time (or at least I haven't seen it expiring).


exactly, i mostly said it out of curiosity on why he kept playing!

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 28, 2011 05:16 PM
Edited by Zenofex at 17:18, 28 Aug 2011.

Well, how about this: I was just about to try a Inferno Magic (me) vs. Necropolis Might (the other guy), simply out of curiosity how much casualties I can inflict before being defeated and the opponent left the game during the first round without even acting once but after spending some time "thinking" (or so it seemed).  No idea why he did so but it beats your example.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 28, 2011 05:38 PM
Edited by Vangelis21 at 18:46, 28 Aug 2011.

Quote:
Well, how about this: I was just about to try a Inferno Magic (me) vs. Necropolis Might (the other guy), simply out of curiosity how much casualties I can inflict before being defeated and the opponent left the game during the first round without even acting once but after spending some time "thinking" (or so it seemed).  No idea why he did so but it beats your example.



nooo it doesn't! in my example I wasted 20 minutes of my life! How about the guys that keep choosing necro although anyone would win but they still want to be masters of demo?


*** Is there any "legal" (not bugged) way to attack three consecutive times with the same creature? IF yes, how?

******* SO I tested a little further the racial ability of the inferno. It is NOT filling when inferno has positive and when opponent has negative luck. It is when ANY of the two has POSITIVE luck. now... the question is when does it fill 1/4 and when 1/8 of the circle? I saw NO pattern for either way

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