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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - Discussion thread ~
Thread: ~ Heroes 6 - Discussion thread ~ This Super Thread is 525 pages long: 1 70 140 210 280 350 420 ... 487 488 489 490 491 ... 525 · «PREV / NEXT»
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 05, 2011 11:47 AM

Something I would like amended:

When it's the human opponent or AI turn, that the minimap is not hidden and that they show their movement on the minimap....sometimes you see them moving on the big map but not sure of their bearings on the whole map....

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted September 05, 2011 12:44 PM

Quote:
Quote:
I think it would be nice if every God would defend that faction's town and we could also put additional units.

I like your idea but it's not practical, the Drgaon Gods are spiritual and not physical beings, besides who whould the Orcs have defending their town, mother earth or father sky? And who would the wizards have? And I think it would make Necro and Inferno at a big advantage having the primordial gods with them....


Urgash for Inferno, Asha for Necro, Elrath for Haven, Shalassa for Sanctuary, Malassa for Dark Elves, Sylanna for Sylvan, Arkath for Dwarves, Ylath for Academy, Father Sky for Orcs.

I know Academy don't worship any Gods. But as the info about Ylath suggests "he is the seeker of hazardous knowledge, of crafts that are handed down by the shortlived humans from father to child, of myriad facts about the world which he views from on high." so he would be the defender of the scince, knowledge and crafts of Academy.

About the "they are spiritual but not physical": Well, they have drawen them physically, so I don't think it would be hard to make them in the game. Again, the thing I suggest is like it is in Disciples 3. So, I don't think it is unpractical.
____________

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 05, 2011 12:54 PM

@ Nocturnal:

But what does Father Sky look like?
Why not use Mother Earth, as the battles are fought on the ground?
Wizards can't be linked to Ylath, they have no symbol.....
Besides, Urgash and Asha would be too powerful than the other Elemental Dragons....

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted September 05, 2011 03:12 PM

OMG! I am playing with a "guy" (overstatement) named "steinernein". Before we start he picks necro and I write to him "no turtling". He replies "k" and I start the game. The battle starts and he places all his creatures in the corner!!!! hahaha Of course I quit the game and he starts swearing at me calling me names!

Unbelievable what kind of people (and other overstatement) we see in here...

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Mithrandir
Mithrandir


Hired Hero
posted September 05, 2011 03:17 PM

Nocturnal: Nice idea... but not for H6. I know those images are all nice and so but it would be a complete disaster both lorewise and gameplaywise. Like if attacking cities wasn't pain already.
As for the lore, some people can't even stand elementals in castle lineup, so I don't want to imagine what would happen if there were the elemental dragons themselves.
And from the perspective of gameplay the sieges would have to look completely different if this idea was to be implemented succesfuly. Maybe there could be some similar feature when defending a grail city, but even there it seems inappropriate. Sorry.
____________
English ain't my native language, sorry for any mistakes.

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted September 05, 2011 04:12 PM

  Thank's people for the answer, I had a hunch the wouldn't bother to update the Demo but as always hope dies last.
  On a optimistic note it's a month give or take till the release date and I must say I'm hyped about it it's got his flaws (Town Window) but it's still an addictive and fun game to play...
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 05, 2011 05:14 PM

It's still "just a game" though, judging from what little I played of it.
I don't know jack about the quality of the beta campaign, so I can't really complain about that,
but is the game still lacking in the sound department?

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7h30n
7h30n

Tavern Dweller
posted September 05, 2011 06:13 PM

How does the game hold up in multiplayer? If I'll be getting it, it will be solely for multiplayer.

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davy
davy


Known Hero
posted September 05, 2011 10:07 PM

Quote:
Quote:
Quote:
I think it would be nice if every God would defend that faction's town and we could also put additional units.

I like your idea but it's not practical, the Drgaon Gods are spiritual and not physical beings, besides who whould the Orcs have defending their town, mother earth or father sky? And who would the wizards have? And I think it would make Necro and Inferno at a big advantage having the primordial gods with them....


Urgash for Inferno, Asha for Necro, Elrath for Haven, Shalassa for Sanctuary, Malassa for Dark Elves, Sylanna for Sylvan, Arkath for Dwarves, Ylath for Academy, Father Sky for Orcs.

I know Academy don't worship any Gods. But as the info about Ylath suggests "he is the seeker of hazardous knowledge, of crafts that are handed down by the shortlived humans from father to child, of myriad facts about the world which he views from on high." so he would be the defender of the scince, knowledge and crafts of Academy.

About the "they are spiritual but not physical": Well, they have drawen them physically, so I don't think it would be hard to make them in the game. Again, the thing I suggest is like it is in Disciples 3. So, I don't think it is unpractical.


Well I would rather say,that since there is no real god as father sky,that the orcs would get ylath and that the academy get the spirit of Sar-elam,the wizard who became a dragon god himself and who more or less represents magic itself.

But well I also think that,it would be too much to fight them,while capturing a town,but they(or at least some kind of avatar from them) could function as bosses in the story mode or to protect the tear of asha on some maps.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 06, 2011 10:08 AM

How does Logistics work?

I am playing againts AI and he is cruizing around and I cannot catch him, he goes further than I can.

I have:

Logistics
Pathfinding
Snatch

Am level 15 and he's level 17. Does this make the difference? (ie. logistics ability increases as you level up)...

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Gweret
Gweret


Adventuring Hero
posted September 06, 2011 10:50 AM

Logistic is static +3 to movement.

AI can also have these abilities or artifacts.

Also pathfinding reduces hard terrain speed for 50%.
AI may for a while cross normal terrain while you are being stuck on "hard".

Also it may cheat.


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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 06, 2011 12:52 PM

Then the AI must have had artifacts increasing movement, funny thing is the AI had this dashing light behind it when it moved and it seemed to move quicker too.....

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Naze
Naze


Known Hero
posted September 06, 2011 02:05 PM
Edited by Naze at 14:11, 06 Sep 2011.

Isn't "Father Sky" another name for Ylath? And Mother Earth for Sylanna? I have always thought, they are the orcish names for those two dragon gods...

Anyway, what I want to say is that I hate the AI. It's totally stupid!
I was exploring the map, when my hero got stuck near a Inferno town. The game told me, that a "Deadly" army is hiding inside, and so I started to pray for mercy from the computer. However, it seemed, that nobody listened to my prayer and during the computer's turn, his hero attacked me with full force.
I had: 8 archangels, around 15 griffins, sun riders and glories and 50-75 sisters, praetorians and marksmen.
Computer had: 3 pit lords, 25 juggernauts & lacernators, 15 breeders, 80 cerberi, 150 demented and about 120 succubi.
I have managed to lower his army to 10 juggernauts, 20 lacernators, 10 breeders, 20 cerberi, 120 demented and 65 succubi (killing all the pitlords) with 4 archangels and 15 marksmen surviving ...and suddenly the computer gave up! He just retreated with his whole army.
And as the new day dawned, I just rode with my hero into his empty castle and converted it...
Didn't UBI promise us a major AI improvement? Because, I see none in the demo...

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted September 06, 2011 02:23 PM

As Kraal says in Slava's campaign, Ylath and Elrath, the sky and the sun are 2 aspects of Father Sky. Neither of them is Father Sky.

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Naze
Naze


Known Hero
posted September 06, 2011 03:13 PM

Quote:
As Kraal says in Slava's campaign, Ylath and Elrath, the sky and the sun are 2 aspects of Father Sky. Neither of them is Father Sky.


Yeah, I forgot about that one... so, isn't then Asha the third aspect?

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted September 06, 2011 04:34 PM

Since Orcs have no access to Prime magic, I don't think so

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 06, 2011 04:54 PM
Edited by Zenofex at 16:55, 06 Sep 2011.

Mythologically Father Sky and Mother Earth are among the earliest diety-like "figures" and they are more abstract and less personified than, say, your regular anthropomorphic gods. As they are "primitive" deities, the people with gigantic imagination who wrote the Ashan lore probably decided that they can easily copy-paste their images and make them gods of the primitive Orcs. If this is so, the Orcs do not believe in anything even close to the Dragon-Gods but, roughly speaking, in the nature itself, probably considering everything in it an aspect of Father Sky and Mother Earth. Of course you have to explain how come ex-humans + ex-demons made by atheists or at least agnostics suddenly start believing in something which has little to do with either of these groups but I guess this could be considered nitpicking.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 06, 2011 05:25 PM

Can you even be agnostic/atheist in a universe where the existence of dragons gods is pretty much a well-established fact?
I don't care. Wizards are awesome, if only for the single fact that they don't worship a dragon (also they've yet to be ruined in H6).

Kicking it back on your elephant, tokin' on a hookah while wasting foo's in the name of science, what more could you possibly ask for?

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted September 06, 2011 05:32 PM

Quote:
Can you even be agnostic/atheist in a universe where the existence of dragons gods is pretty much a well-established fact?
Of course you can, it entirely depends on your definition of "God" and whether you want to use that notion or have something else in mind which, according to you at the very least, could be more accurate. After all, the Dragon-Gods could appear to be just localized versions of the Dragon Pharaoh. Dum spiro spero.

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Gweret
Gweret


Adventuring Hero
posted September 06, 2011 05:46 PM
Edited by Gweret at 17:48, 06 Sep 2011.

Zenofex wrote:
Quote:
Of course you have to explain how come ex-humans + ex-demons made by atheists or at least agnostics suddenly start believing in something which has little to do with either of these groups but I guess this could be considered nitpicking.

Demon blood and Seven Cities culture gave them free-will mind and strength to survive in the wilderness. They are "nature" born nomads. Think: native North Americans or Mongols tribes.

http://en.wikipedia.org/wiki/Tengriism
In my opinion religion role put behind them is quite good.


I have some questions regarding some skills:

Does the "Duck and Cover" applies to different types of obstacles?
It says that it applies to siege walls... Only?

How useful are these skills:

- Battle march
- Siege Mastery II
- Economics II and III
- Rampage
- Resilience

Do you know how might power affects creature damage?
For eg. +5 might power?

If you have full tear reputation how much health gains these +x skills in might tree? ( it says they are affected by reputation )
In some map I had ~800 rep in Tear and it gave +3% ( first level skill ) and +2% ( second level skill ) to creature health.

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