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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 60 61 · «PREV / NEXT»
Khadras
Khadras


Famous Hero
posted April 28, 2016 05:43 PM

Hi! I installed your lates version of amethyst upgrade mod and there is a problem with new grail script. It is in conflict with newlevelup  Screen mod and with hd mod and crashed the game when my hero level up when it must appears the new level up screen with this error>

Time Stamp: Thu Apr 28 15:30:14 2016


Map Saved with:

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 1 : 82
### Location: 1 : 82
### Location: 8 : 28
### Location: 1 : 59
### Location: 1 : 58
### Location: 1 : 50
### Location: 1 : 554
***** Context (100 chars) *****
;                    [ďîëó÷čňü íŕçâŕíčĺ áîëüřîăî ďîđňđĺňŕ ăĺđî˙ â Z2]
!!HEy1:E?y3/?y4;            
***********************
### Location: 1 : 59
### Location: 1 : 58
### Location: 1 : 50
### Location: 1 : 1669
***** Context (100 chars) *****
;
!!VRx1:+4;
!!UN:Cx1/4/?y2;
!!VRx2:*512+9597416;
!!VRx3:*512+9597416;
!!DO31872/1/512/1y1/x2 Py2
***********************

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 28, 2016 06:33 PM
Edited by majaczek at 18:50, 28 Apr 2016.

Sorry I am currently working on new versions of the mod, and sometimes script is misspelled. Please download again and check if it helped. It is about 7 times as i changed the mod today. Last version (at 18:31 local time or 11:31 USA time) works for me properly. Anyway your errorscreen looks weird. If you still have problems after update please post your modlist to seek for possible conflict .

EDIT: Sorry I wrongly read. Yes it conflicts with new levelup, I know. I may try to fix it on my side if you want. Or Prepare Something. Grail for Conflux is mostly mocked up NewLevelUp. Grail for tower is boring AllAdventureSpells

EDIT2: It may work now with newlevelup, please check

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted April 28, 2016 06:56 PM

Hi majaczek,

your idea of altering the grails effekt is nice.
What are your plans so far?

Will you change the grail of every town? And what have you planned for the effects?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 28, 2016 07:04 PM

RerryR said:
Hi majaczek,

your idea of altering the grails effekt is nice.
What are your plans so far?

Will you change the grail of every town? And what have you planned for the effects?


Currently I did:
+2 mithril per day for each grail
Inferno Grail effect removed (code from Igrik)
Tower Grail effect removed (code from Igrik)
Custom effect for Tower Grail (learn all adventure spells)
Custom effect for Conflux Grail (Visitor hero may learn stealth levels)

What I didn't yet
not removed conflux effect
not added effect for inferno

if I satisfy those 3 grails, I'll go for other parts I like to mod, and if I'm enoughly satisfied I would release new version of Knightmare Kingdoms (pack with all my mods properly packed into 1 mod and with removed files unnecccesssary to play)

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 28, 2016 07:34 PM
Edited by majaczek at 20:12, 28 Apr 2016.

I think on making custom Creature Bank (Something in spirit of Stack of Skulls) with reward beeing two random Combos or a grail plus Arcane Book (which equals Huge experience), note that Power of Dragonfather would come as single (no second artifact) probably also with arcane book.

It would Have 3 Versions:
- Temple of the Sun
- Temple of the Moon
- Temple of the Stars

each having three types of Town Guardians (Sun - Good, Moon - Bad, Stars - Neutral), and some mage/bishop units

Currently I have problem to search object which looks like temple, and add an objects file. Help please?

EDIT: Object part is already learned by me

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Khadras
Khadras


Famous Hero
posted April 28, 2016 08:27 PM

Another crash:

Time Stamp: Thu Apr 28 18:19:57 2016


Map Saved with: 3 . 59
Built on Dec 12 2005

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 1 : 82
### Location: 8 : 28
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82

EIP = {0x04C3B26B},  Access Violation. Attempt to {read} the inaccessible data at {0xB32D8590}

The Latest Executed ERM Receiver:

IF:V9/0;

!?FU8180;                    (Mystical Gardens, Water Weels and Windmills)
!!IF:V1/0;
!!

It is about mithril enhancement from Amethyst.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 28, 2016 08:58 PM
Edited by majaczek at 21:23, 28 Apr 2016.

Sorry, it seems something random, or just new tries on Crbank have made game unstable.

I already added four objects through Objects directory
I added the defs to the package
I already added lines to zcrbank.txt

what I lack?

I temporary removed zcrbank.txt from the package because somehow it makes game unstable
I still have a copy in backup directory.
anybody with weird crashes please redownload.

note that games started with the file in package seems to be unstoppably broken. sorry but it's lower than a hour of game

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 28, 2016 09:19 PM

I am sorry I don't know how to add new creature banks. I have a script that changes already existing ones if you're interested.
____________
Not idly do the leaves of Lorien fall.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 28, 2016 09:24 PM

Hero_Of_Light said:
I am sorry I don't know how to add new creature banks. I have a script that changes already existing ones if you're interested.


I may be Interested.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 28, 2016 09:38 PM

Here is the script I use for my mods. It changes guards and bonus given for all WoG creature banks.

***CREATURE BANKS

!#TM81:S1/1/1/255; Once
!?TM81;
!!UN:U16/-1/?y-1;  [creature banks number]
!!VRv1:S-1;
!!DO102/1/y-1/1:P16; [run through]

!?FU102;
!!UN:Ux1/-1/-1/1; [Creature Bank coordinates in v1/v2/v3]
!!OBv1/v2/v3:U?y2; [subtype]
!!if&y2=2:; If conservatory
!!CBv1/v2/v3:G0/8/d G1/8/d G2/9/d G3/8/d G4/8/d; [Set guards]
!!en:;
!!if&y2=18:; if Home of the Bat
!!VRy3:S6 R6; [guards]
!!CBv1/v2/v3:G0/127/y3 G1/127/y3 G2/127/y3 G3/127/y3 G4/127/y3; [Set guards]
!!VRy4:S112 R3; [set to creature 112 - 115]
!!CBv1/v2/v3:My4/y3;
!!en:;
!!if&y2=17:; if  Transylvanian Tavern
!!CBv1/v2/v3:G0/159/20 G1/159/20 G2/159/20 G3/159/20 G4/159/20; [Set guards]
!!CBv1/v2/v3:M159/20;
!!en:;
!!if&y2=11:; if  Hunting Lodge
!!VRy3:S10 R5; [guards]
!!CBv1/v2/v3:G0/170/y3 G1/171/y3 G2/170/y3 G3/171/y3; [Set guards]
!!VRy4:S500*y3; [set reward bonus]
!!CBv1/v2/v3:R0/0; [resource]
!!CBv1/v2/v3:R6/y4; [resource]
!!en:;
!!if&y2=20:; if Grotto
!!VRy3:S40 R10; [guards]
!!CBv1/v2/v3:G0/143/y3 G1/143/y3 G2/143/y3 G3/143/y3; [Set guards]
!!VRy4:S100*y3; [set reward bonus]
!!CBv1/v2/v3:R2/0; [resource]
!!CBv1/v2/v3:R6/y4; [resource]
!!en:;
!!if&y2=12:; if sNOW Grotto
!!VRy3:S6 R6; [guards]
!!CBv1/v2/v3:G0/193/y3 G1/34/y3 G2/35/y3 G3/136/y3; [Set guards]
!!VRy4:S3*y3; [set reward bonus]
!!VRy5:S500*y4; [set reward bonus]
!!CBv1/v2/v3:R2/0; [resource]
!!CBv1/v2/v3:R5/y4; [resource]
!!CBv1/v2/v3:R6/y5; [resource]
!!en:;
!!if&y2=13:; If God1
!!CBv1/v2/v3:G0/141/30 G1/141/30 G2/141/30 G3/141/30; [Set guards]
!!en:;
!!if&y2=14:; If God2
!!CBv1/v2/v3:G0/140/50 G1/140/50 G2/140/50 G3/140/50; [Set guards]
!!en:;
!!if&y2=15:; If God3
!!CBv1/v2/v3:G0/141/30 G1/141/30 G2/141/30 G3/141/30; [Set guards]
!!en:;
!!if&y2=16:; If God4
!!CBv1/v2/v3:G0/140/50 G1/140/50 G2/140/50 G3/140/50; [Set guards]
!!en:;
____________
Not idly do the leaves of Lorien fall.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 29, 2016 04:22 PM

Thanks

Here my script:

Quote:
ZVSE
_WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for making any kind of changes!
ERMS_PoweredBy=ERM Scripter v. 2004.10.5.945
ERMS_ScriptDate=29.4(April).2016

!#TM81:S1/1/1/255; Once
!?TM81;
!!UN:U16/-1/?y-1;  [creature banks number]
!!VRv1:S-1;
!!DO55457/1/y-1/1:P16; [run through]

!!UN:U25/-1/?y-1;  [Dragon Utopias number]
!!VRv1:S-1;
!!DO55457/1/y-1/1:P25; [run through]

!_?OB16;
!_!FU:E;
!_!OBv998/v999/v1000:U?y1;
!_!SN:W^Last Creature Bank Subtype^/y1;
!_!OBv998/v999/v1000&y1>20:U0;

!_$OB16/0;
!_!FU:E;
!_!SN:W^Last Creature Bank Subtype^/?y1;
!_!OBv998/v999/v1000:Uy1;

!?FU55457;
!!UN:Ux1/-1/-1/1; [Creature Bank coordinates in v1/v2/v3]
!!OBv1/v2/v3:U?y2; [subtype]


!_!OBv1/v2/v3&y2>20:U10; If new Creature Bank set type to Dragon Utopia

!!if&y2>20/x1=16:; Any new CRBANK
!!VRy3:Sy2 -20;
!!UN:Ov1/v2/v3;
!_!UN:Iv1/v2/v3/16/0/16/y2;
!_!UN:Iv1/v2/v3/16/0;
!!UN:Iv1/v2/v3/16/0/25/y3;
!!el&y2>0/x1=25:;
!!VRy3:Sy2;
!!el:;
!_!UN:Ov1/v2/v3;
!!FU:E;
!!en:;

!_!FU:E;

!!if&y3=1:; Moon

!!CBv1/v2/v3:G0/-1/0 G1/-1/0 G2/-1/0 G3/-1/0 G4/-1/0 G5/-1/0;
!!CBv1/v2/v3:G6/-1/0 G7/-1/0; Clean Guards Slots
!!CBv1/v2/v3:M-1/0; Clean Monster Prize

!!CBv1/v2/v3:G0/246/9 G1/247/9 G2/248/9; First 3 slots of Guards

!!en:;
!!if&y3=2:; Sun

!!CBv1/v2/v3:G0/-1/0 G1/-1/0 G2/-1/0 G3/-1/0 G4/-1/0 G5/-1/0;
!!CBv1/v2/v3:G6/-1/0 G7/-1/0; Clean Guards Slots
!!CBv1/v2/v3:M-1/0; Clean Monster Prize

!!CBv1/v2/v3:G0/243/9 G1/244/9 G2/245/9; First 3 slots of Guards

!!en:;
!!if&y3=3:; Stars

!!CBv1/v2/v3:G0/-1/0 G1/-1/0 G2/-1/0 G3/-1/0 G4/-1/0 G5/-1/0;
!!CBv1/v2/v3:G6/-1/0 G7/-1/0; Clean Guards Slots
!!CBv1/v2/v3:M-1/0; Clean Monster Prize

!!CBv1/v2/v3:G0/249/9 G1/250/9 G2/251/9; First 3 slots of Guards

!!en:;
!!if&y3=4:; Forgotten

!!CBv1/v2/v3:G0/-1/0 G1/-1/0 G2/-1/0 G3/-1/0 G4/-1/0 G5/-1/0;
!!CBv1/v2/v3:G6/-1/0 G7/-1/0; Clean Guards Slots
!!CBv1/v2/v3:M-1/0; Clean Monster Prize

!!CBv1/v2/v3:G0/134/9 G1/135/9 G2/132/9; First 3 slots of Guards

!!en:;





It seems it doesn't work properly for CreBanks (Random Crashes) but works suprisingly well for Dragon Utopias (Unique Dragon Utopias are Utopias with subtype >0 :)

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 29, 2016 06:29 PM
Edited by majaczek at 18:51, 01 May 2016.

I fixed Wogiy script in WoG Plus
Now replacement script for Dragon Utopias doesn't replace Custom Creature Banks (They are under my concept type of Dragon Utopia (25) but subtype > 0 (while normal Dragon Utopia has 0)

Changed Temples (4 new CreBanks)
Now they give nice reward



EDIT: Please Help me with Wogification Replace script for my temples
Also it is crucial for me to have blanked Conflux grail (No spell bonus, income and growth should stay)

Note: In temples you can Loot a grail (10% chance only) OR Great Combo artifact OR two weaker Combo artifacts OR (very rarely) 3+ weak combo artifacts.

EDIT: fixed improper !!el:; statement. Now my function for new Crebanks work correctly (previously it also affected normal creature banks)

EDIT: Fixed a typo

EDIT: Fixed another Dragon Utopia problem. Please download new WoG PLUS

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Khadras
Khadras


Famous Hero
posted May 03, 2016 10:34 AM

Hi! There is another frequent crash linked with deity of fire and begin of the week>

Time Stamp: Tue May 03 05:31:46 2016


Map Saved with:

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 8 : 23
### Location: 1 : 80
### Location: 1 : 58
### Location: 1 : 50
### Location: 1 : 688
***** Context (100 chars) *****
; [Infinite loop until x16 is set to 1000]

[Function 181 checks if Diety of Fire is built and if
***********************
### Location: 1 : 59
### Location: 1 : 58
### Location: 1 : 50
### Location: 1 : 554
***** Context (100 chars) *****
; [Place wandering monster stacks or resources]

[Store v170 in y13 for purposes of changing Refug
***********************
### Location: 1 : 59
### Location: 1 : 58
### Location: 1 : 50
### Location: 1 : 688
***** Context (100 chars) *****
;

[Set v3 and v4 to 0]
!!VRv3:S0;  !!VRv4:S0;

[Place monsters/resources on lower level if it ex
***********************
### Location: 1 : 59
### Location: 1 : 58
### Location: 1 : 50
### Location: 1 : 1669
***** Context (100 chars) *****
; [Place monster or resource on empty land square only]
!!VRy2&v170>=0/y1<8/y3=0:Sx3 Rx7; [Random n
***********************
### Location: 4 : 101
### Location: 4 : 125
### Location: 4 : 100
### Location: 16 : 2

EIP = {0x00505D1F},  Access Violation. Attempt to {read} the inaccessible data at {0x6F142042}

The Latest Executed ERM Receiver:

UN&y1<8/y3=0:Iy10/y11/x2/x5/x4; [Place monster or resource on empty land square only]
!!VRy2&v170>


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 03, 2016 07:47 PM
Edited by majaczek at 18:01, 05 May 2016.

It is problem with "week of monsters". disable it in wog options.
Adventure Map graphics for new creatures, aren't ready yet.

EDIT: IDK if it is related to new monsters or just to newly added "New Grails" Script. If the latter, the fixed script would allow have some Weeks of monsters, but it is not sure :P

EDIT: Feature - Replace things with new creature banks finally works :)

EDIT: Some fixes for new creature banks :) now they replace 12% of some matching objects :P

------------------------------------------------------------------

Quote:


!!if&x4=3:; Inferno Grail
 !!SN&y5>=0:W^HE%Y5 Blessed by Deity of Fire^/1;
 !!SN&y6>=0:W^HE%Y6 Blessed by Deity of Fire^/1;
 !!IF&x5<>4/x5<>2:M^Visitor and Garrisoned Hero are Blessed by Deity of Fire^;
!!en:;




Now Deity of fire gives any Hero inside the Town the "Blessed by Deity of Fire" Status (no status is default 0 variable value)

Now I wish I have something crazy for heroes that are blessed
* all enemies cursed by 1 turn Berserk * seems too powerfull
* all allies blessed by 99 turns bloodlust * seems to weak

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 05, 2016 06:12 PM

What about boost Fire Magic Spells when defending, or summon additional units for defender like H5 Fortress?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 05, 2016 06:28 PM

zmudziak22 said:
What about boost Fire Magic Spells when defending, or summon additional units for defender like H5 Fortress?


For "Summoning additional units for defender" there is "town guardian" module

And I prefer Something other than "for defender"

But I still read the replies..

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 05, 2016 07:01 PM

maybe this?

Quote:

!?BR;
!!FU&v997<>0:E;
!!SN:W^NewGrails_BR0^/?y1;
!!FU&y1<>2:E;

!!BH0:N?y5; !!BH1:N?y6;
!!VRy7:S0;  !!VRy8:S0;

!!SN&y5>=0:W^HE%Y5 Blessed by Deity of Fire^/?y7;
!!SN&y6>=0:W^HE%Y6 Blessed by Deity of Fire^/?y8;

!!DO55470/0/41/1&y7>0:P0;
!!DO55470/0/41/1&y8>0:P1;

!!FU55470; Routine for Blessing of deity of fire
x1  - Blessed hero Side
x16 - battle monster

// if there is no stack leave
!!BMx16:T?y5 N?y6;
!!FU&y5<0:E;
!!FU&y5>500:E;
!!FU&y6<1:E;

!!VRy9: S0 -1 -x16; set y9 for battle experience ID

!!BMx16:I?y7;
!_!FU&y7<>x1:E;
!!if&y7=x1:; Ally Stack

 !!BMx16:G29/99/99; Fire Shield

 !!EAy9:F0/?y11;  // Fire Damage Spells
 !!EAy9:By11/1/119/79/1/1/1/1/1/1/1/1/1/1/1;

!!el:; Enemy Stack

 !!BMx16:G42/99/99; Curse
 
!!en:;



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Khadras
Khadras


Famous Hero
posted May 05, 2016 08:49 PM

Hi! I like your recent advance. But i got a crash when Life Elemental must shot:

Time Stamp: Thu May 05 18:47:23 2016


Map Saved with: 3 . 59
Built on Dec 12 2005

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 6 : 57

EIP = {0x00495B5A},  Access Violation. Attempt to {read} the inaccessible data at {0x00000008}

The Latest Executed ERM Receiver:

FU|y1<>6/y4=-1:E;
!!BMy4:T?y5;
!!FU&y5<>99:E;
!!BMy4:R?y10;
!!FU&y10=0:E;
!!BMy2:T?y3;
!!FU&y3=99:

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 05, 2016 09:33 PM
Edited by majaczek at 21:40, 05 May 2016.

Khadras said:
Hi! I like your recent advance. But i got a crash when Life Elemental must shot:

Time Stamp: Thu May 05 18:47:23 2016


Map Saved with: 3 . 59
Built on Dec 12 2005

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 6 : 57

EIP = {0x00495B5A},  Access Violation. Attempt to {read} the inaccessible data at {0x00000008}

The Latest Executed ERM Receiver:

FU|y1<>6/y4=-1:E;
!!BMy4:T?y5;
!!FU&y5<>99:E;
!!BMy4:R?y10;
!!FU&y10=0:E;
!!BMy2:T?y3;
!!FU&y3=99:




Hi! Sorry that I don't understand the error (yet). Could you give me more Info?

EDIT: Quick Search through my mods says the guilt is probably "bers pack.erm" ... Weird?

EDIT: Is probably that you use another mod that uses same scripts as WoG Revised ? (Another than WoG PLUS)? or is it generic WoG Error? Previous code is:

Quote:


!?BG0;
!!UN:P996/?y1;
!!FU&y1<>1:E;

!!SN:M0/2/?y1;
!!SN&y1<>0:M0/2/0;
!!BG:A?y1 E?y4 N?y2;



EDIT: I recentry recalled that "ERA Scripts" Pack-Mod has Bers Pack script. Probably that's it?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 05, 2016 11:05 PM

I need some Ideas...

I'd like to replace "Resistance" SS (and probably Resistance Artifacts). Maybe not "replace" but "enchance" (there may be old and new functionality).

The problem is: What to give Instead? ... IDK

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