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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Knightmare Mods
Thread: Knightmare Mods This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV
Khadras
Khadras


Known Hero
posted January 30, 2017 08:54 PM

majaczek said:
where to find newest ERA Scripts ENG?

EDIT: some of them are already in WoG Revised (i.e. Town Treasures), so duplicates matters,
also the neutral split script seems to cause problems.

okay found them here

EDIT:
you can upgrade external dwellings with Knightmare Mods if you have mithril.

EDIT: what do you like in new necromancy?
PS: i've setup a few not mine mods (including part of Era Scripts Eng) as WoG supplement please say which scripts you cannot live without, so I probably add them there.

PPS: I have also done changes on navigation and necromancy



Using scrolls and banners; **very useful
Peons; **useful

AI behavior correction; **useful
Experience for letting go; **cheating
Achievements; **nice

Field repairs; **very useful when use war machines upgrades


New mana regeneration system; **very useful

Experience exchange; **nice
Landing navigation; **very useful for islands maps

Siegecraft; **very usefull
New necromancy; **the best of the best

Mine exhaustion; **the best of the best
Hero chains forbidding; **very useful
Experience without abilities; **experimental very useful very nice
Capture mils and gardens; **very very useful

Study spell scroll. **very usefull

This are the most wanted to have in your mod. Please put them!
New necromancy rise undead just from your own dead soldiers. THis limits necromancer power and make necropolis not cheating town.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 30, 2017 09:08 PM
Edited by majaczek at 21:20, 30 Jan 2017.


Using scrolls and banners; **very useful
>> I  already  have usage  for  banners, they add experience daily when worn on misc slot.

Peons; **useful
>> I don't like the idea

AI behavior correction; **useful
>> I may rethink it but for now no. WoG war machines are very strong  comparing to RoE/AB/SoD ones

Experience for letting go; **cheating
>> I don't think it's good option but I may think about it

Achievements; **nice
>> why bother?

Field repairs; **very useful when use war machines upgrades
>> not needed. leveled machines in my mod doesn't break. I may think about changing it.

New mana regeneration system; **very useful
>> yes useful, but not including yet
>>>> included

Experience exchange; **nice
>> nope

Landing navigation; **very useful for islands maps
>> Navigation is now Astromancy so is enough powerful

Siegecraft; **very usefull
>> hmm I may think
>>>> included

New necromancy; **the best of the best
>> nope.

Mine exhaustion; **the best of the best
>> nope.

Hero chains forbidding; **very useful
>> nope.

Experience without abilities; **experimental very useful very nice
>> nope.

Capture mils and gardens; **very very useful
>> yeah very useful. included in WoG Supplement now

Study spell scroll. **very usefull
>> nope.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 31, 2017 04:27 PM

Forgot yesterday to add wog suplement to my Dropbox. now it's there.

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Khadras
Khadras


Known Hero
posted January 31, 2017 07:10 PM
Edited by Khadras at 19:56, 31 Jan 2017.

majaczek said:
Forgot yesterday to add wog suplement to my Dropbox. now it's there.


You forgot into the crypt the treasure for dragon utopia. You change the guards but not the reward. And there are 2 books that do nothing. I found them into the crypt.
And for Home of the Bat too. There it was 4 stack of 16 azure dragons.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 31, 2017 09:54 PM
Edited by majaczek at 15:27, 11 Feb 2017.

Khadras said:
majaczek said:
Forgot yesterday to add wog suplement to my Dropbox. now it's there.


You forgot into the crypt the treasure for dragon utopia. You change the guards but not the reward. And there are 2 books that do nothing. I found them into the crypt.
And for Home of the Bat too. There it was 4 stack of 16 azure dragons.


I do not forgot the utopia thing. It was some script incompability. on test map it worked as it should. I need more tests ... Some I would need do myself.

It's a script function to make "custom utopias" and they look different and have different guards and loot. It should not fire for crypt. I would try to test if there are conflict between WoG supplement and Knightmare mods, but you use much mods and perhaps one of them calls one of my functions. Also you need to start game again to rid of the bug after you find and remove the cause. The crypt in your save is marked as "temple of greed". Also I recently fixed "normal dragon utopia" but it also need restart of game (not load but start).

PS: sorry for inconvinence. I may also script something for old creature banks, but it should not be needed.

PPS: the books give experience daily if worn on misc slots. Could you send me the save beore "fixed" guards?

EDIT: Sorry almost no progress since the "PPS"

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Khadras
Khadras


Known Hero
posted March 08, 2017 05:52 PM

Hello! Are you alive?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 12, 2017 06:02 PM

Alive but busy

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