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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Knightmare Mods
Thread: Knightmare Mods This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV / NEXT»
Khadras
Khadras


Known Hero
posted January 20, 2017 08:22 PM

Hi! I can not check what you ask me because i can not play even 2 week. The game is full of errors that block me to play. When i fight with a neutral creatures a lots of error messages appear for every creatures stack. The battle become a nightmare...

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 20, 2017 08:51 PM
Edited by majaczek at 20:53, 20 Jan 2017.

ahh, I understand. please download latest version of script. I locked some actions for neutral and AI creatures to  not crash. after you download the things, please try again...

also where in other places you get crashes? I need to remove them (crashes). do you get crashes on AI player move?  do you get crashes on neutral unit move? please say it more precisely.

PS: you need to start game again, because those kind of bugs may mean memory corruption.

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Khadras
Khadras


Known Hero
posted January 21, 2017 07:59 AM

majaczek said:
ahh, I understand. please download latest version of script. I locked some actions for neutral and AI creatures to  not crash. after you download the things, please try again...

also where in other places you get crashes? I need to remove them (crashes). do you get crashes on AI player move?  do you get crashes on neutral unit move? please say it more precisely.

PS: you need to start game again, because those kind of bugs may mean memory corruption.


I downloaded in this morning latest version of all your mods and i begin to play. But in the first week, i fight with an random monster on the map that has hell steads. When Hell Steads cast fire wall after they stroke, the game freeze with the error message:
!?FU55103; bridge to new function
..... the rest i can not see because the game was frozen and my computer become frozen too. I must restart the computer to be able to close the frozen game.

So, this is the situation. The gam is still non playable.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 21, 2017 06:15 PM
Edited by majaczek at 18:18, 21 Jan 2017.

really sorry, my dropbox created files with "copy causing conflicts" which is also with erm extension... fixed by removing them. try again

could you hand me in the savegame  before fighting with hell steeds?

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Khadras
Khadras


Known Hero
posted January 22, 2017 08:26 AM
Edited by Khadras at 10:07, 22 Jan 2017.

majaczek said:
really sorry, my dropbox created files with "copy causing conflicts" which is also with erm extension... fixed by removing them. try again

could you hand me in the savegame  before fighting with hell steeds?


Yes, i can send you the savegame, but i was fighting with horned demons on the gate and i have activated neutral random hero so those demons in my battle have a neutral random hero with commander that summon hell steeds. If you replay it may be you will not meet the same hero.

http://www.filedropper.com/skirmish3redautosavemanuel

and my list of mods

http://www.filedropper.com/list_8

Another problem:

Every time when come first day of the week an error appears:

U98/-1/-1/2; put coordinates of next type x1/x2 object --> (v2,v3,v4)
!!FU55203v2/v3/v4;
.........

It is from your script 144 Knightmare - CustomTown.erm .

I like weird eyes graphics very much. Congratulations! I like this graphic!

I like very much the idea that commander cast random spell in battle. Is it about a list of spell that commander cast a random spell from it or is a random spell from all heroes spell?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 22, 2017 01:42 PM
Edited by majaczek at 17:06, 22 Jan 2017.

Khadras said:
majaczek said:
really sorry, my dropbox created files with "copy causing conflicts" which is also with erm extension... fixed by removing them. try again

could you hand me in the savegame  before fighting with hell steeds?


Yes, i can send you the savegame, but i was fighting with horned demons on the gate and i have activated neutral random hero so those demons in my battle have a neutral random hero with commander that summon hell steeds. If you replay it may be you will not meet the same hero.

http://www.filedropper.com/skirmish3redautosavemanuel

and my list of mods

http://www.filedropper.com/list_8

Another problem:

Every time when come first day of the week an error appears:

U98/-1/-1/2; put coordinates of next type x1/x2 object --> (v2,v3,v4)
!!FU55203v2/v3/v4;
.........

It is from your script 144 Knightmare - CustomTown.erm .

I like weird eyes graphics very much. Congratulations! I like this graphic!

I like very much the idea that commander cast random spell in battle. Is it about a list of spell that commander cast a random spell from it or is a random spell from all heroes spell?


you have old version of customTown, it has problem with offsets.
commanders doesn't  cast random spells, they just may cast cure instead of ressurection if the latter is not possible. also there are additional spell castings different for each commander.

edit: or maybe I still have wrong offset thingss
I need to check but now I am  in hurry for my university

EDIT: you have wrong  version of save or  something  wrong in your modlist

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Khadras
Khadras


Known Hero
posted January 22, 2017 05:42 PM
Edited by Khadras at 18:13, 22 Jan 2017.

I see that i had a wrong version. Now it is no problem for begin of the week.
But remains the old weird error when commander of commander's summoned creature cast a spell.

Map Saved with:

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 6 : 57

EIP = {0x005A1C17},  Access Violation. Attempt to {read} the inaccessible data at {0x00000038}

The Latest Executed ERM Receiver:

FU&y1=0:E;                  
!!BG:A?y1;

Something is conflicting with option 790 - mana arrow.erm from Era Script Rus 1.13. I must disable that erm.

Another thing:
I is very hard to beat a necro town with those death ripple spell cast by necro commander and with that huge amount of necro guardians. It is not correct to cast that spell after i kill the commander. For a alive hero army is suicide. Commander spell must be cast only by commander and if commander is alive not killed. So, please correct this to give a chance to non-undead army.

The game freeze randomly in YNewLevelupScreen when i must select a secondary skill.

Look at the mummy servants screen in battle. It shows no number of creatures in the stack after i shot with archer in them. Ti dies just 2 of them and before they was 30 creatures. After i shot them it must remains 28 but it shows nothing. Weird, no?

http://www.filedropper.com/mummynumber

The mummy servants does not move entire battle. I shot in them, they die all stack but when i right-click on them they resurrect and do nothing. They are not moving, not attacking and is between to be and not to be.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 22, 2017 08:01 PM
Edited by majaczek at 22:08, 23 Jan 2017.

Khadras said:
I see that i had a wrong version. Now it is no problem for begin of the week.
But remains the old weird error when commander of commander's summoned creature cast a spell.

Map Saved with:

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 6 : 57

EIP = {0x005A1C17},  Access Violation. Attempt to {read} the inaccessible data at {0x00000038}

The Latest Executed ERM Receiver:

FU&y1=0:E;                  
!!BG:A?y1;

Something is conflicting with option 790 - mana arrow.erm from Era Script Rus 1.13. I must disable that erm.

Another thing:
I is very hard to beat a necro town with those death ripple spell cast by necro commander and with that huge amount of necro guardians. It is not correct to cast that spell after i kill the commander. For a alive hero army is suicide. Commander spell must be cast only by commander and if commander is alive not killed. So, please correct this to give a chance to non-undead army.

The game freeze randomly in YNewLevelupScreen when i must select a secondary skill.

Look at the mummy servants screen in battle. It shows no number of creatures in the stack after i shot with archer in them. Ti dies just 2 of them and before they was 30 creatures. After i shot them it must remains 28 but it shows nothing. Weird, no?

http://www.filedropper.com/mummynumber

The mummy servants does not move entire battle. I shot in them, they die all stack but when i right-click on them they resurrect and do nothing. They are not moving, not attacking and is between to be and not to be.


I've  seen the mummy-bug wit not mummies creature also. there are just zero mummies .

You probably used newer version of YNewLevelupScreen than me when I done Stealth Levels for Conflux Grail, and tried to make  them compatible. I may probably fix it by using  another function and dialog number (again).

the suggestion about the commander is right I will fix it when I have time. If you  wish to conquer necropolis please use Paladin Commander, it has weak Destroy Undead. I will probably change the necro specialist  to Gas Tent soon and nerf death ripple to one.

EDIT: does your hero have Exorcism (former Resistance) ? it adds additional damage to evil units (including necro ones, but not limited to)

EDIT2: probably fixed commanders speciality points

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Khadras
Khadras


Known Hero
posted January 24, 2017 09:17 PM

Hi! After i downloaded last updates of your mods, these errors appears:

http://www.filedropper.com/errors3

All is when new creatures must move or cast spell. Even when enemy hero want to cast air elemental, it cast hurricane, but this spell does not exist and error appears.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 25, 2017 06:45 AM

Khadras said:
Hi! After i downloaded last updates of your mods, these errors appears:

http://www.filedropper.com/errors3

All is when new creatures must move or cast spell. Even when enemy hero want to cast air elemental, it cast hurricane, but this spell does not exist and error appears.


it seems it  were error with exorcism secondary skill. Should be fixed now.

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Khadras
Khadras


Known Hero
posted January 25, 2017 07:54 PM

Hi! I installed last version of mods and another problems appears:

http://www.filedropper.com/errors4

Every time i try to enter into a dragon utopia the game crash.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 25, 2017 08:18 PM

Khadras said:
Hi! I installed last version of mods and another problems appears:

http://www.filedropper.com/errors4

Every time i try to enter into a dragon utopia the game crash.



it should not happen... perhaps you have broken save... or if not try again. each time you send screeenshots please post savegame

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 27, 2017 08:34 PM

found bug on  dragon utopia: the guards were wrong  preset.
fixed the bug. hopefully fixed khadras bug also.
need fresh start of game

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Khadras
Khadras


Known Hero
posted January 29, 2017 04:01 PM
Edited by Khadras at 16:31, 29 Jan 2017.

Hi! There still are problems with the game.

http://www.filedropper.com/errors5

First, are now crypt contains thousands of super dragons? Because there is a crypt that has 5 stack of 400 azure dragons, blood dragons, diamond dragons, ... It is just a crypt not dragon utopia.

Look at the second attack of the 2nd enemy hero. When enter into the battlefield the game crash.

The same problem with the level up screen of the Commander. It is not YNewLevelup Screen of the hero, is about commander level up. The game freeze when i hit a skill. It is random not something frequent.

The game was fresh started, and your mods updated to last version of today.

In the same map, i attack a tower town and this error appear:

http://www.filedropper.com/snap2

This error appears every time town towers shoots.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 29, 2017 04:35 PM
Edited by majaczek at 17:20, 30 Jan 2017.

Khadras said:
Hi! There still are problems with the game.

http://www.filedropper.com/errors5

First, are now crypt contains thousands of super dragons? Because there is a crypt that has 5 stack of 400 azure dragons, blood dragons, diamond dragons, ... It is just a crypt not dragon utopia.

Look at the second attack of the 2nd enemy hero. When enter into the battlefield the game crash.

The same problem with the level up screen of the Commander. It is not YNewLevelup Screen of the hero, is about commander level up. The game freeze when i hit a skill. It is random not something frequent.

The game was fresh started, and your mods updated to last version of today.

In the same map, i attack a tower town and this error appear:

http://www.filedropper.com/snap2

This error appears every time town towers shoots.

could you limit your mod list to make sure it is my mod problem, not incompability? ERA scripts eng may overlap some variables. I'll check your save.

EDIT: Both things works as it should on my side. It is almost sure an conflict.
PS: have you seen the temples thing?
EDIT: Okay, your Crypt behaves like temple of greed... (now the temple is changed, but also very hard). It could be function incompability or my error in function replacing objects with temple of something. I will try to overcome the problem. The tower  bug  I  cannnot reproduce even with you save ...

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Khadras
Khadras


Known Hero
posted January 30, 2017 06:29 PM
Edited by Khadras at 18:30, 30 Jan 2017.

Hi! I will try to play without Era Script Eng but are there some script i can not let them out because are very important to me.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 30, 2017 06:45 PM

Khadras said:
Hi! I will try to play without Era Script Eng but are there some script i can not let them out because are very important to me.

which one?

PS: some other scripts may be problem too
PPS: are you using any mod which changes original object txt? it may be a problem :F

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RerryR
RerryR


Adventuring Hero
posted January 30, 2017 06:48 PM

What you could do is delete the not used scripts in ERA Eng Mod to free some variables and than check flags and vars with Total Commander. At least thats what i do sometimes. Also there is a nice Usage.txt file in Era Eng Mod folder which shows used functions z-vars and so on. It requires a bit of work but thats the price for a heavy modded game

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Khadras
Khadras


Known Hero
posted January 30, 2017 06:56 PM
Edited by Khadras at 19:08, 30 Jan 2017.

Using scrolls and banners; **very useful
Peons; **useful
Town Treasury; **cheating
AI behavior correction; **useful
Experience for letting go; **cheating
Achievements; **nice
High-level monsters; **good
Field repairs; **very useful when use war machines upgrades
Nightly scouting; **nice
Economy; **useful
New mana regeneration system; **very useful
Medicine; **nice
Experience exchange; **nice
Landing navigation; **very useful for islands maps
Leadership; **good
Siegecraft; **very usefull
New necromancy; **the best of the best
Self-education; **cheating
Mine exhaustion; **the best of the best
Hero chains forbidding; **very useful
Experience without abilities; **experimental very useful very nice
Capture mils and gardens; **very very useful
External dwelling upgrades; *very useful
Study spell scroll. **very usefull

Do you want more?
Check out the new terror monster abilities in Era Script Eng.

RerryR, you have right. I must check and delete the unused scripts from Era Script ENG and search in ERA scripts - usage.txt

Usage is very small:

** Options       : 62,281,741-799,820-825,878-882,994-999
** Dialogs       : 51, 79
** V-Variables   : v66-v68,v504-v505,v762-v769,v884-v897,v939,v943-v945,v949,v2762-v2775,v7900-v7929,v8654
** W-Variables   : w94-w101,w117-w128,w150
** Z-Variables   : z179-189,z200,z240,z249,z304,z769,z787-z789,z799-z803,z842-z848,z877-z880,z892-z903,z908-z909,z938-z939,z942-z959,z990-z999
** ERT Z-Vars    : Z179000-Z179282
** Tmp variables : v1-v12,z1-z9
** Timers        : TM2(standard),TM19(standard),TM50(standard),TM51(standard)
** Functions     : FU7900-FU7991,FU10939,FU14000,FU17777,FU20989,FU29131-FU29134,FU77003,FU77006,FU77014,FU77998-FU77999,FU100500-FU100501,FU111000,FU111001,FU222000
** PO-values     : V0,V1(mills and leprechaun's gardens squares),N1

TextCrawler discover any duplicates of used things.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 30, 2017 07:29 PM
Edited by majaczek at 20:28, 30 Jan 2017.

where to find newest ERA Scripts ENG?

EDIT: some of them are already in WoG Revised (i.e. Town Treasures), so duplicates matters,
also the neutral split script seems to cause problems.

okay found them here

EDIT:
you can upgrade external dwellings with Knightmare Mods if you have mithril.

EDIT: what do you like in new necromancy?
PS: i've setup a few not mine mods (including part of Era Scripts Eng) as WoG supplement please say which scripts you cannot live without, so I probably add them there.

PPS: I have also done changes on navigation and necromancy

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