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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 80 ... 91 92 93 94 95 ... 100 120 140 160 180 183 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 27, 2016 06:28 PM
Edited by blob2 at 18:43, 27 Sep 2016.

@Ereinion156

Hmm, you can go for Standard Face Hunter (like this - which is not probably as viable as it was back in the day, but still can net you some wins). You can easily craft Call of the Wild, even x2, cause it's OP and fits in every Hunter deck. Moreover it will probably be nerfed at some point so you'll get your dust back so it's a bet as safe as can be There's still Midrange Hunter, Secret Hunter is the strongest now but he might be a bit to expensive for now (but you might try giving him a shot).

For Druid maybe Token/Egg (something like this - but keep in mind this is an old iteration of this deck, some tweaks are required). I think that Mill Druid has a reasonable budget.

It's definately not nice that I'm suggesting cancer decks (and thus spreading cancer), but legend says that aggro budget decks are perfect (and where made) for new players. You can use my suggestions as a base to build something, but you'll probably need to sustitute some of the listed cards.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Yesterday I got Nat the Darkfisher in a pack and while it's nice to have another Legendary on such a short notice, I have absolutely no idea for any use for him. He only fits in Mill decks which I despise, and even there he's barely useful. He's probably one of the weakest Legendaries in the game, I think even Classic Nat is more useful. Sigh, I have no heart to dust a Legendary at this point, but I'm totally disapointed in this one, I'm still lacking some solid WotOG Legendaries like Hallazeal...

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emilsn91
emilsn91


Supreme Hero
posted September 27, 2016 07:32 PM

Hunter is one of the easiest classes to reach minimum requirements that ensure victories. There are so many netdecks that you can copy and use as a baseline.

Nat the darkfisher was one of the first legendaries I got from Whispers, and it is nothing else but dust...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 27, 2016 08:30 PM

emilsn91 said:
Nat the darkfisher was one of the first legendaries I got from Whispers, and it is nothing else but dust...


That's tempting, but for now I don't need dust. I made a 30 Legendary deck just for laughs, and becuase there's no other 2 drop, he's in

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 28, 2016 12:19 PM

Sent some friend requests to some of you guys today, just for the case you wonder.

Angelito#2451
____________
Better judged by 12 than carried by 6.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 28, 2016 07:15 PM
Edited by blob2 at 19:15, 28 Sep 2016.

angelito said:
Sent some friend requests to some of you guys today, just for the case you wonder.

Angelito#2451


Oh sorry, declined cause I thought you were some random guy only to find this post afterwards. Sent an invite from my side, be my guest to accept it

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emilsn91
emilsn91


Supreme Hero
posted September 29, 2016 11:26 AM
Edited by emilsn91 at 14:19, 29 Sep 2016.

Haha! I was about to decline, but then just accepted. But let's play some time.

EDIT:
So nerfs incoming. What say you guys?

I would like to comment on CotW and Tuskarr Totemic.
Call of the wild going 8 to 9 is tough.. I still think it will be an auto-include in Hunter decks, but might I predict that many will only run one and not two. In that case you also have to think about how CotW holds up against King Krush - And you Blob do use King Krush - I still believe that Call is better then Krush.
All in all this will change a lot for hunters.. Is CotW to expensive now?

The change on Tuskaar on the other hand is really awful imo. Summoning a basic totem really leaves you with 2 good totems, 1 average and 1 horrible. The strenght in tuskaar was all the other totems it could possible summon. This is a sad nerf imo.  

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 29, 2016 08:52 PM
Edited by blob2 at 20:57, 29 Sep 2016.

emilsn91 said:
Call of the wild going 8 to 9 is tough.. I still think it will be an auto-include in Hunter decks, but might I predict that many will only run one and not two. In that case you also have to think about how CotW holds up against King Krush - And you Blob do use King Krush - I still believe that Call is better then Krush.
All in all this will change a lot for hunters.. Is CotW to expensive now?


Actually I don't think this is a meaningful change. Yeah, I know that speed is everything in this game now, but it's only one more turn of waiting, and the cards strenght comes from the fact that it has so many uses. Not only it can insta-refill your board, makes a great finisher, but it also buffs your existing board if you have any. This card is so OP that simply raising it's cost won't change much. But I don't see it changed any other way, maybe making it 10 mana? Like Anyfin, the ultimate finisher for Control Hunter decks It's better then KK in the way that the big ol Devilsaur needs some preperation (mainly no Taunt) cause bad timing will get him killed, whereas you can auto-pilot CotW turn 8 and it will always effect the board in a meaningful way. Without AoE, even if you'll suicide-use Huffer to deal with a minion you're still left with two other minions...

emilsn91 said:
The change on Tuskaar on the other hand is really awful imo. Summoning a basic totem really leaves you with 2 good totems, 1 average and 1 horrible. The strenght in tuskaar was all the other totems it could possible summon. This is a sad nerf imo.


Like many people said, I don't think Tuskarr is the problem here. Sure, it's strong and can f*ck you up (I think that Mana Tide Totem is the strongest here, even stronger then Flametounge and Golem, cause card draw is very dangerous when facing Shaman, and you usually have bigger priorities then killing off a 0/3), but I don't think he's the reason why Shaman is so OP right now. At the same time I don't think they've nerfed it so hard (it still synergizes well), but he will probably get the after-nerf treatment nevertheless: people will stop playing him.

And the rest of nerfs? I think Abusive Seargent is a very good nerf, that 2 attack was even more annoying then the buff itself. I also think they've killed off Yogg Saron. He stops the moment he gets killed/silenced etc and that's probably like 90% of the cases I simply can't understand what this whole fuss about him is, but I don't watch Tournaments and supposedly that's where he made such a bad impression...

The rest of nerfs don't seem that impactful. Execute and Rockbiter will be a bit more tricky but still usefull, and Charge was destroyed, but in actuality OTK decks are pretty rare these days (thankfully, those are very irritating). It's nice to see that Blizzard actually made it's nerfing process a bit faster. Now if only they would also buff some cards...

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emilsn91
emilsn91


Supreme Hero
posted September 29, 2016 10:10 PM

I understand your points on CotW, and you are right whether or not it costs 8,9 or 10 it still has an impact on the board right away. Nonetheless you could always run Emperor to lower its cost. It is indeed still OP.

I do agree that Tuskar will get the "will not see play" due to the nerf, but I really thinks that this has removed its usefulness. Though it of course still works well with Thing from below.

The nerf of abusive is fine. Charge is useless now? Execute is still playable, but a little more costly which is nice (seen from my point of view, I never play warrior).

Yogg is not ruined! He is just a different kind of RNG. And not the RNG I like

Buffing cards is a totally different kinda thing. They have now been nerfing a few cards, which has worked fine enough. Buffing cards is more difficult if you ask me. They cannot buff and nerf each month like they do in other games (WoW, Overwatch, Hots). They cannot redo buffs that easily, and imo that is why it is a good thing they don't buff cards, but just nerf cards. Where I think buffing would be good thing is if they would buff some of the nerfed cards if they had nerfed them too hard.. That would be nice to see

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Ereinion156
Ereinion156


Adventuring Hero
posted September 29, 2016 10:20 PM

In my opinion they are really destroying charge with this nerf. I mean whats the point if you can't use it to attack heroes? I certainly won't attack someone else with a buffed raging worgen (it works really nice with charge and inner rage, as long as you are attacking the hero).
I fear it will mean throwing charge out of my warrior deck.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 29, 2016 11:20 PM
Edited by blob2 at 23:26, 29 Sep 2016.

Ereinion156 said:
In my opinion they are really destroying charge with this nerf.


There's an ongoing and popular opinion that Blizzard is trying to destroy 'Charge' as a mechanic cause it limits their design space and is overall problematic (they even said it themselves at some point if I recall). See how many Charge cards where already nerfed to oblivion: Arcane Golem, Force of Nature, Warsong Commander (and by doing so, they've made those cards almost completly disappear from the game) and now Charge spell. Unleash the Hounds is still playable, but was also nerfed. Just wait till they'll nerf Leeroy...

Yogg is destroyed for me to be precise. With my RNG luck he will kill himself with the first spells he casts...

When I'm talking buffing I'm thinking about cards that see little to no play at all like Hemet Nesingwary. Why won't they make him a 5/5 for 5 mana for intance? And I don't buy this 'we need weak cards to balance things off' cr@p-talk... of course with this whole rotation thing going on they won't bother with older cards.

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emilsn91
emilsn91


Supreme Hero
posted September 30, 2016 08:09 AM

It is true that they are facing out charge.. To be honest Leeroy could go down to 4/2 or 5/2 ?
But should charge be faced out? No. It is weird how the divine shield charges works just fine. They could also look more into the charge only attack minions, and thereby make silence a thing in order to get a minion that attacks heroes?

Yogg is not ruined. It is maybe more where it should have been at from the start. No worries.

I also believe that the new rotation system is a lame *** execution for not caring about old "broken" cards. And if they keep ignoring the wild cards, they will just kill off wild and ruin that part of the game.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 01, 2016 10:09 AM
Edited by blob2 at 12:19, 01 Oct 2016.

The problem with Charge is that it makes cancerous decks even more cancerous. Classes like Warlock or Hunter (or their archetypes to be precise) specilize in doing us much damage in as short time as possible. By the time you're starting to take the game in your favor with slower decks, all is left to opponents playing aggro decks is to finish you with a charge minion (or Kill Command), because the've trimmed down your HP total so much. Charge takes away the last chance to get back in the game.

Yesterday as a Druid I was happy to defeat a typical cancer Face Hunter with dream curve (and a mandatory Leeroy in hand) who not even once thought of not going face. Sure I won, but had to heal/armor up for a total of 15 hp and finished only 2 hp off lethal(!). So I actually won only because of math It's worth adding that he didn't have Call of the Wild cause this would make the outcome different. This really shows how this game supports this type of play. Sure, you can outplay these decks, but first you gonna need a hand without 2xPW: Shield and 2x Circle of Healing... and it's really unfair that such a brainless (how can you differently call going face all the time without looking/interacting with board even once) style of play is so succesfull. It takes away the desire to try different things if you don't want to be left behind.

On the other hand I think that loosing with a Priest who survived till late game by a horses nail and 'came back to life' afterwards is even more annoying...

BTW are you guys getting Tyrande? I can't cause Prime is not avaible in my country. But I suppose even then I wouldn't. Blizzard has said they'll give a different option to get her for the 'rest of the world'.

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Abaddon
Abaddon


Adventuring Hero
posted October 01, 2016 07:38 PM

Here is how you can get Tyrande without living in any of the eligible countries for Amazon prime.
And Blizzard has not said that there will be other options what they did say is that they will look into other options. That is a big difference.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 01, 2016 10:51 PM
Edited by blob2 at 22:54, 01 Oct 2016.

Abaddon said:
And Blizzard has not said that there will be other options what they did say is that they will look into other options. That is a big difference.


That's a bummer. I must've read some false info then...

Btw you're still here Abaddon? Nice! I promise I'll be a different person now (I hope) if you're still willing to participate in this thread

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emilsn91
emilsn91


Supreme Hero
posted October 02, 2016 10:49 PM

But can charge work again?

I got Tyrande through the link you posted Abaddon. It worked like a charm, took 5 min.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 03, 2016 10:21 PM
Edited by blob2 at 22:23, 03 Oct 2016.

Patch is ON.

Hmm I wonder if I should dust one CotW. I think the card is stil strong and having two copies is still viable. But 400 dust

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Abaddon
Abaddon


Adventuring Hero
posted October 04, 2016 07:22 AM

I wouldn't say that I'm "still here". I just check in occasionally when I have some down time. And thanks for the offer but I'm really not intending on coming back here. Wishing no offence to anyone but stuff like this:
Quote:
I do agree that Tuskar will get the "will not see play" due to the nerf, but I really thinks that this has removed its usefulness. Though it of course still works well with Thing from below.

Quote:
I do agree that Tuskar will get the "will not see play" due to the nerf, but I really thinks that this has removed its usefulness. Though it of course still works well with Thing from below.

Quote:
Like many people said, I don't think Tuskarr is the problem here.

Quote:
(Talking about CotW) Actually I don't think this is a meaningful change. Yeah, I know that speed is everything in this game now, but it's only one more turn of waiting, and the cards strenght comes from the fact that it has so many uses.

Quote:
The strenght in tuskaar was all the other totems it could possible summon. This is a sad nerf imo.  

Quote:
Wtf is wrong with this game? Yet another day I'm loosing game after game because my opponents have some incredible luck. No, it's not skill, not my misplays (mostly) and definately not that I'm inferior in some way (I play optimally, on curve and have some really strong plays on my side etc). Game after game I'm loosing because RNG gods decided to play with me (and we're talking about Yogg Saron giving Ice Block kinda RNG). Three straight days in a row. And it's not that I'm playing some half-witted decks, I even try with good decks that brought me a lot of wins so far. This is simply frustrating, one more day like this and I'm seriously thinking of giving up on this game, the only thing keeping me is that I invested so much time in getting my collection...

When talking about Tuskarr (the mosthideously broken card in the game until the nerf. It wasn't even close, anyone that knew anything at all about the game would tell you that it was crazy broken), the crazy difference between 8 and 9 mana that nobody seems to understand and of course your usual attitude about the game I see that really not much has changed here. The only change is that there is a new person who'll have no alternative to the "advice" emilsn and you give him.
My views very clearly do not belong in this echo chamber.
I simply posted cause I thought the thread I linked might be helpful and I'm happy to see that it at the very least worked out for emilsn.

And technically disenchanting the CotW is the "best" option since you lose nothing. You'll still have a copy for collection purposes and the 400 dust can always be turned into CotW again without any loses. Disenchanting simply enables you to spend the dust that would otherwise be "stuck" in your second copy for something you have a more immediate need or wish for.
Unless you play a lot of hunter I see no reason as to why you shouldn't dust it.
Even if you use the dust to craft a legendary and a week later decide you want a 2nd CotW afterall but have no more dust you'll still not have lost any dust. Only a bit of time till you get together 400 dust again.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 04, 2016 07:42 PM
Edited by blob2 at 19:55, 04 Oct 2016.

Abaddon said:

When talking about Tuskarr (the mosthideously broken card in the game until the nerf. It wasn't even close, anyone that knew anything at all about the game would tell you that it was crazy broken),


You either misread my posts or I wasn't clear enough. I did say Tuskarr is strong (crazy strong even, yes), but I don't think he's the sole reason why Shaman is so OP right now. There are other strong cards for Shaman, I personally found Thing a lot harder to deal with then pre-nerf Tuskarr. So in short: I find Shaman OP atm becuase of the sum of it's parts, not a single card like Tuskarr. I do have the right to have my own opinion don't I? Nerfing him was a good call though...

I still find Tuskarr strong after the nerf and by after-nerf treatment I mean that people tend to discard some cards based on the fact those were nerfed alone (though Unleash is still played). I might of course be wrong about after-nerf treatment...

Abaddon said:
the crazy difference between 8 and 9 mana that nobody seems to understand


I wholeheartedly disagree here. I've either played Hunter myself or played against him after the nerf a couple of times already and I find CotW as strong as ever (that's why I decided I will keep both copies). So far I hadn't even 'felt' the nerf. Mana cost increase might make a huge difference in close games, but the card is still OP in my book...

Abaddon said:
and of course your usual attitude about the game I see that really not much has changed here.


For that I'm sorry, but that was a really hard "episode" for me in this game (I got over it though). If you don't find the examples I gave at least 'unlucky' (and like I said I had like 20+ of this kind of games in a row) then I'm at a loss here...

And on my ongoing opinion about RNG being too much of a factor in this game (which seems to be even acknowledged by Pro Players at this point with the whole Yogg Saron uproar and nerf):example, or maybe not pro player but still... Toast Yogg
This might be an exxegeration as Yogg is already nerfed at this point (we'll see have he fares from this moment onward), but I don't appear to be the only person that finds something is wrong with how much RNG has an impact on the game...

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Abaddon
Abaddon


Adventuring Hero
posted October 04, 2016 08:24 PM

I'm sure you were unlucky in a few of those matches, sure it's Hearthstone sometimes your opponent draws the nuts and you can basically fold on turn 2/3. It happens, occasionally.
"If you run into an snow in the morning, you ran into an snow. If you run into snows all day, you're the snow"
One does not lose >20 games in a row simply by being unlucky. But you are as stubborn as you have always been when it comes to acknowledging the more reasonable explanation. That you are simply not very good at HS.

But this is going nowhere, yeah I looked at cases you wrote about and sure some of it is bad luck but others are you showing your intense lack of understanding which will always result in losing a lot of games. And hearthstone does have a lot of rng, a lot of really punishing rng at times.
But if you choose to keep focusing on stuff like yogg gave him Iceblock and then double fireballed you so all he had to do was ping you next turn despite you reading him like a book and doing everything perfectly up until that turn, yeah go ahead. You'll not get any better that way. You obviously haven't you sound exactly the same still.
What do you want me here for? I most certainly don't share your simplistic views of the game, there can never be any real discussion about the game with anyone in here and I'm dont care enough to give the new guy alternatives to the ridicolous "advice" he's getting here.

I'm not going to ruin what you guys have going on in this little safe-space you've set up for yourselves, I very obviously don't belong and that's ok. I can just post the occasional useful tidbit and keep out from the rest. Stuff like that you finally organize your deckslots for example. Admittingly its a bit cubersome to do but still it's something.

Oh and emilsn obviously you shouldn't forget to cancel amazon prime before the free trial period will run out or you'll automatically pay for a 1 year membership. Just saying in case you hadn't done it already.


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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 04, 2016 09:54 PM
Edited by blob2 at 21:56, 04 Oct 2016.

Abaddon said:
One does not lose >20 games in a row simply by being unlucky. But you are as stubborn as you have always been when it comes to acknowledging the more reasonable explanation. That you are simply not very good at HS.


I think we already agreed on the fact that I'm a bad player in this game. No arguing here...

But you make it sound like every single thing I or @emil post here is some total bullcr@p, even if it's about art on cards or watering flowers. How do you want us to feel when the first thing you do after a few moths of absence is (of course counting out the advice about getting Tyrande) is taking some out of context quotes and telling us how miserable we are cause we don't change. I don't think @emil gives a damn about what your posting here but I do it seems... would you rather wanted for me to say "I'm so bad at this game that I have no right to post my opinions!"?

OK so we're players that have totally no uderstanding of the game, even after 2 years of playing it... that's fine I guess? We can agree on that.

What I'm not okay with at this point is that you make it look like your some kind of guru that knows this game exeptionally well, whereas I think that the truth lies in the middle. I do not doubt there is depth in this game I will never reach because I don't have skill/talent/luck or enough sense of wanting to improve. But I simply can't agree that, aside from my own observations and expieriences, the game is ok, when even pro players and devs recent activities signal that something is actually amiss...

Abaddon said:
yeah I looked at cases you wrote about and sure some of it is bad luck but others are you showing your intense lack of understanding which will always result in losing a lot of games. And hearthstone does have a lot of rng, a lot of really punishing rng at times.


Care to elaborate? You say that being good in this game requires a lot of understanding which some players lack, but when a guy tells you he had a really long string of punishing rng in this game (which you yourself pointed as being an aspect of the game), you simply tell him that his a bad player and that's the only reason for him loosing... because no way you could loose 20 games in a row! Do you keep some statistics on this?

Abaddon said:
But if you choose to keep focusing on stuff like yogg gave him Iceblock and then double fireballed you so all he had to do was ping you next turn despite you reading him like a book and doing everything perfectly up until that turn, yeah go ahead. You'll not get any better that way. You obviously haven't you sound exactly the same still.


I don't know if you noticed, but people tend to talk about their bad expieriences in games because they simply want to vent or seek some explanations. It's not that I focus on this things. I talk about them cause I find them disturbing. And these goes in two directions. Sometimes I'm disgusted with myself after a really lucky/god curve win... but to hell with all that, my string of bad luck and it's aftermath was an episodic thing, yet it appears even this amount is enough to turns your gears... sorry my bad!

On a side note, will accepting the fact that Rag hit my opponents Cleric instead of his face (like in that one example) was due to my lack of skill, NOT RNG, will make me a better player?

Putting my self improvement and jokes aside (or is my self improvement a joke?), game-changing cards were pointed at times as a problem in this game [Blizzard quote: "Yogg should be for players who want to have a lot of fun, but maybe not the card you see frequently in high-level tournaments".].

Abaddon said:
What do you want me here for? I most certainly don't share your simplistic views of the game, there can never be any real discussion about the game with anyone in here and I'm dont care enough to give the new guy alternatives to the ridiclous "advice" he's getting here.



It's nice when you're giving sound advice. But the way you're adressing us is what I'm not OK with. This goes beyond "telling the truth even if it will hurt the other person" cause "you know, just stating the obvious". This is a form of arogance that makes me belive that your not a popular person. There's only one opinion: your opinion it seems.

Don't want to offend anyone...

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