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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 373 pages long: 1 50 100 150 200 250 300 350 ... 360 361 362 363 364 ... 373 · «PREV / NEXT»
LivingAnarchy
LivingAnarchy

Tavern Dweller
posted May 18, 2019 05:09 PM

phoenix4ever said:

* How far does the Mage Guild of Factory go to? (Level 3, 4 or 5)


Level 5.
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Gandalf196
Gandalf196


Known Hero
posted May 18, 2019 05:32 PM

LivingAnarchy said:
phoenix4ever said:

* How far does the Mage Guild of Factory go to? (Level 3, 4 or 5)


Level 5.


Forgive my ignorance, but are you a member of the HotA crew or are you in any way associated with them?
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Opera
Opera


Hired Hero
posted May 18, 2019 05:45 PM

Gandalf196 said:
LivingAnarchy said:
phoenix4ever said:

* How far does the Mage Guild of Factory go to? (Level 3, 4 or 5)


Level 5.


Forgive my ignorance, but are you a member of the HotA crew or are you in any way associated with them?


Docent said that on forum DF 2. This is Russian forum of Heroes

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Gandalf196
Gandalf196


Known Hero
posted May 18, 2019 05:47 PM

Ah, ok. Thank you.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 18, 2019 06:06 PM

Opera said:

Docent said that on forum DF 2. This is Russian forum of Heroes

Okay that answers at least one of my questions then. So Factory will be competent magic users...

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LivingAnarchy
LivingAnarchy

Tavern Dweller
posted May 18, 2019 06:10 PM
Edited by LivingAnarchy at 18:11, 18 May 2019.

Yes, that was confirmed by Docent Picolan on DF2 forum but I had no time to check in which post exactly.

And ye, I'm kinda connected with Crew (leading HotA facebook now)
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fred79
fred79


Responsible
Undefeatable Hero
posted May 18, 2019 06:21 PM

I hope i'm still around when this comes out. It looks cool as hell, and i think it's a nice middle-ground between older and newer themes.

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Gandalf196
Gandalf196


Known Hero
posted May 18, 2019 06:22 PM

LivingAnarchy said:
Yes, that was confirmed by Docent Picolan on DF2 forum but I had no time to check in which post exactly.

And ye, I'm kinda connected with Crew (leading HotA facebook now)


Factory 5th level Mage Guild
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Opera
Opera


Hired Hero
posted May 18, 2019 06:42 PM

LivingAnarchy said:
Yes, that was confirmed by Docent Picolan on DF2 forum but I had no time to check in which post exactly.

And ye, I'm kinda connected with Crew (leading HotA facebook now)



Powerful Mateusz from "Kolumna oczu"



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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted May 18, 2019 07:11 PM

fred79 said:
I hope i'm still around when this comes out. It looks cool as hell, and i think it's a nice middle-ground between older and newer themes.


Well, another good reason to keep on going and not to give up the fight yet

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Oddball13579
Oddball13579


Supreme Hero
Thread Destroyer
posted May 18, 2019 10:14 PM

LivingAnarchy said:
phoenix4ever said:

* How far does the Mage Guild of Factory go to? (Level 3, 4 or 5)


Level 5.
Kind of disappointing that they have a level 5 Mage Guild. You'd think for a town that is focused almost exclusively on technology and what not, that they would have a much lower Mage Guild.

I thought Factory was supposed to be a more Might aligned town?
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"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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Sir_Juas
Sir_Juas


Adventuring Hero
posted May 18, 2019 10:25 PM

Yeah I thought Factory was more "physical" than "magical", at least that's how I see it. I was expecting their magic guild to go up to 3 or 4

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Oddball13579
Oddball13579


Supreme Hero
Thread Destroyer
posted May 18, 2019 10:32 PM

Sir_Juas said:
Yeah I thought Factory was more "physical" than "magical", at least that's how I see it. I was expecting their magic guild to go up to 3 or 4
Yeah me too. I was expecting them to have a level 3 Mage Guild. Or even a level 2 actually.
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"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 18, 2019 10:41 PM

I just hope Factory wont be too overpowered, Cove is already a bit over the top.
Do we know anything about their new Wasteland terrain, will there be a movement penalty on this terrain?

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Sir_Juas
Sir_Juas


Adventuring Hero
posted May 18, 2019 10:56 PM

Oddball13579 said:
Yeah me too. I was expecting them to have a level 3 Mage Guild. Or even a level 2 actually.


A level 2 magic guild would have been something interesting
But since the artificers have basic wisdom i suppose lvl 3 is the minium that would fit better.

I see them more physical because flame throwers use an object to recreate fire, halflings throw bombs instead of casting some magic, the bounty hunters who have that giant rifle are pure physical damage... so a level 5 mage guild sounds like too weird or too OP

phoenix4ever said:
I just hope Factory wont be too overpowered, Cove is already a bit over the top.
Do we know anything about their new Wasteland terrain, will there be a movement penalty on this terrain?


I hope not, i guess it will be around cove's power level. It doesn't look weak at all.

About the new terrain I don't know about russian forums but here there is nothing new to know. I guess it will have some movement penalty but not too much, maybe 25%?

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Gandalf196
Gandalf196


Known Hero
posted May 18, 2019 11:18 PM

Sir_Juas said:
Yeah I thought Factory was more "physical" than "magical", at least that's how I see it. I was expecting their magic guild to go up to 3 or 4


I was expecting quite the opposite. See, their magic class is the artificer and that means, in Dungeons and Dragons terms, a powerful magic class, which, differently from the Wizards (who, in D&D, are powerhouses of magic, not ridiculous excuses of spellcasters as in Heroes III...), use their magic through their artifacts and creations.
In that sense, while Wizards would dedicate their time to pursue the mystical art of Magic (a pursuit that would consume all their time, since a true 'scientific' study of the craft would require tremenduous discipline), Artificers would rather see magic as some sort of law that governs the world and from which they can harness good things though their tools (in the same manner, for example, that an electrical engineer may construct capacitors to store the energy of an electrical field).
In fact, I am expecting some powerful magic-related unique building, such as a once-per-week spell power booster, maybe doubling or tripling the visiting hero's spell power (Arcane Energizer sounds a good name).

Link for the Dungeons and Dragons artificer class:
https://media.wizards.com/2019/dnd/downloads/UA-Artificer-2019.pdf
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Morglin2
Morglin2

Tavern Dweller
posted May 18, 2019 11:25 PM

phoenix4ever said:
I just hope Factory wont be too overpowered, Cove is already a bit over the top.
Do we know anything about their new Wasteland terrain, will there be a movement penalty on this terrain?


Don't know about HotA, but in Heroes 2 Wasteland has 20% penalty,

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted May 19, 2019 01:15 AM

Oddball13579 said:
Kind of disappointing that they have a level 5 Mage Guild. You'd think for a town that is focused almost exclusively on technology and what not, that they would have a much lower Mage Guild.

I thought Factory was supposed to be a more Might aligned town?


Well... the other "technology" town has even a library and at least one additional spell on every level

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Oddball13579
Oddball13579


Supreme Hero
Thread Destroyer
posted May 19, 2019 06:45 AM

Gandalf196 said:
Sir_Juas said:
Yeah I thought Factory was more "physical" than "magical", at least that's how I see it. I was expecting their magic guild to go up to 3 or 4


I was expecting quite the opposite. See, their magic class is the artificer and that means, in Dungeons and Dragons terms, a powerful magic class, which, differently from the Wizards (who, in D&D, are powerhouses of magic, not ridiculous excuses of spellcasters as in Heroes III...), use their magic through their artifacts and creations.
In that sense, while Wizards would dedicate their time to pursue the mystical art of Magic (a pursuit that would consume all their time, since a true 'scientific' study of the craft would require tremenduous discipline), Artificers would rather see magic as some sort of law that governs the world and from which they can harness good things though their tools (in the same manner, for example, that an electrical engineer may construct capacitors to store the energy of an electrical field).
In fact, I am expecting some powerful magic-related unique building, such as a once-per-week spell power booster, maybe doubling or tripling the visiting hero's spell power (Arcane Energizer sounds a good name).

Link for the Dungeons and Dragons artificer class:
https://media.wizards.com/2019/dnd/downloads/UA-Artificer-2019.pdf
Well, this isn't really D&D. And the definition of Artificer is a "a skilled craftsman or inventor" so it would make more sense for this town to be focused more on might rather than magic. Also, so far, the majority of the units in this town have a physical attack.
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"Everyone is a schlong sucker." - Kayna
"I would have needed to dislocate my jaw to fit it inside my hole." - Blizzardboy

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planetavril
planetavril


Known Hero
posted May 19, 2019 07:47 AM


maybe the other remaining creatures will use the spell?however what is the HotA fb profile?

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