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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 420 pages long: 1 50 100 150 200 250 300 350 ... 398 399 400 401 402 ... 420 · «PREV / NEXT»
Hourglass
Hourglass


Famous Hero
posted March 03, 2020 09:50 PM
Edited by Hourglass at 21:51, 03 Mar 2020.

Wow, you really made those robots look like the pinnacle of tech town's engineering skills. Nice job!

This part caught my eye:

"The composition of the Factory's creatures available for hire is somewhat more complicated than the usual and will require a proper explanation."

I wonder what that might mean? A sentence like that makes so many questions. X)

Does hiring creatures need some kind of special requirement? Players not being able to just hand out gold and buy all creatures? Dreadnought also being called "resource-hungry." Hmmhm.

Well, the original Forge concept also had the idea of expensive and powerful creatures. Maybe the Dreadnought will cost couple of (or why not all) special resources.
Also, if there's a limiting factor when it comes buying creatures, that would probably mean the disadvantage has to somehow be compensated. This would further mean that the creatures are more powerful compared to their level than we have been previosly been used to.

Very interresting, but I think we're missing pieces in order to solve this puzzle. We need more info

Deemer123 said:

@Dreadnought: The armadillo looks a bit large in comparison though...


I actually agree. It's very good looking def, that's not the problem IMO. I think the reason why it looks somewhat odd, is that it pops out from both horinzontal hexes: it's a bit too "wide." Usually, even huge, two-hex creatures fit very nicely to their horizontal hexes, but especially Armadillo's tail clearly comes out of the edge.

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted March 03, 2020 10:01 PM
Edited by FirePaladin at 22:05, 03 Mar 2020.

Hourglass said:
Wow, you really made those robots look like the pinnacle of tech town's engineering skills. Nice job!

This part caught my eye:

"The composition of the Factory's creatures available for hire is somewhat more complicated than the usual and will require a proper explanation."

I wonder what that might mean? A sentence like that makes so many questions. X)

Does hiring creatures need some kind of special requirement? Players not being able to just hand out gold and buy all creatures? Dreadnought also being called "resource-hungry." Hmmhm.

Well, the original Forge concept also had the idea of expensive and powerful creatures. Maybe the Dreadnought will cost couple of (or why not all) special resources.
Also, if there's a limiting factor when it comes buying creatures, that would probably mean the disadvantage has to somehow be compensated. This would further mean that the creatures are more powerful compared to their level than we have been previosly been used to.

Very interresting, but I think we're missing pieces in order to solve this puzzle. We need more info

Deemer123 said:

@Dreadnought: The armadillo looks a bit large in comparison though...


I actually agree. It's very good looking def, that's not the problem IMO. I think the reason why it looks somewhat odd, is that it pops out from both horinzontal hexes: it's a bit too "wide." Usually, even huge, two-hex creatures fit very nicely to their horizontal hexes, but especially Armadillo's tail clearly comes out of the edge.



Maybe they will use some kind of alternative units, or maybe it will have to do with number of factory heroes (skill level?), but I somewhat doubt this, especially the first idea. Or you could buy either 2 Juggernauts and 3 something else (mechanical), or 1 Juggernaut and 6 something else, since the parts are limited. This could go half-way to balance the faction if they go with the same idea as the original Forge, where the units were stronger than usual.

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planetavril
planetavril


Famous Hero
posted March 03, 2020 10:04 PM

nice also the worm

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted March 03, 2020 10:05 PM

planetavril said:
nice also the worm


Yeah, it actually looks cooler in the battle than on the adventure map.

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bloodsucker
bloodsucker


Legendary Hero
posted March 04, 2020 12:14 AM

Great job! Even if I truly hate the looks of those remora/leech creature.
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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted March 04, 2020 01:22 AM
Edited by P4R4D0X0N at 01:27, 04 Mar 2020.

Very very nice... also the aspect of including M&M "Darkside of Xeen" with all of Alamars fancy robots and machines.

My guess for this unit is... there isn't really a limit for it... a player may produce as much he can efford (maybe it even counts as building -> one per day and consuming the building slot). This means -> no growth but lets say you need 7500 gold, 7 of every ressource and each 15 ore/wood. Something like that... Also interesting the fact you can repair it in combat... I can imagine it as a level 8 unit that can be fully repaired directly on battlefield. Quite an interesting aspect.

I personally wish some new features for existing towns aswell.... at least an upgrade for old units or something... Cove already was special in case of 3 upgrades for a single unit... even if its not new to the HoMM universe... (green-red-black dragon in HoMM2) and there also is the cannon. Now this golem is even more special but only for the new town aswell.

I'd really like something to happen to vanilla towns, (Beside the Vault of Ashes for Conflux). What about war machines for other towns, as they were planned in the past? Are there even plans to add something? While you already declined the fact, the new steel golem wont be purchaseable for Tower at all. But it would be the easiest and most locigal step anyway to implement it, since the unit already exists and Tower itself is one of the slowest towns anyway in the game, it could use the buff, since nobody really use this town in PvP....

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted March 04, 2020 01:48 AM
Edited by FirePaladin at 01:49, 04 Mar 2020.

P4R4D0X0N said:
Very very nice... also the aspect of including M&M "Darkside of Xeen" with all of Alamars fancy robots and machines.

My guess for this unit is... there isn't really a limit for it... a player may produce as much he can efford (maybe it even counts as building -> one per day and consuming the building slot). This means -> no growth but lets say you need 7500 gold, 7 of every ressource and each 15 ore/wood. Something like that... Also interesting the fact you can repair it in combat... I can imagine it as a level 8 unit that can be fully repaired directly on battlefield. Quite an interesting aspect.

I personally wish some new features for existing towns aswell.... at least an upgrade for old units or something... Cove already was special in case of 3 upgrades for a single unit... even if its not new to the HoMM universe... (green-red-black dragon in HoMM2) and there also is the cannon. Now this golem is even more special but only for the new town aswell.

I'd really like something to happen to vanilla towns, (Beside the Vault of Ashes for Conflux). What about war machines for other towns, as they were planned in the past? Are there even plans to add something? While you already declined the fact, the new steel golem wont be purchaseable for Tower at all. But it would be the easiest and most locigal step anyway to implement it, since the unit already exists and Tower itself is one of the slowest towns anyway in the game, it could use the buff, since nobody really use this town in PvP....


Well, they could still balance Tower a little anyway in my opinion (lower cost, etc.), and I agree with you, we should also see something for the other towns besides the Vault of Ashes. Maybe alternate units again? They never said this idea is totally dismissed... And a surprise might be good too, unless they have a real one prepared for Factory...

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 04, 2020 08:07 AM
Edited by phoenix4ever at 08:12, 04 Mar 2020.

Interesting.
The worm/centipede looks quite nasty. (not meant in a negative way.)
The reapir mechanic sounds interesting, I wonder which units and perhaps also war machines it will affect?
So any idea how long we have to wait for Factory, 2, 6, 10 months?

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TheClone
TheClone

Tavern Dweller
posted March 04, 2020 08:53 AM

phoenix4ever said:
Interesting.
The worm/centipede looks quite nasty. (not meant in a negative way.)
The reapir mechanic sounds interesting, I wonder which units and perhaps also war machines it will affect?
So any idea how long we have to wait for Factory, 2, 6, 10 months?



I'm afraid to guess the deadlines. But they say that before release 1.7 there will be some more articles about other units, combat vehicles and something else. Considering that the article is published once a month, it doesn’t look pretty soon. They want to make a campaign, for this they announced a competition. It does not look earlier than late autumn or winter of this year. If not 2021.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 04, 2020 09:13 AM

Aww come on, we don't need a campaign day 1, not everyone is going to play it anyway.

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Hourglass
Hourglass


Famous Hero
posted March 04, 2020 11:40 AM
Edited by Hourglass at 11:42, 04 Mar 2020.

At this rate I'm not beliving them releasing the Factory before the end of December. We don't even know how the line up goes, there was talk about remaking the town screen, we have really only seen three creatures in action, and we haven't really seen the Serpent creature since the trailer. Also, they've said that the summer time has never been the most productive time for the team.

So there's a lot of work still ahead for them, let's just wait, it will be worth it

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gatecrasher
gatecrasher


Famous Hero
posted March 04, 2020 12:14 PM

Question concerning the size of Dreadnoughts/Juggernauts: Won't they completely conceal small units (e.g. Imps) positioned the center hex above them?


Will the new Halflings retire the current ones or will these remain as "vagrant halflings" or something?

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Hourglass
Hourglass


Famous Hero
posted March 04, 2020 01:10 PM

gatecrasher said:

Will the new Halflings retire the current ones or will these remain as "vagrant halflings" or something?



They will retire them, yeah. It seems that Factory's un-upgraded Halfling will have the same stats and ability than the current one, only their apperiance seems to be changed.

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted March 04, 2020 02:44 PM
Edited by FirePaladin at 14:48, 04 Mar 2020.

Deemer123 said:
Thanks for the tip.
Here is the link for the map "Full Circle" - a working title. Suggestions welcome...
http://www.mediafire.com/file/exp2z09zqt901v9/rmg.txt/file



So, I started the template yesterday. I chose Hard difficulty (just to get the hang of it, that's why), Tower (my first and my fav faction, because of the Titans and the beautiful Nagas) with Neela as hero (I usually choose Solmyr because he was my first hero). The bonus was artifact and the nr. of players was 7. My castle was in the south-east region, on snow terrain. I got Dracon (yeah, him), Nagash and Calid in the first day (last two as secondary and for res. bonus). I Gremlin rushed all monsters in the first weeks (Gargoyles as guards, and Naga Queens from week 2) with Neela and Dracon with Encahnters. Anyway, now it's month 2 week 2, first enemy encounter and I already have 4 castles (1 Tower almost full, 1 Necro full without creature upgrades, 2 Castle weakly developed) and 20+ Giants from banks and ~5 Angels from banks too. Neela is in an area with ~5 Griffin Conservatories and Dracon has 15 Giants and already encountered the main hero of Blue, Rampart. Now I'm gonna try to take over Blue. Seems pretty good right now (the template, I mean). You can encounter the enemy easily in underground if both of you clean the paths.
Neela and Dracon are mains, developing Neela especially.

Edit: I crippled the main of Blue, even though the hero had superior stats.

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Deemer123
Deemer123

Tavern Dweller
posted March 04, 2020 03:23 PM

FirePaladin said:
Deemer123 said:
Thanks for the tip.
Here is the link for the map "Full Circle" - a working title. Suggestions welcome...
http://www.mediafire.com/file/exp2z09zqt901v9/rmg.txt/file



So, I started the template yesterday. I chose Hard difficulty (just to get the hang of it, that's why), Tower (my first and my fav faction, because of the Titans and the beautiful Nagas) with Neela as hero (I usually choose Solmyr because he was my first hero). The bonus was artifact and the nr. of players was 7. My castle was in the south-east region, on snow terrain. I got Dracon (yeah, him), Nagash and Calid in the first day (last two as secondary and for res. bonus). I Gremlin rushed all monsters in the first weeks (Gargoyles as guards, and Naga Queens from week 2) with Neela and Dracon with Encahnters. Anyway, now it's month 2 week 2, first enemy encounter and I already have 4 castles (1 Tower almost full, 1 Necro full without creature upgrades, 2 Castle weakly developed) and 20+ Giants from banks and ~5 Angels from banks too. Neela is in an area with ~5 Griffin Conservatories and Dracon has 15 Giants and already encountered the main hero of Blue, Rampart. Now I'm gonna try to take over Blue. Seems pretty good right now (the template, I mean). You can encounter the enemy easily in underground if both of you clean the paths.
Neela and Dracon are mains, developing Neela especially.

Edit: I crippled the main of Blue, even though the hero had superior stats.


Thanks so much for testing. Sounds like you are having fun (which is the main idea).
Since you are already into, maybe I few things that I can think of improving after my testing:
1. Map seems too easy (but fun). Options to make it harder a) reduce the amount of creature banks, b) increase monster strength on passages to the "non-middle" and c) maybe block Armageddon as I tend to use that a lot starting a mid game - but then again anyone may choose not to use it.
2. One could make the wasteland zone bigger - even though it is set to pretty large in the editor it turns out in similiar size then my starting zone.
Happy to hear your thoughts though.

To the HOTA team: one thing that I noticed - and I am not sure if it is intentional - is that a ground connection as set in the editor can lead to several passages between those to zones (i.e. 3-4 entry points from one zone to the other blocked by different guards). That can be an advantage (you can choose which guard is easier) or disadvantage (the enemy can attack from various angles).
____________

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted March 04, 2020 03:56 PM

Deemer123 said:
FirePaladin said:
Deemer123 said:
Thanks for the tip.
Here is the link for the map "Full Circle" - a working title. Suggestions welcome...
http://www.mediafire.com/file/exp2z09zqt901v9/rmg.txt/file



So, I started the template yesterday. I chose Hard difficulty (just to get the hang of it, that's why), Tower (my first and my fav faction, because of the Titans and the beautiful Nagas) with Neela as hero (I usually choose Solmyr because he was my first hero). The bonus was artifact and the nr. of players was 7. My castle was in the south-east region, on snow terrain. I got Dracon (yeah, him), Nagash and Calid in the first day (last two as secondary and for res. bonus). I Gremlin rushed all monsters in the first weeks (Gargoyles as guards, and Naga Queens from week 2) with Neela and Dracon with Encahnters. Anyway, now it's month 2 week 2, first enemy encounter and I already have 4 castles (1 Tower almost full, 1 Necro full without creature upgrades, 2 Castle weakly developed) and 20+ Giants from banks and ~5 Angels from banks too. Neela is in an area with ~5 Griffin Conservatories and Dracon has 15 Giants and already encountered the main hero of Blue, Rampart. Now I'm gonna try to take over Blue. Seems pretty good right now (the template, I mean). You can encounter the enemy easily in underground if both of you clean the paths.
Neela and Dracon are mains, developing Neela especially.

Edit: I crippled the main of Blue, even though the hero had superior stats.


Thanks so much for testing. Sounds like you are having fun (which is the main idea).
Since you are already into, maybe I few things that I can think of improving after my testing:
1. Map seems too easy (but fun). Options to make it harder a) reduce the amount of creature banks, b) increase monster strength on passages to the "non-middle" and c) maybe block Armageddon as I tend to use that a lot starting a mid game - but then again anyone may choose not to use it.
2. One could make the wasteland zone bigger - even though it is set to pretty large in the editor it turns out in similiar size then my starting zone.
Happy to hear your thoughts though.

To the HOTA team: one thing that I noticed - and I am not sure if it is intentional - is that a ground connection as set in the editor can lead to several passages between those to zones (i.e. 3-4 entry points from one zone to the other blocked by different guards). That can be an advantage (you can choose which guard is easier) or disadvantage (the enemy can attack from various angles).


That's exactly what I thought. It's fun, only a little too easy if you just rush the underground (let's not forget I was lucky having Dracon; maybe you could ban campaign heroes like him, Gelu and Lich Haart). Creature banks should still exist, but not that many (half than now should be the max; also, now Neela has 20 Angels and 21 Giants, since I rushed in search of banks).
It's true 'bout the guards; at me there are 20-49 Phoenix and at blue 50-99 Nix (blue is dead by now). They do seem somewhat balanced in terms of numbers, tho (except for Phoenixes, which are pretty weak).

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Hourglass
Hourglass


Famous Hero
posted March 04, 2020 07:56 PM

phoenix4ever said:

The reapir mechanic sounds interesting, I wonder which units and perhaps also war machines it will affect?



As it seems we pretty much know what the Factory line up will include, I would expect them to the able to repair just the Dreadnought/Juggernaut. Maybe they could be able to repair the warmachines as well. Golems are the only relatively close creatures that one could see as a fine target for repairs, but since they're magic based creatures, I doubt it.

Btw, kinda interresting to see how viable the Dreadnought's beam ability will turn out to be. The area of effect is so big that it may be difficult to not friendly fire your own troops.

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Tordah
Tordah


Hired Hero
posted March 04, 2020 08:21 PM

Hey there folks

Just tuning in to say i really like the new ideas presented in the thread previously. At first i was skeptic regarding the factory, but i really like the new units and i think it'll fit very well in the universe.

I'm eager to see where this goes

Thanks for keeping this game alive i love you all ))))))

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gatecrasher
gatecrasher


Famous Hero
posted March 04, 2020 08:25 PM
Edited by gatecrasher at 20:27, 04 Mar 2020.

Alternatively you could still use the normal punch attack. Maybe the beam attack will be limited by a low number (4?) of "shots".
Also note that the beam can't be fired backwards. Maybe a mechanic needs to activate it?

Will the number of Mechanics in stack have an influence?

"Engine shutdown" might hint at Dreadnoughts being prone to Water Magic.

Now that we know of Mechanics the complete lineup is revealed unless there is something real special about it (already hinted at though).

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FirePaladin
FirePaladin


Supreme Hero
Making map for HotA then WoG
posted March 04, 2020 10:29 PM

Deemer123 said:
FirePaladin said:
Deemer123 said:
Thanks for the tip.
Here is the link for the map "Full Circle" - a working title. Suggestions welcome...
http://www.mediafire.com/file/exp2z09zqt901v9/rmg.txt/file



So, I started the template yesterday. I chose Hard difficulty (just to get the hang of it, that's why), Tower (my first and my fav faction, because of the Titans and the beautiful Nagas) with Neela as hero (I usually choose Solmyr because he was my first hero). The bonus was artifact and the nr. of players was 7. My castle was in the south-east region, on snow terrain. I got Dracon (yeah, him), Nagash and Calid in the first day (last two as secondary and for res. bonus). I Gremlin rushed all monsters in the first weeks (Gargoyles as guards, and Naga Queens from week 2) with Neela and Dracon with Encahnters. Anyway, now it's month 2 week 2, first enemy encounter and I already have 4 castles (1 Tower almost full, 1 Necro full without creature upgrades, 2 Castle weakly developed) and 20+ Giants from banks and ~5 Angels from banks too. Neela is in an area with ~5 Griffin Conservatories and Dracon has 15 Giants and already encountered the main hero of Blue, Rampart. Now I'm gonna try to take over Blue. Seems pretty good right now (the template, I mean). You can encounter the enemy easily in underground if both of you clean the paths.
Neela and Dracon are mains, developing Neela especially.

Edit: I crippled the main of Blue, even though the hero had superior stats.


Thanks so much for testing. Sounds like you are having fun (which is the main idea).
Since you are already into, maybe I few things that I can think of improving after my testing:
1. Map seems too easy (but fun). Options to make it harder a) reduce the amount of creature banks, b) increase monster strength on passages to the "non-middle" and c) maybe block Armageddon as I tend to use that a lot starting a mid game - but then again anyone may choose not to use it.
2. One could make the wasteland zone bigger - even though it is set to pretty large in the editor it turns out in similiar size then my starting zone.
Happy to hear your thoughts though.

To the HOTA team: one thing that I noticed - and I am not sure if it is intentional - is that a ground connection as set in the editor can lead to several passages between those to zones (i.e. 3-4 entry points from one zone to the other blocked by different guards). That can be an advantage (you can choose which guard is easier) or disadvantage (the enemy can attack from various angles).


So, I already have an endgame army (22 AA, 26 Titans and ~30 M.Genies) with Neela at lvl 27 and 20+ all stats. The middle area is somewhat boring, and slightly stronger monsters and rewards could be welcome (but that's probably because of the banks). A neutral dragon dwelling would also be nice (Faerie Dragons, etc.), to make the area more diverse. You could also add an inter-areas area between main areas, only reachable by underground.

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