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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 550 pages long: 1 70 140 210 280 350 ... 405 406 407 408 409 ... 420 490 550 · «PREV / NEXT»
LordInsane
LordInsane


Known Hero
posted April 07, 2020 03:11 AM

Protagonist of VII is not exactly right, given the nature of a roleplaying game where you create your characters, but Kastore was certainly a major character in the game, either as an ally and superior or as the leader of the primary antagonistic faction. And of course the story of that game means he is a canonical protagonist of III.

And he (and perhaps us, then, too, for a little while) is going to the setting of VIII... which has been mentioned before in HOTA, but not as prominently.

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PasserBye
PasserBye

Tavern Dweller
posted April 07, 2020 07:22 AM

FirePaladin said:


That's how I thought RMG templates were made, until I opened the editor. I totally agree with you, but I don't know how possible it is to be realised.


Do they read/respond to the ideas/suggestions thread? I didn't post it there because it seems mainly for in-game ideas, and I'm also curious about whether or not it would require a lot of work.

But if it is a good way to bring this idea to their attention I'll give it a try.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 07, 2020 07:48 AM

Kastore the Warlock, so he is a Dungeon hero? or is he a Factory hero?
Have any of the Factory classes or heroes been revealed?

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted April 07, 2020 08:05 AM
Edited by RerryR at 08:20, 07 Apr 2020.

PasserBye said:
FirePaladin said:


That's how I thought RMG templates were made, until I opened the editor. I totally agree with you, but I don't know how possible it is to be realised.


Do they read/respond to the ideas/suggestions thread? I didn't post it there because it seems mainly for in-game ideas, and I'm also curious about whether or not it would require a lot of work.

But if it is a good way to bring this idea to their attention I'll give it a try.


They do read the ideas and suggestion thread. But you need to understand that mechanics that are not already in the game are very hard to implement they way they do it. Changing Mysticism from +3 to +10 takes 1hour. Features like the Spell Research can take month.

The effect, of writing suggestions here, is about the same as sending prayers from a helicopter over Vatican city.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 07, 2020 10:39 AM
Edited by FirePaladin at 10:41, 07 Apr 2020.

RerryR said:
PasserBye said:
FirePaladin said:


That's how I thought RMG templates were made, until I opened the editor. I totally agree with you, but I don't know how possible it is to be realised.


Do they read/respond to the ideas/suggestions thread? I didn't post it there because it seems mainly for in-game ideas, and I'm also curious about whether or not it would require a lot of work.

But if it is a good way to bring this idea to their attention I'll give it a try.


They do read the ideas and suggestion thread. But you need to understand that mechanics that are not already in the game are very hard to implement they way they do it. Changing Mysticism from +3 to +10 takes 1hour. Features like the Spell Research can take month.

The effect, of writing suggestions here, is about the same as sending prayers from a helicopter over Vatican city.


I know, but that doesn't mean they won't put one of them in practice.

Anyway, it's pretty cool they included Kastore, I wonder how the heck they explain the thing with the Heavenly Forge (they will probably just say Resurrectra managed to open her portal first and go with the good ending, so Kastore will start doing something else).

phoenix4ever said:
Kastore the Warlock, so he is a Dungeon hero? or is he a Factory hero?
Have any of the Factory classes or heroes been revealed?


Engineer or Technician, I'm pretty sure they revealed all of them on russian forum a time ago, so I don't remember their exact names.

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Hourglass
Hourglass


Famous Hero
posted April 07, 2020 10:44 AM
Edited by Hourglass at 10:44, 07 Apr 2020.

Tevye, thanks for sharing that campaingn stuff, looks very promising!


phoenix4ever said:
Kastore the Warlock, so he is a Dungeon hero? or is he a Factory hero?
Have any of the Factory classes or heroes been revealed?


Kastore is major character in some M&M games, and will be a Factory hero (we have already seen his picture.) Also Agar, another old character will be part of the Factory roster.

I'm not sure what you're referring with "revealed" exactly, but we do know that the magic hero is Artificer, and we have seen a bunch of the hero potraits, I would say around half has already been published - ofc, they could have made changes to them already.

If you were referring to what kind of specialities, skills, etc they might have, then no, we do not know about those. However, one hero was introduced such a way that I strongly feel that they're going to have a Halfling (lvl 1) specialist.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 07, 2020 10:53 AM

But Tevye wrote: "Kastore the Warlock", which implies he is a Dungeon hero.

With revealed I meant classes names, classes skill advancement, heroes skills, specialties, names, pictures, biographies etc., but perhaps it's a bit too early for that...

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Hourglass
Hourglass


Famous Hero
posted April 07, 2020 11:16 AM

phoenix4ever said:
But Tevye wrote: "Kastore the Warlock", which implies he is a Dungeon hero.

With revealed I meant classes names, classes skill advancement, heroes skills, specialties, names, pictures, biographies etc., but perhaps it's a bit too early for that...


There's a hero in Homm1 and Homm2 named Kastore, and he's a warlock, I think that's what Tevye is referring to.

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Tevye
Tevye


Hired Hero
posted April 07, 2020 11:24 AM

LordInsane said:
Protagonist of VII is not exactly right, given the nature of a roleplaying game where you create your characters, but Kastore was certainly a major character in the game, either as an ally and superior or as the leader of the primary antagonistic faction.


That's a valid criticism. I should've used "key character" rather than "protagonist". That's what doing things in a hurry gets you

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 07, 2020 11:28 AM
Edited by FirePaladin at 11:41, 07 Apr 2020.

phoenix4ever said:
But Tevye wrote: "Kastore the Warlock", which implies he is a Dungeon hero.

With revealed I meant classes names, classes skill advancement, heroes skills, specialties, names, pictures, biographies etc., but perhaps it's a bit too early for that...


Todd, Bertram, Agar, etc. But I guess we all know them.

Edit: After his shameful failure at reviving the Heavenly Forge, Kastore fled Deyja. However, a cryptic letter from an old acquaintance, speaking about something that has to do with some technology far away on Jadame, sparked Kastore's interest, who wanted to leave Antagarich as fast as possible. He immediately left the main continent together with some of his bros and set sail to Jadame, in hope he could not be found by his former Necromantic Cult and allies, starting a new life with a new goal.

I guess that's mostly what happened until the point of the cutscene.

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PasserBye
PasserBye

Tavern Dweller
posted April 07, 2020 12:43 PM

RerryR said:

They do read the ideas and suggestion thread. But you need to understand that mechanics that are not already in the game are very hard to implement they way they do it. Changing Mysticism from +3 to +10 takes 1hour. Features like the Spell Research can take month.

The effect, of writing suggestions here, is about the same as sending prayers from a helicopter over Vatican city.


ye I know they don't have the source code so it takes more work than just writing code to implement a new mechanic.

But I think the map generator is of their own making, isn't it? It would make it much easier to modify. The actual problem (I think) would be having to rework part of the map generation algorithm, which could be very easy or too much work, depending on how it's implemented now.
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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 07, 2020 12:48 PM
Edited by FirePaladin at 13:01, 07 Apr 2020.

PasserBye said:
RerryR said:

They do read the ideas and suggestion thread. But you need to understand that mechanics that are not already in the game are very hard to implement they way they do it. Changing Mysticism from +3 to +10 takes 1hour. Features like the Spell Research can take month.

The effect, of writing suggestions here, is about the same as sending prayers from a helicopter over Vatican city.


ye I know they don't have the source code so it takes more work than just writing code to implement a new mechanic.

But I think the map generator is of their own making, isn't it? It would make it much easier to modify. The actual problem (I think) would be having to rework part of the map generation algorithm, which could be very easy or too much work, depending on how it's implemented now.


True. That's what I think too. And they do have the source code somewhat, partially (they cracked the game code with some program, long story, traces of that can actually be seen in the .exe file).

Edit: And second, they do have a pretty easy to change code by now.

Edit 2: No, they ignore most ideas and answer the absolutely most insignificant stuff (or something already done). For ideas and suggestions, post them here, please: http://heroescommunity.com/viewthread.php3?TID=43966&pagenumber=128
We are right now creating a document full of ideas to be sent to HotA team on that thread.

pellish said:
FirePaladin said:
pellish said:
You can also create a new shortcut and edit its properties and put ''"C:<path>h3hota_maped.exe" /p:gf_me_patch.dll'' under "Target". That might be the most convenient way.


Thanks, but it gives me an error when I try to save the shortcut (I did everything as you said).


Strange. The only thing I can think of is that you're not writing the path correctly in that case. Are you running Windows? What exactly are you writing? In my case it looks exactly like this:

"C:/GOG Games/Heroes of Might and Magic 3 Complete/h3hota_maped.exe" /p:gf_me_patch.dll

EDIT: The backward slashes keep disappearing when I post? I don't know what's up with that. I put regular slashes in their places but they're obviously supposed to be backwards - except for the last one before "p:gf_me_patch.dll".

CrimsonW said:
Well its not working.. when I try to copy just plan field with nothing its working , when I try yo copy an area with any kind of object or simple town or anything I get an error and the map editor crashes . Is there any other solution ? Its very very time consuming and boring when I try to create a balanced map and I have to put objects and thing one by one ...


Regarding why it doesn't work to copy everything over I don't know why. Sav posted the quote I put in a previous post a few years ago so there have been a few updates since which might've messed some stuff up with that particular .dll.

I seem to remember Sav or someone else from the HotA Crew mentioning that this .dll isn't guaranteed to work properly since it's something of a quickfix but I can't seem to find that quote. Maybe I'm misremembering so correct me if I'm wrong. Anyway glad you found some sort of solution.


Anyway, it works now. I had to delete the brackets after the patch and it worked.

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Liso1
Liso1


Known Hero
posted April 07, 2020 04:12 PM

Sci-fi element is back

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Heroes 3 Wake of Gods Portal

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 07, 2020 04:37 PM
Edited by FirePaladin at 16:39, 07 Apr 2020.

Liso1 said:
Sci-fi element is back
(Big image with Kastore found in previous posts)


Oh, so he kept one pistol he found somewhere (or maybe he "invented" it from some of the inactive Heavenly Forge's sketches). That's cool. Goes hand-in-hand with the fact that they will ~75%+ add the Pistol Goblin as a neutral troop in HotA (see it somewhere in this thread, I included a link).

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LordInsane
LordInsane


Known Hero
posted April 07, 2020 05:09 PM
Edited by LordInsane at 17:17, 07 Apr 2020.

Hourglass said:
There's a hero in Homm1 and Homm2 named Kastore, and he's a warlock, I think that's what Tevye is referring to.

It is a slight bit peculiar. Enroth Kastore was a warlock, but Terran Kastore was never called one in MM3 or MM7, nor does he quite fit with within the warlock scope (he was a sorcerer on Terra, and on Enroth went to work in Deyja with a focus on artifice), and they would be separate characters given the timeline of events. Then again, there is the example of Ethric from NWC, and we already know about Agar.
FirePaladin said:
Liso1 said:
Sci-fi element is back
(Big image with Kastore found in previous posts)


Oh, so he kept one pistol he found somewhere (or maybe he "invented" it from some of the inactive Heavenly Forge's sketches). That's cool. Goes hand-in-hand with the fact that they will ~75%+ add the Pistol Goblin as a neutral troop in HotA (see it somewhere in this thread, I included a link).

Or found another, but keeping one he already had seems reasonable. While they're definitely rare, functional blasters aren't unknown finds (just look at the Blaster trainers in MM6), and we know the Ultimate Adventurers took at least a few with them when they left the Lincoln.

In any case, very, very nice to see an explicit sci-fi MM element!

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 07, 2020 05:28 PM
Edited by FirePaladin at 17:30, 07 Apr 2020.

LordInsane said:
Hourglass said:
There's a hero in Homm1 and Homm2 named Kastore, and he's a warlock, I think that's what Tevye is referring to.

It is a slight bit peculiar. Enroth Kastore was a warlock, but Terran Kastore was never called one in MM3 or MM7, nor does he quite fit with within the warlock scope (he was a sorcerer on Terra, and on Enroth went to work in Deyja with a focus on artifice), and they would be separate characters given the timeline of events. Then again, there is the example of Ethric from NWC, and we already know about Agar.
FirePaladin said:
Liso1 said:
Sci-fi element is back
(Big image with Kastore found in previous posts)


Oh, so he kept one pistol he found somewhere (or maybe he "invented" it from some of the inactive Heavenly Forge's sketches). That's cool. Goes hand-in-hand with the fact that they will ~75%+ add the Pistol Goblin as a neutral troop in HotA (see it somewhere in this thread, I included a link).

Or found another, but keeping one he already had seems reasonable. While they're definitely rare, functional blasters aren't unknown finds (just look at the Blaster trainers in MM6), and we know the Ultimate Adventurers took at least a few with them when they left the Lincoln.

In any case, very, very nice to see an explicit sci-fi MM element!


I totally agree. I guess it's not gonna affect any part of the main plot, and be just a small detail (at least only his own pistol).

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Revolut1oN
Revolut1oN


Famous Hero
posted April 09, 2020 10:18 AM

According to Russian VK, special bulding of the Factory will be a bank. It will allow to borrow some money and then repay it by blocking Town hall income for a number of days corresponding to the loan value.

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Bogdanov89
Bogdanov89


Hired Hero
posted April 09, 2020 09:36 PM

If i instal HOTA from this website (1.61 i think) do i still need to install HD Mod?

I have downloaded both HOTA and HD Mod installers but after installing HOTA i am not sure do i also need to install HD mod?

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 09, 2020 10:14 PM

Bogdanov89 said:
If i instal HOTA from this website (1.61 i think) do i still need to install HD Mod?

I have downloaded both HOTA and HD Mod installers but after installing HOTA i am not sure do i also need to install HD mod?


You need both. You start HotA from HD_Launcher.exe, which comes with HD+ mod.

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Blasphemous
Blasphemous

Tavern Dweller
posted April 09, 2020 10:20 PM

Where can I find all the justification to the changes in HotA versus SoD?

I like a lot of this stuff but at the same time equally hate some of them.

Perhaps there is a way to revert some changes for local games?
I play exclusively single and don't care about the score, I play purely for fun.

I hate stuff like the tiny range box for dimension door or the Phoenixes not being immune to fire anymore, or just reduced effects of boots of speed and the equestrian gloves.
I'd love to change those back. What are my options?

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