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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 439 pages long: 1 50 100 150 200 250 300 350 400 ... 432 433 434 435 436 ... 439 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 27, 2020 06:37 PM

Maybe you should read my last post again.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted July 27, 2020 06:44 PM

I already answered it. For a more in depth explanation:

* He might be a campaign hero.
* Maybe Artificers are similar to Necromancers in that regard, since they are more about technology.
* And lastly, my former post.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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pekute99
pekute99


Known Hero
posted July 27, 2020 06:57 PM
Edited by pekute99 at 19:00, 27 Jul 2020.

The background music in the trailer is going to be the town's theme right ? It has been appeared since the first Factory's trailer and It sounds so nice.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 27, 2020 07:00 PM
Edited by Phoenix4ever at 19:56, 27 Jul 2020.

FirePaladin I was addressing Zmudziak, but yeah.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted July 27, 2020 07:02 PM

NP, I just thought my former post was incomplete regarding info and such.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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Hourglass
Hourglass


Famous Hero
posted July 27, 2020 07:14 PM

phoenix4ever said:
Something weird about Agar, he is an Artificer, but starts with Pathfinding and Logistics. Magic heroes always starts with Wisdom except Necromancers.


I thought this aswell. I don't personally mind if the Artificers don't start with wisdom, IMO it wasn't very good game design in the first place to make half of all the heroes to start with wisdom. However, could there be any possiblity that the pathfinding isn't exactly pathfinding, and we're looking at some sort of placeholder image? Somehow the Agar isn't making much sense to me, when presented like this. Magic hero with Logistics + Pathfinding (or Adv. Pathfinding, but I don't think that's a possibility) and he has a lvl 5 creature as a speciality. Maybe the speciality is there only because of lore reasons, but overall his kit isn't making much sense.

About balance:

By looking the final fight against Inferno, I noticed that one weakness of this town seems to be speed, especially if the player decides to build Dreadnoughts first. The Juggernaults seem to have only speed 8, which makes it only a bit faster than Chaos Hyrdas. Maybe the Automatons, the unrevealed tier 4's, will be fast? Somehow I doubt it. At this point it seems that the Couatls are the better unit of the two tier 7's. Of course, this is quite (too) early  to say, but IMO it seems that the Juggernauts would need to be quite a lot stronger with other stats compared to their dragon-like teammates in order to be the more desirable option of the two.


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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted July 27, 2020 07:20 PM

I thought that as well. Maybe the pathfinding icon could be a placeholder for Ram Ranch's racial skill, Ranch Technician, the one that repairs machines or creates them after battle. Besides, maybe they didn't want to show it in action yet and replaced it with pathfinding forcefully or smt if it hoards robots, so they don't reveal it.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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Xfing
Xfing


Hired Hero
posted July 27, 2020 07:29 PM

Eighteen naked cowboys in the saloon at Ram Ranch...

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 27, 2020 07:54 PM

Well slow, but offensive, is just like Stronghold and Stronghold is not a bad town.
And you don't have to choose  between couatls and juggernauts, you can pick both!
And apparently couatls can be used with Armageddon, which is a very powerful spell. (Still too powerful in HotA imo.)  

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted July 27, 2020 07:58 PM
Edited by FirePaladin at 20:00, 27 Jul 2020.

Ye, true. I can just imagine how strong those kids will be in Jebus Cross. Get the kids + meatshields, just like Tower, but deal higher damage than Master Gremlins, take some banks and snowball everything in your path. Just hope on any map that 28 US Marines in Black Ford Raptor cars won't siege you, because you can be pretty OP.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted July 27, 2020 08:08 PM
Edited by FirePaladin at 20:13, 27 Jul 2020.

Xfing said:
Eighteen naked cowboys in the saloon at Ram Ranch...

Eighteen naked cowboys in the showers at Ram Ranch
huge, hard sand worms living in the sand
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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gatecrasher
gatecrasher


Famous Hero
posted July 27, 2020 08:38 PM

Maybe y'all should read again what the video states in the first frames.

It's quite possible Agar won't start with Logistics+Pathfinding.

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted July 27, 2020 08:50 PM
Edited by FirePaladin at 20:51, 27 Jul 2020.

Ye, that's true, but we expect Ram Ranch to be pretty much finished at this point or smt. Also, the placeholder theory sounds pretty good.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted July 27, 2020 09:30 PM
Edited by blob2 at 21:32, 27 Jul 2020.

Interesting video, nice to see the faction in all its glory.

Cuoatls can use their "Invurnebility" ability to use with Armageddon. I sense a strong cheese tactic if you take another fast unit.

Correct me if I'm wrong but Dreadnoughts seem to be the first unit in the game to have an activated AoE ability.

It's funny seeing flamethrowers used to attack Efreets

I wonder if Sandworm movement works like a teleport.

Faction looks finished to me, so maybe the release date is close?

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Hourglass
Hourglass


Famous Hero
posted July 27, 2020 10:48 PM

Phoenix4ever said:

And you don't have to choose  between couatls and juggernauts, you can pick both!



While that's true, I suspect that the branches will be build kind of separately - for example, in order to build Serpenterium one might need to first build halflings, armadillos, sandworms, one of the special buildings, and mage guild lvl 2. Whereas in order to build Dreadnought one could need to build mechanics, automatons, gunslingers, blacksmith, and upgrade mechanics, for example.

If this would end up being the case, the decision making would totally be there in shorter maps, as you simply couldn't have the time to make both tier 7s.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 27, 2020 11:08 PM

Yeah for very short maps it might have some impact, but for maps that last 4-6 months not really. You will just take all your Juggernauts and Crimson Couatls and go to town.

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avatar
avatar


Promising
Supreme Hero
posted July 28, 2020 12:00 AM

blob2 said:

It's funny seeing flamethrowers used to attack Efreets

As funny as Fire Elementals attack Efreets
Quote:

I wonder if Sandworm movement works like a teleport.


Yeah, seems to be teleport-style. It will be funny during battles on boats w
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fred79
fred79


Promising
Undefeatable Hero
My BS sensor is tingling again
posted July 28, 2020 09:15 AM

avatar said:

I wonder if Sandworm movement works like a teleport.


Yeah, seems to be teleport-style. It will be funny during battles on boats w


Damn, didn't think about that. I have a subterranean "worm" in my Lovecraft lineup.

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avatar
avatar


Promising
Supreme Hero
posted July 28, 2020 09:59 AM

Armadillos will have special movement animation when they will be under Haste spell. I guess Worms will have such special animation in water battles.
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fred79
fred79


Promising
Undefeatable Hero
My BS sensor is tingling again
posted July 28, 2020 10:12 AM

I wonder if it's possible to change the animation through erm when fighting on a boat? Maybe use erm to activate the movement animation of another creature def in the lod that isn't "active"?

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