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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted July 27, 2020 06:37 PM |
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Maybe you should read my last post again.
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FirePaladin

  
     
Promising
Legendary Hero
DoR Modder
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posted July 27, 2020 06:44 PM |
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I already answered it. For a more in depth explanation:
* He might be a campaign hero.
* Maybe Artificers are similar to Necromancers in that regard, since they are more about technology.
* And lastly, my former post.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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pekute99

 
  
Known Hero
The prettiest I must say
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posted July 27, 2020 06:57 PM |
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Edited by pekute99 at 19:00, 27 Jul 2020.
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The background music in the trailer is going to be the town's theme right ? It has been appeared since the first Factory's trailer and It sounds so nice.
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted July 27, 2020 07:00 PM |
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FirePaladin I was addressing Zmudziak, but yeah.
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FirePaladin

  
     
Promising
Legendary Hero
DoR Modder
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posted July 27, 2020 07:02 PM |
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NP, I just thought my former post was incomplete regarding info and such.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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Hourglass

 
    
Supreme Hero
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posted July 27, 2020 07:14 PM |
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phoenix4ever said: Something weird about Agar, he is an Artificer, but starts with Pathfinding and Logistics. Magic heroes always starts with Wisdom except Necromancers.
I thought this aswell. I don't personally mind if the Artificers don't start with wisdom, IMO it wasn't very good game design in the first place to make half of all the heroes to start with wisdom. However, could there be any possiblity that the pathfinding isn't exactly pathfinding, and we're looking at some sort of placeholder image? Somehow the Agar isn't making much sense to me, when presented like this. Magic hero with Logistics + Pathfinding (or Adv. Pathfinding, but I don't think that's a possibility) and he has a lvl 5 creature as a speciality. Maybe the speciality is there only because of lore reasons, but overall his kit isn't making much sense.
About balance:
By looking the final fight against Inferno, I noticed that one weakness of this town seems to be speed, especially if the player decides to build Dreadnoughts first. The Juggernaults seem to have only speed 8, which makes it only a bit faster than Chaos Hyrdas. Maybe the Automatons, the unrevealed tier 4's, will be fast? Somehow I doubt it. At this point it seems that the Couatls are the better unit of the two tier 7's. Of course, this is quite (too) early to say, but IMO it seems that the Juggernauts would need to be quite a lot stronger with other stats compared to their dragon-like teammates in order to be the more desirable option of the two.
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FirePaladin

  
     
Promising
Legendary Hero
DoR Modder
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posted July 27, 2020 07:20 PM |
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I thought that as well. Maybe the pathfinding icon could be a placeholder for Ram Ranch's racial skill, Ranch Technician, the one that repairs machines or creates them after battle. Besides, maybe they didn't want to show it in action yet and replaced it with pathfinding forcefully or smt if it hoards robots, so they don't reveal it.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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Xfing

 
 
Adventuring Hero
I like Forge
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posted July 27, 2020 07:29 PM |
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Eighteen naked cowboys in the saloon at Ram Ranch...
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted July 27, 2020 07:54 PM |
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Well slow, but offensive, is just like Stronghold and Stronghold is not a bad town.
And you don't have to choose between couatls and juggernauts, you can pick both!
And apparently couatls can be used with Armageddon, which is a very powerful spell. (Still too powerful in HotA imo.)
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FirePaladin

  
     
Promising
Legendary Hero
DoR Modder
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posted July 27, 2020 07:58 PM |
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Ye, true. I can just imagine how strong those kids will be in Jebus Cross. Get the kids + meatshields, just like Tower, but deal higher damage than Master Gremlins, take some banks and snowball everything in your path. Just hope on any map that 28 US Marines in Black Ford Raptor cars won't siege you, because you can be pretty OP.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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FirePaladin

  
     
Promising
Legendary Hero
DoR Modder
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posted July 27, 2020 08:08 PM |
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Xfing said: Eighteen naked cowboys in the saloon at Ram Ranch...
Eighteen naked cowboys in the showers at Ram Ranch
huge, hard sand worms living in the sand
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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gatecrasher

 
   
Famous Hero
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posted July 27, 2020 08:38 PM |
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Maybe y'all should read again what the video states in the first frames.
It's quite possible Agar won't start with Logistics+Pathfinding.
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FirePaladin

  
     
Promising
Legendary Hero
DoR Modder
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posted July 27, 2020 08:50 PM |
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Ye, that's true, but we expect Ram Ranch to be pretty much finished at this point or smt. Also, the placeholder theory sounds pretty good.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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blob2

 
      
Undefeatable Hero
Blob-Ohmos the Second
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posted July 27, 2020 09:30 PM |
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Edited by blob2 at 21:32, 27 Jul 2020.
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Interesting video, nice to see the faction in all its glory.
Cuoatls can use their "Invurnebility" ability to use with Armageddon. I sense a strong cheese tactic if you take another fast unit.
Correct me if I'm wrong but Dreadnoughts seem to be the first unit in the game to have an activated AoE ability.
It's funny seeing flamethrowers used to attack Efreets 
I wonder if Sandworm movement works like a teleport.
Faction looks finished to me, so maybe the release date is close?
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Hourglass

 
    
Supreme Hero
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posted July 27, 2020 10:48 PM |
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Phoenix4ever said:
And you don't have to choose between couatls and juggernauts, you can pick both!
While that's true, I suspect that the branches will be build kind of separately - for example, in order to build Serpenterium one might need to first build halflings, armadillos, sandworms, one of the special buildings, and mage guild lvl 2. Whereas in order to build Dreadnought one could need to build mechanics, automatons, gunslingers, blacksmith, and upgrade mechanics, for example.
If this would end up being the case, the decision making would totally be there in shorter maps, as you simply couldn't have the time to make both tier 7s.
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted July 27, 2020 11:08 PM |
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Yeah for very short maps it might have some impact, but for maps that last 4-6 months not really. You will just take all your Juggernauts and Crimson Couatls and go to town.
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avatar

  
    
Promising
Supreme Hero
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posted July 28, 2020 12:00 AM |
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blob2 said:
It's funny seeing flamethrowers used to attack Efreets 
As funny as Fire Elementals attack Efreets 
Quote:
I wonder if Sandworm movement works like a teleport.
Yeah, seems to be teleport-style. It will be funny during battles on boats w
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fred79

      
Disgraceful
Undefeatable Hero
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posted July 28, 2020 09:15 AM |
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avatar said:
I wonder if Sandworm movement works like a teleport.
Yeah, seems to be teleport-style. It will be funny during battles on boats w
Damn, didn't think about that. I have a subterranean "worm" in my Lovecraft lineup.
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avatar

  
    
Promising
Supreme Hero
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posted July 28, 2020 09:59 AM |
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Armadillos will have special movement animation when they will be under Haste spell. I guess Worms will have such special animation in water battles.
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fred79

      
Disgraceful
Undefeatable Hero
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posted July 28, 2020 10:12 AM |
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I wonder if it's possible to change the animation through erm when fighting on a boat? Maybe use erm to activate the movement animation of another creature def in the lod that isn't "active"?
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