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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 474 pages long: 1 2 3 4 5 ... 90 180 270 360 450 ... 470 471 472 473 474 · «PREV
Lord_Immortal
Lord_Immortal


Famous Hero
posted April 02, 2021 07:35 PM

phoenix4ever said:
Cove is an extremely offensive town


I really hope this isn't for serious

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2021 07:40 PM
Edited by phoenix4ever at 19:41, 02 Apr 2021.

Offense-focused, as opposed to defense-focused, was what I meant.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted April 02, 2021 07:48 PM

Where is rum? Seamen are a very powerful 2lvl for Nymphes/Oceanids will die fastly. When Pikemen can growth by legion like skeletons, those are the best 1lvl. But seamen are expensive. I don't know why? You? I can agree with Phoenix, when a two Treasure Cheast can get a 4000 gold, but strategy with gold. Even if I'm not playing HotA now. But pretty idea, if the next new team, you buy a Catapult is more 6-9 powerful Catapult per a week depends on level, if 7lvl means 3 Catapults per a week. Cost 3200 also 0-3 speed and then mechanic immune. It counts damage of course fireball. Which you want 6500 gold or Catapult? Now I drink a rum.
____________
Fight MWMs - stand teach

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2021 08:21 PM

Oh, I think you have been drinking that rum for a while Ghost.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted April 02, 2021 09:04 PM



fred79 said:
i wonder who prepares food in the galleys?


Lolol  

Rrrrrr Shiver me tenders

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MihaiD
MihaiD


Hired Hero
posted April 08, 2021 07:48 AM

Hi, does anyone have this issue with random maps? I've created a custom template and set the starting zones to be the same size (20). But, in reality, they are wildly different.



Is there maybe a solution to have the areas closer to the same size?

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Loles
Loles

Tavern Dweller
posted April 08, 2021 12:35 PM

@MihaiD

I'm not an expert, but it's random map generator, so there should not be a solution to this.
But this one helped me a lot (be aware, it's not a solution and has it's drawbacks, but can work fine):

In RMG editor go to Template -> Settings -> (General -> Advanced Settings -> Rock Block Radius -> Enabled (or set it to custom value close to 1).

This will make your map looks like a circle (read help for that option), thus the zones will have similar sizes. But it will also cut edges of map, thus making it smaller; there should be more teleports, because of zones are not touching each other so much, and so.

But I'm not an expert, maybe there is some sort of a solution...

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siryus13
siryus13


Hired Hero
posted April 11, 2021 01:01 PM

how does the enemy AI flee from combat when only one stack left and IT IS BLINDED?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2021 04:19 PM

Ballista or first aide tent active?

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siryus13
siryus13


Hired Hero
posted April 11, 2021 04:28 PM

Salamandre said:
Ballista or first aide tent active?


..ah yes; forgot about those.

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