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Okrane

 
   
Famous Hero
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posted January 02, 2026 07:25 PM |
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We desperately need high resolution textures for this game.
playing on large monitors looks quite bad in 2025
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niven

 

Hired Hero
Lord Niven(cz)
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posted January 02, 2026 09:41 PM |
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My video. https://youtu.be/U9DE-ZxergE?si=I7wSjVOPf-gcF1t4
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Toukette

 
Tavern Dweller
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posted January 02, 2026 11:50 PM |
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Hi Hota team and community,
I'm playing Hota since 1.5.3, thank you so much for the new awesome features you're adding to the game !
I've seen new ice blocks in the video annoucement, but when creating a random maps it seems that it's not really implemented.
Also, i'd like to make a french translation of the game, how can I be part of it ?
It's crazy to see a 1999 game with a such active fanbase keeping the game alive after two decades, partnerships with Romero, gog and the board game
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Artas1984

 
 
Adventuring Hero
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posted January 03, 2026 12:09 AM |
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I think this is the first time in 14 years i have returned to this forum for a legit complaint!
Heroes 3 is supposed to be about having fun and and having experienced a "feeling" of balance even in the most challenging ways (a scenario like "Unleashing the Bloodthirsty" always comes to mind - hard but balanced almost to the every point). Seems to me HOTA developers did not strive enough to bring us folks this pleasure with their latest 1.8 addition. I have no idea how the hell did i manage to finish the whole HOTA campaign (1.3.1 probably) back in 2014, but now i find it impossible to get through second mission "Evenmorn". Did the campaigns become harder? I find it PARTICULARITY STUPID that your starting town in almost every mission is limited to town hall no upgrade path - do you know what balance is? If you provide a level 5 creature generator, you should provide a path to upgrade to a city hall - it is just NATURAL Heroes 3 philosophy. Provide the means for economy in order to challenge a tough opponent with an equal army! I did not loose my game because my army was too small - i simply could only afford like 65 % of my total "would be" army even with aggressive resource acquisition and trading all my minerals in map markets for so needed gold!! I also hate being rushed in campaigns!!! If your retarded campaign philosophy is centered about rushing as fast as you can every scenario - it's like a watching a BAD MOVIE... A fine 7 piece campaign should have ONE speedrun or rush type mission - no more, and a 10 piece campaign might have 2... After two failed attempts giving my best in this "Evenmorn" mission i have no more desire/ambition to try anything different. Wasted a whole day - at least i was listening to classical music while playing.
Devs, PLEASE PROVIDE DECENT TOWN ECONOMY IN ORDER TO BALANCE THE MISSIONS. DON'T FORCE PLAYERS TO FU^^ING RUSH EVERY MISSION!!! LISTEN TO THE ARGUMENTS! AND NO, PLAYING ON EASIER DIFFICULTY IS NOT AN OPTION EITHER - BALANCE IS!
SINGING OFF.
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Tevye

 
 
Adventuring Hero
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posted January 03, 2026 03:58 AM |
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Toukette said:
I've seen new ice blocks in the video annoucement, but when creating a random maps it seems that it's not really implemented.
We made them specifically for use in the upcoming campaign and custom maps. They (and some other decorations to come) do not mix well with the existing snow obstacles when spawned randomly, and they were not designed to, so they will remain a scenario editor-specific feature until we implement some of our plans for the next development phases.
Toukette said:
Also, i'd like to make a french translation of the game, how can I be part of it ?
Seek me out on Discord (tevyehota) and I'll be glad to connect you to other people who are already working in this direction.
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted January 03, 2026 08:40 AM |
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HotA Crew, what did you do to HotA.lod? This file is all messed up now and we can't import files to it anymore.
Will that be fixed in the future?
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Tevye

 
 
Adventuring Hero
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posted January 03, 2026 09:28 AM |
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Phoenix4ever said: HotA Crew, what did you do to HotA.lod? This file is all messed up now and we can't import files to it anymore.
Will that be fixed in the future?
You can import your files to HotA_ext.lod, and they'll work exactly as they used to.
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted January 03, 2026 09:52 AM |
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Okay I have'nt tested it yet, but I trust you Tevye, so thanks.
Edit: It works. Thanks!
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P4R4D0X0N

 
   
Famous Hero
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posted January 03, 2026 10:54 AM |
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Astonishing update! Just noticed it yesterday when creating local AI Videos and playing something that doesnt bother GPU that there is a new town. 
Interesting playstyle, I really like the runes, tho it takes time to build up the stats. In general the town is designed for long lasting fights, which is not really my personal playstyle. Also interesting that there is no flying unit for this town. So you basically need an upgraded lvl7 unit to have something similar to flying units, but it uses the whole action per round of the lvl 7 unit using teleport (imho a big deal that reduce lvl 7 units to that). Mammoth is one of my favorite on lvl 6 creatures. Shaman is also top. Id like to see the iceblock as additional water spell in the future. Maybe as an water alternative to blind with some damage, or even as lvl 4 spell with big AoE + chance for freeze. Argali fits into the teleport for more spelldamge philosophy.
Is a spell / magic updated planned? Id really like to see fire and even more water magic buffed Else some artifacts for runes would be interesting. Like applying double runes, all runes same time whatever.
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted January 03, 2026 11:25 AM |
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P4R4D0X0N said: Is a spell / magic updated planned? Id really like to see fire and even more water magic buffed 
Moving DD to Fire Magic, at one cast per day, fixes a lot of things.
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ArchDruid

 
 
Adventuring Hero
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posted January 03, 2026 09:47 PM |
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Tevye said:
Phoenix4ever said: HotA Crew, what did you do to HotA.lod? This file is all messed up now and we can't import files to it anymore.
Will that be fixed in the future?
You can import your files to HotA_ext.lod, and they'll work exactly as they used to.
Almost working! 
The only thing is missing the original EdObjts.txt file, located in HotA.lod.
If I create a new one, everything else disappears from Map editor. I can see only the objects I put in.
Please make available or upload somewhere the EdObjts.txt file.
Thank you very much!
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LordCameron

 
   
Famous Hero
Veteran of the Succession Wars
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posted January 03, 2026 09:50 PM |
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I am very much in a "Screw balance, Jotun Warlords should have 30 defence" mindset right now I Have to imagine based on the some of the descriptions (Like Dalton's) and the model itself that it was originally intended. Plus the big boys should have 350 Hp
This isn't a balance suggestion so much as a speculation about nerfing while they were testing the faction
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Sigmaverick

 

Hired Hero
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posted January 04, 2026 07:52 AM |
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Yes I think also the jotunn warlords should have close to 30 defense , since they are the flagship of this defense faction . I mean even the weak crimson couatls have more defense and offense skill .
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted January 04, 2026 08:22 AM |
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They have 300 HP and gets runes guys, don't overdo it.
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Hourglass

 
    
Supreme Hero
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posted January 04, 2026 02:32 PM |
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Yeah, the Jotunns growth into their true potential with Runes. At first they're somewhat on the weaker side of tier 7's, mostly providing utility. However few round passes and they're likely the strongest unit in the battlefield, likely even outspeeding everything with their ability. Runes is a crazy good skill.
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gatecrasher

 
   
Famous Hero
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posted January 04, 2026 03:46 PM |
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I'm aware there are no snow variants for any creature dwelling map objects but it does look odd that of all buildings without snow variant it is the Bulwark dwellings (and Tower for that matter).
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted January 04, 2026 04:21 PM |
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Simple cause is when dwelling on grass, for example, so art shows that is strong snow carries hot summer But they can create two dwellings, only problem is a random map, computer AI doesn't know about object to grass or snow.. In the WoG/ERA MOD (WoG Graphics Fix), tower has snow objects, and all-terrain objects in a mapeditor shows summer objects, etc.. I like your pondering, thus I created season-landscape, when one area is spring, so snow, dirt, grass, etc Quite top.. If you want to see my SoD map: In The Land of Nod.. Other who is played it, they know where about I talk.. Today I'm lazy to create landscapes.. Ok
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ginden

 

Hired Hero
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posted January 04, 2026 06:44 PM |
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Is there any way to print value of variable or implement selection of more than 2 values in event system?
When developing a map, I want players to be able to fine-tune AI boosts, and having ability to display something like:
AI will receive Azure Dragon every {n} days. Do you want to shorten this time?
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LordCameron

 
   
Famous Hero
Veteran of the Succession Wars
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posted January 04, 2026 07:16 PM |
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Phoenix4ever said: They have 300 HP and gets runes guys, don't overdo it.
But runes aren't faction specific. You could have an archangel in your army with runes instead.
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gnollking

  
    
Promising
Supreme Hero
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posted January 04, 2026 08:34 PM |
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ginden said: Is there any way to print value of variable or implement selection of more than 2 values in event system?
One way I've found is to use the variable as the number under a specific image. In your case, you could show "1 Azure Dragon" as a single image. Can't help with the other question, sorry. Having more than two options in the selection menu from would be great, indeed.
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