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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features (started by nik312 in January 2014)
[Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 585 pages long: 1 70 140 210 280 350 420 490 560 ... 575 576 577 578 579 ... 585 · «PREV / NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 04, 2026 11:43 PM

LordCameron said:
But runes aren't faction specific. You could have an archangel in your army with runes instead.

I guess so, but Castle heroes can't learn runes, not without Scholar at least and no Castle heroes start with Scholar and would you use two precious skill slots on Scholar and Runes?
If you meant Bulwark heroes, taking Archangels along, sure that is a possibility, but then you would need to get a Castle town soon and build up to Archangels and have gold and gem enough to actually buy them, unless you get them from stupid Griffin Conservatories, but then you would still need a way to upgrade them.
And Archangels were always SS-tier, but take a look at their cost as well and the cost for getting Archangel building in Castle...

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VARN
VARN


Hired Hero
posted January 05, 2026 11:12 AM

Yes, Castle can learn it, when hero learns scolar first. I really like Bulwark. It's really fun to play. I think it could be a little bit op - but I am fine with it, because gameplay wins new nuances. For example I fought against Bulwark with Necro with hundreds of sceletons. Opponent was in a town with castle walls. I casted Hypno on Jotunn Warlords and teleported my sceletons inside. Was really fun.

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Sigmaverick
Sigmaverick


Hired Hero
posted January 05, 2026 02:04 PM
Edited by Sigmaverick at 14:14, 05 Jan 2026.

One thing I noticed is the frosthome building when you find it on the adventure map it does the same sound as cloud castle . But this is by far their most complete and fun town out of the three , love the rune skill , wonder if by next patch we get sword of frost mega artifact ?

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Tevye
Tevye


Adventuring Hero
posted January 05, 2026 08:26 PM

Sigmaverick said:
One thing I noticed is the frosthome building when you find it on the adventure map it does the same sound as cloud castle


We hit a limit in the original game's code on the number of possible ambient sounds on the adventure map, so we had to reuse existing sounds for all new dwellings except for the Mammoth Stalls (there was just one slot left available). This will be addressed in time.

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hcl
hcl


Adventuring Hero
posted January 06, 2026 12:38 AM

Will HOTA crew ever fix stalling AI Heroes Bug usually on Maps larger than XL? (guess it has something to do with AI value overflow or backpack full, whatever the cause is)

Usually manifests in AI heroes just standing somewhere on the map and doing nothing til the end.

Thats renders solopayer endgame on such large (random) maps kinda void.



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kors
kors

Tavern Dweller
posted January 06, 2026 11:16 AM

hcl said:
Will HOTA crew ever fix stalling AI Heroes Bug usually on Maps larger than XL? (guess it has something to do with AI value overflow or backpack full, whatever the cause is)

Usually manifests in AI heroes just standing somewhere on the map and doing nothing til the end.

Thats renders solopayer endgame on such large (random) maps kinda void.





They stall on smaller maps as well (remembering this from XL maps back in Complete edition). This happens when they get their hands on some kind of teleportation or flight spell/artifact (especially Dimension Door). I guess they calculate how far they can go by using these means. Once you defeat the hero/heroes that had those, you will see that the turn runs smoothly for that player color.

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VARN
VARN


Hired Hero
posted January 06, 2026 11:39 AM

I really love Hota and the new town especially. It makes the game better. A small thing I don't like is the sound of the snow elves, it sounds male for me.

A wish for the future: A bit better AI-fighting (auto-combat) when you have weak but fast units with a stronger slower armee: it always happens that you have to fight manually, because you loose flies/harpyes etc. If AI could use wait first instead of blindly flying forward, this would be wonderful.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 06, 2026 01:05 PM

What's forbid launch in newer versions? When I made the Intellect World (1.7.3).. Why? Not newer artifacts, skills, towns, creatures, etc But I can't play in 1.8.0 version, so I updated the Intellect World.. If it means newer versions can't play, so useless and fooled thoughts, thus some keep a old engine..

Another what? HD update has some error, but install has succeeded itself..

No viruses, etc

Yeah I sent a newer the Intellect World to maps4heroes, maybe today map is updated in maps4heroes..

Sad doesn't needed, thus no important, thanks for 1.8.0..
____________
Fight MWMs - stand teach

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SirIronfist
SirIronfist


Known Hero
King of the ogres
posted January 06, 2026 08:22 PM

I have only a tiny complaint and that is the Jotunn's attack sound effect. I don't think it does justice to the massive axe being swung, if compared to something like the minotaur attack from Might and Magic 7. Maybe the same concerning the yeti attack. Other than that, I adore the Bulwark. It has my new favourite level 2 unit and needless to say, the Jotunn's are insanely cool. I like how the town is a bit reminiscent of the Heroes 2 Sorceress faction, as there are both the elves and the (not quite) druids.

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ArchDruid
ArchDruid


Adventuring Hero
posted January 06, 2026 08:38 PM
Edited by ArchDruid at 20:39, 06 Jan 2026.

SirIronfist said:
I have only a tiny complaint and that is the Jotunn's attack sound effect. I don't think it does justice to the massive axe being swung, if compared to something like the minotaur attack from Might and Magic 7. Maybe the same concerning the yeti attack. Other than that, I adore the Bulwark. It has my new favourite level 2 unit and needless to say, the Jotunn's are insanely cool. I like how the town is a bit reminiscent of the Heroes 2 Sorceress faction, as there are both the elves and the (not quite) druids.


Not a big deal to replace them. I changed almost all of the sound effects for my taste.
Just open Hota.snd with MMArchive and import whatever file you want with the same name. It has to be a wav file.

If you don't have the sound you need, you can search for it on youtube. There are millions of sound effects. Download it, convert to Wav... maybe use Audacity software to enhance the sound by +3 dbell. Because the sounds you download and put in the snd archive will be so quiet compared to the other sounds.

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JamesTang
JamesTang

Tavern Dweller
posted January 08, 2026 03:12 PM

Dear HOTA Crew,

I ran into some strange behavior when playing the new scenario "Ice Assault" introduced in 1.8.0. The seer hut at (34,92,0) contains 3 extended events, with each event exchanging several artifacts for +1/+2/+3 attack/defense/spell power/knowledge. But when my hero visited the seer hut, it seems it did not take all the required artifacts from the hero (but statistics got added for the hero). For example, +1 event does not take the artifact "Centaur's Axe", +2 event does not take the artifact "Greater Gnoll's Flail", +3 event does not take the artifact "Shield of the Damned".

And from map editor, it looks like this seer hut was intended to contain another event of exchanging several artifacts for +4 attack/defense/spell power/knowledge for visiting hero, but the event has not been working yet.

Could you ask map author to have a check? Great thanks!

James

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 08, 2026 03:59 PM

AI casts blind to lvl 7 often.. Yes I don't know Bulwak well, thus my hero lvl 28 in the 4 months in Alliance map.. A very poor.. But to kill lvl 7 first.. The same as Skeletons and/or Liches first.. I saw.. I don't know why AIs attacked my town, just useless, etc I can't bring save games.. It tactic is the same in RoE campaign by AI, where is Steadwick's Liberation.. If gold matter, so first troops.. But in the WoG/ERA, my Homecoming map, Cyclopses have 3 or 4 speed, think about Ancient Behemoths have 6 speed, AIs kill Cyclopses first.. No AI fight value faulted.. When the same matter Berserk, don't try to lvl 7.. Yes depended on troops, but lvl 1-7, so much better is other than lvl 7.. Faster tempo, I hope you try it, and then after you can tell your opinion..

Beauty units, but town looks like sad, dead, etc -coloured.. Ok shipyard, lvl 4 spells, if is from MM.. I think I reject a new skill.. If I want to maximize skills, etc Now's expert Runes..

I got a Vehr, so Eagle Eye, I don't built a Mage Guild than lvl 1.. I got all spells, and scroll of TP, even if Town Gate in Alliance map, where I'm now..

Wood and ore Go to build slowly.. Other take a ready.. When only I played in maximum tactics on the battlefield, and economics, but poor time.. Horde of lvl 7..
____________
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 08, 2026 04:22 PM
Edited by phoenix4ever at 20:20, 08 Jan 2026.

HotA Crew could you please post the spell probabilities for Bulwark?
I am very interested in them and we also need them here: https://heroes.thelazy.net/index.php/Mage_Guild

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TrueMefista
TrueMefista


Adventuring Hero
posted January 08, 2026 04:28 PM

Quote:
A small thing I don't like is the sound of the snow elves, it sounds male for me.


But they ARE men (as per someone else thinking them female and Crew member's clarification)

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culgil
culgil


Adventuring Hero
posted January 08, 2026 06:32 PM

phoenix4ever said:
HotA Crew could you please post the spell probabilities for Bulwark?
I am very interested in them and we also them here: https://heroes.thelazy.net/index.php/Mage_Guild


Everything is nicely documented here: https://h3hota.com/en/documentation#bulwark/spells

TrueMefista said:
Quote:
A small thing I don't like is the sound of the snow elves, it sounds male for me.


But they ARE men (as per someone else thinking them female and Crew member's clarification)


Yes, of course they are male. More interesting is the race of the shamans. What do you think, are the shamans snow elves or two kobolds (on top of each other as in the sketch) or ... humans? Their specialist hero Kriv was first listed in the wiki as human, now as snow elf.
You know, some people (incl. myself) voiced a bit of criticism about too many human creatures in Cove and Factory. Now, if the disguised identity of the shaman really were a reaction to that, leaving open their race, that would be an excellent move

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 08, 2026 06:42 PM

@culgil
Thank you.
Weird they are not in the wiki yet, maybe I should add them.

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gatecrasher
gatecrasher


Famous Hero
posted January 08, 2026 07:46 PM
Edited by gatecrasher at 19:48, 08 Jan 2026.

culgil said:

More interesting is the race of the shamans. What do you think, are the shamans snow elves or two kobolds (on top of each other as in the sketch) or ... humans? Their specialist hero Kriv was first listed in the wiki as human, now as snow elf.



I was under the impression they are supposed to be Elves. But then again they look somewhat compact/stocky rather than tall and slender which is how elves are described in many Fantasy references.
They even stoop over but maybe that's what centuries of freezing your butt off does to Snow Elves.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 08, 2026 08:56 PM

The documentation seems to be wrong: https://h3hota.com/en/documentation#bulwark/spells
It seems Bulwark spell probabilities are actually Cove probabilities and Cove probabilities are actually Bulwark probabilities...

You should probably fix that HotA Crew...

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted January 09, 2026 07:11 AM

Looking back at the old trailer and doing some quick maths, 3 Coatl's attacked Jotun Warlords with a -2 attack bonus from their hero and did 60 damage to the Jotun, meaning the Jotun had between 23 and 37 defence at the time. So if I did my math right (doubtful) they did appear to have about 30 defence back then.

That said the Hero with the Juton was Eikthurn so it is probably more like 21 to 35 defence given he starts with armourer. So maybe 28


Is my math right on this?

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Tevye
Tevye


Adventuring Hero
posted January 10, 2026 06:49 AM

No need to theoretize: at the point of recording footage for that trailer, technically the Jotunns were merely reskinned Haspids, and there's even a bit of a blooper there that allows an attentive viewer to notice that

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