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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features (started by nik312 in January 2014)
[Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 581 pages long: 1 2 3 4 5 ... 120 240 360 480 ... 577 578 579 580 581 · «PREV
FdgK
FdgK


Known Hero
posted March 07, 2026 06:34 PM

In my opinion, adding flavour to the game is already reason enough for their existence. For me, there is no need to be able to easily create powerstacks of neutral units. They are normally just there and that’s good, especially since they provide map makers with even more storytelling opportunities.

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MurlocAggroB
MurlocAggroB


Known Hero
posted March 07, 2026 08:58 PM

Phoenix4ever said:

Adding new neutral units is cool, I guess, but they need to have a purpose.


The purpose is being a guard in the Experimental Shop and paying homage to Heroes II. Not every creature needs to be competitive. Sometimes they can just exist because they're cool. I know I use Leprechauns all the time in my custom maps, since they work so well on Clover Fields and as Magic Garden guards.

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