| [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features | This Super Thread is pages long: 1 2 3 4 5 ... 120 240 360 480 ... 579 580 581 582 583 · «PREV |
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FdgK

 
  
Known Hero
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posted April 23, 2026 11:48 PM |
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Best feeling when you're coming home late from work and you see a looong HotA-update from Tevye while waiting for the metro. Looking forward to reading through it all at home. Thanks, guys!
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rolo43

 
Tavern Dweller
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posted April 24, 2026 11:11 AM |
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As for the Forge and random map generator - could you simply add a switch?
Like the one for tournament rules.
So Forge would be disabled by default but could be enabled for the ones who crave it.
Like me
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Olegmods

 
Tavern Dweller
Wrath of the Creators lead dev
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posted April 24, 2026 12:56 PM |
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rolo43 said: As for the Forge and random map generator - could you simply add a switch?
Like the one for tournament rules.
So Forge would be disabled by default but could be enabled for the ones who crave it.
Like me 
Can be wrong, but AFAIK HotA crew generally doesn't like adding switches (the ones like Tournament Rules) to their mod.
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LordInsane

 
  
Known Hero
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posted April 24, 2026 02:59 PM |
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Altering extant maps (that allow selecting your town otherwise freely) to support Forge should hopefully be easy in the editor, at least. All in due time, in any case.
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Sigmaverick 

 

Hired Hero
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posted April 24, 2026 06:09 PM |
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I knew they were gonna bring new stuff on all fronts except a new town, even though we had some clues forge was coming it was still surreal personnally im up for it . One thing im not sure is the pyro unit seems to be a copy of engineers but that is a nitpick on my part they should have a different ability instead of breath attack a firewall attack dunno . Also does that mean there is also for sure a 14th town to close out the last spot on town selection to balance things out ? So many questions .
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