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Pawek_13
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Supreme Hero
Maths, maths everywhere!
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posted March 12, 2016 08:54 AM |
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Stevie said: 1337.
Thank you. ![](images/smilies/smile.gif)
@Maurice: I still have a lot to learn in terms of symbolism of some numbers. For example, I got to know only a year ago why 420 is so special.
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Maurice
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Hero of Order
Part of the furniture
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posted March 12, 2016 01:44 PM |
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I think you mean 42? The answers to the questions of life, the universe and everything?
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kiryu133
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Responsible
Legendary Hero
Highly illogical
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posted March 12, 2016 01:45 PM |
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nah, 420 blaze it scrub.
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It is with a heavy heart that I must announce that the cis are at it again.
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Articun
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Supreme Hero
As i dream, so shall it be!
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posted March 12, 2016 01:57 PM |
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Edited by Articun at 15:09, 12 Mar 2016.
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Ranting Incoming:
After a while i decided to play the game again. I couldn't due to limited time and other time consuming activities. Anyway, i have been playing the map of Necropolis 4 campaign which by itself is hard, and i noticed some things:
1. Spells do not work (for me it was Inner fire on my units that for two consecutive turns did not apply. Also Lightning bolt that is supposed to cause damage to adjacent units and lower initiative, does either one of them or none of them).
2. The game at some times slows down impossibly during battle. I have noticed this after about an hour of playing and loading again and again.
3. Crashing... I had no problems with crashing prior to the last patch. And not only does the game crash, but i have to sign out or restart the pc to do anything else. Also video artifacts, blinking screens and black screens for some seconds. No other game i try have shown these symptoms.
4. I do not understand why we do are not allowed to play again a specific map in the campaign that we have played. I mean it is very infuriating to start a map with a level 5 hero and you are put against level 20-25 heroes and you have to play the whole campaign from the beginning in order to level him up... It should have been the norm to be able to replay a campaign map after you have cleared it!!!
5. The AI during auto-combat is hideous. Maybe it was intentional but i think the AI does not cast spells and the losses are much greater than when you play the battle. But when you have tried a map about 5-6 times because of the previous points, it becomes ridiculously annoying having to play all battles again and again and again...
Sorry for ranting guys but i needed to get it out of my system. It is a game i had high hopes for, has good elements to it, and would have been quite enjoyable without so may dammed bugs and unfinished and unpolished parts! I do not even mind so much the Skill system anymore, i just wish the game was polished as is so that the only thing i could rant about was the skill system.
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Antalyan
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Promising
Supreme Hero
H7 Forever
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posted March 12, 2016 03:06 PM |
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Edited by Antalyan at 15:08, 12 Mar 2016.
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frostymuaddib
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Promising
Supreme Hero
育碧是白痴
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posted March 12, 2016 03:14 PM |
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So, after almost 6 months since the release, the game is full of bugs? lol
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"Occam's shuriken: when the answer is elusive, never rule out ninjas." -- Dr. Gordon Freeman (Freeman's Mind)
"lol" -- VERRIKER VON ERWINSSEN
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Antalyan
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Promising
Supreme Hero
H7 Forever
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posted March 12, 2016 03:23 PM |
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Edited by Antalyan at 15:23, 12 Mar 2016.
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frostymuaddib said: So, after almost 6 months since the release, the game is full of bugs? lol
The bugs are definitely no problem compared to AI...
Btw. you can see the amount of bugs there: https://docs.google.com/spreadsheets/d/10juXxZcPIzT1JBcqUg0Wp1EH-asDrvXaJPu8pn-rRh4/edit?userstoinvite=statis88@gmail.com&ts=56c72426&pref=2&pli=1#gid=0
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yogi
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Promising
Famous Hero
of picnics
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posted March 12, 2016 05:35 PM |
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Edited by yogi at 17:37, 12 Mar 2016.
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*sigh
![](images/icons/icon23.gif)
unacceptable.
so much potential wasted
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Antalyan
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Promising
Supreme Hero
H7 Forever
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posted March 12, 2016 05:59 PM |
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Elvin said: There is some progress there, they are working on it.
I do not want to hear anything concrete because I guess you are not allowed to, but could tell us at least if the skill changes help? I mean, if they give the game better replayability, if you like them? I would really not like to see something like H6 terrible teech tree, I like the wheel mechanics in H5&H7 with great perks and racials...
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Important H7 tips & tricks
H7 Community Patch (UCP)
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MoritzBradtke
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Known Hero
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posted March 12, 2016 07:06 PM |
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i have high hopes for 1.8, just give em some time, i hope most of the bugs will be fixed, since we have a bug log now and that some promised AI improvements will arrive together with a more flexible skill wheel, btw one question, why is the new neutral, the efreet so strong? isnt he also used for random custom maps? his attack and defense and his dmg are as high as some Champion Units but he is only a elite, his hp are fine
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verriker
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Honorable
Legendary Hero
We don't need another 'eroes
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posted March 12, 2016 07:18 PM |
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MoritzBradtke said: i have high hopes for 1.8, just give em some time, i hope most of the bugs will be fixed
OK, I'm gonna give them 3.5 years and a box of jaffa cakes, seems fair after all they've given us lol,
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Antikouras23
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Hired Hero
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posted March 12, 2016 07:24 PM |
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MoritzBradtke said: i have high hopes for 1.8, just give em some time, i hope most of the bugs will be fixed, since we have a bug log now and that some promised AI improvements will arrive together with a more flexible skill wheel, btw one question, why is the new neutral, the efreet so strong? isnt he also used for random custom maps? his attack and defense and his dmg are as high as some Champion Units but he is only a elite, his hp are fine
for some reason i am not so optimist about the AI improvement, it really needs a LOT of work and their promises are not something we can rely on, but i hope you are right. As i told many times this is the number 1 problem with the game. About the efreet i like that it is strong, as long as it is neutral creature it doesnt affect the balance, the elementals are also stronger than the other elites
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Antalyan
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Promising
Supreme Hero
H7 Forever
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posted March 12, 2016 07:31 PM |
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Edited by Antalyan at 19:32, 12 Mar 2016.
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Sempai
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Known Hero
Ubi is love
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posted March 12, 2016 09:30 PM |
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Edited by Sempai at 21:42, 12 Mar 2016.
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>>just give em some time, i hope most of the bugs will be fixed
huehuehue
So hilarious to hear such after ~ half of a year after the release...
Feeling envy for such positive thinking guys lol
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Stevie
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Responsible
Undefeatable Hero
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posted March 12, 2016 10:51 PM |
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Gryphs
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Supreme Hero
The Clever Title
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posted March 12, 2016 11:38 PM |
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Edited by Gryphs at 23:39, 12 Mar 2016.
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Antalyan said: But why is adventure AI so weak and iditoic was nobody able to explain me. The game is so incredibly easy now ![](images/icons/icon25.gif)
Why are you shocked? This is just more of the expected.
MoritzBradtke said: i have high hopes for 1.8
I had high hopes for the original H7.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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ChrisD1
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Supreme Hero
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posted March 14, 2016 10:58 AM |
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wow HC police is getting good! nipped this in the bud in just one page! god forbid some of us talk talk about the game here!
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Brukernavn
![Brukernavn](images/avatars/Brukernavn-2016.gif)
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Hero of Order
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posted March 14, 2016 03:20 PM |
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Here is what some of the developers wrote on the Steam forums two weeks ago. Heart also denied that all we can expect are a few patches in the future and that's it.
Heart said: Big stuff IS happening, for sure, because i'm testing it right now. I can tease that there is going to be a change in skilling , and we actually had a public thread here which we pulled a lot of feedback from.
We are working VERY closely with the VIPs (if you're not aware Ubisoft have a VIP program for heroes which dedicated players have been involved with in an advisory roll for a couple of years and I am working closely with them from Limbic) But this time round, I feel we (devs) are much more connected and on the same page as the VIPs.
I think we're going to have some blog posts soon, but i'm not sure how soon is soon regarding future stuff, so I will keep my lips sealed for now. Work on Heroes has for sure not finished and ironing out bugs and making MP work better is still right up there as well as 'new things'
Also Balancing is something that is for ever on going, I can't stress that enough. Typically anything that is changing values isn't a 'hard' task so we are always open to feedback. But as mentioned above a lot can come down to play styles, and I don't think we're that wide out of the park in balance, though of course things can be looked at.
Limbic_Max said: You should be seeing new AI behaviour, especially in combat, once the patch containing these features drops sometime in the future. AI is definitely not dropped and something that is still being worked on internally.
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Stevie
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Responsible
Undefeatable Hero
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posted March 14, 2016 03:58 PM |
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Edited by Stevie at 17:21, 14 Mar 2016.
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Articun
![Articun](images/avatars/Articun-2016.jpg)
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Supreme Hero
As i dream, so shall it be!
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posted March 14, 2016 04:09 PM |
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I think i am starting to loose hope, and i was one of the hopeful lot for this game. Not because as a game it is not enjoyable, it is much more so than heroes VI, but because of all the unfinished stuff you find along the way, that in Heroes VI most of the time wasn't in your throat at least.
I am very curious on how the developers themselves treat the bug issue. Do they even try to play sessions of the game and see the stuff we see? I mean, come on, if they did indeed play the game, like really play the game instead of just trying to see if a bug is fixed, they can see all that we see. Spells not working, Buffs not working, visual artifacts, blackened screen and so on. I also don't think that to have 3-4 PC configurations for low-mid-high specked PC's is also that hard in order to try the game.
Alas, each patch that comes, addresses only a few bugs and leaves the rest while creating unfortunately new ones. So, i guess, all i have to say to the devs really, is Just play hourly sessions of the game each of you, and pay attention to what happens as it should and what not.
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