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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1177 1178 1179 1180 1181 ... 1200 1400 1600 1635 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted October 07, 2015 10:48 AM
Edited by Stevie at 10:49, 07 Oct 2015.

Seriously, do we have to indulge them with the mentality that we, the community, will fix it? What are THEY there for? And why am I the one to pay full price for something that needs fixing?
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Guide to a Great Heroes Game
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 07, 2015 10:50 AM

Stevie said:
So as a consequence, Sylvan is deprived of GM luck? It doesn't even necessarily follow.
No, it doesn't. Also, consider the "if" here; it might just be an oversight or be based on an arbitrariness or whatever.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 07, 2015 11:01 AM

Stevie said:
Seriously, do we have to indulge them with the mentality that we, the community, will fix it? What are THEY there for? And why am I the one to pay full price for something that needs fixing?


you paid and through that told them this is ok. This is partly on you
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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 07, 2015 11:10 AM

Looking at the game now, I guess it was doomed for the situation it is in currently. This goes back when the first negative comments started flowing in, probably the time when gameplay mechanics articles were asked and there was no single response. Or maybe at the time of faction votes. Then came the creature revelations (and the lack of their abilities), then the Necropolis situation, hero classes and skills and "the final nail in the coffin" - Necropolis.

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Hermes
Hermes


Famous Hero
posted October 07, 2015 11:14 AM

Ok I will check it when I get home.

Tbh nature mark skill has many luck related abilities in it so it's still ok.  But I know it's Ashan lore, but can anyone tell me please how demons are connected to destiny skill at all?..

Also, magic school distribution is .. Strange.

I mean, Haven mains in Light, Sylvan in Earth, that's ok. Necromancers strangely have Prime - I get it they follow aspect of Asha but still wierd.  Wizards main Prime as well, and also some water and air and light, but not dark? And here I thought Freemage from MMXL was an academy wizard. Also no Water or Earth.

And Dungeon.. Still feels strange without destruction magic focus.

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Hermes
Hermes


Famous Hero
posted October 07, 2015 11:21 AM

And actually, not counting spider legs in town, necropolis feels really good in the game.

By the way I have one more question. I remember devs saying something about fumble(unlucky) hits being underrepresented in h6 and that it would be changed in h7. I don't think this has been done?

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 07, 2015 11:27 AM
Edited by EnergyZ at 11:29, 07 Oct 2015.

Hermes said:
And actually, not counting spider legs in town, necropolis feels really good in the game.


Not saying just the townscreen, but the whole faction - the spider theme is overused (heroes, unit(s), townscreen) etc. That and half the line-up had re-used models (thankfully, vampire and lich votes were released and concluded).

But here's a question - is the game worth 15€ (when they launched those sales after the pre-orders were launched)?

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Pim18
Pim18


Known Hero
posted October 07, 2015 11:31 AM

EnergyZ said:
Hermes said:
And actually, not counting spider legs in town, necropolis feels really good in the game.


Not saying just the townscreen, but the whole faction - the spider theme is overused (heroes, unit(s), townscreen) etc. That and half the line-up had re-used models (thankfully, vampire and lich votes were released and concluded).


There is a reason why Spider Buddhism exists on this forum

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Hermes
Hermes


Famous Hero
posted October 07, 2015 11:36 AM

I dunno, the only two reused creatures are the Ghost and the Lamassu. Others are well done to my taste and those huge spiders actually suit the faction somewhat. Spiders are linked to necromancers and dark mages in many many games and books.

About spider Buddhism , well there is a reason why Erwin fandom exists here on this forum too - and I think that reason has more to do with some people being over sensitive and having too much time on their hands than it does with the actual Game devs.

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ChrisD1
ChrisD1


Supreme Hero
posted October 07, 2015 11:37 AM

Hermes said:
Ok I will check it when I get home.

Tbh nature mark skill has many luck related abilities in it so it's still ok.  But I know it's Ashan lore, but can anyone tell me please how demons are connected to destiny skill at all?..

Also, magic school distribution is .. Strange.

I mean, Haven mains in Light, Sylvan in Earth, that's ok. Necromancers strangely have Prime - I get it they follow aspect of Asha but still wierd.  Wizards main Prime as well, and also some water and air and light, but not dark? And here I thought Freemage from MMXL was an academy wizard. Also no Water or Earth.

And Dungeon.. Still feels strange without destruction magic focus.


Luck is more associated with inferno,because of urgash the dragon of chaos. And luck,well, is a chaotic element. Unpredicatble and all. Hence inferno tends to be  more lucky. We are not in heroes 5 anymore as you can tell from dungeon. So elves are not forced to grandmaster in luck,especially given their racial which includes some luck related perks.
Again we are not in heroes 5 or enroth. Dungeon means cunning,stealth,darkness. Hence the minotaur...
Dark magic is about debuffs. Wizards are about arcane spells.
Asha means order(opposed to urgash). So necros  can do prime and it 's not weird at all. The weird thing is necros not having earth at all,but having fire.
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Hermes
Hermes


Famous Hero
posted October 07, 2015 11:47 AM

ChrisD1 said:


Luck is more associated with inferno,because of urgash the dragon of chaos. And luck,well, is a chaotic element. Unpredicatble and all. Hence inferno tends to be  more lucky. We are not in heroes 5 anymore as you can tell from dungeon. So elves are not forced to grandmaster in luck,especially given their racial which includes some luck related perks.
Again we are not in heroes 5 or enroth. Dungeon means cunning,stealth,darkness. Hence the minotaur...
Dark magic is about debuffs. Wizards are about arcane spells.
Asha means order(opposed to urgash). So necros  can do prime and it 's not weird at all. The weird thing is necros not having earth at all,but having fire.


Nicely put Chris. I understand now, that makes sense. Bit about Minotaur made me lol hard .

Still I think Academy Magic heroes should have a promt in the beginning of the game - choose you GM magic school. Would make perfect sense. Although new Metamagic allows for some variety. By the way a dramatic does not work in synergy with Paragons Master of Magic, which is a real shame.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted October 07, 2015 11:58 AM
Edited by EnergyZ at 11:59, 07 Oct 2015.

Are you guys seeing what I see? Literary a broken skillwheel?

Eh, seems they fixed that. But I could show you a screenshot what happened.
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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 07, 2015 12:00 PM
Edited by malax83 at 12:10, 07 Oct 2015.

Hermes said:


Also, magic school distribution is .. Strange.




Eclusively about magic schools and their limitations, expert limit school is annoying..

Considering the restriction to get an ability for upgrade a skill is giving less chance to explore an expert limitation skill than another more powerfull.

So what is developpement of the hero after level 21 ( 3 GM x 7 pt ) ? I know the discussion already have been done but i would appreciate a word from devs, on how to explain such a none exponential scale of power related to magic school ..

Plus, arcane knowledge will allow you to cast all expert spells at level 3.. such terrible rule...

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted October 07, 2015 12:19 PM

Quote:
However, each computer is “unique” due to its hardware components of course but above all, its software (every little software you install, uninstall, have to update etc.).


Implications, implications. It feels like their tact with this matter can work on the other direction too, and that's downright ominous.

I think they should research how other successful companies test their products so they don't have to depend so much on personal preferences whether having this and that installed, and make optimization work on a marginally fair level. I mean, they should HAVE done that in first place. It's a bit too late now for about anything else.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 07, 2015 12:24 PM
Edited by Maurice at 12:24, 07 Oct 2015.

Yesterday I completed the Academy campaign. I admit that I dragged the game on while clearing the entire map (don't ask, I tick like that ), so the game had advanced to well into month 7. My main Hero was level 30, with a fully developed MetaMagic and Prime Magic skill path. Magic power was around 60, which combined caused the Implosion spell to deal about 92% of a stacks' total health in damage.

However, the spell and skills form up into a bug, where the damage gets boosted (and stays there) to higher levels. My Mage was dealing 136% of a stacks' total health in damage towards the end. So, I encounter a stack of Colossi near the end of the map, 126 in total. The game decides to place them all in a single stack.

One implosion was enough to destroy the stack completely, due to it dealing damage based on stack health. Resulting damage was ~75,500 Prime Magic damage .

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 07, 2015 12:35 PM

That might ba a tad OP.

maybe
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It is with a heavy heart that I must announce that the cis are at it again.

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gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted October 07, 2015 12:37 PM

Maurice said:
Yesterday I completed the Academy campaign. I admit that I dragged the game on while clearing the entire map (don't ask, I tick like that ), so the game had advanced to well into month 7. My main Hero was level 30, with a fully developed MetaMagic and Prime Magic skill path. Magic power was around 60, which combined caused the Implosion spell to deal about 92% of a stacks' total health in damage.

However, the spell and skills form up into a bug, where the damage gets boosted (and stays there) to higher levels. My Mage was dealing 136% of a stacks' total health in damage towards the end. So, I encounter a stack of Colossi near the end of the map, 126 in total. The game decides to place them all in a single stack.

One implosion was enough to destroy the stack completely, due to it dealing damage based on stack health. Resulting damage was ~75,500 Prime Magic damage .


Forwarded it to the designer. I'm back in office so i'll go through any questions I missed.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 07, 2015 12:44 PM

I kinda wish it won't get fixed...
____________
It is with a heavy heart that I must announce that the cis are at it again.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 07, 2015 01:07 PM
Edited by Maurice at 13:08, 07 Oct 2015.

gomaki said:
Forwarded it to the designer. I'm back in office so i'll go through any questions I missed.


Did you also see my crash report here? Since my logfile was 30+ MBytes, I decided not to upload it into your mailbox .

As for the Implosion bug: I guess it should be at 92% with my mage, that was the value it had after loading the game at some point. The spell gets boosted through MetaMagic over the course of a battle, and I think the bug occurs there that it gets boosted and stays boosted somehow. I couldn't find the exact cause of the boost. After loading it remained at 92% for a long time each combat, but eventually it was back to 134% consistently.

kiryu133 said:
I kinda wish it won't get fixed...


As said, with a level 30 Academy Hero and both Prime and Meta fully developed, and Magic power at ~60 (or higher), the damage seems to be up to 92%, which seems to be an intended value. That's still a huge chunk off of any given stack.

The bug was that it simply destroys a stack fully (due to dealing 100%+ damage) and I wonder if that's intended.

As an aside to this bug, there are two more, both occuring when the target stack is completely destroyed:
- The Magic Hero doesn't get a second cast during the turn, even despite having the Prime Magic Perk that says the Hero gets a second one at -20 Magic power;
- The pulling effect of all units within 3 tiles doesn't occur;

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Stevie
Stevie


Responsible
Undefeatable Hero
posted October 07, 2015 01:08 PM

LMAO



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Guide to a Great Heroes Game
The Young Traveler

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