Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1182 1183 1184 1185 1186 ... 1200 1400 1600 1635 · «PREV / NEXT»
Hermes
Hermes


Famous Hero
posted October 08, 2015 09:12 AM

Yes, I'm all for the more diverse skill wheels. Take Academy - all magic heroes have GM Metamagic(understandable, racial skill) and GM Prime. So that leaves only one GM skill, which in my opinion is not acceptable.

But apart from that I like the skill wheel and like Chris said I like rules too.

P.s. Play Sylvan campaign. Lots and lots of fun, my favourite so far.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 08, 2015 09:32 AM

I liked academy campaign and necro so far. Could use some improvements but overall not bad

PS I love the necro gameplay. No ranged in core and offensive vampires If only we had mummy instead of lamasu and something other than the spider.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted October 08, 2015 09:33 AM

Elvin said:
Keep lobbying for it till the fanrage accumulates and people come out in the streets with pitchforks?


*grabs pitchtorch*

Is there any other way?
____________
It is with a heavy heart that I must announce that the cis are at it again.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 08, 2015 09:34 AM

Elvin said:
Keep lobbying for it till the fanrage accumulates and people come out in the streets with pitchforks?
It won't. There are enough guys like Chris who find everything oh so peachy - despite the scores that seem to get down and down and down.

I mean, if H7 would be the first Heroes title since 2003, I'd say, well, not bad - essentially what we said when H5 came along: too many bugs, some unsatisfactory mechanics, everything a little meh, like bland creature abilities, but with acouple of add-ons and some work - but as it is?

I'll never understand, after the UI desaster that was H6 with regard to scrolling through endless pages of skills when leveling up (might be one reason why people started to collect skill points), how in Sheogh's hells they could produce such a blocky, downright UGLY UI. All oak-finish and crude, like, fitting for that more primitive Wolf Dutchy (except that Ivan is Griffin)?
I mean, usually I don't mind the UI, if it's functional, no matter how it looks, but here? I positively hate, how, on the advanture map hero portraits are obscuring that part of the map nearest to the viewer, flanked ny minimap and icon wheel - that transfers omnto all screens even though it has no functionality. And these brown colors!
All boxes and buttons, that look like - square buttons.
And isn't it strange that the skill wheels are so small you have a problem to really see the ability  icons?

I mean, the game is just one huge disappointment, because it definitely doesn't have that magical feeling (that last time I had with Heroes 5.5, actually, which is a way better game than H7).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted October 08, 2015 09:55 AM

Hermes said:
Yes, I'm all for the more diverse skill wheels. Take Academy - all magic heroes have GM Metamagic(understandable, racial skill) and GM Prime. So that leaves only one GM skill, which in my opinion is not acceptable.


One solution that I could think of is to merge Prime with MetaMagic. Yes, this means Prime becomes Academy exclusive, but I am ok with that. Just means the other Heroes of other factions who have the skill need to get something else in its place.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 08, 2015 10:00 AM

ChrisD1 said:
heroes community in a nutshell.


ChrisD1 said:
also he is right and  i have said the same thing zillion times. who ever is slightly enjoying the game, is likely to get ganged upon here by the usual suspects.
people seem to forget that their beloved heroes 5 took too much time to get where it got.


ChrisD1 said:
easy for you to say old member/HC supporter/QP master.
also you took my words and made them into smth exaggerated.
I'm not going to debate the state of this community, most of us here know it already.


ChrisD1 said:
We already know sense does not work in this forum.


ChrisD1 said:
i will repeat myself. no logic here.


ChrisD1 said:
if someone wants to believe this game is bad then what is he doing here? we get it you don't like it, it's bad.anything else to add? no? ok bye now! there are a zillion hate threads here about the game, go there! gee!


ChrisD1 said:
ugh it's too late for the usual mental games here. bb


come on please give it a rest with this crap Chris, life's too short man, there are things to see and places to be in this world without the stress of fighting the lost cause of Ubisoft lol
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted October 08, 2015 10:03 AM
Edited by gomaki at 10:37, 08 Oct 2015.

Petiknight said:
Hi Dan,

thx for your feedbacks on this forum. I would like to report you a glitch. On academy campaign map mission 2, I had a game breaking issue. The enemy AI /necro/ escaped to sancturay, meanwhile I decided to capture her main city. Well, i just did everything, but the enemy hero was so scared, that she didn't want to leave this building.Off course the main objective was to defeat this Hero, and capture her city, therefor it was impossible to finish the mission.  Well to be honest my Hero was not that scary, but the AI was really freaked out. This bug forced me to activate cheat, and win the map, becaue I didnt have earlier autosave and I didn't want to restart the map to play it again.


Hi Petiknight. I'll report this to the level designer, sounds like perhaps there is a slight balancing issue or maybe one of the scripts that makes the hero leave town didn't work.

Just a little side night, everytime you pass the turn to start a new day you will create an autosave. This goes back 7 days and keeps removing the oldest one when that limit is reached, that's on top of any manual saves you might make. So should you want to go back just a little bit you'll be able to do this. Perhaps that will help in future campaigns.

I'm also being told that in the next patch AI will ignore this shelter and come out so you will be able to reload your save game from just before the point you cheated (if you have it) and continue as intended, should you wish to do so.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hermes
Hermes


Famous Hero
posted October 08, 2015 10:08 AM

Maurice, that is a nice idea, however this would leave and Necromances without Prime, and they are supposed to be proficient in it.

Jolly joker,  I'm a bit sorry when I say this - but the UI with its colours and stained glass design is one of the features I love in Heroes 7, and it feels magical to me at least.

I would not focus too much on user reviews - see, the last AC has been destroyed by reviews but this still has not stopped them from developing a next one. And a game like Heroes, frankly, will never have enough audience to attract large funding. Nostalgic feelings are really strong, I spent years in my childhood playing h3 by when I start it now, I sign in disbelief - how different it is from what I remember.

So I don't think any new Heroes game will ever reach that place for some old H3 fans and it's not the games fault.

There are good games getting low scores and snow games getting high ones.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Petiknight
Petiknight


Adventuring Hero
posted October 08, 2015 10:10 AM

gomaki said:
Petiknight said:
Hi Dan,

thx for your feedbacks on this forum. I would like to report you a glitch. On academy campaign map mission 2, I had a game breaking issue. The enemy AI /necro/ escaped to sancturay, meanwhile I decided to capture her main city. Well, i just did everything, but the enemy hero was so scared, that she didn't want to leave this building.Off course the main objective was to defeat this Hero, and capture her city, therefor it was impossible to finish the mission.  Well to be honest my Hero was not that scary, but the AI was really freaked out. This bug forced me to activate cheat, and win the map, becaue I didnt have earlier autosave and I didn't want to restart the map to play it again.


Hi Petiknight. I'll report this to the level designer, sounds like perhaps there is a slight balancing issue or maybe one of the scripts that makes the hero leave town didn't work.

Just a little side night, everytime you pass the turn to start a new day you will create an autosave. This goes back 7 days and keeps removing the oldest one when that limit is reached, that's on top of any manual saves you might make. So should you want to go back just a little bit you'll be able to do this. Perhaps that will help in future campaigns.  


Thx Dan,

but i clicked more to next turn button, hoping that the AI Hero will leave the sanctuary building, even more I went with my Heroes away to lure the enemy Hero out. So it's an AI path issue, the best solution would be not allowing the AI Hero to enter the sanctuary building, that way this won't happen. I couldn't reload earlier autosaves because as I mentioned i clicked to much on next turn button. On thing to add about the campaign, on stronghold last mission, where you have to release the water on the underground map to get into the ship. The switch is too small, not marked, I almost missed it, please make it more visible, or mark it as quest object. Thank you
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 08, 2015 10:11 AM

That's wrong on all accounts - and I also like the stained-glass stuff, but that's not what the UI is made of.
Would that it was.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Brukernavn
Brukernavn

Hero of Order
posted October 08, 2015 10:45 AM

JollyJoker said:
It won't. There are enough guys like Chris who find everything oh so peachy - despite the scores that seem to get down and down and down.

You know, there is something called Post-purchase rationalization. (Not directed against anyone in particular, just saying this is a normal thing when it comes to gaming especially).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted October 08, 2015 10:48 AM

Petiknight said:
gomaki said:
Petiknight said:
Hi Dan,

thx for your feedbacks on this forum. I would like to report you a glitch. On academy campaign map mission 2, I had a game breaking issue. The enemy AI /necro/ escaped to sancturay, meanwhile I decided to capture her main city. Well, i just did everything, but the enemy hero was so scared, that she didn't want to leave this building.Off course the main objective was to defeat this Hero, and capture her city, therefor it was impossible to finish the mission.  Well to be honest my Hero was not that scary, but the AI was really freaked out. This bug forced me to activate cheat, and win the map, becaue I didnt have earlier autosave and I didn't want to restart the map to play it again.


Hi Petiknight. I'll report this to the level designer, sounds like perhaps there is a slight balancing issue or maybe one of the scripts that makes the hero leave town didn't work.

Just a little side night, everytime you pass the turn to start a new day you will create an autosave. This goes back 7 days and keeps removing the oldest one when that limit is reached, that's on top of any manual saves you might make. So should you want to go back just a little bit you'll be able to do this. Perhaps that will help in future campaigns.  


Thx Dan,

but i clicked more to next turn button, hoping that the AI Hero will leave the sanctuary building, even more I went with my Heroes away to lure the enemy Hero out. So it's an AI path issue, the best solution would be not allowing the AI Hero to enter the sanctuary building, that way this won't happen. I couldn't reload earlier autosaves because as I mentioned i clicked to much on next turn button. On thing to add about the campaign, on stronghold last mission, where you have to release the water on the underground map to get into the ship. The switch is too small, not marked, I almost missed it, please make it more visible, or mark it as quest object. Thank you


Guess you didn't manage to check my edit . This is exactly what has been added to the patch. AI will no longer use these shelter buildings so this will not happen again. Thanks for the report on the SH map i'll get the LD to add a more visible marker like we have on other maps.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Steyn
Steyn


Supreme Hero
posted October 08, 2015 11:04 AM
Edited by Steyn at 11:07, 08 Oct 2015.

On the stronghold 3 map the main enemy haven hero wanted to take my starting fort. When she came close I hired a caravan. Instead of taking my fort she would chase this caravan, which she could never overtake because of the desert terrain. She would go back-and-forth like this, basically getting stuck (until I spent too much money and couldn't hire a caravan ).

Also on that map: the 'strong' academy heroes combined their forces, leaving Agar with only a stack of golems. Still he was very confident he would beat me, as he was certain to mention before the fight. Maybe the AI should've given him the army?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minastir
Minastir


Promising
Famous Hero
posted October 08, 2015 11:16 AM

gomaki said:
Petiknight said:
gomaki said:
Petiknight said:
Hi Dan,

thx for your feedbacks on this forum. I would like to report you a glitch. On academy campaign map mission 2, I had a game breaking issue. The enemy AI /necro/ escaped to sancturay, meanwhile I decided to capture her main city. Well, i just did everything, but the enemy hero was so scared, that she didn't want to leave this building.Off course the main objective was to defeat this Hero, and capture her city, therefor it was impossible to finish the mission.  Well to be honest my Hero was not that scary, but the AI was really freaked out. This bug forced me to activate cheat, and win the map, becaue I didnt have earlier autosave and I didn't want to restart the map to play it again.


Hi Petiknight. I'll report this to the level designer, sounds like perhaps there is a slight balancing issue or maybe one of the scripts that makes the hero leave town didn't work.

Just a little side night, everytime you pass the turn to start a new day you will create an autosave. This goes back 7 days and keeps removing the oldest one when that limit is reached, that's on top of any manual saves you might make. So should you want to go back just a little bit you'll be able to do this. Perhaps that will help in future campaigns.  


Thx Dan,

but i clicked more to next turn button, hoping that the AI Hero will leave the sanctuary building, even more I went with my Heroes away to lure the enemy Hero out. So it's an AI path issue, the best solution would be not allowing the AI Hero to enter the sanctuary building, that way this won't happen. I couldn't reload earlier autosaves because as I mentioned i clicked to much on next turn button. On thing to add about the campaign, on stronghold last mission, where you have to release the water on the underground map to get into the ship. The switch is too small, not marked, I almost missed it, please make it more visible, or mark it as quest object. Thank you


Guess you didn't manage to check my edit . This is exactly what has been added to the patch. AI will no longer use these shelter buildings so this will not happen again. Thanks for the report on the SH map i'll get the LD to add a more visible marker like we have on other maps.

I would like to just say that I had the same issue with this map as Petiknight. I didn't had save from before enemy got into sanctuary and I was running around the map because I thought that being as far as I can would make her leave the sanctuary, nope Even weirder thing when I loaded the save (after she was already in sanctuary), there was no more enemy in the sanctuary or nowhere on the map at all but even without her at all i couldn't finish the map also

The other problem I have is Necropolis campaign map number 2, I have done everything on the map, all of the quests are completed, all heroes live (the one which should to complete the campaign) there was short cutscene where they talk about well of souls or something like that, I don;t really remember and then nothing happens

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted October 08, 2015 11:41 AM

Steyn said:
On the stronghold 3 map the main enemy haven hero wanted to take my starting fort. When she came close I hired a caravan. Instead of taking my fort she would chase this caravan, which she could never overtake because of the desert terrain. She would go back-and-forth like this, basically getting stuck (until I spent too much money and couldn't hire a caravan ).

Also on that map: the 'strong' academy heroes combined their forces, leaving Agar with only a stack of golems. Still he was very confident he would beat me, as he was certain to mention before the fight. Maybe the AI should've given him the army?


Hey Steyn I will forward this caravan chasing to an AI programmer because it seems like a strange interaction is happening here.

As for the AI combining forces on SH3 this, to me sounds like a bug but let me check it out my end as I believe AI in campaigns shouldn't be doing this. But I will double check and get back to you.

Minastir said:



The other problem I have is Necropolis campaign map number 2, I have done everything on the map, all of the quests are completed, all heroes live (the one which should to complete the campaign) there was short cutscene where they talk about well of souls or something like that, I don;t really remember and then nothing happens


Hi Minastir
Ye I believe the issue with Necro 2 is that multiple quests are/can being completed at the same time causing this error of the map not being finished. Perhaps this is the issue you encountered? If it is we're aware of that and it's been addressed in the support patch. So if this is the case if you have an earlier save and want to do the map again and make sure this doesn't happen it will complete as intended. But if you're not a fan of that idea and don't want to wait for the patch I guess you could use the cheat function and 'win map' so you can atleast progress with the story. Not an ideal solution I know but better than nothing.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Steyn
Steyn


Supreme Hero
posted October 08, 2015 11:50 AM

gomaki said:


Hey Steyn I will forward this caravan chasing to an AI programmer because it seems like a strange interaction is happening here.

As for the AI combining forces on SH3 this, to me sounds like a bug but let me check it out my end as I believe AI in campaigns shouldn't be doing this. But I will double check and get back to you.



Thanks!

The AI combining forces might be a bug, but at least it made sense. At least the combined army was a bit of a threat and made me reinforce my own army before I engaged them.

Totally unrelated and not a bug or anything: I found it funny how Kente insists he is telling the true story, instead of some wizard propaganda, and then stronghold 4 starts with a conversation between wizards

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gomaki
gomaki

Shaper of Lore
Community Manager, Limbic Ent.
posted October 08, 2015 12:11 PM

A little timmy tip for anyone using the editor.

By default when you load the editor it is putting the Texture quality and terrain quality to Ultra/high.

Go to the performance tab at the top, put them to lowest/low, close the editor and re open it and it will work faster in general when you're playing around with it and trying to build stuff.




Totally unrelated and not a bug or anything: I found it funny how Kente insists he is telling the true story, instead of some wizard propaganda, and then stronghold 4 starts with a conversation between wizards


Well I never know who to trust at that table. They might be all a bunch of ventriloquist's and throwing their voices, hence why no ones mouth moves.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hermes
Hermes


Famous Hero
posted October 08, 2015 12:21 PM

Dan, you asked me about the animation bug - Cyclone animation some times does not show, and Hero magic attack animation has no effect on the creature you are hitting.

1. By the way I found another bug for you - Chain Lighting spell does not show what targets it will hit(may be intended) but also shows no estimated damage on the creature you highlight.

2. Rakshasa area attack sometimes does not work and other times it hits my own troops.


Now about things you mentioned - campaign is awesome esp. Sylvan I'm playing now. Dungeon map 1 had me guessing for a while as I was not thinking as a true dark elf and not looking for sneaky ways nice.

I don't even know whether to trust Ivan as well since his mouth doesn't move either! I think he is a demon imposter.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted October 08, 2015 12:28 PM

JollyJoker said:
I mean, if H7 would be the first Heroes title since 2003, I'd say, well, not bad - essentially what we said when H5 came along: too many bugs, some unsatisfactory mechanics, everything a little meh, like bland creature abilities, but with acouple of add-ons and some work - but as it is?

I'll never understand, after the UI desaster that was H6 with regard to scrolling through endless pages of skills when leveling up (might be one reason why people started to collect skill points), how in Sheogh's hells they could produce such a blocky, downright UGLY UI. All oak-finish and crude, like, fitting for that more primitive Wolf Dutchy (except that Ivan is Griffin)?
I mean, usually I don't mind the UI, if it's functional, no matter how it looks, but here? I positively hate, how, on the advanture map hero portraits are obscuring that part of the map nearest to the viewer, flanked ny minimap and icon wheel - that transfers omnto all screens even though it has no functionality. And these brown colors!
All boxes and buttons, that look like - square buttons.
And isn't it strange that the skill wheels are so small you have a problem to really see the ability  icons?

I mean, the game is just one huge disappointment, because it definitely doesn't have that magical feeling (that last time I had with Heroes 5.5, actually, which is a way better game than H7).


Full agree.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted October 08, 2015 12:40 PM

gomaki said:
Totally unrelated and not a bug or anything: I found it funny how Kente insists he is telling the true story, instead of some wizard propaganda, and then stronghold 4 starts with a conversation between wizards

Well I never know who to trust at that table. They might be all a bunch of ventriloquist's [sic] and throwing their voices, hence why no ones [sic] mouth moves.


maybe it's opposite day but taking the piss out of the game is probably not part of the job description mate, you can be confident we've got that covered lol
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1182 1183 1184 1185 1186 ... 1200 1400 1600 1635 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.5619 seconds