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Age of Heroes Headlines:  
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1267 1268 1269 1270 1271 ... 1400 1600 1635 · «PREV / NEXT»
Pitlord
Pitlord


Known Hero
posted December 07, 2015 04:53 PM

im so snowing pissed right now, i bought the game primarly to play multiplayer simturns with my friends etc., like in h5. the feature was confirmed for h7!?!?!? snow this snow, skirmish single player i cant play too because of 1) the load/save bug with missing spells/artifacts/not being able to attack and 2) because of the worst ai i have ever seen, the ai is not even challenging for heroes-newcomers. i also cant continue my campagin because of all these stupid bugs... come to think about it, i dont want it even since its boring and the presantation is awful (no animations in cutscenes, hillarious).

is there anyway to get a refund? i mean come on, the game is 2,5 months old and its not in a playable condition. furthermore features which were promised are missing. this was the last time im buying a ubisoft or limbic product.

we should have listened to verriker from the beginning, we thought "sure, there might be a few bugs at release, but the game and multiplayer will be fine some weeks after" hell, were we wrong.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 07, 2015 05:01 PM

gomaki said:
Well being able to do something whilst the other player is in combat will not be the case for Heroes 7 sim turns. That's how it is. It's never been promised to be one way or another(I have been running around the office trying to find out what the deal with this whole situation is)
As for an official response i'm not Ubisoft, but I will certainly pass it on to them. If it has been promised to be some way then i'm sure they have an answer for you.

What i've been told is that H5 sim turns worked as such that when 2 opposing heroes get close to each other the game reverts to normal turns (something that doesn't happen in H7) And that you weren't able to do anything in if your opponent was in combat. If the 2nd is not the case then it's just misinformation my end. Hopefully that clears it up and if you have links to something that promised SImTurns would be different to how it is now, I would love to see them.


Actually, I would appreciate a live stream with you again. It has been more than two months from release and there are so many things to discuss... and Ubi is really not making it easier, with nearly no information from them, only patch 1.x announcements and their descriptions as soon as they are avaiable. So, thank you very much for being here, listening and answering.

So, to the problems: I don't care about simultaneous turns much cause I usually don't play multiplayer but I can understand it can bother many people. However, I think this will not ruin whole game, and probably - who knows - some modders could find a way how to implement sim turns in the way some people describe here.

About the other: I think that skills and specializations based on percentages are great for balance, cause their power is still in progress as long the hero gets improved. Not overpowered at the beginning, not weak later. Honestly, as you have probably noticed, this is actually the biggest problems of most of current heroes specializations. I know that you are planning to work on them later and fortunately Ubi will not betray you as they did with Black Hole and H6 (and maybe as well as with you, you were working on its fixing, right). I only want to remind that H6 game still has not been fully finished and it will never be as I guess. The horrible skill system has not been changed... but this is off topic, sorry. I only want you to know that we are very sceptical about Ubi's promises, about the time Ubi will give you to support this game.

And one more thing: units really needs some more active abilities, to be different to each other. Shadow panther as well as many others are very stupid and useless with only immunity and vurneable to some magic or even without any abilities at all.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted December 07, 2015 05:03 PM

Pitlord said:
im so snowing pissed right now, i bought the game primarly to play multiplayer simturns with my friends etc., like in h5. the feature was confirmed for h7!?!?!? snow this snow, skirmish single player i cant play too because of 1) the load/save bug with missing spells/artifacts/not being able to attack and 2) because of the worst ai i have ever seen, the ai is not even challenging for heroes-newcomers. i also cant continue my campagin because of all these stupid bugs... come to think about it, i dont want it even since its boring and the presantation is awful (no animations in cutscenes, hillarious).

is there anyway to get a refund? i mean come on, the game is 2,5 months old and its not in a playable condition. furthermore features which were promised are missing. this was the last time im buying a ubisoft or limbic product.

we should have listened to verriker from the beginning, we thought "sure, there might be a few bugs at release, but the game and multiplayer will be fine some weeks after" hell, were we wrong.


Some weeks? Maybe rather some years, than it would be correct.
Nevertheless, this game has still a lot of good things in but it seems that time to fix or improve the game is incredibly high.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 07, 2015 05:08 PM

There was no reason to expect anything other than the H5 implementation, save maybe improvements upon it. Simultaneous is simultaneous just like turn based is turn based. There was a reason people had been crying for sim turns since H6 development, in what seems ages ago. Did it not occur to the team to look into it and see what the fuss was about?
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Brukernavn
Brukernavn

Hero of Order
posted December 07, 2015 05:12 PM
Edited by Brukernavn at 17:59, 07 Dec 2015.

It has never been confirmed, but at least mentioned as a real possibility on several occasions. Some examples below.

How long has it been know that this would not be possible?


MMH7 Q&A Announcement - Aug 14
Quote:
Why did you opt for a co-creation development process?

[Stephan] We are not developing in an ivory tower. We have many team members who are either active community members themselves or have been board lurkers for many years now.
In 2012 when we worked on the patches for Heroes VI we followed all the discussions from the Heroes community including those related to the faction choices, the random map generator, simultaneous turn gameplay, the skill wheel, the map editor and many other topics.
All these discussions already had a huge influence on Heroes VII pre-production, but we wanted to bring the concept to the next level. In the end we came with this idea of The Shadow Council, a platform dedicated to the players by gathering feedback from the whole Heroes community. In this way we get continual inspiration, helping to nurture the production.



Q&A Age of Heroes Sep 14
Quote:
06) Will there be a Random Map Generator or Simultaneous turns in the basic game?

[GP] As we said in a Q&A on Celestial Heaven, we're spending a lot of time on the Map Editor. Right now, it is too early to reveal details as a lot of work is still required to achieve our expectations.
Regarding Simultaneous Turns, it's also in our mind. As of today we can't confirm if or how it will be implemented.




There was also a placeholder for it in the beta, I don't know if it's still there?
Link

Edit: This thread suddenly moved very fast. I understand the drop-down is still in the game (I don't own it), but Ubilimbic has re-defined Sim-turns. That sounds familiar...

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Aionb
Aionb


Known Hero
posted December 07, 2015 05:19 PM

gomaki said:
Well being able to do something whilst the other player is in combat will not be the case for Heroes 7 sim turns. That's how it is. It's never been promised to be one way or another ... if you have links to something that promised SImTurns would be different to how it is now, I would love to see them.


That's mockery.
It's like saying: yes, we promised you dinner but we never promised you would be able to eat. So, here's your dinner, you can look at it through the window. "And if you have links to something that promised dinner would be different to how it is now, I would love to see them".
Lame.

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 07, 2015 05:20 PM

Elvin said:
There was no reason to expect anything other than the H5 implementation, save maybe improvements upon it. Simultaneous is simultaneous just like turn based is turn based. There was a reason people had been crying for sim turns since H6 development, in what seems ages ago. Did it not occur to the team to look into it and see what the fuss was about?


Thats all! Nothing to add here.

When saw this moshi-whatsoever post, you can easily imagine we are speaking about sim-turns for the very first time...lol! How can you be so petty?!?! Need to ask for my money back...better we do refund pettition to some international institution for this ubi deception!
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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3lion
3lion


Known Hero
posted December 07, 2015 05:23 PM

You spent two pages to find out what simultaneous turn is... I thought it is an ABC of Heroes. But it seemed that it is not that obvious to the developers... Okay. That's how it should work:
1. Both players start their turn on a different corners of a map. They're don't see each other.
2. Both players do what they want as long as they have moving points.
3. If one player enters a battle, other player still able to roam around the map.
4. Both players could be in battle with neutrals at the same time.
5. When first player finished his turn, he pushes the button to end the day and wait for other player to finish his turn.
6. When players meet each other on the map, SimTurns disabled and players can't do anything until theirs turn starts.

That's how SimTurns should work. Just run Heroes 5 and play it a little maybe?
If you won't make SimTurns to work like it was in Heroes 5, then... I don't know... Remove this feature from the game completely. And remove this damn waiting screen whilst other player is in combat even in the normal turns mode.
____________
Creature Scale mod (patch 2.2.1 compatible)

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MoritzBradtke
MoritzBradtke


Known Hero
posted December 07, 2015 05:33 PM

Thanks for answering most of my questions gomaki!
I'm very excited to see changes in 1.6 soon (:

As for multiplayer of course it's sad that sim turns won't ever be what people have hoped for, means that multiplayer will probably only be played with friends or family because online games with random people simply take too long without sim turns and the loading screen really is no good solution

However even if the game can t be played online so well im sure and hope it will be an even better offline game with challenging AI good balancing and so on maybe if that can be achieved more people will also play MP even it's very time consuming

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3lion
3lion


Known Hero
posted December 07, 2015 05:36 PM

The ONLY solution for a SimTurn MP for now is a forced auto combat against neutral armies. In this case SimTurns won't be interrupted.
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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 07, 2015 05:39 PM

3lion said:
The ONLY solution for a SimTurn MP for now is a forced auto combat against neutral armies. In this case SimTurns won't be interrupted.


for good players its not the case...we need to fight!
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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3lion
3lion


Known Hero
posted December 07, 2015 05:42 PM

DIEGIS said:
3lion said:
The ONLY solution for a SimTurn MP for now is a forced auto combat against neutral armies. In this case SimTurns won't be interrupted.


for good players its not the case...we need to fight!

Yup. Especially if you take a stupid AI into account. He will lose half of your army where you will lose none.
____________
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Pitlord
Pitlord


Known Hero
posted December 07, 2015 05:44 PM

3lion said:
DIEGIS said:
3lion said:
The ONLY solution for a SimTurn MP for now is a forced auto combat against neutral armies. In this case SimTurns won't be interrupted.


for good players its not the case...we need to fight!

Yup. Especially if you take a stupid AI into account. He will lose half of your army where you will lose none.


...moreover you cant replay the combat if u arent happy with autocombat results, thus forcing you to manually play every fight otherwise you would lose your entire army in day 1 lol

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted December 07, 2015 05:47 PM

3lion, but please that is no solution at all. Don't give them something to hold on to.

Many ppl don't care about MP noe, but let's ser if those ppl will care about the game at all in a year from now.  Heroes is about to lose a lot of devoted fans.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 07, 2015 06:05 PM

Natalka said:
Many ppl don't care about MP noe, but let's ser if those ppl will care about the game at all in a year from now.  Heroes is about to lose a lot of devoted fans.

I'm having a bad case of déjà vu
____________

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted December 07, 2015 06:19 PM
Edited by frostymuaddib at 18:20, 07 Dec 2015.

The things I missed today I wonder if any of the devs even played one multiplayer game in H5?

EDIT:

Actually, let me ask directly.

@gomaki

Has anyone from the development team played any previous Heroes title (excluding H6)? Has anyone played multiplayer games? I would really like to know.
____________
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"lol" -- VERRIKER VON ERWINSSEN

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3lion
3lion


Known Hero
posted December 07, 2015 06:19 PM

Natalka said:
Don't give them something to hold on to
It is not a solution for them. It is a solution for us in case they fail to fix the MP. After all many of us are still playing MP in Heroes 3 without any simturns.
____________
Creature Scale mod (patch 2.2.1 compatible)

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 07, 2015 06:26 PM

3lion said:
Natalka said:
Don't give them something to hold on to
It is not a solution for them. It is a solution for us in case they fail to fix the MP. After all many of us are still playing MP in Heroes 3 without any simturns.


Well, its not a solution for me and many others who played only multiplayer heroes games, and yes hundred of games - see toheroes.com players!
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Natalka
Natalka


Supreme Hero
Bad-mannered
posted December 07, 2015 06:32 PM

To clarify the solution so that I don't see someone tell us we can live like that.

First week - all monsters on map threat is average and above. Playing on autocombat means AI can survive 2 battles at most. This is what my partner told me about combats:

"For me all the heroes magic began, when a guy showed me how to beat "impossible" monsters in actual combat before that I was playing auto."

Why dent us all that?

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted December 07, 2015 06:35 PM

Natalka said:
To clarify the solution so that I don't see someone tell us we can live like that.

First week - all monsters on map threat is average and above. Playing on autocombat means AI can survive 2 battles at most. This is what my partner told me about combats:

"For me all the heroes magic began, when a guy showed me how to beat "impossible" monsters in actual combat before that I was playing auto."

Why dent us all that?


Theres no need to deep into details...really! We all know what auto-combat means!!
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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