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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1330 1331 1332 1333 1334 ... 1400 1600 1635 · «PREV / NEXT»
EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted February 26, 2016 05:36 PM

Amazing how an 11-year-old article is still on the site. Just how did you find it?

However, why isn't the French government alert today? Seems like they are just worried about "independence", though, hey, that's what one can get from capitalism and consumerism today.
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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted February 26, 2016 06:18 PM

You mean to say that all of this takeover problems...

...gets to date back a whole decade + 1 year ago!

That means that we, all, been totally lucky to, even, get Heroes 5 Vanilla by late season of Fall of that same year(2005)!

You also mean that the struggle to get anything out of this Ubisoft Publisher is absolute luck! We could have been stuck with Heroes 4: Winds of War(v.3.0) ever since!

Oh man, this is not good, not good at all.

I feel, suddenly, compelled, forever more, very satisfied to have Heroes 5: T.o.T.E, Heroes 6:Shades of Darkness and, Heroes 7 version 1.7 all together onto my desktop window of my latest O.S. of Windows 10 Home build 1511+ more updates and upgrades.

I, truly, feel all mushy-gushy at being so lucky to have all these wonderful modders that made this wonderful strategy game, continue to live on.

Like the opening legacy of the TV Show of the cartoon series of The Gargoyles: After a thousand years...We emerge from our eternal slumber...We live again!


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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted February 27, 2016 06:51 PM
Edited by Antalyan at 18:52, 27 Feb 2016.

The 1.7 Patch AI has been massively improved. The AI does not hire many heroes... it hires even more



And this is even the beginning of month 2, I am worried how many heroes will I have to face in for example months 5 (they do not attack me yet).

Also another three heroes are on the road to this place of meeting
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Important H7 tips & tricks
H7 Community Patch (UCP)

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted February 27, 2016 08:58 PM

Antalyan said:
The 1.7 Patch AI has been massively improved. The AI does not hire many heroes... it hires even more


Hey, Ant, this is nothing new in 1.7 - it was like that before. I remember 10+ AI heroes rushing to this oasis when I took their fort there. My scout was weak and they sent their whole army instead of just one/two strong heroes.

I thought that nothing can be as dumb as H7 AI... then I saw this... and I said to myself: "Well, it can... a group of H7 AIs."
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted February 27, 2016 09:42 PM

Fridge Brilliance: it's an oasis in a desert.
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It is with a heavy heart that I must announce that the cis are at it again.

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted February 27, 2016 09:49 PM
Edited by Gryphs at 21:50, 27 Feb 2016.

Antalyan said:

Dang, that map is ugly.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 27, 2016 11:29 PM

Finished unity, it was enjoyable It should be obvious but I really really like text boxes with some good writing. A cutscene cannot convey as well a character's thoughts, motivations and feelings plus.. it can end up looking ridiculous for one reason or the other. There is a place for everything but we just need more text boxes.

Also more implications and food for thought than straight out expositions.

Unity only had one downside: I never felt threatened by the AI, except at the end of the very last map and only because I faced two heroes with deadly rating, with next to no army on my hero. GM enlightenment made Genevieve ridiculously powerful from the very first map. Not only could I level blazing fast but most of the spells I needed could be cast at full mastery and we are talking a LOT of damage! Secondly, prime GM made things easy. When you have so much spellpower, a second implosion at -20 power doesn't exactly feel wimply Other notable cheese factors were chain lightning with gathering storm and tsunami that has a seriously impressive area of effect AND damage. Add a summon elemental blocker and you don't really need to cast anything else. Except maybe the occasional heal/resurrection.

That's the problem with H7, some spells are so good that they totally eclipse everything else. Just spam the usual suspects, you won't miss the rest
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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ChrisD1
ChrisD1


Supreme Hero
posted February 28, 2016 02:34 AM

Elvin said:
Finished unity, it was enjoyable It should be obvious but I really really like text boxes with some good writing. A cutscene cannot convey as well a character's thoughts, motivations and feelings plus.. it can end up looking ridiculous for one reason or the other. There is a place for everything but we just need more text boxes.

Also more implications and food for thought than straight out expositions.

Unity only had one downside: I never felt threatened by the AI, except at the end of the very last map and only because I faced two heroes with deadly rating, with next to no army on my hero. GM enlightenment made Genevieve ridiculously powerful from the very first map. Not only could I level blazing fast but most of the spells I needed could be cast at full mastery and we are talking a LOT of damage! Secondly, prime GM made things easy. When you have so much spellpower, a second implosion at -20 power doesn't exactly feel wimply Other notable cheese factors were chain lightning with gathering storm and tsunami that has a seriously impressive area of effect AND damage. Add a summon elemental blocker and you don't really need to cast anything else. Except maybe the occasional heal/resurrection.

That's the problem with H7, some spells are so good that they totally eclipse everything else. Just spam the usual suspects, you won't miss the rest


would a cool down for spells make it a little bit harder? or just balance the damage of  those spells?
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Hermes
Hermes


Famous Hero
posted February 28, 2016 07:49 AM

I feel that the mana cost for those spells has to be adjusted. That would make most heroes think twice before casting Tsunami after Tsunami...

I finished Unity and enjoyed it as well, although I had a bug in mission 4 - the hero I was supposed to defeat got killed by some other AI hero thus bringing the mission to an abrupt end.


I have also started playing some scenarios, and wow they are fun! Similar to Unity, they rely heavily on text boxes. I especially recommend Ice Demons stronghold map and Giovanni Necro map.

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ChrisD1
ChrisD1


Supreme Hero
posted February 28, 2016 11:36 AM

well the thing is that tsunami is so powerful on master rank that you don't need to cast it that many times
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 28, 2016 11:53 AM
Edited by Elvin at 11:54, 28 Feb 2016.

I hate cooldowns, H5 did not need them. It was hardly perfect but it gave you good reasons to cast a spell over the other:

Implosion higher cost/dmg vs deep freeze lower cost/dmg plus physical vulnerability and potential freeze effect.

Fireball high dmg, lower cost, 3x3 area vs meteor shower lesser dmg, higher cost and 5x5 area of effect. Even though they were in different tiers, there was a dilemma what to cast.

Mind you, I consider Nival's balancing terrible but they got a good amount of things right. Or at least, made the right first steps even if they did not follow through. In H7 it feels like.. whatever goes.

Tier 1 heal/regeneration that resurrects? Ok H5 had regeneration too but at least it was in tier 2 and there was 33% chance to get it! Decay is exactly the same as poison spray except they deal elemental damage. Also decay can get a mass version while spray can get 10 turn duration.. But feels too damn similar anyway. Spell design and balance just lacks refinement.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Hermes
Hermes


Famous Hero
posted February 28, 2016 12:25 PM

ChrisD1 said:
well the thing is that tsunami is so powerful on master rank that you don't need to cast it that many times


But it's useless once your forces mix with the opponent. Good way to punish turtles, but really the faction I find turtling the most is Academy anyway !

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted February 28, 2016 01:24 PM

For those who could have an interest in this, I'm pleased to announce that a H4 version of the H7 Unity campaign will be made. We'll aim to provice good balance and nice challenges.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 28, 2016 01:29 PM

Wish you all success with the project
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Guide to a Great Heroes Game
The Young Traveler

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ChrisD1
ChrisD1


Supreme Hero
posted February 28, 2016 01:43 PM

Elvin said:
I hate cooldowns, H5 did not need them. It was hardly perfect but it gave you good reasons to cast a spell over the other:

Implosion higher cost/dmg vs deep freeze lower cost/dmg plus physical vulnerability and potential freeze effect.

Fireball high dmg, lower cost, 3x3 area vs meteor shower lesser dmg, higher cost and 5x5 area of effect. Even though they were in different tiers, there was a dilemma what to cast.

Mind you, I consider Nival's balancing terrible but they got a good amount of things right. Or at least, made the right first steps even if they did not follow through. In H7 it feels like.. whatever goes.

Tier 1 heal/regeneration that resurrects? Ok H5 had regeneration too but at least it was in tier 2 and there was 33% chance to get it! Decay is exactly the same as poison spray except they deal elemental damage. Also decay can get a mass version while spray can get 10 turn duration.. But feels too damn similar anyway. Spell design and balance just lacks refinement.


won't argue there at all. the fire example was good and come to think of it fireball/fire bolt seem unbalanced as hell. i was expecting firebolt to be stronger and fireball to be weaker but with area of effect. and that wasn't the case. if they haven't dropped the game this would be a good suggestion!!
same goes for frost bolt/circle of ice. hmm ok i have the urge to make a list of all the spells and possible improvements to their effects! not gonna do numbers tho.
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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted February 28, 2016 01:51 PM

your best wishes, are much apprechiated Stevie. We sensed much interest in the Lost Tales of Axeoth, and when several people started stating they felt it should've been made for H4, well, that was too much of an open invitation, to just leave it. A tread has been made in the H4 forum, where you're welcome to share thoughts and ideas. Reading some of the posts regarding the Campaign, it may sound like, there's room for improvement in certain areas. But we'll be sharing more, as we progress.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 28, 2016 02:32 PM

@Karmakeld and Chris

Thumbs up
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Pitlord
Pitlord


Known Hero
posted February 28, 2016 04:48 PM

where have we come from to find campaigns with "all-of-text-in-a-textbox adorable? i hate to say it, but its still better than the original heroes 7 campgain with no synchro etc.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 28, 2016 05:12 PM

Pitlord said:
where have we come from to find campaigns with "all-of-text-in-a-textbox adorable? i hate to say it, but its still better than the original heroes 7 campgain with no synchro etc.


Actually, with written text instead of animations, you can much better convey feelings, thoughts and emotions. It also sparks the imagination, creating for bigger and better immersion into the game.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 28, 2016 05:26 PM

And also the visual feed they've presented thus far was not exactly of a stellar quality to say the least, so better just leave the text and the rest up to our imagination.
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Guide to a Great Heroes Game
The Young Traveler

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