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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 ... 146 147 148 149 150 ... 200 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 29, 2014 11:06 AM
Edited by War-overlord at 11:07, 29 Sep 2014.

Stevie said:
I think things should be more intuitive. There's no need to explain everything as long as it makes sense in and of itself.

Which is why I advocate resources like Petroleum.

@Kimarous: I'm glad to see people with similar feelings.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 29, 2014 11:32 AM

So, Dragonblood Crystal, Starsilver, Shadowsteel, Dragonsteel...
I have a feeling I'll refer to them as crystals, silver, steel and steel.

Seems a bit weird that you can mine steel but then again; we've had buildings made of crystals.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 29, 2014 11:33 AM

Avirosb said:
Seems a bit weird that you can mine steel but then again; we've had buildings made of crystals.

That only applies to Shadowsteel, but I agree. The names are lackluster and could have been chosen better.
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Steyn
Steyn


Supreme Hero
posted September 29, 2014 11:41 AM
Edited by Steyn at 11:45, 29 Sep 2014.

Avirosb said:
So, Dragonblood Crystal, Starsilver, Shadowsteel, Dragonsteel...
I have a feeling I'll refer to them as crystals, silver, steel and steel.

As we already have normal steel from (iron)ore, I think it is more like crystal, silver, magic steel and super magic steel
War-overlord said:
Avirosb said:
Seems a bit weird that you can mine steel but then again; we've had buildings made of crystals.

That only applies to Shadowsteel, but I agree. The names are lackluster and could have been chosen better.

Yes, they should've called it stainless steel, that was left from the time of the shantiri empire, when people were obviously better at metallurgy

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Stormcaller
Stormcaller


Famous Hero
posted September 29, 2014 11:43 AM

Betcha starsilver is like Haven's special source. Ya know, blessed silver to vanquish the undead/demons and that troupe.


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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 29, 2014 11:45 AM

Stormcaller said:
Betcha starsilver is like Haven's special source. Ya know, blessed silver to vanquish the undead/demons and that troupe.

Seems to me, it's gonna be Crystals.
Starsilver, as per the description, is used very much by Sylvan and Academy. Shadowsteel is used a lot by Fortress and Dungeon. And Dragonsteel is outlawed by the Empire, therefor.....
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 29, 2014 11:47 AM

War-overlord said:
Shadowsteel is used a lot by Fortress and Dungeon.

It's purple !!!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 29, 2014 11:58 AM

Galaad said:
War-overlord said:
Shadowsteel is used a lot by Fortress and Dungeon.

It's purple !!!

I didn't write those descriptions.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 29, 2014 12:12 PM

I know I was just fooling around

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted September 29, 2014 01:21 PM

Stevie said:
I don't think the reputation system was that bad but I don't want it back either. Alternative hero builds shouldn't come like such an obvious choice, but through clever personal development, trying to get the skills that offer you a certain synergy or combo.

Yes exactly, but also developing your hero based on what you have at your disposal regarding spells, artifacts, etc. There should be different builds you go for each time you play the game (even if you have the same class of hero and faction). This adds to replayability. And random skill choices conversely help here too (eg. I was offered Fire magic skill so I am going to now go for that Artifact that increases fire magic spells).
Being able to choose your skill development with full control is IMO boring.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 29, 2014 01:45 PM

DoubleDeck said:

Being able to choose your skill development with full control is IMO boring.

I'll say more than boring. Is a major alteration of Heroes gameplay formula. For me is a big excitement wondering what will pop up, how will I go this time. I don't think in advance how my hero should be, the adventure tells me...

ps

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supertommy
supertommy


Known Hero
posted September 29, 2014 01:49 PM

Full control over perks and skills are in my opinion a very bad choice. A Heroes game must have some sort of randomization, as each game gets different based on the skills you end up with. I hope they reconsider.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 29, 2014 01:55 PM

Steyn said:
Avirosb said:
So, Dragonblood Crystal, Starsilver, Shadowsteel, Dragonsteel...
I have a feeling I'll refer to them as crystals, silver, steel and steel.

As we already have normal steel from (iron)ore, I think it is more like crystal, silver, magic steel and super magic steel

Super Mega Ultra Alpha Omega Hyper Magic Steel!!
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 29, 2014 02:17 PM

supertommy said:
I hope they reconsider.

I hope too.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted September 29, 2014 02:20 PM

Limbic will regret the decision to have an all pick system. I hope it won't come as a surprise to them because the fans are already voicing their disapproval, both on the blog and on the community forums. A vote on this would have been great, but my fear is that it's already hard coded and there's little that can be done at this point.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 29, 2014 02:29 PM

I bet during Early Access people will complain and their response will be "it's too late to change that".

An expansion could be used to correct that, but it'd be lame to wait for an expansion to have a proper skill system
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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted September 29, 2014 02:42 PM

Storm-Giant said:
I bet during Early Access people will complain and their response will be "it's too late to change that".

An expansion could be used to correct that, but it'd be lame to wait for an expansion to have a proper skill system


Maybe this skill system will be better than the Heroes VI one. The ideea isn't bad, it has to offer a little more replayability and the implementation has to be good enough.

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siryus13
siryus13


Adventuring Hero
posted September 29, 2014 02:45 PM

If they randomize it, imho it should come with a market of time or similar object, where you can forget some completely useless skills if so. In h3 it happened to me way too many times that I've been offered to choose from two totally unusuable skills. ( playing random map without water against ai 1:1 and the game offers me to choose from eagle eye and NAVIGATION... )

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 29, 2014 03:01 PM

siryus13 said:
In h3 it happened to me way too many times that I've been offered to choose from two totally unusuable skills. ( playing random map without water against ai 1:1 and the game offers me to choose from eagle eye and NAVIGATION... )

Yes but this was already improved in H5 by getting 4 proposals instead of 2. IMO the classic skill system requires fixing, not such drastic change.

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vitirr
vitirr


Adventuring Hero
posted September 29, 2014 04:30 PM

siryus13 said:
If they randomize it, imho it should come with a market of time or similar object, where you can forget some completely useless skills if so. In h3 it happened to me way too many times that I've been offered to choose from two totally unusuable skills. ( playing random map without water against ai 1:1 and the game offers me to choose from eagle eye and NAVIGATION... )

In my experience you would hardly receive a useless skill as soon as you learnt how to direct your skill choices. Knowing that an existing skill upgrade was always offered allowed you 2 x (number of existing skills) options to avoid bad offers, which was more than enough in most cases.

Of course you couldn't always get what you wanted (though in the end you would probably get it if it was possible/probable for your class), and there were key moments in which chances of receiving something bad were higher, but that precisely was the fun of it.

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