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JollyJoker
Honorable
Undefeatable Hero
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posted August 04, 2016 09:11 PM |
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vitirr said:
JollyJoker said: I tried current random skilling - which sucked, because when I got my first offer I noticed that I had no idea what skills my hero can get up to which level, so I didn't know how "good" the offered skill was in the grander scheme of things. Showing the wheel as well can't have been that far-fetched.
Which was my first comment in the VIP forum when I got to test it. Of course they didn't listen, but hey, the feedback from the community is very valuable.
Oh and 30€ is freaking inisulting for the people who already have the game and paid full price for it. This standalone smelled to cash grab from the get go anyway.
I'm not surprised it was your first comment.
Mine was still courtesy of 1.8, mind you.
2.0 is even worse, as I've just seen, because I have to freaking SCROLL through a list of possible upgrades, so that I see on ly part of them and to memorize a few - they couldn't be bothered to make the window big enough to show them all - and, no, the skill wheel is STILL not showing. And then, when you leveled up and picked a new skill, it sorts itself in any way it wants, and I have no idea what I can actually get and what not and whether there are rules to what I get offered, how many skills I can pick, how they sort themselves, whether the master ability is available or not ...
Is there any documentation, how that works? Since I hate to play stuff I don't know the rules of, this is unplayable for me.
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TD
Promising
Famous Hero
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posted August 04, 2016 09:52 PM |
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Can't you "cancel" the level-up? I'm pretty sure when I tried the vanilla early on you could cancel from choosing a skill with random skills, open skill-window and it would high-light the possible talents you could then choose from and see which skills can be master/GM. I know it is really clunky, but it would probably solve the problem(if it still works like that).
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JollyJoker
Honorable
Undefeatable Hero
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posted August 04, 2016 10:32 PM |
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I can cancel the level-up. When I klick on skills on the advanture screen I get to see the skill wheel. You can't do anything there except click on a bar that says back to level-up, and then I'm back where I started. When I pick a new skill, it "sorts" itself in - in different places, obviously depending on hero class and picked skill, but there we go again - I haven't got the slightest, how this works.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 04, 2016 11:59 PM |
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I tried to play some H7 and it felt simply too boring.. Combat takes ages, loading is too long, everything feels like a chore.. How did I even muster the courage to complete the original campaigns?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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TD
Promising
Famous Hero
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posted August 05, 2016 12:37 AM |
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Guess the expansion died before it even got out. 34th best seller on release day. I must say I didn't see anywhere that expansion was even out, no ads on steam or even on any gaming sites. Guess Ubilimbic didn't want to spend another dime on the game for ads or even building any hype for the game before the launch.
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Minastir
Promising
Famous Hero
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posted August 05, 2016 12:51 AM |
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Edited by Minastir at 00:56, 05 Aug 2016.
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Elvin said: I tried to play some H7 and it felt simply too boring.. Combat takes ages, loading is too long, everything feels like a chore.. How did I even muster the courage to complete the original campaigns?
Overall, the biggest flaw of H7 is just how incredibly boring the game is, the more you play it. Before I have played it the first time, I thought I would finish at least all the camapaigns of H7 but I really couldn't, just like you said, it feels like a chore. I think I have finished about 2/3 of them all and then I have lost interest in playing at all. Those things you have mentioned and also specializations, skill system, creatures abilities etc. made the game boring and I felt like I was reapting the same things over and over. Also at first sight the game looks ok but the more you play you realize how underwhelming it is and that replayability was killed. MAybe with patch 2.0 they have fixed smth, I'm gonna have to try and see for myself.
TD said: Guess the expansion died before it even got out. 34th best seller on release day. I must say I didn't see anywhere that expansion was even out, no ads on steam or even on any gaming sites. Guess Ubilimbic didn't want to spend another dime on the game for ads or even building any hype for the game before the launch.
The last info on gaming sites was in May when they thought it was gonna be realeased in June, since then, nothing. People, casual players probably don't even know that the add on is out, if they don't visit sites like this one, steam or uplay often then there is no way somebody even knows about it. Add to this the great price of it, disappointment with vanilla, yes, it's gonna sell very well lol
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JollyJoker
Honorable
Undefeatable Hero
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posted August 05, 2016 08:54 AM |
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There might be a logical explanation: we know that vanilla wasn't an economical success, and considering that, the game could have been ended there and then.
However, contracts will have been made before that and invariably for an add-on, no matter what because it's clear that a vanilla game has to be supported for some time and you don't get in all the features anyway, so basically vanilla game + 1 addon is somewhat minimum.
Now, if it's clear, though, that the addon is not going to make a profit, no matter the advertisement - why advertise at all? It's just additional money wasted, because everyone interested (who has vanilla and is not disgusted) will buy, and everyone else will buy complete from the bergain bin, if at all.
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JollyJoker
Honorable
Undefeatable Hero
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posted August 05, 2016 09:12 AM |
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Elvin said: I tried to play some H7 and it felt simply too boring.. Combat takes ages, loading is too long, everything feels like a chore.. How did I even muster the courage to complete the original campaigns?
That's my impression as well. As I wrote, I optioned the game to fast, but that makes the battlefield extremely ugly, and if you fight 6 stacks of Harpies it takes ages, until all six of them first wait and then move, immediately reminding you that better combat AI comes with a price (if they wouldn't wait, you would complain about the silly AI), so the problem here is that it had good reason why one type of unit shouldn't divide into more than 4 stacks.
Anyway, there is an endless list of what's wrong with this game, so I'm not going to start (again).
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3lion
Known Hero
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posted August 05, 2016 09:38 AM |
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It is possible to enable new skillwheel for all campaigns:
If you go your heroes folder there will be a folder saying;
MMH7 > MMH7Game > Config follow that path. You'll get a bunch of .txts
Go to DefaultGame.txt (will open as notepad)
do Ctrl-F search the word 'Skill'
It will take you down to a [MMH7Game.H7RndSkillManager]
Underneath that it will say this
mFullRndSkills=false
mNumOfferAbilites = 2
mNumOfferSkills = 3
If you turn False to True you will enable skilling in all campaign maps. You can then change those numbers to whatever you want and it will offer you more skills/abilities per level up, should the player want this.
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Creature Scale mod (patch 2.2.1 compatible)
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JollyJoker
Honorable
Undefeatable Hero
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posted August 05, 2016 09:58 AM |
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That's all nice and well, but what we really need is a documentation of how 2.0 random skilling works.
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3lion
Known Hero
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posted August 05, 2016 10:18 AM |
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Edited by 3lion at 10:23, 05 Aug 2016.
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Random skill works like this: https://mmh7.ubi.com/us/blog/post/view/random-skill-revision
Every hero has a pool of all 15 skills (plus forced racial skill) from which the system picks a skill and an ability based on a predefined % for each class. And there is a faction restriction (one per each faction), for example, Haven heroes are unable to learn Dark magic at all. Every class has it's own chance of getting certain skill, but all of them are able to learn whatever they want (excluding restricted skills).
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Creature Scale mod (patch 2.2.1 compatible)
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Valen-Teen
Famous Hero
UFOlolOgist
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posted August 05, 2016 10:37 AM |
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Can anyone say what time patch 2.0 will be available for Uplay?
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Our hopes for Heroes VIII!
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3lion
Known Hero
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posted August 05, 2016 10:58 AM |
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Valen-Teen said: Can anyone say what time patch 2.0 will be available for Uplay?
Same time as for Steam, I guess. 3-4 pm CET
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Creature Scale mod (patch 2.2.1 compatible)
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JollyJoker
Honorable
Undefeatable Hero
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posted August 05, 2016 11:16 AM |
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That looks like a reasonable improvement, indeed - however:
There are 42 hero classes - you obviously need to know PERECENTAGES for each class, in order to plan and to get the picture what MAGIC you can reasonably expect to get (at all).
The only example given is Warnonger class Bilashi, who has a 6% probability for Air and Earth, 4% for water 2% for Light and Dark and cannot gat Prime (probably the whole Orc Class heroes), but also no Fire which is important to know. While it's clear that all hero classes will have good probss to get the special town magic (like Dark for Dungeon), for example, if you wanted to try to play Earth Magic Haven you'd need to know which Class has best percentages for Earth and which have still no chance to get Earth at all.
Also, Bilashi can get both Offense and Defense, and potentially both Gransmaster abilities, killing the actual foundation of all Heroes games (if you can never exceed the stats of a player's units the game becomes pretty pointless). I don't see any restrictions or changes in the patchnotes ...
So while it LOOKS like a possible improvement, I still miss detailed documentation AND see a potentially game-breaking flaw with offense and defense.
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JollyJoker
Honorable
Undefeatable Hero
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posted August 05, 2016 12:03 PM |
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And now it's total mayhem, because apparently Uplay is down - you can't log in, since supposedly everything you enter is invalid.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 05, 2016 12:06 PM |
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Edited by Elvin at 12:10, 05 Aug 2016.
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Rated as gg. Well played ubi
Wait, what about offline?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Maurice
Hero of Order
Part of the furniture
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posted August 05, 2016 12:09 PM |
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JollyJoker said: And now it's total mayhem, because apparently Uplay is down - you can't log in, since supposedly everything you enter is invalid.
Vivendi now took over and the first thing they did was kill off that monstrousity called Uplay?
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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JollyJoker
Honorable
Undefeatable Hero
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posted August 05, 2016 12:16 PM |
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3lion
Known Hero
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posted August 05, 2016 12:18 PM |
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Edited by 3lion at 12:19, 05 Aug 2016.
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JollyJoker said: That looks like a reasonable improvement, indeed - however:
There are 42 hero classes - you obviously need to know PERECENTAGES for each class, in order to plan and to get the picture what MAGIC you can reasonably expect to get (at all).
Not sure if this is legit, but the biggest 12% is for three old GM skills, which are available for this class in free-picking skill system. Then with 8% — 3 master skills, followed with 6% — expert skills and so on. All other skills which not available to a class in free-picking skill system have a 4% or 2% chance to learn (depends on a class, for example, Might class will learn magic skills with 2% chance and might skills with 4% chance).
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Creature Scale mod (patch 2.2.1 compatible)
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JollyJoker
Honorable
Undefeatable Hero
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posted August 05, 2016 12:18 PM |
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Oh, and by the way, people asking for percentages, and Limbic answers, hey, we may make a poll about it - on one hand, yeah, I see the need, but on the other, you play random, right?
That got me so riled up that I wrote a response. Limbic is hopeless, they really have no clue about this.
I mean, it's RANDOM, right? Just take what you get and be satisfied with it. Grrr.
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