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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 1400 ... 1498 1499 1500 1501 1502 ... 1600 1635 · «PREV / NEXT»
TD
TD


Promising
Famous Hero
posted August 06, 2016 09:16 PM
Edited by TD at 21:22, 06 Aug 2016.

Gryphs said:
And the best part is, you are going to ask for more.


Nah, I doubt anybody is asking for more at this point. It's "complete edition" so all there is gonna be for the game is few more patches most likely till they pull the plug. Besides we know the sales tanked completely on steam at least, on release day it was about 30th best seller and now it's somewhere around 70th best seller so it's safe to say it flopped completely financially at least. Devs and Ubi didn't believe in the expansion at all based on it getting no attention what-so-ever at gaming sites or even on steam(even indie games and free games got visibility, but not TbF expansion).

Datapack said:
That does not justify the price since all the code is pretty much done.
I don't remember but wasn't Shades of darkness like 20€ when it was released?


It was the same 29,99 at ubi store. You could buy it as physical copy from some places at 17,99e or 21,99e being the cheapest as I recall back then. Ubi/Steam are have basically always offered games at higher price on release than what you can find from other places for many years now.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 06, 2016 09:20 PM

TD said:
Nah, I doubt anybody is asking for more at this point.


ofc, she was merely quoting erwin for an apt laugh lol
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3lion
3lion


Known Hero
posted August 06, 2016 09:30 PM

Quote:
You can select a direction to where the creature will look when issuing a movement command. To do this, you need to select a tile on the combat map, by pressing down the left mouse button, then the arrows will indicate where your creature will face after moving

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Creature Scale mod (patch 2.2.1 compatible)

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 06, 2016 09:33 PM

So they actually listened to a suggestion made since before the game was probably announced, at last? That's...good? a bit late, though.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted August 06, 2016 09:52 PM

So they have changed flanking & enabled improved random skilling for campaigns but none of these changes are official. Something is terribly wrong here and it is not the H7 game.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 06, 2016 10:25 PM

Antalyan said:
So they have changed flanking & enabled improved random skilling for campaigns but none of these changes are official. Something is terribly wrong here and it is not the H7 game.


I have been barely following what's going on lately, what do you mean these changes are not official?
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3lion
3lion


Known Hero
posted August 06, 2016 11:05 PM

Galaad said:


I have been barely following what's going on lately, what do you mean these changes are not official?

It's not in patch notes. And there is no way to enable random skill wheel for campaigns in game menus.
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TD
TD


Promising
Famous Hero
posted August 06, 2016 11:22 PM

So what are the changes to flanking? They enable opportunity retaliations? Moving and choosing the direction you face? Flanking bonus to ranged attacks or spells? Combined strikes when surrounded by multiple units? What exactly did they change...?

Also regarding battles have they finally put limited ammo to the shooters?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 06, 2016 11:44 PM

3lion said:
Quote:
You can select a direction to where the creature will look when issuing a movement command. To do this, you need to select a tile on the combat map, by pressing down the left mouse button, then the arrows will indicate where your creature will face after moving


Really? If I hadn't heard it I would never have known..
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 06, 2016 11:59 PM

To sell a whole hole to Richard (Dick). That's how they call it. There are plenty of those who *love* holes just for what they are

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 07, 2016 12:00 AM

Sums up this whole expansion promotion made by Ubisoft ^^

Man, they aren't even trying anymore, it's quite sad truthfully
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agneslynd
agneslynd


Hired Hero
posted August 07, 2016 12:16 AM

Elvin said:
3lion said:
Quote:
You can select a direction to where the creature will look when issuing a movement command. To do this, you need to select a tile on the combat map, by pressing down the left mouse button, then the arrows will indicate where your creature will face after moving


Really? If I hadn't heard it I would never have known..


It's also almost completely useless because you can't do that when you attack, which is the only time you're really forced to end up looking in a certain direction! One step forward...

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Moritzbradtke
Moritzbradtke


Known Hero
posted August 07, 2016 12:20 AM

it has some uses, even if it only works while moving without attacking (what might be a bug since u can also get the arrow that way but not working)

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted August 07, 2016 07:20 AM

The logical way to do it and, making it work...

would be to make sure the upgrade to version 2.0 is installed properly then, use the game a few times by playing a few of the squirmish maps & finishing the very first campaign(Haven one I get to presume).

Then, purchase the T.b.F. expansion and install it as a different game altogether. Within the Uplay main folder(wherever that may be). And, now, try to use the game client of Uplay to get the recognition that the add-on expansion is, in fact, installed on your PC. If yes, close the game client to your task bar of Windows and launch Heroes VII from your Windows desktop windows` games` Icon.

I saw somewhere, in the game, a button called Add-On. You might have to use this merger function button to merge both games as one only game.

Once the merger has been done, do not bother playing anything, just yet. Close the game by using its Quit function button. Clean your PC`s memory and, then, Relaunch the game by using the same Icon for the original game(If another Icon is installed on your Desktop window for the Stand-Alone use of the T.b.F. expansion, just ignore it, for now).

It should work now, otherwise, only the Stand-Alone Expansion`s new launcher Icon might be working as of now. Good Luck.


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3lion
3lion


Known Hero
posted August 07, 2016 11:48 AM

Moritzbradtke said:
it has some uses, even if it only works while moving without attacking (what might be a bug since u can also get the arrow that way but not working)

It works as intended. You can't switch unit's orientation after attack. The whole point of this flanking system is to force units to turn to the direction you want them to. You attack opponent's unit from behind, he turn his face to you for retaliation, and he opens his back for another flank attack for other unit.
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Hermes
Hermes


Famous Hero
posted August 07, 2016 12:01 PM

How do people even expect attacking stack to change orientation after attack? Logic = broken

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 07, 2016 01:02 PM

Correction: the flanking system has no point, because there are no elements that make it difficult for you to disengage when you are "engaged".
Example: in turn x Unit A engages unit B; B retaliates: A and B are obviously engaged. In turn x+1 B can now disengage from A and move around A, flanking it, which prompts A to turn around, face B and retaliate (being paralyzed before that and watching mesmerized how B disengaged and moved around to flank).

That is SILLY. It's half-assed and somewhat lazy, as in, "yeah, flanking, now, that sounds good, let's put it into the game." "Yeah, but in that case you need something like opportunity hits for disengaging, you need be able to plot your movement, because in that case you cannot simply move past disengaged units, and.." "Wait, that's way too much effort and work to do for such a simple thing; let's just settle for a bonus damage for attacks from behind, that wil make battles more interesting and tactical."

Yeah, right.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 07, 2016 01:16 PM

Marzhin left from Team Erwin?

lol

happy 1500 pages everybody lol
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Hermes
Hermes


Famous Hero
posted August 07, 2016 01:57 PM

JollyJoker said:
Correction: the flanking system has no point, because there are no elements that make it difficult for you to disengage when you are "engaged".
Example: in turn x Unit A engages unit B; B retaliates: A and B are obviously engaged. In turn x+1 B can now disengage from A and move around A, flanking it, which prompts A to turn around, face B and retaliate (being paralyzed before that and watching mesmerized how B disengaged and moved around to flank).


Yeah, right.


Its actually a really smart application to a traditional heroes approach.

Your mistake is in taking your example as if the only creatures present on a battlefield are A and B. But in a real game, what happens is you endanger your own creature by taking an opportunity to flank attack another creature. So, what is better - to attack an enemy stack head on, or to fly and attack from behind, and then watch your stack getting destroyed by the whole enemy force.

This is exactly the reason why there are also half flanking attacks, to give players more tactical approach.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 07, 2016 02:02 PM

Hermes said:
How do people even expect attacking stack to change orientation after attack? Logic = broken

Is it? Being able to change direction at any moment is a big deal in martial arts.
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Map also hosted on Moddb

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