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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 ... 57 58 59 60 61 ... 200 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 25, 2014 04:56 PM

Well, on Gamescom interviews they (Erwan, Marzhin, etc...) said several times the release date was in 2015, but still didn't have an exact date since they still have to make a lot of stuff.

It looks like they are more flexible this time around.
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Danny
Danny


Famous Hero
posted August 25, 2014 05:29 PM
Edited by Danny at 17:30, 25 Aug 2014.

I'm sure the release date will be the fourth quarter of 2015 so basically a full year will pass between the decision of the remaining faction and the release date.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted August 25, 2014 06:37 PM

yasmiel said:
I'll just point out that if they listened to *everything* fans want we would end up with unplayable mess of a game

Listening to fans and implementing every single idea are 2 different things - albeit I consider sim turns one of the higher priority ones as well.




sims turns ? it s a breaking point. why don t just warn players with an huge SPAM saying with terror "U RE UNDER ATTACK !!!" . I guess sim turns won t be implemented cause it s not an evolution who make the game better, it makes the game less strategic and easier to play.  

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 25, 2014 07:14 PM

No it doesn't and I consider it pretty much a must. Sim turns reverts to turn based when you get near the opponent so it doesn't change your experience in the least. It just speeds up the game.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 26, 2014 12:21 AM

So until then it's real-time?

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Hotarubi
Hotarubi


Known Hero
posted August 26, 2014 05:34 AM

Elvin, are you at liberty to reveal approximately when we might get some new content from the website? Even something as small as one creature reveal?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 26, 2014 07:50 AM
Edited by DoubleDeck at 07:50, 26 Aug 2014.

Avirosb said:
So until then it's real-time?

I am never sure if you are being serious

Anyway, if your question is valid, during Sim turns, you still each play one turn and then start the next turn together (i.e. if you finish your turn quicker than your opponent, you must still wait until they finish their turn). Sim turns is a must as it speeds up games without taking away the essence/strategies of the game.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 26, 2014 08:42 AM
Edited by Avirosb at 08:44, 26 Aug 2014.

Ah, okay. I guess that makes sense.
Never been subjected to it myself.

Edit: Wait, if you run into your opponent on the AM with move points to spare, then who moves first?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 26, 2014 01:11 PM
Edited by DoubleDeck at 13:13, 26 Aug 2014.

As Elvin said above:

Sim turns reverts to turn based when you get near the opponent (so the mechanics of the game don't change)

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 26, 2014 01:17 PM
Edited by Avirosb at 13:17, 26 Aug 2014.

DoubleDeck said:
As Elvin said above:

Sim turns reverts to turn based when you get near the opponent (so the mechanics of the game don't change)
And how is it determined whose turn it is when both played at the same time?
The order of the players?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 26, 2014 01:37 PM

Sim Turns speed up online multiplayer games a lot, I'd be dissapointed if we didn't have them at game release.
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Neovius
Neovius


Adventuring Hero
posted August 26, 2014 03:22 PM

Elvin said:
Sim turns reverts to turn based when you get near the opponent

Doesn't that eliminate the possibilty of surprise attacks or encounters?
When the game turns into turn based again, you'll just know that the other player is somewhere close.

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mike80d
mike80d


Famous Hero
Map Maker
posted August 26, 2014 05:27 PM

Neovius said:
Elvin said:
Sim turns reverts to turn based when you get near the opponent

Doesn't that eliminate the possibilty of surprise attacks or encounters?
When the game turns into turn based again, you'll just know that the other player is somewhere close.


I'm really astonished that there's so much confusion about Simultaneous turns.  Didn't anyone play Tribes of The East on multiplayer?  What Elvyn is talking about is exactly how it was executed in that game, and it didn't at all take away from the gameplay.  I considered it pathetic that Heroes 6 didn't have this function.

Essentially each player takes their turn at the same time, but no-one can get ahead of the other.  You're always on the same day of the week/month.  As soon as both players can see some portion of the same map, no matter how small, then the game removes the simultaneous turns.  In no way does this prevent a sneak attack.  It's entirely possible that your explorer encountered an area of the map that your opponent's explorer-hero did weeks before.  This mechanism takes zero away from the turned based strategy and entirely speeds up the beginning of the game.  

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mike80d
mike80d


Famous Hero
Map Maker
posted August 26, 2014 05:33 PM

Elvin said:
No it doesn't and I consider it pretty much a must. Sim turns reverts to turn based when you get near the opponent so it doesn't change your experience in the least. It just speeds up the game.


While I'm a huge fan of simultaneous turns, if I could only pick 1 or 2 "Musts" then this wouldn't be one of them.  I put a Map Editor as #1, and having the game come with at least 15 well-made maps to play as #2.  Heroes 6 failed to have a viable map editor, and I was very disappointed to load the game and find that it came with only a couple of maps.  It felt like I bought a Heroes Campaign and that was it.  

My #3 would likely be having at least 6 factions out of the box, with #4 being simultaneous turns.  

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Neovius
Neovius


Adventuring Hero
posted August 26, 2014 06:29 PM

So does that mean when the game removes sim turns it will stay like that until the end of the game?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 26, 2014 06:30 PM

Neovius said:
So does that mean when the game removes sim turns it will stay like that until the end of the game?

In H5: TotE it was like that.

Ideally, there should be some chance of resuming ST if both players got enough distance between them.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 26, 2014 06:59 PM

Screenshots & Concepts - new blog update.

Take the rage there.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 26, 2014 07:04 PM

They like to recycle everything they can, don't they?

At least we'll know more about the story soon...
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 26, 2014 07:08 PM

Storm-Giant said:
They like to recycle everything they can, don't they?

At least we'll know more about the story soon...

Why release something only once, when you can release it several times over? Builds more hype that way.

As far as the story goes, I'm skeptical. They've not the greatest trackrecord as far as writing is concerned.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 26, 2014 07:16 PM
Edited by OmegaDestroyer at 19:16, 26 Aug 2014.

War-overlord said:
Storm-Giant said:
They like to recycle everything they can, don't they?

At least we'll know more about the story soon...

Why release something only once, when you can release it several times over? Builds more hype that way.



It's worked for King's Bounty!
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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