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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
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7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 ... 699 700 701 702 703 ... 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
ninjata12
ninjata12


Adventuring Hero
posted March 31, 2015 12:58 PM

An easier way is to make flanking an ablility or skill. Or just reduce the bonus - maybe 10% bonus in damage from side attack and 25% from behind.
From what I read, the percentages are currently 25% side attack and 50% back attack bonus, which is way too much and will ruin the whole game - everyone will just try to attack from behind and it will be too boring and predictive...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 31, 2015 01:15 PM

ninjata12 said:
An easier way is to make flanking an ablility or skill. Or just reduce the bonus - maybe 10% bonus in damage from side attack and 25% from behind.
From what I read, the percentages are currently 25% side attack and 50% back attack bonus, which is way too much and will ruin the whole game - everyone will just try to attack from behind and it will be too boring and predictive...

Well it IS a way to try to pull people out of the turtle-formations that some of the earlier games suffered from ... but when that's said, I do agree 50 % is WAY much unless there are strict limiting conditions on when it can happen.
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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted March 31, 2015 01:46 PM

Why would it help in pulling out turtling formations? I think it actually favours them even more since they remain guarded  all the time and provide the ranged and flying units with plenty of targets who are wide open for attack and flanking.

The whole system just seems so pointless and simplistic atm. Units just don't have the movement points to pull off a flanking attack where they break contact circle aroud and stike from a new angle, which is how I imagine a proper flanking manouver would work IRL. If the unit had that kind of speed then they probably could cross the battlefield in 1 turn like in H5 and if I recall correctly everyone disliked that(especially sylvan).

So that leaves flanking only an option to flying units and during turtling the map where you only meet fewer stacks of units and not the full 7 stack army because there is no way you can outmanouver a full 7 stack army without flying or teleporting.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 31, 2015 01:51 PM

I suggested them to turn flanking and backstab into creature specific passives/actives, rather than have them as global mechanics. I get they wanted to add something to the game (I've read some previews complaining about the lack of innovation), but I don't think this is the way to go. The system is really simplistic and straightforward. There should be something more tactical about it.
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Minion
Minion


Legendary Hero
posted March 31, 2015 02:05 PM

So does it mean that in every game you try to move around that you won't be flanked? If the battlefields are small, how is that possible?
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NamelessOrder
NamelessOrder


Famous Hero
posted March 31, 2015 02:07 PM

fuChris said:
Why would it help in pulling out turtling formations? I think it actually favours them even more since they remain guarded  all the time and provide the ranged and flying units with plenty of targets who are wide open for attack and flanking.

my thoughts as well - when you turtle your opponent just cannot flank you. I'm not saying that flanking is a bad idea but i dont think it can counter turtling.

------------

And on the issue of battle maps being too small - they are 10x10 and they've been like that since H5. I don't think that's too small. And, unlike some of you, i'd prefer if a lot units was able to reach enemy on the first turn (especially with advanced Tactics). Otherwise shooters will become even stronger and besides the action should start as soon as possible - you don't need as extra turn to position your units - we have tactics phase.
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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted March 31, 2015 02:11 PM
Edited by fuChris at 14:13, 31 Mar 2015.

How manny shoddy games do they need to make untill they get it that in order to make the best Heroes since H3 you need to refine and balance the existing features and not haistily add new ones.

Where is the iniciative system that many people would like to se returned in a more balanced version?
Where is the larger pool of core and elite creatures that everybody wants since forever? It would add so much to the replayability.

Sim turns and a proper map editor which were major failings of H6 are in and that is GREAT, but still there are many more obvious choices that need to be properly made before you decide to add new shoddy features that need another 2 games to finally become palatable. Not to mention the skill system rehaul that happened in H6 and seems to return once again only to differ cosmetically.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted March 31, 2015 02:17 PM

JotunLogi said:
september? Who knows, maybe. Reinold, one of Limbic members, has told me that they do not know exactly but it should be this year


wouldn't worry about release dates, whatever their projection is, I bet you they will send their VIP fans out to petition the community again, delay it another 6 months and then it will turn out to be a piece of hot crap anyway

third time's the charm lol
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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted March 31, 2015 02:56 PM
Edited by Kenishi at 15:54, 31 Mar 2015.

Well the results are in and non of my choices are in but that's how it is the many have spoken. But a thing I have noticed is the results were really close so that makes me think that further down the line the dev could release them as DLC (supposing the game is easy to modify) because there would be cosmetic skins probably some new sounds and animation. I personally would not mind to pay for Night Lady and Ancient Mummy and it would also give the art department work after the game is delivered (usually they are released/fired from the game/company I'm not saying this is the case but it is a thing that is being done in the industry).  
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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 31, 2015 03:03 PM

Kenishi said:
Well the results are in and non of my choices are in but that's how it is the many have spoken. But a thing I have noticed is the results were really close so that makes me think that further down the line the dev could release them as DLC (supposing the game is easy to modified) because there would be cosmetic skins probably some new sounds and animation. I personally would not mind to pay for Night Lady and Ancient Mummy and it would also give the art department work after the game is delivered (usually they are released/fired from the game/company I'm not saying this is the case but it is a thing that is being done in the industry).  

I second this, provided the price is in proportion.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 31, 2015 03:12 PM
Edited by Galaad at 15:59, 31 Mar 2015.

Kenishi said:
the art department work after the game is delivered (usually they are released/fired from the game/company I'm not saying this is the case but it is a thing that is being done in the industry).

But the art department is receiving a lot of hate. Although I agree changing them wouldn't change things if hired artists had to swore an oath to closely follow aesthetics rules of Ashan.

One thing is sure though, having two (three?) different teams of developers sure didn't help Heroes 6 to attain a fully playable state.

Marzhin said:
Ubisoft also faked the moon landing

I don't buy it, the dev blog wouldn't look like is running from a 14k modem.

Marzhin said:
and assassinated JFK.

Oh that explains it.
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Sligneris
Sligneris


Supreme Hero
posted March 31, 2015 03:22 PM
Edited by Sligneris at 15:25, 31 Mar 2015.

Stevie said:
I suggested them to turn flanking and backstab into creature specific passives/actives, rather than have them as global mechanics. I get they wanted to add something to the game (I've read some previews complaining about the lack of innovation), but I don't think this is the way to go. The system is really simplistic and straightforward. There should be something more tactical about it.

That was actually a feature from Heroes Online - similarly to that, Centaur's ability is also taken from that game, which allows shooters to move, and then shoot.

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RMZ1989
RMZ1989


Supreme Hero
posted March 31, 2015 03:44 PM

Sligneris said:
Stevie said:
I suggested them to turn flanking and backstab into creature specific passives/actives, rather than have them as global mechanics. I get they wanted to add something to the game (I've read some previews complaining about the lack of innovation), but I don't think this is the way to go. The system is really simplistic and straightforward. There should be something more tactical about it.

That was actually a feature from Heroes Online - similarly to that, Centaur's ability is also taken from that game, which allows shooters to move, and then shoot.

Actually Centaur's ability is taken from Heroes 6.
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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted March 31, 2015 04:18 PM

Quote:
But the art department is receiving a lot of hate. Although I agree changing them wouldn't change things if hired artists had to swore an oath to closely follow aesthetics rules of Ashan.

One thing is sure though, having two (three?) different teams of developers sure didn't help Heroes 6 to attain a fully playable state.


Yes in our case, looking at the Necropolis incident, I gather they weren't even allowed to create almost at all just touch up the old H6 units with the few exceptions being the skeletons and the Reaper. So yeah the art department in my opinion has a rough mission they need to create something that is in line with someone else's vision and probably multiple times and afterword when there work is shown off it's usually on them that falls all the rage from fans towards the game and after they are done and the game moves forward usually they are the first to be kicked of the boat... until the game is release that is.

War-overlord yes indeed price is the major factor but they just need to make it after all there is a 100% chance a sale will exist further down the line ...

It's all speculative as I first said the Limbic team might go straight in the production of expansions or even towards creating other games but I would love to see this units that we were show because every one found its perfect line up of Necros in them or better said with them and again the votes were so close ... So this is me ranting and hoping for it to happen.
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No Gods, no Masters. Knowledge is Power, and Power is Freedom

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted March 31, 2015 04:41 PM

i would not be opposed to different creature skins/models, giving they don't charge more than 2€ or something per creature. 5€ for a set of alternative creatures would be pretty reasonable actually.
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leiah2
leiah2


Known Hero
posted March 31, 2015 05:30 PM

Out of Topic, but am I the only one who thinks that the Centaurs look like they 16-17 years old? Not that I have a problem with it because they are by far my favorite units so far looking at the artwork!

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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 31, 2015 05:36 PM

Stronghold Screenshots
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Guide to a Great Heroes Game
The Young Traveler

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cleglaw
cleglaw


Famous Hero
posted March 31, 2015 06:22 PM

home site is annoying with its incredibly slow loading. i wonder when theey fix it.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted March 31, 2015 06:27 PM

leiah2 said:
OOPS, Double post.

You can delete your own posts, check upper left corner while you edit.
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Are you pretty? This is my occasion. - Ghost

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 31, 2015 06:50 PM

Those AM look very empty. I know it's a desert but I really hope it's "work in progress".

Forgot to mention, but taking from the screenshot Cyclop "catapult" came straight from Heroes VI. It's a tad weird as H7 Cyclops look different. Where did they get those "jungle" Cyclopses?

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