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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 ... 713 714 715 716 717 ... 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted April 04, 2015 11:28 AM

verriker said:
straight from the horse's mouth in his interview, he made it clear he has the power to overrule the developers for hire if he thinks they are messing with the rules he set out to define for the IP (e.g. by trying to introduce new factions)


Gosh man, you keep insisting like I deny that Erwan has absolute power over all things Ashan. But I don't deny it. So... keep going, if it gives you good mood.
P.S.: that very man said "we're already discussing 10th and 11th faction with IP team", btw

verriker said:
so investors and senior figures giving Erwin his money like Yves Guillemot are the ones squarely to blame for problematic direction of Might and Magic?
what became of your previous philosophy of us having to distinguish between big bad Ubisoft and the well-intentioned guys of the "M&M's team"?


Erm... I think there's a logical mistake somewhere here. Read it again, I hope you'll understand. If not, I will explain, don't worry ^^
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted April 04, 2015 12:03 PM

I've tried so hard to believe I've missed some interesting discussion when I didn't have access to the Internet but it seems that every month there needs to be a few pages of ranting on Ashan.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 04, 2015 12:05 PM

Pawek_13 said:
I've tried so hard to believe I've missed some interesting discussion when I didn't have access to the Internet but it seems that every month week there needs to be a few pages of ranting on Ashan.

FTFY
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Vote El Presidente! Or Else!

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted April 04, 2015 12:08 PM

War-overlord said:
Pawek_13 said:
I've tried so hard to believe I've missed some interesting discussion when I didn't have access to the Internet but it seems that every month week day there needs to be a few pages of ranting on Ashan.

FTFY


here you go

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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted April 04, 2015 01:14 PM

Pawek_13 said:
I've tried so hard to believe I've missed some interesting discussion when I didn't have access to the Internet but it seems that every month there needs to be a few pages of ranting on Ashan.


And it's the same people who're ranting. At least conversations with Verriker and Galaad are enjoyable ^^
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Sligneris
Sligneris


Supreme Hero
posted April 04, 2015 02:05 PM

Sandro400 said:
And it's the same people who're ranting. At least conversations with Verriker and Galaad are enjoyable ^^

Not sure how it is in your case, but if it was me saying that, it would sure as hell be sarcastic.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 04, 2015 02:20 PM

Sandro400 said:
Erm... I think there's a logical mistake somewhere here. Read it again, I hope you'll understand. If not, I will explain, don't worry ^^


if you're going to claim the lovely "M&M's team" should be viewed independently of the wider Ubisoft as if they exist in a creative vacuum, then it's kinda hard to blame their nebulous superiors for decisions they make of their own free will lol ^^
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Danny
Danny


Famous Hero
posted April 04, 2015 03:17 PM

Pawek_13 said:
I've tried so hard to believe I've missed some interesting discussion when I didn't have access to the Internet but it seems that every month there needs to be a few pages of ranting on Ashan.


Unfortunately the discussion thread became useless since the Necropolis reveal...

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Sandro400
Sandro400


Promising
Supreme Hero
Shadow of Death
posted April 04, 2015 03:28 PM
Edited by Sandro400 at 15:29, 04 Apr 2015.

Sligneris said:
Not sure how it is in your case, but if it was me saying that, it would sure as hell be sarcastic.


I'm damn serious about this. There's a reason why there're only Verriker's and Galaad's nicknames in my post.

verriker said:
if you're going to claim the lovely "M&M's team" should be viewed independently of the wider Ubisoft as if they exist in a creative vacuum, then it's kinda hard to blame their nebulous superiors for decisions they make of their own free will lol ^^


I simply don't understand what you want to imply me with this. Yes, I have advised to separate Ubi as a company and Ubi as a M&M team. It doesn't mean this separation is in "white/black" format. I did it for myself mostly for moral reasons. You misunderstood the very principle of why I separate them. Haven't expected this from you ^^
Let me put it this way: if M&M team receives not so much money, they can't, for example, make all brand-new models and animations...
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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 04, 2015 06:15 PM

Elvin said:
What is also overblown is the amount of blame people put on Erwan's shoulders That is because some assume too much without knowing what he is really responsible for. But I guess someone has to answer for the messy aspects of the recent heroes entries and he is the most visible target Do I believe he was the right man for the job? Honestly, not so much. But is he responsible for everything he is blamed for? Not so much either. A game's development is compartmentalized and there is not one man that designs everything.


You're being quite vague. What exactly is he being wrongfully blamed for? You're portraying ELB like he's some sort of victim here. Are you denying that he has the highest authority and decisional power in the M&M team? Are you denying his total involvement in every aspect related to content and experience of the game?
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Guide to a Great Heroes Game
The Young Traveler

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 04, 2015 07:30 PM

Of course I am vague, the particulars are not mine to reveal. As for the rest you are twisting my words.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 04, 2015 07:38 PM

Elvin said:
As for the rest you are twisting my words.

Someone else is getting the treatment.
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RMZ1989
RMZ1989


Supreme Hero
posted April 04, 2015 08:46 PM

War-overlord said:
Elvin said:
As for the rest you are twisting my words.

Someone else is getting the treatment.

Yeah, what's new...
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Give a man a mask, and he'll
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 05, 2015 01:52 AM

Pawek_13 said:
I've tried so hard to believe I've missed some interesting discussion when I didn't have access to the Internet but it seems that every month there needs to be a few pages of ranting on Ashan.


If there was no Ashan, there wouldn't be this ranting. I wonder how Antagarich would look like these days, evolving from where it stopped.

Aside that thought, I was thinking: are humans good/saint in Ashan lore? I never fancied the idea of angels meddling into human business, as if preferring them over all others, as if they were pristine and good and tools for humans. Given that I don't know if angels are good in Ashan lore either, I'm left to ponder only. Since Heroes 3, I didn't enjoy this mixture of angels into human ranks (or adding devils whatsoever), although demon forces didn't bother me. If there was an angelic faction, that would feel different, imho, but alas, years passed and things evolved from there. Loved H2 when you got paladins as your strongest unit and that was as far as religion would go, humans limited by human's power, numerous but not ridiculously strong, such as a Titan or a Black Dragon. Since H3, they started this culture for balance which seemed to sap away the uniqueness of factions in a subtle way.

In Heroes 7, we see now all those factions and it seems that even the number of large units in each faction is the same. Why is that, I wonder? Cannot speak about stats while they don't show anything more than some scraps of info of each unit, but seeing the lack of diversity in abilities, I really wonder how forcefully balanced will be this game. I'm sure people is divided by this feature: some like it balanced, some don't. I don't.

I would like to understand, though, why people vouch for such balance. What are the advantages they see playing a game designed that way.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Stevie
Stevie


Responsible
Undefeatable Hero
posted April 05, 2015 01:57 AM

Fairness.

And I do believe something's amiss with the abilities myself.
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Guide to a Great Heroes Game
The Young Traveler

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the_green_drag
the_green_drag


Supreme Hero
posted April 05, 2015 04:24 AM

Nice post panda. Faction diversity is a huge problem that started in h3(just a little, IMO), but it got bad in h5. It's gotten even worse in h6 and this three tier system just makes things worse. I will say that I payed particularly close attention to stats when I played the demo and it has gotten better...but I only saw a handful of units. I hate that each faction has an elite shooter and the repeated skills are my biggest problems. Haven't noticed the large unit count being the same between factions, but now that they you mention it, stronghold is the only unique faction in this sense. With a whopping one more large unit than its competitors...feels more like dumbing the game down to me.

Even worse is "we" voted for it when it came to dungeon. They had two unique line ups and one that was really similar to haven and slyvan.. But that one had a medusa so who cares about differentiating the factions, right?....I really hope they never have another line up vote again.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 05, 2015 05:28 AM
Edited by PandaTar at 05:32, 05 Apr 2015.

Something about large units is that I don't see much advantage in them. Blocking units? But they are too vulnerable to flanking of smaller units. Although I haven't checked if there are too many elite or even champion units that are small either. Large units, regardless tier, have mainly disadvantages in face of small units due this new flanking system, as far as I can tell. A large unit can be surrounded and attacked by many small units and many large units, thus suffering flanking, than small units. I think large units lack some other advantage in comparison to small units, in spite of their tier.

Also, large units should make sense being large. As you can see, those Academy mages are tiny, but their carpet occupies 4 squares. This is, in my understanding, very ... hm ... can't bring myself to describe it properly. So you damage the tapestry and the magician is the one who dies. That's the logic seen there.

It's also a bit strange, at least to me, that they associate size with power all the time. I don't see an adamant reason why only elites and champions are large, why not small champions? This sounds pretty much like an ego issue to me.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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the_green_drag
the_green_drag


Supreme Hero
posted April 05, 2015 05:55 AM

The Mage thing kinda annoys me. Like you said, a unit hits the carpet and the Mage gets hurt....weird. I like the h1 genie tribute but he didnt have to become a large unit to have that work. Now I can't effectively guard my mages with my core units without leaving him vulnerable to attacks because he is so big.

I'd like the golems to be large cores, but then we would have most factions with a large core unit which defeats the purpose of trying to distinguish the factions.

So many quotas...a female unit quota, a large unit quota, a ranged unit quota....they set themselves up for failure this way.

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Protolisk
Protolisk


Promising
Famous Hero
posted April 05, 2015 08:58 AM

This is one aspect that I touched on somewhere on here before: the idea of a small champion was perfect for this alternate champion builds: one big and bulky for blocking, one small for sneaking in and being a powerhouse.

I've also said, somewhere, that many units are "large" but really just have personal space. Looking back at H6, we had the Wolf, which was small... and then the Dire Wolf, which was the exact same size, model-wise, yet, it was "large". It just looked more lonely. 4 wolves could fit into a Dire Wolf's space, which ended up looking much more powerful than the Dire Wolf ever did. Even more, units like the Juggernaut, Panther Warrior: they were "big" and at least they looked like they couldn't fit into one square, but since they were large, they just kinda had space around them. But the only units that ever did seem to "deserve" the "large" descriptor was indeed most champions, especially the Cyclops, whose comically large meatball nature actually looked MASSIVE, as if the "large" 4 squares could barely contain it. Now, the new Cyclops, though it is still big, has lost its meatball status, and doesn't look like it's making use of all its space, though the Behemoth kind of do. I guess they needed more visual difference, but still. Most large units just barely exceed the single square, so they seem to have no choice but to make them large. It doesn't look to good to have all these claustrophobic creatures: if they are "large", they should indeed be LARGE, not just afraid of their personal bubble being popped.


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Genyaarikado
Genyaarikado


Bad-mannered
Supreme Hero
posted April 06, 2015 12:08 AM

I assume they have the same "sizes" model for all factions because i also assume that makes them easier to balance but that's just me.

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