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Findan
Adventuring Hero
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posted April 08, 2015 08:28 PM |
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Edited by Findan at 20:29, 08 Apr 2015.
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Guys, do you remember when they said that some factions will be stronger or weaker than others? We already know that Haven>Necropolis and Dungeon>Haven. What do you think about other factions? How will the relations look like?
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Valen-Teen
Famous Hero
UFOlolOgist
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posted April 08, 2015 08:30 PM |
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Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
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NamelessOrder
Famous Hero
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posted April 08, 2015 09:35 PM |
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Valen-Teen said: Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
source please
____________
Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa
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Findan
Adventuring Hero
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posted April 08, 2015 09:50 PM |
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Valen-Teen said: Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
Why do you think it will be this way?
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Valen-Teen
Famous Hero
UFOlolOgist
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posted April 08, 2015 10:11 PM |
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Findan said:
Why do you think it will be this way?
Just guess
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Valen-Teen
Famous Hero
UFOlolOgist
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posted April 08, 2015 10:11 PM |
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Findan said:
Why do you think it will be this way?
Just guess
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Minastir
Promising
Famous Hero
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posted April 08, 2015 11:10 PM |
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Edited by Minastir at 23:11, 08 Apr 2015.
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Valen-Teen said: Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
I would make it like this
Haven > Necropolis
^ v
Dungeon Sylvan
^ v
Academy < Stronghold
PS: sorry for reusing your post
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Protolisk
Promising
Famous Hero
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posted April 09, 2015 12:01 AM |
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Findan said:
Valen-Teen said: Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
Why do you think it will be this way?
For those confused:Third and fourth sections under Military Doctrine
It really could go almost any way. The important things to know are what the skills do. If MetaMagic for Academy is all about twisting others spells or impowering yours, I sort of doubt it would be useful against Stronghold, as they don't usually dabble in magical stuff. I'd say that Necro probably isn't effective against Academy directly, because 3/8 units are unraisable due to construct status. So likely, to me, Necro would be good against Sylvan or Stronghold. I don' know if Dungeon is more a "magic" faction than Sylvan, Stronghold, and Haven typically are, so if that's the case, then I'd say the wheel likely'd be Might beats Magic beats Might beats Magic, and so on, so I'd personally but Dungeon > Haven> Necro>Stronghold (I remember their distinct weakness to dark in H5, can't remember how well it worked out for them in H6) and with their powerful might enhanced so far, likely, with blood rage, then > Academy (extreme might against the usually more squishy wizards tends to not be a happy ending) >Sylvan>Dungeon. I could be able to switch Sylvan and Stronghold, but, if Stronghold is weak to dark still, then why would they be better than those who ALSO use dark?
It's a toss up till they reveal.
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RMZ1989
Supreme Hero
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posted April 09, 2015 02:21 AM |
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Valen-Teen said: Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
I've said it already, if they made one faction have big advantage over the other, they have failed from the start.
____________
Give a man a mask, and he'll
become his true self.
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Protolisk
Promising
Famous Hero
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posted April 09, 2015 02:27 AM |
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RMZ1989 said:
Valen-Teen said: Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
I've said it already, if they made one faction have big advantage over the other, they have failed from the start.
I very much agree, though from what I am getting, it's sort of the idea of the idea that the "natural" way to play a faction may be detrimental to another's "natural". Which is to say, change up your tactics when up against the other, the "typical" might not cut it.
If it literally is rock paper scissors, then, yes, it's ridiculously terrible and laughable.
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RMZ1989
Supreme Hero
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posted April 09, 2015 02:34 AM |
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Protolisk said:
RMZ1989 said:
Valen-Teen said: Haven > Necropolis
^ v
Dungeon Academy
^ v
Sylvan < Stronghold
I've said it already, if they made one faction have big advantage over the other, they have failed from the start.
I very much agree, though from what I am getting, it's sort of the idea of the idea that the "natural" way to play a faction may be detrimental to another's "natural". Which is to say, change up your tactics when up against the other, the "typical" might not cut it.
If it literally is rock paper scissors, then, yes, it's ridiculously terrible and laughable.
You want to say that it is fine if there is slight advantage which forces one faction to adapt and change strategy against other. Yeah I am fine with that, but "Necro > Haven" for example doesn't indicate "slight" advantage.
____________
Give a man a mask, and he'll
become his true self.
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Protolisk
Promising
Famous Hero
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posted April 09, 2015 03:03 AM |
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RMZ1989 said:
You want to say that it is fine if there is slight advantage which forces one faction to adapt and change strategy against other. Yeah I am fine with that, but "Necro > Haven" for example doesn't indicate "slight" advantage.
Yeah, it's based on the severity. I mean, he wrote those arrows just to show direction of being beat, but, in the link I put up there, it talks about a "preferred opponent" of sorts. The question is, is it being hyperbolic to hype up the differences, or is it really going to be a nightmare to face Dungeon as Haven?
This conversation started to get picked up on this page of this thread, if anyone wants to read more discussion of this kind before posting further.
In fact, you, RMZ, had this to say about 5 months ago when this news first hit:
RMZ1989 said:
I think that people are reading too much into it. From my understanding of the article, you will have to adapt against certain factions because those factions might be good against your faction's standard play style.
If they just make for one faction to have advantage over the other, than we have pretty bad game from the start.
Which is an opinion we both largely share.
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properkheldar
Famous Hero
Keeper of books
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posted April 09, 2015 12:33 PM |
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Stronghold screenshots
Its funny how they portray the orcs in the drawn picture, in front of the ship. Scaled back, crude simple weapons and not over decorated. Like it should be. But then they made the heroes model, not that they are bad. But very overly designed. The shaman headdress and staff, as an example.
Seems like there will be drawn cutscenes though, like in MMX, just like i hoped for. Yay!
____________
"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol
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RMZ1989
Supreme Hero
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posted April 09, 2015 02:57 PM |
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Edited by RMZ1989 at 20:35, 09 Apr 2015.
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Protolisk said:
RMZ1989 said:
I think that people are reading too much into it. From my understanding of the article, you will have to adapt against certain factions because those factions might be good against your faction's standard play style.
If they just make for one faction to have advantage over the other, than we have pretty bad game from the start.
Which is an opinion we both largely share.
I remember posting similar comment already somewhere, kudos to you for digging it up.
____________
Give a man a mask, and he'll
become his true self.
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malax83
Famous Hero
Game ranger, HotA Player
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posted April 09, 2015 06:15 PM |
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VieuxSinge said:
Sim turns have been confirmed in the interview video of Marzhin !
The best news ever.
Now we can wait the beta with less negative mind.
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Stevie
Responsible
Undefeatable Hero
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posted April 09, 2015 06:50 PM |
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Minastir
Promising
Famous Hero
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posted April 09, 2015 06:50 PM |
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dark-whisperer
Famous Hero
Darkness feels no mercy
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posted April 09, 2015 06:51 PM |
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Is this skillwheel just HVI skilltree with different look?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted April 09, 2015 07:10 PM |
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Where do you guys read that spells are part of the skillwheel system?
dark-whisperer said: Is this skillwheel just HVI skilltree with different look?
Well, that was obvious since the Stronghold leak a few weeks ago. Doesn't make it any less terrible though.
____________
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted April 09, 2015 07:13 PM |
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Copy/paste from H7 blog:
So basically this so called "skillwheel" is Heroes 6 system (choose whatever skill/ability you want) but instead of unlocking them on certain levels (5th, 15th and 25th) we unlock abilities by buying new skills levels.
It probably will end same as Heroes 6 - one build for all heroes in certain classes, which basically would kill any replayablility in game.
Even worse, heroes now have fixed classes - so for example I can't play Asad as Alchemist - he always will be Blademage.
And yes, I read about Random system and I hope it would work eventually but nevertheless the basics of skill system and heroes classes are wrong and after few games you end always choosing one hero for faction and one build for him/her.
Oh... and cherry on the cake - Heroes specializations.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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