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Sempai
Known Hero
Ubi is love
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posted April 15, 2015 12:39 AM |
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Quote: ASSISTENT:
"You mean the City Hall, sir? You especially wanted it here so that we could get rid of the elderly and other annoying citizens that would crowd the halls with their complaints."
I laughed my ass off xD Nice catch!
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted April 15, 2015 08:27 AM |
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Edited by Avirosb at 08:28, 15 Apr 2015.
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The Basilisk's No Man's Land is the only thing preventing the behemoths and cyclopes from going at each other's throats
EDIT: ThatRed, that is Quite Purple worthy
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted April 15, 2015 10:33 AM |
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That was a brilliant read, and tragically accurate!
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What will happen now?
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articun
Supreme Hero
As i dream, so shall it be!
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posted April 15, 2015 06:30 PM |
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So, i do believe that the new Magic Stronghold heroes are inspired by the Shamanic tradition of the shaman being blinded to gain the "second sight". As such it is interesting that if true, we have a band of archaic orcs, practicing true shamanism.
If we see the models, we see the heroes are blindfolded and the bones in the front is just a decoration or a ritualistic ornament of sorts. I'd just prefer it if the devs would actually say that this is true or not though.
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The_Green_drag
Supreme Hero
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posted April 15, 2015 07:07 PM |
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will main skills ruin the game for me?
That is the question.
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The_Green_drag
Supreme Hero
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posted April 15, 2015 07:12 PM |
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will main skills ruin the game for me?
That is the question.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted April 15, 2015 07:22 PM |
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The_Green_drag said: will main skills ruin the game for me?
That is the question.
Main skills are the ones that have access to Grant Abilities, at least from what I have noticed, so I don't think so. However, I believe that there should be a limitation to number of Grant Abilities that player can choose, meaning that from available three only two can be chosen. What do you think about it?
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Sligneris
Supreme Hero
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posted April 15, 2015 07:29 PM |
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articun said: So, i do believe that the new Magic Stronghold heroes are inspired by the Shamanic tradition of the shaman being blinded to gain the "second sight".
As far as I know, this kind of thing is canon.
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The_Green_drag
Supreme Hero
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posted April 15, 2015 07:37 PM |
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Pawek_13 said:
The_Green_drag said: will main skills ruin the game for me?
That is the question.
Main skills are the ones that have access to Grant Abilities, at least from what I have noticed, so I don't think so. However, I believe that there should be a limitation to number of Grant Abilities that player can choose, meaning that from available three only two can be chosen. What do you think about it?
It would be nice, since it could salvage some might heroes for me. But if not, I probably won't survive on the hardest difficulty because I'll be ignoring their strongest skills and my army won't be strong enough
The AI is likely going to level up its main abilities all the way everytime
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted April 15, 2015 07:49 PM |
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Nonono. The hired artist could not meet his pointless-spikes-per-hero quota so he pasted that bone on his face because there was no room elsewhere.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Zombi_Wizzard
Famous Hero
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posted April 15, 2015 08:08 PM |
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The_Green_drag said: I probably won't survive on the hardest difficulty because I'll be ignoring their strongest skills and my army won't be strong enough
Why would you ignore them? So you will level magic skills on might hero ? Why not pick diferen't class if you want diferent skills? And if you start with random hero (and you should), you can select skills, which that class is particulary good at.
Actualy with random hero start, the system will not be much diferent from H5 at all (minus prerequisites), only diference being that some random choices are made at start of the game, rather than during the game (the random skills, which will not show up at all in a game). So again ... I think H7 has good system.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted April 15, 2015 08:32 PM |
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Zombi_Wizzard said:
Actualy with random hero start, the system will not be much diferent from H5 at all (minus prerequisites).
Removing the most important feature of Heroes V skill system wouldmake a new one not so different from the old one...
Heroes V skill system was mostly about prerequisites! Prerequisites were the key factor that gave you the feeling of development and becoming more powerful. They also were the thing (at least in ToE) that gave you another layer of strategy. Should I pick that advanced ability or should I choose the another one? Removing prerequisites from skillwheel is like removing Necromancy from Necropolis. Heroes VI did it and it failed miserably, therefore I cannot agree with your opinion at all.
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Zombi_Wizzard
Famous Hero
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posted April 15, 2015 09:11 PM |
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No ... prerequisites were not main thing of H5 skill-wheel at all. If it was non-random, sure. But you can't plan chance. Once again.
Randomnes in H5 was actively avoided by the players - because of prerequisites. With no prerequisites, randomness will no longer be avoided. Avoiding randomness in a random skill-wheel, is not something that I like.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted April 15, 2015 09:13 PM |
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nah, what defined the h5 skillsystem was confusion.
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It is with a heavy heart that I must announce that the cis are at it again.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted April 15, 2015 09:43 PM |
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Zombi_Wizzard said: Randomnes in H5 was actively avoided by the players - because of prerequisites. With no prerequisites, randomness will no longer be avoided. Avoiding randomness in a random skill-wheel, is not something that I like.
I do not understand what you are talking about at all, what do mean, "players avoid randomness"??? It is exactly as Stevie said, depending on the game, your hero will not develop the same way, and you will simply adapt and make the best out of it, and there's the thrill.
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Steyn
Supreme Hero
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posted April 15, 2015 09:51 PM |
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Edited by Steyn at 21:52, 15 Apr 2015.
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What some people here like to call avoiding randomness, I see as part of the game. Choosing the right skills first and anticipating the system so that you get what you want is all part of the game. As has been said before it is much more rewarding to achieve your perfect build due to careful planning and manipulation of the system, than trough a non-random skill system where you can pick whatever you want.
PS
Galaad, why did you get suspended?
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Sligneris
Supreme Hero
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posted April 15, 2015 10:00 PM |
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He spammed. Not like usual, he copy-pasted same caps lock comment about 50+ times.
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Hex
Adventuring Hero
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posted April 15, 2015 10:12 PM |
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I guess some "kind" person reported his posts.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted April 15, 2015 10:17 PM |
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Steyn said: As has been said before it is much more rewarding to achieve your perfect build due to careful planning and manipulation of the system, than trough a non-random skill system where you can pick whatever you want.
I agree. However, the system shouldn't be too complicated and in my opinion ToE went one step too far. Through introduction of Memory Master this problem wasn't that much visible, however, sometimes a right ability was simply out of the grasp. I hate when there are no prerequisites but I believe that current number of abilities per skill (six), when some prerequisites would be added, would provide enough place for both randomness and strategy.
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Sligneris
Supreme Hero
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posted April 15, 2015 10:29 PM |
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Hex said: I guess some "kind" person reported his posts.
Several actually.
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