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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted April 22, 2015 05:06 PM |
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Edited by Avonu at 17:12, 22 Apr 2015.
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For Collector's Editon with Ivan's figurine.
Normal game should be available for standard price. Also I hope we get Collector's Edition without figurine.
As for beta keys - I suppose pre-orders will have then when beta will be avaiable - same case was in H6 and MMX pre-orders.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Zombi_Wizzard
Famous Hero
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posted April 22, 2015 05:19 PM |
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H6 had a demo aswell. I hope this one will come with demo. If not, I'm gonna play it, on my neighbour's laptop, to test it. But it's a hassle. I would realy prefer the demo.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted April 22, 2015 05:20 PM |
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Edited by Avonu at 17:23, 22 Apr 2015.
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H6 had demo... which worked much better then actual game.
So don't judge a game after its demo.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted April 22, 2015 05:29 PM |
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Avonu said: H6 had demo... which worked much better then actual game.
Well that's what happens when you have more than one team on the same product.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted April 22, 2015 05:31 PM |
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Both vanillia game (1.0) and demo was produced by Black Hole... it was time, when Black Hole still worked on Heroes 6 without additional help.
So no, it was Ubihole responsibility only and not other third parties mistakes.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted April 22, 2015 05:32 PM |
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Ok by actual game I thought you meant final game, my mistake sorry.
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Stevie
Responsible
Undefeatable Hero
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posted April 22, 2015 06:12 PM |
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Edited by Stevie at 18:12, 22 Apr 2015.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted April 22, 2015 06:15 PM |
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Avirosb said: *Looks at H7 Edric*
*Looks at H3 Edric*
*Looks back at this post*
smiling is the only difference really, and can you blame him? he found love
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It is with a heavy heart that I must announce that the cis are at it again.
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted April 22, 2015 06:21 PM |
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*looks at Destiny Skill article. Blinks once wearily. Gets back to mad libs*
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted April 22, 2015 06:22 PM |
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Stevie said: Skills: Destiny
I like it. All of abilities are reasonable and when used, their effect will be visible. Definitely like it.
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted April 22, 2015 06:29 PM |
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If we keep getting skills like these then random skills will mean that H7 will be even more unbalanced then H4.Not to mention that there is still no rational progression between the perks. Different level perks have nothing to do with eachother.
It's getting clearer and clearer that they never intended the game to have random skills and will probably play worse with it than without it.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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Minion
Legendary Hero
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posted April 22, 2015 06:31 PM |
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Travellers luck could be a lot of fun, but I wonder what it really means. Do we know what kind are "adventure buffs" at all?
Chaos Magic in luck though? I find it hard to see the connection between a "lucky traveller" and a Chaos Magician... The good side of course is that there is something intresting to pick from Luck.
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor
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Sligneris
Supreme Hero
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posted April 22, 2015 06:43 PM |
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Stevie
Responsible
Undefeatable Hero
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posted April 22, 2015 06:44 PM |
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Edited by Stevie at 18:46, 22 Apr 2015.
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If I were to design the Destiny skill, I would've pursued three themes: luck on the adventure map, luck in combat (attack, defense) and luck on spells (casting, resisting).
What I see right now seems terribly OP and devoid of any feeling of development. But some ideas are good.
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Guide to a Great Heroes Game
The Young Traveler
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The_Green_drag
Supreme Hero
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posted April 22, 2015 06:56 PM |
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Looks like more skills that are making it easier and more desirable to play as a magic hero. Or maybe they just want all might heroes to actually just use magic.
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ThatRedSarah
Famous Hero
Adventuring Hero
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posted April 22, 2015 07:18 PM |
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I'm not thrilled about the Luck skill...
Chaos Magic as the master ability? Basically warlock luck, so why would i develop Luck skill with a might hero? what a waste...
I dont like the lack of actual options in these skill trees. All the abilities are too comprehensive. They work in every situation. I would have enjoyed seeing more skills like "death march" in H5 or similar. Abilities that had specific purposes and not overall effects. I think this just leads to identical hero builds every time. All the skills work in every situation so why not just pick the best ones. With more specialized abilities you could actually build heroes that work differently and use different tactics... but not with a system like this.
Also, why do i keep seeing things like "heroes in the area of control get +X..."? Why would you want to have bonuses only when in your area of control? That sounds like the last place i would want them because that place is already yours? I didnt really play much H6 because of the horrible skill system so i honestly dont know much about this are of control mechanism...
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The_Green_drag
Supreme Hero
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posted April 22, 2015 07:25 PM |
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Area of control was a nice idea imo. They are overusing the + X in area of control but I like a few bonuses for defending when I'm leveling up my secondary hero. Getting your castle taken is annoying But overall I don't see me pursuing luck at all with my main. Maybe for a magic hero it would be okay.
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Protolisk
Promising
Famous Hero
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posted April 22, 2015 07:31 PM |
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The_Green_drag said: Area of control was a nice idea imo. They are overusing the + X in area of control but I like a few bonuses for defending when I'm leveling up my secondary hero. Getting your castle taken is annoying But overall I don't see me pursuing luck at all with my main. Maybe for a magic hero it would be okay.
Well, between Deadly and Perfect Strike, all the upgrades to attack you'd get from being a might hero just get better and better with those. And if you really want, the grandmaster does allow for enemy spells to just plain not work, so you don't have to dispell or worry about your horde being blasted as much, to further gain from your might buffs. Luck seems to be pretty might oriented, to me. Though that Chaos magic would certainly aid spell casters much more, Might heroes would probably have more to gain with this skill.
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The_Green_Drag
Supreme Hero
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posted April 22, 2015 07:53 PM |
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Protolisk said:
Well, between Deadly and Perfect Strike, all the upgrades to attack you'd get from being a might hero just get better and better with those. And if you really want, the grandmaster does allow for enemy spells to just plain not work, so you don't have to dispell or worry about your horde being blasted as much, to further gain from your might buffs. Luck seems to be pretty might oriented, to me. Though that Chaos magic would certainly aid spell casters much more, Might heroes would probably have more to gain with this skill.
Well perfect strike could also turn against me. Does it cancel their retaliation or does it just not trigger? I use crap units all the time to waste the retaliation of an enemy stack, so if I level perfect strike there is a chance my attempt to waste the enemies retalation will backfire.
Also Depends on the faction I think. Academy has a lot of shooters and rakasha have no retalation so they wouldn't benefit too much from perfect strike. Stronghold too. Sylvan and Necro would have good use for the skill.
And the ultimate is OP (as usual) but do I have to level up chaos magic to get the ultimate? That would suck as a might hero.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted April 22, 2015 08:00 PM |
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The_Green_Drag said:
And the ultimate is OP (as usual) but do I have to level up chaos magic to get the ultimate? That would suck as a might hero.
You don't. You just need to have the master Destiny skill and Destiny has to be one of main skills of a Hero class.
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