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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 ... 6 7 8 9 10 ... 200 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
NamelessOrder
NamelessOrder


Famous Hero
posted August 14, 2014 12:10 AM

I'll probably buy the game just to try the duel mode that i enjoy playing even in H6


Thanir said:
6 factions

well i actually prefer a limited number of factions but well done. M&M team doesn't strike me as the best balancers in the world so i'd prefer even smaller number like 5 and then 1 with expansion. But i know you will disagree
Thanir said:
- 7 ressources (the new ressources won't be named sulfur, gems and quicksilver because those don't fit Ashan)

i'm not gonna lie - i find H6 solution of 3 resources plus gold as a good simplification and a step forward.
Thanir said:
no global growth

i believe that this simplification was correct. Now you need to perform quite a lot of repetitive actions to gather your armies together
Thanir said:
- the skillsystem is a skillwheel as in H5

great news
Thanir said:
- you have to choose which of the two champion creatures you want to build (similar to H4)

i like this
Thanir said:
- the game uses the Unreal Engine 3

i think it's a correct choice since most of the M&M team IP have been quite buggy. I know that UE is quite powerful but still it's 13 years old or sth like that.

____________
Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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somi
somi


Known Hero
posted August 14, 2014 12:10 AM
Edited by somi at 00:11, 14 Aug 2014.

mvassilev said:
Thanir said:
- 7 ressources (the new ressources won't be named sulfur, gems and quicksilver because those don't fit Ashan)
Huh? Why would these three natural real-world resources not fit Ashan?
Also, am I the only one bothered by how they switched the order of wood and ore in the resources bar on the adventure map? Wood should be listed before ore, it's always been like this and it's weird for it to be different.

I'm happy about the skill wheel, though.

Because it's Ashan, and they don't fit in that world, probably because of some lore thing.

Dont care is first wood or stone or gold, and that is the least of problems people should "worry" about.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 14, 2014 12:13 AM

If only rare resources names & visual aspect was our biggest concern...
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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted August 14, 2014 01:42 AM

One more thing I thought of - they'd better include proper cheats in this game. H6 didn't have them and it made the game much less enjoyable.
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Eccentric Opinion

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Icewolfnector
Icewolfnector


Hired Hero
posted August 14, 2014 01:46 AM

NamelessOrder said:

i'm not gonna lie - i find H6 solution of 3 resources plus gold as a good simplification and a step forward.



I'm quiet surprised someone here actually has this opinion.
IMO it was quiet interesting and made for some good fights over a crucial resource everyone needed to succeed, dragon crystals.  
I liked it but I can live 7 resources I guess.

NamelessOrder said:


Thanir said:
no global growth

i believe that this simplification was correct. Now you need to perform quite a lot of repetitive actions to gather your armies together



It was good with town conversion, but with that gone it would be weird to recruit different faction minions in one town. At least that's who I feel about it.


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Hotarubi
Hotarubi


Known Hero
posted August 14, 2014 02:54 AM

Quote:
kayna said:
Nelgirith said:

Interesting informations :

- No more city conversions



No more conversions is a bad idea. If a player gets a nearby town that is the same as his, he will hold a great advantage over his adversary that isn't as lucky.



Quoting from the news thread. Forgot we can only put official news there.

I would upvote this if this forum had the option. I don't mind conversion costing time and money, so like... additionally, what if there was a map with 7 castles, 5 from each faction and 2 from the remaining? Clearly one faction has an advantage. The rest won't even have a chance to double their military force.

But... the flip side of the coin is, whoever's the first to convert a castle, provided they have the resources, they would be able to steamroll the competition efficiently.

So maybe limit the amount of castles a player can convert?

Or maybe, similar to how AOW works, instead of using population to split when converting another town (aka emigrating), maybe implement a feature where the newfound town will only have specific buildings built based on the destruction of the primary castle.

Or maybe implement penalties such as higher production values or higher recruitment values (or both) on emigrating castles, the more castles you convert?
- Main Castle will have regular values
- Converted Castle 1 will have 25% increased values
- Converted Castle 2 will have 50%
- and so on...
- Each week, every converted castle will decay one step closer to having regular values, so long as it remains that faction for a full week.

Just throwing ideas. I'm REALLY uncomfortable with no conversions.

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kayna
kayna


Supreme Hero
posted August 14, 2014 04:46 AM
Edited by kayna at 04:46, 14 Aug 2014.

Hotarubi said:


Just throwing ideas. I'm REALLY uncomfortable with no conversions.


I would like the ability to raze a town to the ground, like, keep your hero in town for 1-3 days straight depending on how big the town was and the town is razed to the ground. Once that is done, conversion would be possible, and we would have to rebuild it all from scratch. Or even 7 days to plunder it for ressources instead, like that plunder or sabotage mine skill, only applied to towns.

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kko
kko


Hired Hero
posted August 14, 2014 06:16 AM

I'm really happy to see the game announced. I bought all previous games (h1-h5) at least twice each (boxed, long time ago, and gog.com versions when they appeared), and I still have yet to purchase Heroes 6.

I haven't bought H6 not (primarily) because of poor reviews and quality (although that has undeniably been a factor) but foremost because of the invasive DRM.

I'm old school but I like my games simple. No messing with my system, no unnecessary limitations (always online) and IIRC there was another thing with artefacts only available if you purchased a certain version of the game, or something.

Anyway, my point being - those will have as much of an impact on my purchase/no purchase decision as the game itself, and I'm hoping Ubisoft is listening and will do the right thing here.

I sort of wish they would do what some publishers are doing (like the guys who built The Witcher games) that they release the games on gog.com, without DRM on day one. They're still in business so clearly it's not such a bad idea.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 14, 2014 07:55 AM

NamelessOrder said:

Thanir said:
no global growth

i believe that this simplification was correct. Now you need to perform quite a lot of repetitive actions to gather your armies together


Well they say caravans are back, so that will take care of this. Besides, it was too easy in H6 to quickly get 100% of all your creatures on the map...one needs to strategize more, especially when a pressing invasion suddenly occurs on the map.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 14, 2014 08:36 AM
Edited by Avirosb at 08:40, 14 Aug 2014.

So, we meet again, 3-tier unit system...
Romero and King, eh? That's good news, albeit one might wonder how involved they'll be.
Creatures still color coded. Bummer that.

Looks like the best I can hope for is a slightly more competent H6.

That was my impressions after reading the OP. Now to read the rest of the posts.

EDIT: Okay, there's no way there'll be a random map generator for this one

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted August 14, 2014 08:49 AM
Edited by Avonu at 08:53, 14 Aug 2014.

From closed topic:

Dave_Jame said:
If we would use the "Original" Resources that Ashan has to offer. We have the 7 Crystalized dragon Blood types. Starsilver, Shadowsteel and Flamegold.. Any other I might have missed?

Isn't Starsilver an ore from meteorites anyway? IIRC much of its resource sites (which were created during Mythic Age) are mainly in Irollan, so from lore point of view, this metal also shouldn't match to Ashan lore. Sulfur, gems and mercury have more sense than that or Chaos Shards.

Not that having more resources or renaming them is bad thing, but just saying that for exapmle swaping mercury to starsilver is done because of "Ashan lore", isn't a cleaver move or good reason.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted August 14, 2014 08:56 AM
Edited by Nelgirith at 08:56, 14 Aug 2014.

mvassilev said:
Thanir said:
- 7 ressources (the new ressources won't be named sulfur, gems and quicksilver because those don't fit Ashan)
Huh? Why would these three natural real-world resources not fit Ashan?
Also, am I the only one bothered by how they switched the order of wood and ore in the resources bar on the adventure map? Wood should be listed before ore, it's always been like this and it's weird for it to be different.

I'm happy about the skill wheel, though.

It's just that these resources were not exploited in the times H6/H7 take place. It's like giving Aluminium or Uranium to medieval warfare units Yeah, it's a cheap excuse, but tbh, what we care the most about is that we have our 7 resources back, not their name


mvassilev said:
Also, am I the only one bothered by how they switched the order of wood and ore in the resources bar on the adventure map? Wood should be listed before ore, it's always been like this and it's weird for it to be different.

The UI is only a placeholder atm. Things like this are likely to change.

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted August 14, 2014 10:05 AM

Having more resources is definately a good thing. Without those extra resources the H6 maps felt empty. Just think of all those little piles of gems, their mines, the conservatoiums with different rewards in them, they all contributed to the colorfulness of the map in a big way.
Not to mention the economic gameplay...

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 14, 2014 10:06 AM

Don't forget the lack of quest buildings.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 14, 2014 10:41 AM

3-tier unit system is actually a good idea, because it does NOT mean that creatures within a tier must be equally strong, while on the other hand you can have 3-tier skills, each level for one creature tier.
For example, if you look at HoMM 3, say, Rampart, you can easily group Centaurs, Dwarves and Elves in Tier 1, Pegasi Rider, Dendroids and Unicorns in Tier 2 and the Dragons in Tier 3.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 14, 2014 11:04 AM

While it is technically viable and perfectly doable, it just doesn't feel like a proper hierarchy IMO.

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Thanir
Thanir


Adventuring Hero
posted August 14, 2014 11:05 AM
Edited by Thanir at 12:55, 14 Aug 2014.

There is a preview on 4Players.de with new information:

- you have to register your game in Uplay once, after that you can play it offline
- the sector control system with its forts as in H6 will return although there will be some changes to the system
- permanent changes to the adventure map will be possible (they mention an avalanche from a mountain that can block a path and they mention destroying a statue in the underworld to drain a sea in the world above which then results in a new explorable area where the sea was before)
- there will be a new flanking system for the battle system, attacks from the side and from behind will do more damage to a creature
- spells are no longer permanently learned as skills as in H6, you have to buy them in a town or find them on the adventure map (it's not worded that clear in the article but to my understanding they simply return to the old spellsystem)

Link to the preview: 4Players.de Preview


Edit: I corrected a few grammar and spelling mistakes.
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Understanding is a three-edged sword. Your side, their side, and the truth.

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MattII
MattII


Legendary Hero
posted August 14, 2014 11:18 AM
Edited by MattII at 11:24, 14 Aug 2014.

Although it does sort of force the three units in a tier to be of the same approximate 'power' right? I'd say 4 tiers would be slightly better, you don't quite get the absolutely abysmal power-drop for the lower tiers (tiers 1/2 in H3 got worse towards the end, not much more than cannon-fodder), but there is still a definite difference in power between say Basic (what I'd call the new tier 1, with Core moving up to the tier 2 slot) and Champion.

Good to see they're retracting many of the crappy decisions from H6.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 14, 2014 11:22 AM

I did not really mind the resource reduction in H6, in that it affected gameplay in its intended way: All factions would have to compete for the same resource and would have to keep fighting for it if they wanted to keep expanding. From a gameplay point of view, it succeeded.

But there were side-effects. Marketplace did not function as well with less resources because there was no dump resource. They had to give the marketplace a gold income to make it worth building. Secondly, it took away from the game's flavour. Flavour choices are not essential in a game, however this is a community-driven series and fans have expectations. I might not have minded but many others did. Finally, it felt really weird that the supposedly rare resource was in such great demand. Everything required crystals and you could never have enough of them. Which again does not matter in gameplay but doesn't quite feel right. And if it was needed in far fewer quantities, then resource piles would be much much more important in the game.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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flonembourg
flonembourg


Known Hero
posted August 14, 2014 11:27 AM

Speaking of what we can see on the battlefield:

Direwolf have a crazy initiative of 40!
Followed by crossbowman with 20!
But Horseman have only 12 initiative so he acts relatively late in the turn... strange because it's the cavalry not the infantry...

And the Swordbearer  with 18 initiative (representative of infantry) acts before the cavalry.

Speaking of swordbearer lot of people said "nothing impressive" but i think it's a good idea that changes the perpetual Angel...
Moreover Angel will be likely the second champion so don't be worry my friends!

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