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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 200 ... 220 221 222 223 224 ... 250 300 350 400 435 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 10, 2016 09:26 PM
Edited by magnomagus at 21:30, 10 Oct 2016.

Town Gate, Town Conversion and Governance can be switched on and off to any possible combination:

http://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-customizing-town-management

I think it also works if you copy the entire variable definition in your map script like

H55_TownConvEnabled = 0;

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted October 10, 2016 10:54 PM

magnomagus said:
Since several months I feel no urgency anymore to achieve my dream heroes game, since I feel I have already achieved that goal. This is more like a hobby that maybe I will pickup again later to make extra content such as maps, campaigns or optional features.


Speaking on behalf of many good lads here, thank you magnomagus. Honestly. HoMM saga will have a future because of people like you, so keep up the good work!
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Lure_of_Lilith
Lure_of_Lilith


Adventuring Hero
2nd Level, Expert Blind
posted October 11, 2016 04:02 AM

Best Mod!

Awesome Mod, I've been testing it for the past few days and ran into very minimal problems. Thank you for this!

One thing though, what exactly does Governance do to your Gameplay, that's one part of the Mod I've yet to test out.

Also, any idea whether Sylan came back yet? I'm really itching to put those Hero Models of his in my game!
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 11, 2016 09:22 AM
Edited by dredknight at 09:22, 11 Oct 2016.

Good job as always!

Btw I got some news from the Russian forum.
They say it is possible to negate Logistics bonus with LUA scripting.

Also I was asked is it possible to reduce the map creature grow bonus to 0% somehow?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 11, 2016 06:35 PM
Edited by magnomagus at 18:36, 11 Oct 2016.

scripts can only reduce 'available movement points' not 'maximum movement points' this gives weird side effects such as being able to refill the max by other means such as stables, rally flags etc.

EDIT: Just to be clear currently I'm not really interested in this change anyway, was explained.

regular creature growth is in defaultstats.xdb
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 11, 2016 06:39 PM

Thanks !
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Mario
Mario


Known Hero
posted October 12, 2016 11:14 AM
Edited by Mario at 11:15, 12 Oct 2016.

Is it possible to make hero path on snow more visible?
I don't see how far the hero can go in one round.
RC8b without any mod
https://www.dropbox.com/s/ewg6e81btsnfct0/hero%20path.png?dl=0

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fierro
fierro


Hired Hero
posted October 12, 2016 09:07 PM

I want to say that I have played couple of games using Governor system and in my opinion this feature is great! It is now easier to deal with opponents and gameplay becomes more variable and exciting. Town/dwelling convertion is also great, really rewarding but with some instant punishment that makes it balanced. Thank you for all your hard work on improving this great game. I wouldn't probably come back to H5 if your mod didn't exist.

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strigvir
strigvir


Adventuring Hero
posted October 13, 2016 04:44 AM

The spellbooks of Caster creatures in the skill wheel utility would be handy, since there is no way to look them up in-game.

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thGryphn
thGryphn


Promising
Famous Hero
posted October 13, 2016 09:42 AM

magno, dredknight, I have a question:

In which file(s) do I find the abilities for each creature?
I had assumed it was under /Text/Game/Creatures, but it seems not as some of those do not match what I see in game...


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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 13, 2016 09:55 AM

thGryphn said:
magno, dredknight, I have a question:

In which file(s) do I find the abilities for each creature?
I had assumed it was under /Text/Game/Creatures, but it seems not as some of those do not match what I see in game...



I dont have a heroes game around but creature abilities are defined per creature in their XDB file.
As far as I remember those are in data/Gamemechanics/creatures
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thGryphn
thGryphn


Promising
Famous Hero
posted October 13, 2016 10:07 AM

dredknight said:
thGryphn said:
magno, dredknight, I have a question:

In which file(s) do I find the abilities for each creature?
I had assumed it was under /Text/Game/Creatures, but it seems not as some of those do not match what I see in game...



I dont have a heroes game around but creature abilities are defined per creature in their XDB file.
As far as I remember those are in data/Gamemechanics/creatures


I think that refers to the dynamnics of abilities and creature stats, etc. I was asking about the names of creature abilities and their descriptions. Just the texts...

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 13, 2016 03:11 PM

The game composes the creature ability desc pages based on the .xdb files dredknight was talking about, that's why you don't find them as such in the gamefiles.

There is a folder somewhere that contains all desc, but don't know off the top of my head where.
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Mario
Mario


Known Hero
posted October 13, 2016 03:52 PM

@thGryphn
There are two localisations:
1. There is in Data folder file: "a2p1-texts.pak" - inside you will find text/game/creatures
2. There is in Data folder file: "MMH55-Texts-EN.pak" - inside you will find text/game/creatures

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 13, 2016 06:11 PM

Abilities text is here -> TextGameCreaturesCreature_abilities

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Skeggy
Skeggy


Promising
Famous Hero
posted October 13, 2016 07:43 PM

Basic creatures are always left behind after the upgrade. Perhaps there is a way to make them more viable, after all, basic creatures have very nice animations and are somehow, more visually attached to the essence of factions.
Perhaps there could be option in MMH55-Settings that disables all upgrades, or, basic creatures could get boost in their basic attributes, that is to make the dichotomy between the basic attributes boost of basic creatures and special abilities boost of upgrades.
That how basic creatures would not be left behind; they would be cheaper to buy and still could compete with upgrades, saved money could be used to buy artifacts, players could become more encouraged to try taxing options.
Perhaps also to add option to boost basic growth of all factions, if possible.

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dace
dace


Hired Hero
posted October 17, 2016 11:14 AM

thGryphn said:
dredknight said:
thGryphn said:
magno, dredknight, I have a question:

In which file(s) do I find the abilities for each creature?
I had assumed it was under /Text/Game/Creatures, but it seems not as some of those do not match what I see in game...



I dont have a heroes game around but creature abilities are defined per creature in their XDB file.
As far as I remember those are in data/Gamemechanics/creatures


I think that refers to the dynamnics of abilities and creature stats, etc. I was asking about the names of creature abilities and their descriptions. Just the texts...




A similar question:

In which file do I find de specs, abilities, base creatures, etc for each hero?

Thx in advance.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 17, 2016 01:56 PM

Text/Game/Heroes/Specializations/
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dace
dace


Hired Hero
posted October 17, 2016 04:20 PM

magnomagus said:
Text/Game/Heroes/Specializations/


Thanks, but I'm looking for the specs, not the text (exemple: where can I modify the number of creatures or the specs (attack, defense, etc)?)

thx

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 17, 2016 05:24 PM

That's in many different locations, some of it is in defaultstats.xdb, some are script functions and some is in the exe file (inaccesible)
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