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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 306 pages long: 1 40 80 120 160 200 240 ... 260 261 262 263 264 ... 280 306 · «PREV / NEXT»
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 10, 2017 03:15 PM
Edited by magnomagus at 15:18, 10 May 2017.

I know what this is, it is not deflaktors problem, make him (the russian user) read the FAQ under:

Quote:
The AI keeps crashing the same turn everytime even after restarting the game?


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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 10, 2017 04:00 PM

Thanks I will go through the FAQ as well. So many things :/
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jojomax
jojomax

Tavern Dweller
posted May 10, 2017 08:14 PM

Hello again,
I have a short question related to the creation of RMG team maps. If I use a team template e.g. 6P-Team-H/Lu-(All) and generate the map, once I check the teams in the Editor they are not selected accordingly (2v2v2).
1) Is this meaningful or everything works fine in the game?
2) Can I just change the teams as I like or does this cause any conflicts?
Thanks for your time

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 11, 2017 11:11 AM

The RMG cannot make teams at all. so you have to adjust or do nothing since h55 will ask to ally human players.
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Arutha
Arutha

Tavern Dweller
posted May 11, 2017 04:03 PM

Hi everyone.
With my love for H5.5 1 question. My first mode for H5 its first aid tent 100. Same author but old work. Now with H5.5 mod dont work and tent has this crappy 3 "shoots" and is back almost useless.
Any Chance this nice mini mod be back in game for H5.5?

Btw i use sometimes double exp and with this mod same problem, dont work with H5.5. Looks like all other mods (2 in my folder so not much experience) in userMods folder are just invisible for H5.5 exe?

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 11, 2017 08:01 PM

In H55 the tent will improve with hero level, making it OP if it had more turns, but if you want it anyway you will probably have to update the file dates on the tent mod since it is very old.
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jojomax
jojomax

Tavern Dweller
posted May 12, 2017 03:11 PM
Edited by jojomax at 15:19, 12 May 2017.

Hi everyone,
I just encountered some problem with an RMG team template for Hotseat. It crashes after 13 rounds during the turn of the green Ai. Before that everything was running smoothly.

1) Created the RMG with MMH5.5 Editor (64bit) (ARMG)
2) Changed teams to 2v2v2 and saved the map
3) Started game via Hotseat and 8 skill enabled
4) Reloading earlier save games does not fix the problem. It always crashes at the exact same move of the green Ai.

So my question, is there anything I'm doing wrong or just had some bad luck and just try it again?

Edit:
If I start the game from the MMH5.5 Utility (64bit) (ARMG) file the described turn works out. If I save the game and then restart it with the MMH5.5 Play (64bit) I can load the game and continue. Since both versions use different Ai's does this workaround terribly mess up my game - what are your opinions on this?

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Skeggy
Skeggy


Known Hero
posted May 12, 2017 05:03 PM

jojomax said:
Hi everyone,
I just encountered some problem with an RMG team template for Hotseat. It crashes after 13 rounds during the turn of the green Ai. Before that everything was running smoothly.

1) Created the RMG with MMH5.5 Editor (64bit) (ARMG)
2) Changed teams to 2v2v2 and saved the map
3) Started game via Hotseat and 8 skill enabled
4) Reloading earlier save games does not fix the problem. It always crashes at the exact same move of the green Ai.

So my question, is there anything I'm doing wrong or just had some bad luck and just try it again?

Edit:
If I start the game from the MMH5.5 Utility (64bit) (ARMG) file the described turn works out. If I save the game and then restart it with the MMH5.5 Play (64bit) I can load the game and continue. Since both versions use different Ai's does this workaround terribly mess up my game - what are your opinions on this?



ARMG besides generating a new map in HoMM5Maps folder, also generates file called "INDEX.BIN" and folder "RMG TEMPLATE". They both appear in heroes HoMM5data folder.
Both file called "INDEX.BIN" and folder "RMG TEMPLATE", generated by the ARMG should be deleted before playing LAN or HotSeat game.
Perhaps you should delete that specific file and folder and see if then crash happens.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 12, 2017 05:31 PM
Edited by magnomagus at 17:32, 12 May 2017.

It looks to me you forgot to activate scripts on the map, which is necessary for multiplayer.

index.bin is only to prevent LAN sync issues.
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Krisys
Krisys

Tavern Dweller
posted May 13, 2017 01:25 AM

Hello,

I have a question. I might have missed it in the threads, but I get issues with some maps added with TotE. Some crash at launch (like A Tear for Ossir) and some do so after a turn or so.

Are those known issues ? Are there solutions ?

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 13, 2017 09:24 AM

Tear of Ossir is custom map which is most probably scripted. Scripted maps interfere with HMM55 scripts and break the mod/map.



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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 13, 2017 10:35 AM
Edited by magnomagus at 10:36, 13 May 2017.

No this is an installation error or conflict read FAQ.

@dredknight: Please test stuff before saying these kind of things, if you had actually started the map you would have known it isn't crashing!

Scripted maps can cause issues, but not the ones I added and tested myself.
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 13, 2017 10:55 AM

I am sorry.
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Djangoo
Djangoo

Tavern Dweller
posted May 16, 2017 07:53 PM
Edited by Djangoo at 19:56, 16 May 2017.

Hi,

long term Homm3 player here. Have some experience with the Heroes 5 Silver Edition but I ditched it because AI cheating and turns taking so long.

Discovered this mod while looking for Heroes 3 AI fixes (no luck).

This mods seems amazing, the first turn already is so much better than what the heroes 3 AI does, lol, I only have one problem:

MMH55_Mapmixer seems to reset my team settings. If I try to reset them after using MMH55_Mapmixer it says it would overwrite the mapmixer settings.

So can I only play FFA maps after using mapmixer or all humans all AI?

1. Do I need the mapmixer for playing hotseat?

2. I don't fully understand the artifact function of mapmixer, does it not include all new artifacts when using only map editor?

3. Can I create maps and just not use the mapmixer?

4. If the game in hotseat asks me to play human vs AI, does this mean all humans vs all AI? Or is it possible to play 2h vs 2AI vs 2 AI or 2h+1AI vs 3 AI ?  

5. In which folder can I find the standard maps and Heroes 5.5 maps, so I can edit teams?
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 16, 2017 09:43 PM
Edited by magnomagus at 21:47, 16 May 2017.

AI cheating can be switched off (FAQ), you can activate scripts with reanimation patcher instead of mapmixer, so you don't need mapmixer for hotseat. mapmixer is 100% optional. In game question means all human vs all AI, no alternative. standard maps are in game files, not editable.

some usermade pre-h55 maps did not include all artifacts.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted May 16, 2017 09:55 PM

Also with regards to speed H3 players have a tendency to play with too many AIs in H5. H55 works very different, has much more neutral resistance and can alraeady have very epic games and strong resistance with very few AI players.
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Djangoo
Djangoo

Tavern Dweller
posted May 16, 2017 10:02 PM
Edited by Djangoo at 22:03, 16 May 2017.

magnomagus said:
AI cheating can be switched off (FAQ), you can activate scripts with reanimation patcher instead of mapmixer, so you don't need mapmixer for hotseat. mapmixer is 100% optional. In game question means all human vs all AI, no alternative. standard maps are in game files, not editable.

some usermade pre-h55 maps did not include all artifacts.


Thanks for fast reply.

So it is possible to play, for example, 2 Human vs 2 AI vs 2 AI, if I generate a map, set teams, use reanimation patcher, and then cancel the question at the beginning?

magnomagus said:
Also with regards to speed H3 players have a tendency to play with too many AIs in H5. H55 works very different, has much more neutral resistance and can alraeady have very epic games and strong resistance with very few AI players.


Ok I will try out 2v2 first, just want to know if it is generally possible, like on big maps.
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Skeggy
Skeggy


Known Hero
posted May 17, 2017 04:12 AM

Heroes of Might and Magic V new hardware cursors

This is not a mod, these are new hardware cursors not only for Might & Magic Heroes 5.5, but also for all other similar games that uses cursors from HoMM5hwcursors folder.


To install new hardware cursors, first you need to copy hwcursors folder from HoMM5 folder to some other place in case you do not like new cursors and you want to return the old ones.
After you copied your old hwcursors folder from HoMM5 folder to some other place, you can extract hwcursors folder from new hwcursors.zip to HoMM5 folder and overwrite old hardware cursors.

In new hwcursors.zip there is new cursors.jpg preview picture of what you can expect of new hardware cursors.


To download new hwcursors.zip click this link:
http://www.mediafire.com/file/tlstoc872m0bc4p/new_hwcursors.zip


Files in new hwcursors.zip:
hwcursors folder
new hwcursors.pdf
new cursors.jpg

There are 135 files in hwcursors folder that is in hwcursors.zip. There are some old files too, the idea is that hwcursors folder from this zip file overwrites everything in HoMM5hwcursors folder on hard disc.
If the user wants old cursors back, the reverse is needed, complete overwrite of new hwcursors folder with the old one.

New hardware cursors are mostly modifications of dds cursor files from Might & Magic: Heroes VI so I suppose it is fine to use them on Heroes of Might and Magic V.

Preview of main changes:
Red numbers along cursors are not part of the new cursors, they appear only if control key is pressed, and the control key needed to be pressed in order to capture hardware cursors on image.


To discuss this mod click this thread:
http://heroescommunity.com/viewthread.php3?TID=44222

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jojomax
jojomax

Tavern Dweller
posted May 17, 2017 10:20 AM

Hi there,
After several questions, I just want to provide some feedback from a casual hotseat player perspective. First off my Ai freezing bug, was likely related to nonactive scripts. I used the reanimation patcher to activate scripts. Then I opened the map again to change the teams, because I forgot his initially - maybe this was the problem or just a coincidence?
Anyways, made a new RMG map, followed all the steps and the map was running for a 16h epic Hotseat battle. Since we didnít read the Human vs. Ai auto alliance text to well our 2 player team ended up fighting 6 allied Aiís. This changed the objective for us from wining to just hold as long as possible.
Everything feels smoothly and the game really runs faster for the Ai turns. All changes come very natural to the game and integrate nicely in the HOMM5 setup, just improving on the drawbacks. And I love the implementation of all manuals into the game (skill wheel, extended skill description and so on). With this MM5.5 Mod out I guess there will be no other Heroes for our Hotseat battles for a long time (except maybe HOMM3). We still must revenge the falling dwarven kingdom.

@ magnomagus: Now my sincere thanks again to your efforts after I had some serious playtime. Even though I approach this game from the casual point this mod really improves my experience.

@ Djangoo: Good question, I was wondering about the same and we ended up 2 (humans) vs. 6 Ai. So now everything is solved for the next Hotseat session.

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NovaChaser
NovaChaser

Tavern Dweller
posted May 17, 2017 03:34 PM

Hi guys,

Long time lurker but I finally decided to get out of the shadows and ask if you could shed some light on an issue I experienced when trying to play a map with some friends last night. I'm not sure if this is the place to post this but I'll give it a go anyway.

So we decided to play a game on dueblo (for reference you can find the map here: http://www.toheroes.com/h5maps.html, the 2v2 version) so after we went through the mapmixer so we can convert it to 5.5 we had the misfortunate checksum 0.2.0 error appearing for 1 of the players. This is an issue only for this map since we could create and join other maps without doing anything in particular. The things we've tried so far with no result whatsoever:
   
   - Removed all the maps in the maps folder of the game, leaving
     only the one in question
   - Removed all single player save game files since I read
     somewhere that this could be the cause
   - Removed the Index.bin file and the RMGTemp folder from the
     Data folder of HOMM 5.5

We are not using the 8 skill option since I know it could be the reason for desync. Also we have a person in our group that has an issue with "invisible" maps that can only be seen using the editor and thus only removed this way so we have tried that too. It is particularly interesting that we could create a game on any other map and join despite having different maps in the game's maps folder only this one causes an issue.

Any suggestions on how to fix this are more than welcome.
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