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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 323 pages long: 1 2 3 4 5 ... 60 120 180 240 300 ... 319 320 321 322 323 · «PREV / NEXT»
Mario
Mario


Known Hero
posted November 26, 2017 03:21 AM

During the translation of RC10Beta2 into Polish I noticed some minor things that require correction in the English localisation.
1. Sometimes, instead of "Dragonblood Crystals" you wrote "Dragonblood crystals" (Hall_of_Might_3_Description, Hall_of_Mastership_2_Description, Hall_of_Trial_1_Description,  War Machine Shake Ground description, Unsummon description and all Magic_Guild)
2. Descriptions of the Cloud Coliseum and the Thundercloud Coliseum require updating due to renaming of the creatures.

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thGryphn
thGryphn


Promising
Famous Hero
posted November 26, 2017 08:55 AM
Edited by thGryphn at 09:15, 26 Nov 2017.

@magno, Succubus Seducer is immune to hypnotize, and not to berserk like the other upgrade... intended?


EDIT: Changelog says 'Blood furies (fastest) change stats to current sisters = 8 speed, 14 ini, 21HP
Blood sisters -1SP, 25HP, other stats like current furies except ini 14'
but it is not done like this. Take a look maybe?

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 26, 2017 10:02 AM

@mario: thanks

@ThGryphn: 1. intended for variation 2. you're right, changelog is wrong, but the files are good.
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azalen
azalen


Adventuring Hero
posted November 26, 2017 04:47 PM

magnomagus said:

luck doesn't roll on firewall, so not OP.


Disagree, at least from a creeping perspective.  Firewall is overpowered on gatekeeper stacks because you can stack the effect up in the same location.  In other words, you stack a bunch of firewalls next to your ranged while using dragon blocking tactics to give you enough time to drop multiple firewalls down.  Once they defeat your blockers, they attack your ranged, and get hit by 3-4 firewalls each time (wiping them out like moths to the flame).  It works even better now due to the speed nerf, giving you an extra turn for more firewalls.

I normally wouldn't complain about it because it is a level 4 spell (it's supposed to be powerful).  However, the perk Pyromancy gives you easy access to Firewall with no resource investment at all.  Pyromancy, on its own, is pretty good without giving you Firewall, making it a must-take for all leveling/creeping summonses.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 26, 2017 06:07 PM

That doesn't make much sense, 4 firewalls cost 108 mana, if you are going to invest that much mana in a simple creeping battle then the result must be goddamn powerful and you will be out of mana in the next battles, so no issue.

Alternatively you are very far in late game and have just come to the conclusion that you need to increase the size of neutral stacks because they are not challenging enough for you.
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azalen
azalen


Adventuring Hero
posted November 26, 2017 07:05 PM
Edited by azalen at 19:39, 26 Nov 2017.

I'm not talking about a simple creeping battle.  I'm talking about a gatekeeper stack - when you go up against a designed group or level 7 stack that is blocking your progress to dragon castle/artifacts/ major stat house/path to your opponent on a designed duel map.  

For example, I can take a group of gremplins and gargoyles blockers and easily take down a  massive stack of arch angels with firewall - with no investment in mage guild whatsoever - just by getting summoning perks.  There are of course other techniques where you can take a massively outmatched force and win with zero losses, but those usually involve lvl 5 spells (firetrap, blade barrier, regeneration being situational exceptions).

I don't really understand your second point.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 26, 2017 07:44 PM

That's nonsense you cannot have the spellpower or mana early game to take down a massive stack of archangels with firewall. You already need 8 SP just to kill one archangel.
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azalen
azalen


Adventuring Hero
posted November 26, 2017 09:16 PM

Sigh... I'm not here to lie to you or somehow brag about my prowess.  I'm far too old for that.  I just love this game and I'm trying to give you good feedback.  A lot of this terminology comes from Elvin's 3.1 academy strategy guide, which inspired me to write my own guide.  

I'm referring to Level 16-20 week 3-4 break.  You will generally have about 22+ spell power and 10+ int with intelligence perk by then with a standard magic build, stat buildings, and minor artifacts.   Week 2 breaks are probably possible, but semi counter productive.

Against gatekeeper stacks, you don't always deploy your full army.  Instead, you just deploy your ranged stack and a bunch of 1 stack blockers.  You use spells and your ranged units to take care of the gatekeeper stack while your 1 stack blockers take the losses.

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thGryphn
thGryphn


Promising
Famous Hero
posted November 26, 2017 09:17 PM
Edited by thGryphn at 23:49, 26 Nov 2017.

magnomagus said:


@ThGryphn: A few last things I found:

skeleton HP is not correct in Beta 3, shouldn't be changed




Which one? Non-archer?

EDIT: Scratch that last edit...

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Mario
Mario


Known Hero
posted November 27, 2017 01:18 AM

@Magno
I have a bug report from a Polish player from the acidcave.net forum
After a few months of playing on the generated map, a "permanent cursor flickering" issue appeared. Map size - huge, difficult level -hard, 8 skills, lookahead - hard
From the beginning, he played RC10Beta2. The issue occurred twice (two different games).
He also reported that the hero with expert logistics did not receive a bonus to the movements points (the main hero, who was not the governor of the city). Unfortunately I do not know the name of this hero.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 27, 2017 02:02 AM
Edited by magnomagus at 02:30, 27 Nov 2017.

@Azalan: allright, sorry for going in too strong.

@ThGryphn: Just leave all skeletons as RC9b.

@Mario: Thanks. I think my only hope of finding the cause is disabling one exe hack with every next release until people stop reporting the issue.

EDIT: I'm also looking for people who run into the bug somewhat frequently and are interested in testing a few different exe files or index files to see if the issue might have disappeared. It seems impossible for me to do this because I just don't run into the issue.
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thGryphn
thGryphn


Promising
Famous Hero
posted November 27, 2017 02:01 PM

I never faced this flickering issue either...

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 27, 2017 05:16 PM

I think you meant:

I never faced this flickering issue either...
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted November 27, 2017 08:32 PM

magnomagus said:

EDIT: I'm also looking for people who run into the bug somewhat frequently and are interested in testing a few different exe files or index files to see if the issue might have disappeared. It seems impossible for me to do this because I just don't run into the issue.


I can ask the community on facebook. There is a high chance we find someone with the issue there instead of waiting to come upon us. What do you think?

magnomagus said:
I think you meant:

I never faced this flickering issue either...


Totally savage
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 27, 2017 10:16 PM

@dredknight: no thanks, I rather keep it low profile until I know more about it, otherwise it is just bad advertising.
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thGryphn
thGryphn


Promising
Famous Hero
posted November 28, 2017 12:49 AM

@magno, some duplicate files in the paks...

1) H55-Settings.lua in both Index and Settings

2) RunicWarHarness.xdb in both Data and Frame

3) Between HDTex and Data... (I believe these are all my mods)
a) 3 files and a folder at MapObjectsPreserve
b) 2 files at TexturesInterfaceCommonBoxesBox0p
c) 4 files at UICombatResults
d) 3 files at UICreatureInfoCreatureInfoWindow
e) 3 files and a folder at UIHireCreatures
f) 2 files at UIMageGuild2
g) 3 files at UIRiseDeadCreature
h) 3 files at UITownBuildNew
i) 1 file at UIUpgradeCreatures
j) 1 file at UI

4) 8 files between Skillwheel and Data, but you might be including them for modularity.

5) About 50 text files between Data and Texts.

PS: That wasn't a sad face, it was a "hmm" face as in "that's a weird bug"

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 28, 2017 01:06 AM

1 is intentional, the rest doesn't really matter, although I like not to have any text in the other paks. So I might delete them later and see if any issue appears.
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edhelmegil
edhelmegil


Hired Hero
posted November 28, 2017 11:53 AM

I have a question about some of the 'Combat' perks. Chain Attack says that the hero has an additional 10% chance to deliver a critical blow dealing double damage. It states further that this chance stacks with Critical Strike up to 60%. However there isn't a perk called Critical Strike. I guess you mean the perk Martial Arts. Here comes my confusion about the numbers. Martial Arts gives you 70% chance to inflict doulbe damage. So if you stack Martial Arts and Chain Attack it should be a total of 80% chance not 60%. Are the numbers written wrong in the ingame skillwheel or the game actually gives me lower chance to do doulbe damage if I get Chain Attack and Martial Arts (compared to only Martial Arts)?

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 28, 2017 02:47 PM

Thanks, I will update the desc it is 80% and 10%.
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twidel
twidel


Hired Hero
posted November 28, 2017 07:53 PM

@magno
every single game that i play i run into the flickering crosser problem and with every turn its just getting worse
when i get to around month 3 i cant even click anything...
if you have a solution it would help me alot

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