Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 323 pages long: 1 2 3 4 5 ... 60 120 180 240 300 ... 319 320 321 322 323 · «PREV / NEXT»
Olzme
Olzme

Tavern Dweller
posted November 28, 2017 10:12 PM
Edited by Olzme at 23:05, 28 Nov 2017.

Raelog click = game crash

Hey sorry I'm having trouble with the latest version of this mod:

Every time I click on Raelog the game crashes. I was able to kind of get through it in the last scenario of Chapter 1 but Chapter 2 is literally unplayable.  

Any fix?

Edit: nvm seems to be working now in 64 bit mode.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Forsberg
Forsberg


Adventuring Hero
posted November 28, 2017 10:47 PM

@dredknight - thx for a tip, it helped

But... I am frustrated about other thing. I set the game with taxes on. After some time I managed to build quite good army and hero at 18 lvl.

However whenever I have mostly 10-40 units at levels 1-6, the enemy AI managed to get hundreds. Level one up to 999, where level six up to 50.

It is not possible to do that. Is it possible to finally cut cheating of AI? What's the point of that? Now I have to run MHS to cheat my army.

I am not sure if "casual game" was on or off. Anyway, AI cheats enormously and honestly I do not believe that with casual game on, it won't.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted November 28, 2017 10:56 PM

Hello Forsberg,

I do not believe anyone has tested the game balanve with Taxes  vs AI so I would advise not using them. I am not sure if they apply to AI and even if they apply and AI goes to 0 gold its army will continue to increase because of the % boost per week it has been given to him.

If AI is still strong with Casual Mode - @magnomagus can advise on how to make it weaker (in amount of army) if possible.

____________
Find an opponent at HoMM55 Tavern! | NCF Utility Alpha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 29, 2017 12:04 AM
Edited by magnomagus at 00:05, 29 Nov 2017.

@Twidel:

Could you try the following exe file:

http://www.mediafire.com/file/icmsx58m90tcs9x/MMH55_64_Cursor01.exe

If it works on a saved game that would be great, but if not, it must be tested on a new game to be sure.

@Forsberg:

casual game means really no cheats unless restart mission is used, but I don't know if taxes works for AI, maybe not, cannot check.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
incognito
incognito

Tavern Dweller
posted November 29, 2017 02:44 PM

How does elven racial ability interact with martial arts? Does it stack multiplicatively or additively?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
incognito
incognito

Tavern Dweller
posted November 29, 2017 02:58 PM
Edited by incognito at 15:07, 29 Nov 2017.

Why does AI sometimes act so dumb in some scenarios? For example

* it does NOT move with creatures, if it has much stronger army (i.e. 8 ghosts vs 1k gremlins, 200 mages, 500 gargoyles ...)

* it does not do anything, if all your units are in stealth mode

* it does not move optimally

* it does not use stacks optimally (i.e. 1 unit stacks for blocking)

* it seems like it ignores units abilities (i.e. attacks vampires, even if they can heal everything back on their turn)

* it seems like it ignores hero magic (i.e. hero can resurrect only one stack, so its optimal to split the damage between two stacks)


How many turns does the AI look ahead anyway?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 29, 2017 03:21 PM

multiplicatively

the answer to the rest of your questions is: because it isn't any better and cannot be modified.

You can try using the old AI by playing with utility.exe, since I know it is more aggresive and doesn't have the invisibility problem, but you will not have 8 skills and shorter turn time.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
incognito
incognito

Tavern Dweller
posted November 29, 2017 05:03 PM
Edited by incognito at 17:05, 29 Nov 2017.

If it cannot be modified, how did you create the new version, which is faster and has 8 skills?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 29, 2017 05:45 PM

That was done by Quantomas, who worked for Nival or Ubisoft and had the source code. He is now working for completely new AI for TOE and does no longer work on this one.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Olzme
Olzme

Tavern Dweller
posted November 29, 2017 08:11 PM

AI leprechaun/windmill/etc contracts

Hey I'm playing in the latest patch and whenever the AI visits leprechaun/windmill/etc, i get the pop up message on my end. I think pressing "ok" doesn't actually subtract gold but just giving a heads up.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 29, 2017 09:38 PM

i think you are playing an incompatible map or have a more serious installation issue,

read FAQ under ..(multiple possible causes)
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
EotT
EotT

Tavern Dweller
posted November 29, 2017 10:29 PM

@magnomagus: I tried the modified exe on a saved game with the cursor flickering issue, and it was still present. Don't have time at the moment to start a new game and wait until it might happen again. Will let you know when I have tested it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted November 29, 2017 11:09 PM
Edited by dredknight at 23:12, 29 Nov 2017.

@magno some feedback from FB.

- Is it possible to modify description of "empowered spells" perk to explain which damaging spells will be empowered as it does not work for all of them.

- I got 2 complaints about Necro campaign mission "The Attack"
a) where the player is using Markal hero.  When Markal fights a group of Death knights none join the hero (his specialization is 50% +2% per level of undead join the hero before the battle). I asked the player to try if it does not work on other undead units or it is just Death knights.
The above issue appeared on one specific stack - other undead units and death knights are joining to the hero. I believe this is intended so we leave this.

b) After completing the mission the artifact the hero was carrying (necromancers necklace) was not present on the next mission.

____________
Find an opponent at HoMM55 Tavern! | NCF Utility Alpha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mario
Mario


Known Hero
posted November 29, 2017 11:15 PM

Mario said:
@Magno
He also reported that the hero with expert logistics did not receive a bonus to the movements points (the main hero, who was not the governor of the city). Unfortunately I do not know the name of this hero.

It was the hero of the Necropolis - Giovanni.
This player always takes the logistics and only this hero didn't receive movement points.

If you want, you can update the names of creatures on the game creation screen (description appears after right-clicking on the city - screen: https://www.dropbox.com/s/h5tjdagud43ekb6/Akademia1.jpg?dl=0).
File location: a2p1-texts.pak-UI-MPWait-PlayersList-item-race_tooltip_academy
The same applies to Stronghold (renaming the Shaman for the Sun Daughters)

I think, that in the skillwheel there are not upgraded Damage Calculation for Attack and Defense skills: https://www.dropbox.com/s/s6sn4kr4kgqedzf/Atak.jpg?dl=0

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 30, 2017 12:27 AM

@Eot: thanks

@dredknight: makes desc too long,
since I did not modify necro amulet ID I think this is a TOE issue.

@Mario: english version doesn't have that, but if i'm bored I could add some useful info there

____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mario
Mario


Known Hero
posted November 30, 2017 03:35 PM
Edited by Mario at 22:03, 30 Nov 2017.

magnomagus said:

@Mario: english version doesn't have that, but if i'm bored I could add some useful info there



Very strange. Either the Polish localisation is richer in this place, or it is due to an unofficial Polish patch containing language fixes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted December 01, 2017 12:06 AM
Edited by magnomagus at 00:10, 01 Dec 2017.

maybe you have another mod installed or the polish translators were very enthusiastic.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted December 01, 2017 09:58 AM

Mod of the year competition has begun on moddb.
Vote by clicking on "Vote Now" button on the mod page.


____________
Find an opponent at HoMM55 Tavern! | NCF Utility Alpha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Belisarius
Belisarius


Promising
Known Hero
posted December 01, 2017 03:51 PM

Voted

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ea0o
ea0o


Hired Hero
posted December 01, 2017 03:55 PM

dredknight said:
Mod of the year competition has begun on moddb.
Vote by clicking on "Vote Now" button on the mod page.



+1

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 323 pages long: 1 2 3 4 5 ... 60 120 180 240 300 ... 319 320 321 322 323 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0674 seconds