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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 379 pages long: 1 2 3 4 5 ... 80 160 240 320 ... 375 376 377 378 379 · «PREV
KeyC0de
KeyC0de

Tavern Dweller
posted August 11, 2019 01:42 PM

@Magnomagus Ok that Is fair. Why don't they visit Witch huts? What else don't they visit?

I have something else to ask. Do you know how I can change the HOMM5 Tribes of the East soundtrack at menu screen to the original HOMM5 music that played on the screen? The menu video is the original one but not the soundtrack.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted August 11, 2019 02:19 PM

In original game witch huts don't ask questions like in H55, so the skill would be forced on them even if it would ruin their build. So it wasn't a bad idea to keep the AI away from them. I have seen the AI visit pretty much anything else. It cannot visit artifact merchants
since I blocked them because they cause a fatal error with new artifact framework.
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xTek
xTek


Hired Hero
posted August 12, 2019 08:05 AM

magnomagus said:
@keycode: yes, unless hidden differences i nsource code

@xtek: enlightenment is druid class defining skill


Hence the Warden class change suggestion

xTek said:
Suggestion:

Ylthin
Class: Druid
Specialization: Unicorn Maiden
Skills: Basic Light Magic, Basic Enlightenment
Perks: Scholar

Change to:

Ylthin
Class: Warden
Specialization: Unicorn Maiden
Skills: Basic Light Magic, Basic Defense
Perks: Armorer

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dredknight
dredknight


Responsible
Supreme Hero
disrupting the moding industry
posted August 12, 2019 11:28 AM

Just in - Reaver got to pick between basic destructive magic or basic shatter summoning magic.

Reaver class usually has access to Summoning and Shatter destructive.

I remember what was the reason why it happens (too much work to make separate skill tree for all classes in witch huts) but decided to report it in case you want to fix at least this one.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted August 12, 2019 06:44 PM
Edited by magnomagus at 18:44, 12 Aug 2019.

I just posted an article on moddb about the upcoming update to the Advanced RMG, but it is under authorization, so I will post most of it here:

-The ARMG will be better at creating maps with smaller zones and maps that use a very small map size.
-The experience setting is improved to make both setting 3 and 4 useful on all templates. 1,2 and 5 should still be largely neglected.
-The density is of maps will be slightly higher, actually by mistake this was already the case in RC11 (not the demo maps), but the templates were not properly adjusted to it, so after this update they will be.
-ARMG Manual was largely rewritten and more settings clarified, now the first page conveniently mentioned everything that is really important while everything will be explained in more detail within.
-The very outdated Demo maps will be replaced, with 30 new demo maps that have all been preprocessed. The new demo maps will use 'random artifact blocks' and mostly player slots with faction selection. They also have scripts activated for LAN and hotseat use. The demo maps can be deleted simply from the map folder when the player relies on his own generated maps. Hopefully their new location will prevent the loading issues in LAN.

-New popular templates from heroes 3 for more multi-dimensional gameplay on which players can be attacked from many different directions.



-More famous templates from Heroes 3 will be added.
-Some new templates will have versions for 2 different zone sizes, to allow for more complex layouts on smaller size maps.



-New plain templates will use the RMG in a unique way creating one level a map with underground as a single giant zone.



-Because there are now so many templates there were also some that have been removed. The new epic and ultima templates are supposed to be played with Town Conversion now, since the restrictive prefixed factions on the old versions of these templates were from before that feature existed and they had excessive availability of resources anyway.
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Gandalf196
Gandalf196


Known Hero
posted August 12, 2019 10:12 PM

Nice!
Is Borderless window something that could be implemented (as in HOMM 3 HD)?
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted August 12, 2019 11:38 PM

I'm not sure what you mean, I never bought H3 HD.

MMH55 Advanced RMG Update
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Gandalf196
Gandalf196


Known Hero
posted August 13, 2019 12:31 AM

By HOMM3 HD, I mean this one:

https://sites.google.com/site/heroes3hd/

By borderless window, I mean a mode that combines the best of fullscreen and windowed modes. Borderless windowed mode looks like fullscreen mode, but itís really windowed mode running at full-screen size with no borders. It combines the benefit of having your game take up the whole screen with the convenience of being able to "ALT-TAB" really fast (without the current incovenient transition) and to point to another monitor instantly.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted August 13, 2019 01:36 PM

for technical reasons that seems very unlikely
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anl93
anl93

Tavern Dweller
posted August 17, 2019 05:24 PM

is there going to be a new version with new hero models or features?
im holding off since march.

pretty please  


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