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magnomagus
Admirable
Legendary Hero
modding wizard
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posted May 08, 2015 07:59 PM |
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As I said it is not possible, the script functions don't exist, not even in 3.1:
Here is the most advanced script mod made sofar:
http://heroescommunity.com/viewthread.php3?TID=38410
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted May 08, 2015 08:38 PM |
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I would suggest Unique Hero Models. Some ideas:
Academy:
Cyrus - Retextured Wizard model with retextured Archmage head
Faiz - Retextured Wizard model riding a Black Elephant, with retextured Battle Mage Head + retextured Mage Turban
Galib - Or retextured Djinn
Havez - Retextured Wizard model with retextured Mage head
Jhora - Retextured Ylaya model riding a horse
Maahir - Retextured Wizard model with retextured Mage head and accessories(as effect)
Narxes - Retextured Markal model with retextured Mage Head
Nathir - Fully retextured Markal model
Nur - Retextured Shadya model riding a horse
Razzak - Retextured Markal model with retextured Archmage head
Zehir - No Change
Dungeon:
Eruina - Retextured Shadya model
Kythra - Retextured Ylaya model with hat and minotaur horns(added as effect)
Lethos - Retextured Warlock model
Sinitar - Retextured Raelag model with mask added as effect
Sorgal - Retextured Raelag model, probably riding some special lizard
Vayshan - Retextured Raelag model with retextured Stalker Head
Yrwanna - Retextured Shadya model
Haven:
Dougal - Retextured Red Lazslo model
Ellaine - Retextured Isabel model with standard knight helmet(short hair issue)
Irina - Retextured Isabel model
Klaus - Retextured Godric model
Lazslo - Retextured Red Lazslo model
Rutger - Retextured Red Lazslo model with Knight Helmet(short hair again)
Vittorio - Retextured Godric with retextured Duncan head
Inferno:
(not many ideas)
Alastor - Retextured Agrael Body, riding a Nightmare and with some sort of retextured Demon or Minotaur head.
Deleb - Retextured Isabel Body, riding a Nightmare, with Succubus Head
Grawl - Retextured Barbarian with retextured Agrael Head
Grok - Standard Demon Lord with retextured Devil Head
Jezebeth - Retextured Isabel with retextured Succubus Wings
Marbas - Retextured Bararian with retextured Blade Dancer head
Nymus - Retextured Demon Lord, with Retextured Arch-Demon head and added horns with effect
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Pavijan
Adventuring Hero
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posted May 09, 2015 10:44 AM |
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magnomagus said:
1. If I would be doing that the mod would never get released, because that is too much for a single person.
2. Currently they are connected to battle sites which offer much bigger battles scaled to the player. MMH5.5 has much more battle sites than TOE. Battle sites have also new reset rules: for other players it resets in only 7 days, while for yourself its resets in 2 months. Making all combat maps big actually causes some serious balance issues with the game, because shooters become much much stronger and all those kill 1x golem stack battles would become even easier. Big combat map actually means you need a big battle.
3. Its currently the same as estates and h4 mining, so yes, but balance changes can be done if needed. currently secondary heroes will need to go through various level ups to get the skill.
Thanks for the response.
1. Well I thought just a one (or two) extra model per faction, for new classes (forget about gender, that is really too much). Was curious since you made new death knight model.
Maybe someone can lend you some of the new unique models. If not, I understand. Still cool though.
2. Diversity is always a good thing. Nice.
3. My concern wasn't about balance. It was about clicking "dig" button every turn with secondary hero.
It doesn't seem like a good design choice and will soon become tedious, but we will all keep doing it because we're greedy.
Replacing it with something similar to H4 mining where you simply get extra resources on your turn would be more welcome addition.
Everything else looks awesome.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted May 09, 2015 10:59 AM |
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One of the problems with unique hero models is that the factions most in need: sylvan and fortress females are close to impossible to do. I don't like an 'out of balance' mod where one faction has a wealth of models and the others end up with nothing.
Quote: It was about clicking "dig" button every turn with secondary hero.
You don't need to click any button, the hero auto-digs and a message flies off the hero to see what you just got.
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Pavijan
Adventuring Hero
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posted May 09, 2015 12:25 PM |
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Edited by Pavijan at 12:31, 09 May 2015.
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magnomagus said:
You don't need to click any button, the hero auto-digs and a message flies off the hero to see what you just got.
Ah, that makes sense. Description was a bit misleading.
Thanks for clearing that. Now it seems cool.
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted May 09, 2015 12:32 PM |
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magnomagus said: One of the problems with unique hero models is that the factions most in need: sylvan and fortress females are close to impossible to do. I don't like an 'out of balance' mod where one faction has a wealth of models and the others end up with nothing.
For Sylvan females you could:
Use Shadya's retextured model on an unicorn for Ylthin and Dirael
Use Freyda or Isabel's retextured model for Anwen(also add an unicorn horn to her horse and a Bladedancer sword instead of Freyda/Isabel's sword).
For Fortress females you could use Isabel/Freyda for Ebba and Inga and Shadya for Svea. To make them look fat add fur cloaks and extra equipment as well as make them ride bears.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted May 09, 2015 02:37 PM |
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Quote: Use Freyda or Isabel's retextured model for Anwen(also add an unicorn horn to her horse and a Bladedancer sword instead of Freyda/Isabel's sword).
For Fortress females you could use Isabel/Freyda for Ebba and Inga and Shadya for Svea. To make them look fat add fur cloaks and extra equipment as well as make them ride bears.
I'm not a fan of these amateurish kitbash mods, to make a good model it needs to be created and textured in 3ds MAX and imported with Archangel or whatever method the people from the Sanctuary mod used. (I'm not the expert on this)
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted May 09, 2015 04:27 PM |
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@Magnomagus, Some progress here.
Basically Lua and the way scripting works seems pretty easy.
I found that basic variables are set in common.lua file.
There were some forum posts that said there 2 type of scripting - adventure map and battle arena. the second one is disabled in multiplayer mod (unfortunately).
How did you increase the size of the fight arena if battle scripting is not allowed? or this is done somewhere else?
Any quick example of the code that you used?
May be this can help me, may be not.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted May 09, 2015 05:26 PM |
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As in any programming the difficulty is decided by the desired goals, the available info and the quality of the debugger (the h5 one is bad). Considering those factors you can believe me the reanimation mod is a monumental piece of work.
I answered the question about battlefield on page one.
Please read all pdfs in your 'editor documentation' folder and the beginners guides in the maphaven if you want to get started with the editor.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted May 09, 2015 05:58 PM |
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Thanks! I will check them.
P.S. I Actually found the real scripts... and you are absolutely correct it is outrageous! I will be having quite a hard time to get how it all works before I go to through those guides.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted May 10, 2015 09:49 AM |
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Nice mod. Wow game is much better with this mod. Will you include NCF which allow adding Creatures to game?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted May 10, 2015 11:31 AM |
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I wanted to, but the old NCF hacks are unstable with 31j AI. See frostymuaddibs mod. An experimental version that only works in singleplayer may be possible. A stable version without the new Ai and 8 skills is also possible.
Quote: P.S. I Actually found the real scripts... and you are absolutely correct it is outrageous!
For some more basic material the original campaign map scripts are useful, I learned scripting myself by first making some basic map scripts.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted May 10, 2015 04:20 PM |
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I understand thst may have problems. Maybe XP caps should be reduced after levels 25+?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted May 10, 2015 04:36 PM |
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Oh yeah, about that I recently had a lucky shot in the hex editor and got this:
Lvl 25 requires rougly the same amount of experience
Lvl 30 requires 475k instead of 785k
Lvl 35 requires 4.2M instead of 15M
Lvl 37 requires 16M instead of 75M
Lvl 39 requires 83M instead of 463M
Lvl 40 requires 200M instead of 1300M
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted May 10, 2015 05:53 PM |
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magnomagus said: Oh yeah, about that I recently had a lucky shot in the hex editor and got this:
Lvl 25 requires rougly the same amount of experience
Lvl 30 requires 475k instead of 785k
Lvl 35 requires 4.2M instead of 15M
Lvl 37 requires 16M instead of 75M
Lvl 39 requires 83M instead of 463M
Lvl 40 requires 200M instead of 1300M
Whaaaaaaaaat.... how the heck did you do it?
This is great news!!!!
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted May 10, 2015 07:01 PM |
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You're a Wizard!
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Rinveron
Hired Hero
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posted May 10, 2015 08:45 PM |
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dredknight said:
magnomagus said: Oh yeah, about that I recently had a lucky shot in the hex editor and got this:
Lvl 25 requires rougly the same amount of experience
Lvl 30 requires 475k instead of 785k
Lvl 35 requires 4.2M instead of 15M
Lvl 37 requires 16M instead of 75M
Lvl 39 requires 83M instead of 463M
Lvl 40 requires 200M instead of 1300M
Whaaaaaaaaat.... how the heck did you do it?
This is great news!!!!
play a multiplayer match against ur self for along long time and make sure u allays have a losing side and you can get it fast. I played with a friend but he gave up as my necro army was vey strong. so I played against my self and got very high
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted May 10, 2015 09:38 PM |
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Necro in H3 and H5 is very strong. In H3 with Isra and Cloak of Undead King making thousands of liches are game over. No one can stop you.
In H5 you can transform all living creatures from each tier into correspond units in Necropolis. Too easy to play with Undead. Mark of the Necromancer allow Mana Regeneration especially with long fights, dark magic with spells like Vampirism, Puppet Master, Frenzy make Necro very dangerous.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted May 11, 2015 10:59 AM |
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Quote: how the heck did you do it?
It was a simpler hack than BADs,it was kindoff a gamble I changed an F3 into F1 in an area that looked similar to one that was changed by BAD, but I had no idea what part of the formula I changed into what.
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Jugenam
Tavern Dweller
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posted May 13, 2015 01:15 AM |
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This looks absolutely great! I actually registered here just to comment on that project.
Personally, I wouldn't change the core of TOTE too much, as most things work very well and are balanced quite nicely. Some of the options which you mentioned are very good, yet it's probably the most practical approach to focus on a few changes and implement those changes really well. I remember that a lot of very ambitious projects failed because all kinds of people wanted to add -12% here and reshaped models there etc. etc. and in the end it didn't work out at all so that the project either remained unfinished or turned into a
self-parody. The interactive objects that you already mentioned, are a great idea, as are the quests and the idea regarding a King's Bounty-like campaign. In general, RPG-mechanics are a nice idea and I could also help with regard to the writing process. I'd also appreciate a slightly darker atmosphere in that regard, but that's up to personal taste, of course.
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