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Heroes Community > MapHaven Guild > Thread: [H3] The Mapmaker's Thread
Thread: [H3] The Mapmaker's Thread This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV
Rince
Rince

Tavern Dweller
posted May 11, 2018 06:07 PM
Edited by Rince at 18:12, 11 May 2018.

RoseKavalier said:

While messing around, I previously copy-pasted two creatures on top of each other. You could fight the first creature, but the second one would crash the game.


I tried that as well and sometimes the second creature doesn't crash the game. Its quantity grows to 4095 and it has some random artifact and resources.

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Biobob
Biobob


Famous Hero
the Bobler
posted May 11, 2018 10:38 PM

Some great updates here, I need to look into it further
____________
Maps
The Mapmaker's Thread

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted May 12, 2018 02:32 AM

Back from the dead

Took a quick shot at Spell Book / Grail :


I haven't tried to see if Spell Scroll is a valid artifact, it would be interesting to lose spells!
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Hazar
Hazar

Tavern Dweller
posted May 12, 2018 09:30 AM
Edited by Hazar at 12:27, 12 May 2018.

I think it also can be used for war machines and first aid tent.
____________
My map
The Last Crusade

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted May 16, 2018 02:20 AM

Hazar said:
I think it also can be used for war machines and first aid tent.

Yes! All War Machines are a go.
You can have no catapult as a result... but the moment you go to town siege it appears out of nowhere

As for Spell Scroll - they can be set as Quest but the problem is that it is not removed from your inventory/hero.
The code to remove artifacts has a specific check for Spell Scroll where it exits the subroutine.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Hazar
Hazar

Tavern Dweller
posted May 16, 2018 06:58 AM
Edited by Hazar at 16:42, 16 May 2018.

RoseKavalier said:

As for Spell Scroll - they can be set as Quest but the problem ...


Yes, I've tried it.

Also I added scroll to Pandora's Box, etc.
The result was the same - exception.

-----------------

+ I tried to add all possible spells (creature's magic) to the scrolls or scholar. But the result was useless
extra_spells

____________
My map
The Last Crusade

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Hazar
Hazar

Tavern Dweller
posted May 21, 2018 06:08 AM
Edited by Hazar at 08:21, 21 May 2018.

bug in gameplay -> one way monolith + extra subtypes

I have found the problem with extra numbers of subtypes of the one-way monoliths.

There is unexpected behaviour of subterrian gates on the map.
Some ways are shifted. The first of them (Underground) generates the bug.
The last one (Surface) is blocked.

example map
____________
My map
The Last Crusade

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Rince
Rince

Tavern Dweller
posted May 21, 2018 10:53 AM

Hazar said:
I have found the problem with extra numbers of subtypes of the one-way monoliths.



This problem was fixed in SoD SP plugin. Keep in mind though that the AI doesn't see the new types of monoliths anyway, if I remember correctly.

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Hazar
Hazar

Tavern Dweller
posted May 21, 2018 11:27 AM

Rince said:

This problem was fixed in SoD SP plugin.


I have tested on the SoD SP v1.14b

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My map
The Last Crusade

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted May 21, 2018 03:53 PM

Hazar said:
I have found the problem with extra numbers of subtypes of the one-way monoliths.

There is unexpected behaviour of subterrian gates on the map.
Some ways are shifted. The first of them (Underground) generates the bug.
The last one (Surface) is blocked.

example map


Blank map when loaded through game.

If it's a problem with SoD_SP specifically, report it over here.

Game has to be created with SoD_SP 1.13+, otherwise the game can still overwrite data and SoD_SP cannot fix it once it's already broken.

######

I just tested with subtype 9999 (both 1-way and 2-way)
[note, don't go over subtype 65533 ~ technical reasons. Number is correct.]


AI takes it if there's something at the end.


Then I placed these islands with a lot of 2-way monoliths and windmill at the end ... hero would take the path.


So just give AI some incentive and they will usually go.

Again, if you see a bug, report it please. I check as much as I can but there is only finite time available
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Hazar
Hazar

Tavern Dweller
posted May 22, 2018 06:47 AM
Edited by Hazar at 12:56, 22 May 2018.

>Invalid or corrupt map file

It's really strange. Maybe it was the problem with File server.
I have packed the map into zip with password 54321
Please check
map zip
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My map
The Last Crusade

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted May 22, 2018 07:43 PM

Everything is working on my end, all monoliths, all subterranean gates.

While I am using v1_15, there was no change to this code area since 1.14. Does it happen every time you try this map?
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Hazar
Hazar

Tavern Dweller
posted May 22, 2018 09:09 PM
Edited by Hazar at 21:13, 22 May 2018.

RoseKavalier said:
Does it happen every time you try this map?


Sorry))
SP mod was disabled for such a case.
This mod has fixed the problem.
Thank you.

Sorry once again.

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My map
The Last Crusade

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Kindrel
Kindrel

Tavern Dweller
posted May 23, 2018 10:11 PM
Edited by Kindrel at 22:12, 23 May 2018.

So I'm playing heroes 3 on steam and I'm making a map and I'm trying to create and event where the player can choose yes/no if you want to accept the terms of the event, if you choose yes you loose 10k gold (pay to enter an area) is this possible to do somehow? :s

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted May 24, 2018 03:04 AM

Kindrel said:
heroes 3 on steam

no, Quest Guards were implemented in Armageddon's Blade which is not part of the steam version and most likely never will be... unless they can magically find the source code and need more money.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Kindrel
Kindrel

Tavern Dweller
posted May 24, 2018 11:11 AM

RoseKavalier said:
Kindrel said:
heroes 3 on steam

no, Quest Guards were implemented in Armageddon's Blade which is not part of the steam version and most likely never will be... unless they can magically find the source code and need more money.


Oh I see so that's only in the expansions. I thought it said at some point in the editor that the player could somehow choose to accept an event or not haha but I guess not. Thanks alot

Yeah the steam version is snow but I play it with my friends online and it's so much simpler than needing gameranger and even with that someone always disconnects. When I play solo I play HommIIIComplete.

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