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Heroes Community > MapHaven Guild > Thread: [H3] The Mapmaker's Thread
Thread: [H3] The Mapmaker's Thread This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV
Titanfall2020
Titanfall2020


Known Hero
posted June 04, 2021 04:55 AM

Right on thank you man )

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Mortarial
Mortarial


Hired Hero
posted July 05, 2021 01:53 PM

Biobob said:
Trick two: Changing an objects subtype (more teleporters)

Basically, each subtype only corresponds to other monoliths of it's subtype. What is to note is that the subtype counter starts at '0', so pay attention when changing numbers!

Now, by setting the subtype to '8' we have created a new type of teleporter.





Any idea how to implement this for HotA? The editor/game crashes almost every time I change the subtype to any non-common value for One Way Monolith. And even if it not crashes after setting a certain subtype for an Entrance, it crashes for the Exit with the same subtype.

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Barbuta
Barbuta


Adventuring Hero
posted July 06, 2021 09:59 PM

Mortarial said:


Any idea how to implement this for HotA? The editor/game crashes almost every time I change the subtype to any non-common value for One Way Monolith. And even if it not crashes after setting a certain subtype for an Entrance, it crashes for the Exit with the same subtype.


To quote RoseKavalier:

Quote:

You are reading random dynamic data that might be different every time you launch the game (or reboot, or on a different pc). In some rare subtypes it might just stumble on data that is static but it's still buggy as hell because the name of the object is set in there and that will almost always cause a crash.

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When do I build a capitol? I don't. I let the AI build it for me and then I take his town!

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted July 28, 2021 02:18 PM

Mortarial said:

Any idea how to implement this for HotA? The editor/game crashes almost every time I change the subtype to any non-common value for One Way Monolith. And even if it not crashes after setting a certain subtype for an Entrance, it crashes for the Exit with the same subtype.


Pretty much what Barbuta wrote. In SoD it tends to "work" because there is plenty of allocated room (for other things, not monoliths) that gets overwritten by the new subtyles, but on hota they added new subtypes of their own which means they allocated some specific memory region for it and you risk hitting bad memory much sooner.

The only safe solution that allows you as many monolith subtypes as you can imagine is SoD_SP.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Mortarial
Mortarial


Hired Hero
posted July 28, 2021 02:57 PM

Thanks for the answers. I have already found another solution that fits me and does not use the teleporters.

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Centurion
Centurion


Hired Hero
posted November 06, 2021 02:58 PM

Hi guys, is there any way to change creature weeks to be a certain week every time? Besides imps

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bluebird
bluebird

Tavern Dweller
posted May 14, 2022 12:22 AM

Is there a quicker way to place objects than drag-and-drop or copy/paste? Preferably with a single click. I'm using the HOTA editor. Thanks all
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Barbuta
Barbuta


Adventuring Hero
posted May 14, 2022 07:56 PM

bluebird said:
Is there a quicker way to place objects than drag-and-drop or copy/paste? Preferably with a single click. I'm using the HOTA editor. Thanks all


Yes, hold down ctrl, click and hold an already placed object and a new copy of it will appear then just drag and drop it. Works on the base map editor and therefor any other. Thank me later.
____________
When do I build a capitol? I don't. I let the AI build it for me and then I take his town!

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